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[WIP|BETA] ViceCityStories PC Edition

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l911
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#3721

Posted 17 April 2012 - 08:05 PM

Dont get me wrong i love all the Interface updates but i think you shoud put more work in missions and the map
I know Ash_735 make only stuff like Hud and menus soo he can do that but silent shoud do more gameplay stuff because this is most important
still im in shock how many "imposible" things you made possible icon14.gif Awsome work respect for whole team icon14.gif

Silent
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#3722

Posted 17 April 2012 - 08:07 PM

Sooner or later, I've expected such an answer. And yeah, that's actually true, but I always make stuff what I have motivation to do at the moment.

Ash_735
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#3723

Posted 17 April 2012 - 08:29 PM

The fact is, I've just mentioned this before, Interface stuff is quick and easy to change, so when we have an idea for a small detail, we want your input on it! We've kept quiet about a lot of things on the gameplay side because we're closing in, there's lots of stuff that's in this build that you guys don't know about and what we're going to let you discover on your own. smile.gif

Again, these are just small ideas and details that we want input on, if you're worried about Silent wasting his time, don't be, this barely took 30 minutes to code in and it's something he wanted to see if he could do, and since he's set it up, he can easily remove it in less than a minute, so we'll ask again, side stuff, do you guys like the VC Xbox Radio Style for this mod?

Mateos
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#3724

Posted 17 April 2012 - 08:56 PM

It gives the menu more life, so could be fine to keep it smile.gif Like sound beats of the 80's smile.gif

MajesticNL
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#3725

Posted 17 April 2012 - 09:26 PM

QUOTE (SilentPL @ Tuesday, Apr 17 2012, 22:07)
Sooner or later, I've expected such an answer. And yeah, that's actually true, but I always make stuff what I have motivation to do at the moment.

I absolutely agree with you here, people telling me what I 'should' do for IV:SA. While I just do what I feel like\ motivated to do.

riquenunes
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#3726

Posted 18 April 2012 - 01:20 AM

Plus, every progress is good progress, so it doesn't really matter if you progress in something but not in another thing, it's still progress.

Anyways, I didn't even know about that anim on sound options, nice work there. smile.gif

RonBWL
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#3727

Posted 18 April 2012 - 07:49 AM

QUOTE (ludi911 @ Tuesday, Apr 17 2012, 20:05)
Dont get me wrong i love all the Interface updates but i think you shoud put more work in missions and the map
I know Ash_735 make only stuff like Hud and menus soo he can do that but silent shoud do more gameplay stuff because this is most important
still im in shock how many "imposible" things you made possible icon14.gif Awsome work respect for whole team icon14.gif

Both Luten and HackMan are busy (or at least I think so), so even with coding, Silent can't get missions to work properly until new VCS models are ready to put in game smile.gif

natonatonato
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#3728

Posted 19 April 2012 - 03:22 PM Edited by natonatonato, 19 April 2012 - 03:29 PM.

this mod lag in my crap pc sad.gif

and random cashes, exit game

Ash_735
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#3729

Posted 19 April 2012 - 04:40 PM

QUOTE (natonatonato @ Thursday, Apr 19 2012, 15:22)
this mod lag in my crap pc sad.gif

and random cashes, exit game

The first release is not supported anymore and contains nowhere near the amount of work and code.

As for the release of BETA2, all I can say is, keep your head up.

natonatonato
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#3730

Posted 19 April 2012 - 07:54 PM Edited by natonatonato, 19 April 2012 - 08:35 PM.

QUOTE (Ash_735 @ Thursday, Apr 19 2012, 16:40)
QUOTE (natonatonato @ Thursday, Apr 19 2012, 15:22)
this mod lag in my crap pc sad.gif

and random cashes, exit game

The first release is not supported anymore and contains nowhere near the amount of work and code.

As for the release of BETA2, all I can say is, keep your head up.

yeah i hope ^^


Ash_735
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#3731

Posted 19 April 2012 - 08:19 PM

PEDCOLS IN ACTION! (game spawned the same ped three times in a row) tounge.gif

user posted image

Garju67
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#3732

Posted 19 April 2012 - 08:20 PM

Really nice !
I hope this mod will be released soon smile.gif

Triple Penetration
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#3733

Posted 19 April 2012 - 08:30 PM

QUOTE (Ash_735 @ Thursday, Apr 19 2012, 20:19)
PEDCOLS IN ACTION! (game spawned the same ped three times in a row) tounge.gif

user posted image

I'm pretty sure it's VCS on PS2 with that Freeway and biker from San Andreas converted into it.

There's no other way.

natonatonato
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#3734

Posted 20 April 2012 - 12:19 AM

LOL

I did not clean the font cooler and CPU cooler.

in my cabinet, is full of dust. LMAO

l911
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#3735

Posted 20 April 2012 - 10:02 AM Edited by ludi911, 20 April 2012 - 10:10 AM.

user posted image

Claude Liberty
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#3736

Posted 20 April 2012 - 10:46 AM

Am I the only one thinking that vehicles have too many polygons?

futureAllrounder
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#3737

Posted 20 April 2012 - 11:47 AM

QUOTE (Claude Liberty @ Friday, Apr 20 2012, 10:46)
Am I the only one thinking that vehicles have too many polygons?

It only looks like this, because of enb o'colormod. I don't know what reflections the colormod has.

l911
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#3738

Posted 20 April 2012 - 11:56 AM

QUOTE (futureAllrounder @ Friday, Apr 20 2012, 11:47)
QUOTE (Claude Liberty @ Friday, Apr 20 2012, 10:46)
Am I the only one thinking that vehicles have too many polygons?

It only looks like this, because of enb o'colormod. I don't know what reflections the colormod has.

reflections dont have nothing to do with polys .
In fact VCS pc cars chave more polys than ps2 models but i rly dont think its a bad thing.

Revolution-Designes
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#3739

Posted 20 April 2012 - 12:07 PM

QUOTE (Ash_735 @ Thursday, Apr 19 2012, 22:19)
PEDCOLS IN ACTION! (game spawned the same ped three times in a row) tounge.gif

Pedception?

I love those colours, it's all so bright and shiny! Keep it all up!

solom
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#3740

Posted 20 April 2012 - 12:35 PM

QUOTE
PEDCOLS

You mean you're edit the peds.col file? IT's not decrypred.
So good work.

Silent
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#3741

Posted 20 April 2012 - 02:06 PM Edited by SilentPL, 20 April 2012 - 02:09 PM.

QUOTE (solom @ Friday, Apr 20 2012, 14:35)
QUOTE
PEDCOLS

You mean you're edit the peds.col file? IT's not decrypred.
So good work.

Pedcols are ped colors - a feature I've added recently to the engine:





QUOTE (Claude Liberty @ Apr 20 2012, 10:46)
Am I the only one thinking that vehicles have too many polygons?


Yeah, beta 1 had some vehicles with too many polygons. Now their polycount compared to PSP/PS2 is similar when comparing PC III/VC to Xbox one.

futureAllrounder
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#3742

Posted 20 April 2012 - 02:20 PM

QUOTE (ludi911 @ Friday, Apr 20 2012, 11:56)
QUOTE (futureAllrounder @ Friday, Apr 20 2012, 11:47)
QUOTE (Claude Liberty @ Friday, Apr 20 2012, 10:46)
Am I the only one thinking that vehicles have too many polygons?

It only looks like this, because of enb o'colormod. I don't know what reflections the colormod has.

reflections dont have nothing to do with polys .
In fact VCS pc cars chave more polys than ps2 models but i rly dont think its a bad thing.

Well, I got him a little wong. I meant the reflections in combination with the high polygons.
You're right then. It looks sh*tty with and without reflects.

Claude Liberty
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#3743

Posted 22 April 2012 - 03:20 AM

2 futureAllrounder
To make sure that you got me right
user posted image

futureAllrounder
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#3744

Posted 22 April 2012 - 07:52 AM

QUOTE (Claude Liberty @ Sunday, Apr 22 2012, 03:20)
2 futureAllrounder
To make sure that you got me right
user posted image

Dam! Yes, I even see the polys here. So aren't there any reflections? You know it's pretty unsuitable then.

Silent
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#3745

Posted 22 April 2012 - 10:33 AM

Hey, I've told already that these highpoly vehicles are remade in beta2.

Garju67
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#3746

Posted 22 April 2012 - 01:54 PM

QUOTE (SilentPL @ Sunday, Apr 22 2012, 12:33)
Hey, I've told already that these highpoly vehicles are remade in beta2.

What's the problem with highpoly ? Is that slow down the game ?

Dumbass-Productions
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#3747

Posted 22 April 2012 - 02:06 PM

What's the problem? Some more polys won't hurt. In my opinion the PC version should have a bit more polys than the PSP/PS2 version and also 256x256 textures instead of 128x128 confused.gif The PC version should have some extra advantages except the higher resolution.

3niX
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#3748

Posted 22 April 2012 - 02:11 PM Edited by 3niX, 22 April 2012 - 02:17 PM.

Well...

The problem here is that the larger number of polys does nothing to enhance the graphical quality. Its just wasteful in terms of computer resources.

EDIT: Probably the worst part is the bumper. You could model those "boxes" on the bumper with 5 or 9 polys.

Silent
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#3749

Posted 22 April 2012 - 02:15 PM

But in that Comet's case, the polycount was that high so it was lagging even on high-end PC. Jeeez, calm down.

Dumbass-Productions
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#3750

Posted 22 April 2012 - 03:39 PM

Oh you're only talking about the comet.... Yea it's too HP for the game confused.gif




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