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Vice City Stories: PC Edition

SA WIP SA Released
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guard3
  • guard3

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#16681

Posted 4 weeks ago

With knackers view as a codename, they wont dare to do anything :p
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codyJ
  • codyJ

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#16682

Posted 4 weeks ago

Are you guys using some custom DFF format or something? I'm attempting to port this to MTA, however every single object is showing major errors in debug, thus refusing to load.


Ash_735
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    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#16683

Posted 4 weeks ago

If you'd like to port the VCS map to MTA, you should use Majestics tool to do a straight convert instead, ours has a lot of custom tricks and things that won't work well outside of our DLLs and shaders.
  • Zultar and MrBellicLC like this

LaDiDa
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#16684

Posted 4 weeks ago

@The Hero no, but they will for cleaning up their mess :p

codyJ
  • codyJ

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#16685

Posted 4 weeks ago Edited by codyJ, 4 weeks ago.

Ah, alright thank you. Are all of the collision names the same, or do I have to manually go through and assign collisions?


guard3
  • guard3

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#16686

Posted 4 weeks ago

Are we talking about majestics tool? Streamed world has no link with DTZ IDE, thus collisions arent linked with models. Not a big deal, but you might want to fix LODs

codyJ
  • codyJ

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#16687

Posted 4 weeks ago

What Im talking about is the fact that majesticss VCS convertor dumps colllisions of all sorts of different names that differ vastly from the model ID names and I was asking if this mod happened to use the same model ID names or not.


Delatom
  • Delatom

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#16688

Posted 3 weeks ago

Modloader support in future releases?

Ash_735
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#16689

Posted 3 weeks ago

Modloader support in future releases?

Maybe not straight away, but further down the line perhaps.
  • Delatom likes this

guard3
  • guard3

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#16690

Posted 3 weeks ago Edited by guard3, 3 weeks ago.

What Im talking about is the fact that majesticss VCS convertor dumps colllisions of all sorts of different names that differ vastly from the model ID names and I was asking if this mod happened to use the same model ID names or not.

This mod isn't using (and won't be using, probably) majestic's tool. I have no idea how the map was ported in the first place, but colmapXXX, (XXX being VCS original IDE ID) is different because models aren't linked to collisions! Not just the tool, but in the game! Separate "environment" for models, different "one" for collisions. But you don't need to link them (it's a LOT of work). If you have any problem, it has it's own topic, where you can ask.

  • Rachel Amber and MrBellicLC like this

zmudziak32
  • zmudziak32

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#16691

Posted 3 weeks ago

I followed VCS once it was VCS 0.7 version. It started by converting map from base Vice City and then they replace parts of map with VCS stuff. For most textures were VC PC textures with with edited gamma to match VCS style.
  • Alek-say, Ivan1997GTA, Rachel Amber and 5 others like this

Ash_735
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#16692

Posted 3 weeks ago

Ahh the basic days.
  • zmudziak32, Forever L, Ivan1997GTA and 1 other like this

ghostandme
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#16693

Posted 3 weeks ago Edited by ghostandme, 3 weeks ago.

Can anyone upload it? please

VCS_PCE_SPWIP_ASH.7z

VCS_PCE_textfilesremain.7z

vcspc_newest_binaries.7z


GroveStGTAV
  • GroveStGTAV

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#16694

Posted 2 weeks ago Edited by GroveStGTAV, 2 weeks ago.

Do you gonna add all missions?


Keith Ward
  • Keith Ward

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#16695

Posted 2 weeks ago

Yeah, just add 'em in. Simple as that! That's what all the last builds were missing.

  • Blackbird88, Tomasak, Mr. Jago and 9 others like this

taylor1990gr
  • taylor1990gr

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#16696

Posted 2 weeks ago

Its full or only 12 mission?


Ivan1997GTA
  • Ivan1997GTA

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#16697

Posted 2 weeks ago

Its full or only 12 mission?


Only 12 missions.

Arrow
  • Arrow

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#16698

Posted 2 weeks ago

I followed VCS once it was VCS 0.7 version. It started by converting map from base Vice City and then they replace parts of map with VCS stuff. For most textures were VC PC textures with with edited gamma to match VCS style.

I think I still have that build on my old PC. The motion blur was a bit out of place and Vic looked like a bent old man in it.
  • Rachel Amber and 1010 like this

Elissay
  • Elissay

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#16699

Posted A week ago

Some news ?
 


Rachel Amber
  • Rachel Amber

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#16700

Posted A week ago

Simple and straight anwser N.O if there would be ANY news they would post it maybe?


Tomasak
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#16701

Posted A week ago

Simple and straight anwser N.O if there would be ANY news they would post it maybe?

i am keeping them news only for myself


STEM1
  • STEM1

    what.

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#16702

Posted A week ago Edited by STEM1, A week ago.

Do you gonna add all missions?

No.

LaDiDa
  • LaDiDa

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#16703

Posted A week ago

Simple and straight anwser N.O if there would be ANY news they would post it maybe?

i am keeping them news only for myself

At least I got the popcorn :p

Ash_735
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#16704

Posted A week ago

Things have slowed down a bit as myself and _CP_ are still deciding what to do, we ARE looking for someone who can rig models as we'd like to get the peds and such converted and done with, we're also interested in someone joining to help with minor vehicles fixes (I'm VERY OCD with the detail to make sure things look as best they can), so this person would just be taking my bug reports and photos and fixing the already converted vehicle models. Apart from that just work on the DTZ as usual by The Hero and guard3, there's been some refinements here and there and I never did get around to posting these photos here (a few weeks old) so what the hell, just another look at the spec lighting system:

XalZxVq.jpg

tKMu0Jx.jpg
  • -Anti-, Blackbird88, B Dawg and 21 others like this

kjam68
  • kjam68

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#16705

Posted A week ago

Someone needs to finish this mod so I can play the full game


s197
  • s197

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#16706

Posted A week ago

Someone needs to finish this mod so I can play the full game


You can always buy a ps2 or psp and play it, even emulators can do the job.
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Ash_735
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#16707

Posted A week ago

Someone needs to finish this mod so I can play the full game

Someone?
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Yuvalino
  • Yuvalino

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#16708

Posted A week ago

Someone needs to finish this mod so I can play the full game


You and me both, I also feel like I'm entitled to everything.

marcinn22
  • marcinn22

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#16709

Posted A week ago

Someone needs to finish this mod so I can play the full game

 

So why won't it be you?

 

Spoiler

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