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Vice City Stories: PC Edition

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Ash_735
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#12451

Posted 28 February 2014 - 01:56 PM Edited by Ash_735, 28 February 2014 - 01:57 PM.

:D i forgot that Ash_735 is from Poland :D


...Huh, Poland is looking very North England these days. :p

edit: And just to mention, we don't use BBFC anymore for games, that stopped around 2011 I think, we switched to PEGI to be in line with the rest of Europe, so a PC release now would be PEGI rated and yes, they did rate VCS on PSP/PS2.

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#12452

Posted 28 February 2014 - 02:09 PM

I did know that Silent is from Poland, but I wasn't sure about the rest of you guys. So anyway, just to be sure, sorry if you found this offensive.


Ash_735
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#12453

Posted 28 February 2014 - 02:23 PM

Ash - England
Luten, Silent, CP - Poland

Is what I'm pretty sure of.

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#12454

Posted 28 February 2014 - 02:31 PM

Я не говорю по русски, я з Полши, Клауд :p

Map update screens coming this evening.
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#12455

Posted 28 February 2014 - 02:45 PM

I thought that up line (where it says PC DVD :D) is for North America :D


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#12456

Posted 28 February 2014 - 02:50 PM

I thought that up line (where it says PC DVD :D) is for North America :D


Nope, it's used over here to (at least it was for Max Payne 3 and L.A.Noire), however if it's important to have an ESRB version, then:

beepw5.png

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#12457

Posted 28 February 2014 - 03:00 PM

I have it on Max Payne 3, because Game dealer get somehow sooner NA version then EU :D (I so love Cenega)


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#12458

Posted 28 February 2014 - 03:01 PM

Looks like "CONTENT HATED BY ESRB".

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#12459

Posted 28 February 2014 - 03:07 PM

I have it on Max Payne 3, because Game dealer get somehow sooner NA version then EU :D (I so love Cenega)

 

*Cenędza, huehue.

 

Glad to see the huge progress, Lord Truck Stop has finally given up.

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Aerotactics
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#12460

Posted 28 February 2014 - 07:38 PM

Я не говорю по русски, я з Полши, Клауд :p

Map update screens coming this evening.

Can't Wait CP! Keep at it men!


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#12461

Posted 28 February 2014 - 09:44 PM Edited by Silent, 28 February 2014 - 09:48 PM.

Random Silver Palmetto content, altering R* vision like hell:

JSOTHkWl.jpg

The RC car is a placeholder, a final model is going to be a surprise (as well as the location(s) of the vans which start it!) :)
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_CP_
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#12462

Posted 28 February 2014 - 09:59 PM

Developer screens from oceandrv district:
dMb4h71.jpg
ULgMTRs.png
865tIju.jpg
oZACh84.jpg
Aie6Ola.jpg
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#12463

Posted 28 February 2014 - 10:01 PM Edited by Silent, 28 February 2014 - 10:08 PM. Made the quote smaller.

Developer screens from oceandrv district:
[pics]

Oh ho ho, you tease so well.
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#12464

Posted 28 February 2014 - 10:03 PM

Hooray!


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#12465

Posted 28 February 2014 - 10:08 PM

Looking good! Amazing work as usual.

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#12466

Posted 28 February 2014 - 10:44 PM Edited by RogueGhost87, 28 February 2014 - 10:45 PM.

Wow those screens :panic:  btw if you guys can help pinpoint the issue , since that little 500kb update my game has been crashing every few minutes of gameplay, at 1st thought it was Ginput or disabling the frame limiter but then I removed it today and still crashed heres the link http://www51.zippysh...68639/file.html

 

Great work


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#12467

Posted 01 March 2014 - 12:12 AM Edited by Aerotactics, 01 March 2014 - 06:45 AM.

Random Silver Palmetto content, altering R* vision like hell:

JSOTHkWl.jpg

The RC car is a placeholder, a final model is going to be a surprise (as well as the location(s) of the vans which start it!) :)

What the s**t those don't look like scale model cars!

 

EDIT

The Bus doesn't have a proper LOD model

 

EDIT 2

Is it possible to edit the handing.cfg without crashing? :(

 

EDIT 3

Found a work around (hopefully)

 

EDIT 4

I lied, but I managed to edit the cfg barely

 

EDIT 5

Gave up on config edit

 

EDIT 6

I lied, back at it. Whats the command to ignore game updates?

 

EDIT 7

Taking a break from config edit, in the midst of a drift (powerslide) edit for the Insurrection, at first wanted to edit the bus (just because I could) and that's where I was crashing. If there's any way of creating a patch that uses a different file for handling (.two for example) that works with this mod, let me know, I'd be glad to use it instead for custom handling lines. The patch that came with the trainer i'm using doesn't work (only works with SAMP(?) or just crashes game).


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#12468

Posted 01 March 2014 - 03:05 AM

Are you guys using VCS handling?


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#12469

Posted 01 March 2014 - 03:09 AM Edited by Claude Liberty, 01 March 2014 - 03:25 AM.

I wanted to ask that too. I hope they do. By the way, are you guys going to upload CP's fixed vehicles with the next update?


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#12470

Posted 01 March 2014 - 01:22 PM

Initially restored them only for the RC car, but I think we'll have to use them somewhat more, I love them :p


http://youtu.be/MHuuDwlCcmk
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#12471

Posted 01 March 2014 - 01:32 PM

On a police car they're not looking good, but Stigner looks awesome! :3

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#12472

Posted 01 March 2014 - 01:33 PM

Or maybe that? Something gone seriously wrong :p


http://youtu.be/qBqvFRbSDNw
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#12473

Posted 01 March 2014 - 01:45 PM

Looks weird... Don't think it fits VCS cars. Good for RC vehicles, but not to cars. They look like cockroaches or something.

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#12474

Posted 01 March 2014 - 02:18 PM

If they only were a little bit thicker than just one pixel, bending forward not only when Vic reverses but also when he decelerates or crashes into something and not twitching like mad without any reason, it would be amazing. Maybe you could use it somewhere else, like palmtrees really bending in the wind.

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#12475

Posted 01 March 2014 - 02:29 PM

bending forward not only when Vic reverses but also when he decelerates or crashes into something


They do, their physics are relatively correct ;)
 
 

Looks weird... Don't think it fits VCS cars. Good for RC vehicles, but not to cars. They look like cockroaches or something.


Cockroach? Nah. THIS is a cockroach!

cockroach.jpg
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Claude_Lib
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#12476

Posted 01 March 2014 - 02:32 PM

I guess they weren't present in the game so you had to rewrite them from scratch like pedcols? Or were they left over from GTA III?

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#12477

Posted 01 March 2014 - 02:33 PM

I guess they weren't present in the game so you had to rewrite them from scratch like pedcols? Or were they left over from GTA III?


I analysed VC code and rewrote it myself. Relatively easy though, but I don't get how the 'physics' are calculated, haha :p
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Claude_Lib
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#12478

Posted 01 March 2014 - 02:41 PM Edited by Claude Liberty, 01 March 2014 - 02:44 PM.

Though you're still able to set their stiffness. Again, will they always be as thin as one pixel, or you'll be able to apply them to actual models?

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#12479

Posted 01 March 2014 - 03:38 PM Edited by Silent, 01 March 2014 - 03:42 PM.

Probs one pixel. I don't think it's an issue?

EDIT:
And their random shaking is caused by FPS stutter. For some reason I can't get stable 30FPS when recording and those litte things are very sensitive to FPS drops.

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#12480

Posted 01 March 2014 - 03:41 PM

No-no. of course it isn't. Just curious.





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