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Vice City Stories: PC Edition

SA WIP SA Released
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VERSA
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#8281

Posted 12 March 2013 - 07:38 AM

QUOTE (Luten @ Tuesday, Mar 12 2013, 01:41)
Oh... it's nice to meet you - I've heard a lot about you...

Nice biggrin.gif

but you definitely should work more on the lighting, because in your screen it's completely different from ps2:

http://img90.imagesh...3991/sc1vcs.png

shantam777
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#8282

Posted 12 March 2013 - 08:15 AM

QUOTE (Sooner @ Tuesday, Mar 12 2013, 07:38)
QUOTE (Luten @ Tuesday, Mar 12 2013, 01:41)
Oh... it's nice to meet you - I've heard a lot about you...

Nice biggrin.gif

but you definitely should work more on the lighting, because in your screen it's completely different from ps2:

http://img90.imagesh...3991/sc1vcs.png

Well maybe it's just my opinion but to me the PC version looks way better tounge.gif

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#8283

Posted 12 March 2013 - 09:30 AM

QUOTE (Ash_735 @ Tuesday, Mar 12 2013, 07:06)
Oh well, if people want to steal our map the best we can do is at least make sure the quality is perfect, that way any f*ck up lands on them.

That's the spirit cool.gif

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#8284

Posted 12 March 2013 - 01:22 PM

QUOTE (Sooner @ Tuesday, Mar 12 2013, 07:38)
but you definitely should work more on the lighting, because in your screen it's completely different from ps2:

http://img90.imagesh...3991/sc1vcs.png

Yeah, compare our shot in the day to one from the original at night! Of course the lighting is going to be different! tounge.gif

VERSA
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#8285

Posted 12 March 2013 - 02:22 PM Edited by Sooner, 12 March 2013 - 02:27 PM.

QUOTE (Ash_735 @ Tuesday, Mar 12 2013, 15:22)
Yeah, compare our shot in the day to one from the original at night!

Nope


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#8286

Posted 12 March 2013 - 02:44 PM

I wonder why the hell the lights are on then?

Also, if you want to complain about it, keep in mind it'll probably be a timecyc issue, notice how the gameplay starts at 10:50, the cutscene ran for 43 seconds which would put the interior lighting at 10:07.

That slot doesn't exists in San Andreas, the next available slot is 12PM and the previous one is 7am, that's missing out on three specific changes in the lighting. All of ours we tend to show are around the 6am to 7am time point as San Andreas does have slots for 5am, 6am and 7am meaning anything taken in that time will look accurate.

Time is important remember tounge.gif That's why I originally said night, either way it's a different setting loaded up, VCS has a dynamic interior world lighting to match the outside one so lighting during cutscenes will look different depending on the time of day.

Claude_Lib
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#8287

Posted 12 March 2013 - 02:52 PM

Guess it's hard to implement every hour weather slot into San Andreas system?

Garju67
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#8288

Posted 12 March 2013 - 02:59 PM

QUOTE (Ash_735 @ Tuesday, Mar 12 2013, 04:06)
Oh well, if people want to steal our map the best we can do is at least make sure the quality is perfect, that way any f*ck up lands on them.

Maybe you could add some restrictions ? Like lock the dffs or the archives so people won't be able to extract the models. Ask RussianCJ, he is a pro at this. tounge.gif
Nice pic btw, glad to see the progress of missions. Missions are really a big asset for any TC. icon14.gif

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#8289

Posted 12 March 2013 - 04:48 PM

@up

Garju not being an insult anymore? tounge2.gif

alex_black
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#8290

Posted 12 March 2013 - 05:07 PM

Sh*t, this mod looks so very nice! I knew about this mod a long time ago and since of that time i waiting for it's release! Good luck, guys!

Garju67
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#8291

Posted 12 March 2013 - 05:14 PM

QUOTE (SilentPL @ Tuesday, Mar 12 2013, 17:48)
@up

Garju not being an insult anymore? tounge2.gif

Nope, not anymore. tounge.gif

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#8292

Posted 12 March 2013 - 05:19 PM

QUOTE (alex_black @ Tuesday, Mar 12 2013, 17:07)
Sh*t, this mod looks so very nice! I knew about this mod a long time ago and since of that time i waiting for it's release! Good luck, guys!

You can already download BETA 1/2 on the first page.
The new BETA (Beta 3) will be released (as seen in almost everyone's signature) on June 6th. smile.gif

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#8293

Posted 12 March 2013 - 07:54 PM Edited by Blaster_nl, 12 March 2013 - 07:59 PM.

QUOTE (Garju67 @ Tuesday, Mar 12 2013, 16:59)
QUOTE (Ash_735 @ Tuesday, Mar 12 2013, 04:06)
Oh well, if people want to steal our map the best we can do is at least make sure the quality is perfect, that way any f*ck up lands on them.

Maybe you could add some restrictions ? Like lock the dffs or the archives so people won't be able to extract the models. Ask RussianCJ, he is a pro at this. tounge.gif
Nice pic btw, glad to see the progress of missions. Missions are really a big asset for any TC. icon14.gif

Lock DFFs? You can unlock them with one click. Lock archives? Never saw a locked one, don't think it's possible due it's format.

I don't think as a modder, you should really care about it. You don't lose anything from it. Unless someone would convert the entire mod to another engine, but using a couple of assets wouldn't hurt.

Besides who's gonna use something of this anyway? It only fits in VC(S) and nothing else.

EDIT: Just got word that, you can lock archives.

denis1379
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#8294

Posted 13 March 2013 - 06:36 AM Edited by denis1379, 13 March 2013 - 07:05 AM.

I think you can change extension for files in SCM, or ask how to GtaIIIXBOX
Version. To timecyc number of hours there is something that tell me its what expand hours is new clock cos in SAhas got 12. Might be change in 24h format

Please shall you Edit Victor mouth, he look like cats-mouthed monkey

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#8295

Posted 13 March 2013 - 12:53 PM Edited by Ash_735, 13 March 2013 - 03:20 PM.

QUOTE (denis1379 @ Wednesday, Mar 13 2013, 06:36)
To timecyc number of hours there is something that tell me its what expand hours is new clock cos in SAhas got 12. Might be change in 24h format

SA is 8 Hours per day shared between 22 weathers. Each region has it's own Sunny, Cloudy, Foggy, etc, so the weathers would need to be re-arranged to cut down on them and then share the spare slots into the other cycles.

edit:

user posted image

KNN.
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#8296

Posted 13 March 2013 - 03:38 PM

Lol, I thought it's a PSP screen tounge.gif.

MrMateczko
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#8297

Posted 13 March 2013 - 04:36 PM

Same front light as original SA?

VERSA
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#8298

Posted 13 March 2013 - 05:19 PM

amazing inlove.gif

Claude_Lib
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#8299

Posted 13 March 2013 - 05:30 PM Edited by Claude Liberty, 13 March 2013 - 05:38 PM.

About vehicles. Have you made shadow models for converted vehicles?

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#8300

Posted 13 March 2013 - 05:42 PM

QUOTE (Claude Liberty @ Wednesday, Mar 13 2013, 17:30)
About vehicles. Have you made shadow models for converted vehicles?

No and we probably won't, does the slight shape of a shadow upset you?

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#8301

Posted 13 March 2013 - 05:53 PM

No, it just was one of the few SA graphical improvements. So, TT has the shadow and all other don't, right? But how does it look when car doesn't have shadow model? No shadow at all, or does it roll back to texture square?

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#8302

Posted 13 March 2013 - 05:57 PM

If the vehicle had no dynamic shadow, you would be able to walk thru it.

Claude_Lib
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#8303

Posted 13 March 2013 - 06:06 PM

I am not a modder, so I don't know how it works. You mean collision model IS the shadow, so you had to make it, and i just misunderstood your previous post, right?

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#8304

Posted 13 March 2013 - 06:30 PM

QUOTE (Claude Liberty @ Wednesday, Mar 13 2013, 20:06)
I am not a modder, so I don't know how it works. You mean collision model IS the shadow, so you had to make it, and i just misunderstood your previous post, right?

Well yes, in the good old days of Renderware. Ofc todays games render it dynamically from model meshes.

elMarcoPL
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#8305

Posted 13 March 2013 - 08:10 PM

I did some videos from BETA 2. Hope you enjoy. tounge.gif





Sorry for taking so much space.

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#8306

Posted 13 March 2013 - 08:41 PM

Ahhh don't use the BETA 3 logo on the crappy BETA 2 tounge.gif

elMarcoPL
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#8307

Posted 13 March 2013 - 08:48 PM

The new one looks the way better, so why not? And no matter which beta is this, that mod was/is/will be awesome! smile.gif

Ash_735
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#8308

Posted 13 March 2013 - 08:55 PM

In case people see the new logo, think BETA 3 is out ans go "Wow, this looks like the old one, talk about crappiness and overhype!"

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#8309

Posted 13 March 2013 - 08:56 PM

QUOTE (Ash_735 @ Wednesday, Mar 13 2013, 21:55)
In case people see the new logo, think BETA 3 is out ans go "Wow, this looks like the old one, talk about crappiness and overhype!"

Don't think anyone will think it's BETA3 only due to the logo tounge2.gif

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#8310

Posted 13 March 2013 - 09:00 PM

Peoples are unpredictable tounge.gif




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