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Vice City Stories: PC Edition

SA WIP SA Released
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_CP_
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#8221

Posted 09 March 2013 - 10:41 PM

Ka Boom!
user posted image

terasss
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#8222

Posted 10 March 2013 - 03:06 AM

Are you also converting the sounds of the guns for BETA 3?

nkjellman
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#8223

Posted 10 March 2013 - 03:47 AM

QUOTE (terasss @ Sunday, Mar 10 2013, 03:06)
Are you also converting the sounds of the guns for BETA 3?

Hope so. I'm hoping to see weapon sounds, blip sounds, effect sounds (water, fire), and vehicle sounds. I think Things to Do in San Andreas had VC/LCS/VCS/possibly SA beta boat sounds. I don't expect to see ped and Vic sounds yet, but I hope for the others. Maybe even the brush sound when you walk up against a wall. (In GTA United every time you would walk against a wall it sounded like you were colliding with a glass window.)

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#8224

Posted 10 March 2013 - 03:57 AM

QUOTE
  I wanted to ask for a long time but never got to remember it.
What you guys made for the player to run with shotguns and assault rifles?
Just out of curiosity.


I hope the sounds will be in Beta3 (maybe not all). Just waiting until SilentPL comes with a brand new discover for audio SFX editing.

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#8225

Posted 10 March 2013 - 10:15 AM

QUOTE (nkjellman @ Sunday, Mar 10 2013, 04:47)
I think Things to Do in San Andreas had VC/LCS/VCS/possibly SA beta boat sounds.

That one is left in GENRL. No sound replacing was involved.

@up
One of the millions of hacks we have applied into the Executable.

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#8226

Posted 10 March 2013 - 01:21 PM

QUOTE
One of the millions of hacks we have applied into the Executable.


Found it strange since there wasn't a post in the forums telling us about it tounge.gif

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#8227

Posted 10 March 2013 - 02:58 PM

QUOTE (Ash_735 @ Saturday, Mar 9 2013, 18:26)
QUOTE (Baris_22 @ Saturday, Mar 9 2013, 17:20)
I found one bug. When you on motorbike, you can enter save point at army. dozingoff.gif

That entire area has been redone now, so yeah, that bug would be fixed. smile.gif

edit: For everyone else, just messing around right now, but if anyone was curious as to how the game would look if the palms rendered far away...
user posted image

The game is seriously unstable when it's set that high though, but was nice to try out and play around before it crashes. tounge.gif

You could fix some of the instability issues by making sure the generic draw distances are not set to high. nothing over 120.

I've noticed that the SA engine can't handle to many objects being spawned in one place. (small area) or over a wider area if your trying to see across the landscape.

It's hard to know what to hack to fix this considering how many functions are intertwined.

Increasing the game options draw distance will make the game crash. Maybe you can limit this.


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#8228

Posted 10 March 2013 - 07:25 PM

Rendering code, would need source, I don't think hacks can avoid the crash... But maybe it can be increased to a certain point.

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#8229

Posted 10 March 2013 - 07:35 PM

You know in future I'm just not going to post anymore screens like that, that's just me messing around in the game, not an aim for the project and yet it's been the main thing people have talked about the past page. tounge.gif

Junior.
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#8230

Posted 10 March 2013 - 07:53 PM

Any more mission done? XD

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#8231

Posted 10 March 2013 - 07:55 PM Edited by MegaMario1500, 10 March 2013 - 07:58 PM.

QUOTE (Junior123456789 @ Sunday, Mar 10 2013, 16:53)
Any more mission done? XD

Damnit, you guys need to learn to wait tounge.gif

And why do some of you care so much about what sound plays when you hit the wall? Not like you gonna always do that anyway

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#8232

Posted 10 March 2013 - 08:12 PM Edited by Junior123456789, 10 March 2013 - 08:14 PM.

The only sounds we need now is weapons. SA sounds suck.

Also you guys shoud convert GTA VC's weapon IFP.

Make Vic aim the weapons like VCS and VC.

You can see it converted at the end of this video:

However, it's not official in the mod.

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#8233

Posted 10 March 2013 - 08:21 PM

QUOTE (Junior123456789 @ Sunday, Mar 10 2013, 19:53)
Any more mission done? XD

Nope

user posted image

tounge.gif

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#8234

Posted 10 March 2013 - 08:26 PM

user posted image











tounge.gif

Mega
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#8235

Posted 10 March 2013 - 08:38 PM

Just let them work on whatever they think it's better right now, and if you don't like sounds, mute audio until they do it (There are much important things than sounds, y'know)

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#8236

Posted 10 March 2013 - 08:43 PM

As far as I know all they need for Beta3 now is the interiors and missions.

Ash: Do the sounds. And I mean, do it now. /Mendez

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#8237

Posted 10 March 2013 - 08:50 PM

Ah, anyone else having a bit of Rasta-Braza nostalgia? tounge.gif

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#8238

Posted 10 March 2013 - 08:58 PM

QUOTE (Ash_735 @ Sunday, Mar 10 2013, 21:21)
QUOTE (Junior123456789 @ Sunday, Mar 10 2013, 19:53)
Any more mission done? XD

Nope
tounge.gif

They don't understand, what's new here tounge.gif

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#8239

Posted 10 March 2013 - 09:06 PM

QUOTE (City_Poke912 @ Sunday, Mar 10 2013, 20:58)
QUOTE (Ash_735 @ Sunday, Mar 10 2013, 21:21)
QUOTE (Junior123456789 @ Sunday, Mar 10 2013, 19:53)
Any more mission done? XD

Nope
tounge.gif

They don't understand, what's new here tounge.gif

No we don't tounge.gif

_CP_
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#8240

Posted 10 March 2013 - 09:09 PM

Louise Cassidy-Williams - When Funday Comes.

Junior.
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#8241

Posted 10 March 2013 - 09:18 PM

QUOTE (City_Poke912 @ Sunday, Mar 10 2013, 21:09)
Louise Cassidy-Williams - When Funday Comes.

After finishing VCS like 6 times a week back in 2011 I still don't know what you talking about tounge.gif

shantam777
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#8242

Posted 10 March 2013 - 09:22 PM

QUOTE (Junior123456789 @ Sunday, Mar 10 2013, 21:18)
QUOTE (City_Poke912 @ Sunday, Mar 10 2013, 21:09)
Louise Cassidy-Williams - When Funday Comes.

After finishing VCS like 6 times a week back in 2011 I still don't know what you talking about tounge.gif

Dude...it's the first mission offered by Louise. (I haven't played VCS a single time btw...just checked the first page tounge.gif )

Junior.
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#8243

Posted 10 March 2013 - 09:28 PM

I'm impressed no one seen the sarcasm tounge.gif

Or maybe found out but was beign sarcastic about the sarcasm tounge.gif

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#8244

Posted 10 March 2013 - 09:35 PM

Or maybe they were being sarcastic about being sarcastic about the sarcasm.

Anyway, nope, I don't see any new missions there.. I definitely don't see that big pink circle what when you step in, starts a mission!

Mega
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#8245

Posted 10 March 2013 - 09:35 PM

QUOTE (shantam777 @ Sunday, Mar 10 2013, 17:50)
Ah, anyone else having a bit of Rasta-Braza nostalgia? tounge.gif

Of course not! Why did you say that? It's mean. of course i am :v

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#8246

Posted 10 March 2013 - 09:35 PM

QUOTE (Junior123456789 @ Sunday, Mar 10 2013, 21:28)
I'm impressed no one seen the sarcasm tounge.gif

Or maybe found out but was beign sarcastic about the sarcasm tounge.gif

Oh damn. ph34r.gif

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#8247

Posted 10 March 2013 - 09:40 PM

Why so curious?

Mega
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#8248

Posted 10 March 2013 - 10:09 PM

Also if that was sarcasm, it didn't seem like, but okay. MUST REPLACE ALL SA SOUNDS OTHERWISE VCS FEELING WILL BE DESTROYED

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#8249

Posted 10 March 2013 - 10:26 PM

Sarcasm was just the part of new missions.

I agree man, 100% agree.

Mega
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#8250

Posted 10 March 2013 - 11:05 PM

Unless you mean Vic is sarcastic (which I think sometimes he was. Well, his joke about Lance being kicked out of the scouts was funny like hell)




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