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[IV|BETA|SCR]TrafficFlow

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Mr. Mysterious
  • Mr. Mysterious

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#1

Posted 05 January 2010 - 01:13 AM Edited by Mr. Mysterious, 07 April 2012 - 12:14 AM.


user posted image


TrafficFlow V5
Features:
- Randomly loads vehicles into the game's memory from a configurable pool of 20 vehicles.
- Emergency services responding to calls throughout the city.

New in Version 5
TFM uses a different method where, instead of deleting and spawning, it simply loads different vehicles into the game's memory.

New in Version 5R2
Added options to the .ini file to allow you to define the update rate and the frequency of emergency responses.
user posted image
Download TrafficFlow V5R2 (LCPDFR.COM)

KaLaC
  • KaLaC

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#2

Posted 05 January 2010 - 05:09 AM

Great Mod!!!!
Let me have a try tounge2.gif

Homeboy25do
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#3

Posted 05 January 2010 - 12:01 PM Edited by Homeboy25do, 05 January 2010 - 12:46 PM.

I've been waiting for.

great.

Lt.Caine from GTAPoliceMod Community, right?

the best community page for policeMods and cars.

EDIT: Didnt work with the last patch (1.0.0.4) :-(

Zer0w5
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#4

Posted 05 January 2010 - 01:21 PM

Which scripthook do we need latest version blush.gif

Mr. Mysterious
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#5

Posted 05 January 2010 - 03:37 PM

QUOTE (zerofreeze @ Jan 5 2010, 13:21)
Which scripthook do we need latest version blush.gif

Check out the readme inside the file.

BlackDomina
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#6

Posted 05 January 2010 - 03:38 PM

.....greatest patch ever !


inlove.gif

I tried everything with just little success (like editing each lin in popcycle), but still too many taxis !

Ill give it a try tonight !

Thank you


Homeboy25do
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#7

Posted 05 January 2010 - 04:31 PM

can you/anyone make this for the last patch 1.0.0.4 ?

Zer0w5
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#8

Posted 05 January 2010 - 04:40 PM

QUOTE (Mr. Mysterious @ Jan 5 2010, 15:37)
QUOTE (zerofreeze @ Jan 5 2010, 13:21)
Which scripthook do we need latest version  blush.gif

Check out the readme inside the file.

Still have more taxis than normal cars confused.gif

Mr. Mysterious
  • Mr. Mysterious

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#9

Posted 05 January 2010 - 10:09 PM

You will always have more taxis than normal cars unless the script deleted EVERY single taxi and replaced it, this just doesn't look good and lags like hell. The script will only delete and replace taxis that are off screen.

karlos1337
  • karlos1337

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#10

Posted 05 January 2010 - 10:51 PM

hi!

mod is working very good - thank you.

like you wrote i am having many cars standing on the streets without driver. always have to look for them otherwise i would crash into them biggrin.gif

[LLC]NelsoN
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#11

Posted 06 January 2010 - 09:52 AM

QUOTE (karlos1337 @ Jan 5 2010, 22:51)
like you wrote i am having many cars standing on the streets without driver. always have to look for them otherwise i would crash into them biggrin.gif

Same here, but congratulations for your work, I was tired of always seeing the same cars roaming around LC. Box of cookies for you cookie.gif

TRUETK
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#12

Posted 07 January 2010 - 04:26 AM

icon14.gif Nice mod. I love it. I'm not sure if I'm the only one that gets it, but one bug Ive noticed is that some cars will spawn and be sitting in the middle of the road with no drivers

Darecki
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#13

Posted 08 January 2010 - 08:43 PM

One question - why does the game spawns only taxis when i replace cars? I don't understand this confused.gif Can anyone explain it?
Second thing - is possible to convert this script into .asi? .net scripthook isn't made for 1.0.0.4 yet confused.gif

F*cking taxis confused.gif
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Dvt-MedShot
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#14

Posted 10 January 2010 - 12:52 PM

Hey how am I supposed to install this when the scripthook.NET is not compatible with the latest scripthook (required for Simple Native Trainer for example).

Mr. Mysterious
  • Mr. Mysterious

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#15

Posted 10 January 2010 - 01:13 PM

QUOTE (Dvt-MedShot @ Jan 10 2010, 12:52)
Hey how am I supposed to install this when the scripthook.NET is not compatible with the latest scripthook (required for Simple Native Trainer for example).

Use an older version of SNT with the older version of scripthookdotnet.

warclaw
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#16

Posted 10 January 2010 - 02:54 PM

NICE MOD can you try to make a green light mod like in SA all traffic light are green

MBG141
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#17

Posted 10 January 2010 - 10:42 PM

aww. Imagine the mess if that does happen! You can't even go anywhere due to the wrecks due to the all green lights!

Marsmillo
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#18

Posted 11 January 2010 - 02:33 PM Edited by Marsmillo, 11 January 2010 - 02:35 PM.

I didden't try it out yet, but I was wondering if this script also spawns cars that normal not in the normal traffic. Or its there some kind of ini file to specify with cars most spawn? I have some of Lt. Caine's and other car modifications in car slots that normally don't spawn in normal traffic. Like the noose police units, prison transport, FIB, ... It would be nice to see also those units drive around the city. With the right peds (officers) inside and acting normal.

If this is already possible with this mode, I would certain download it.
Or if there is a other way to accomplish this, I would like to know.

DS 17
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#19

Posted 15 January 2010 - 02:25 PM

QUOTE (Marsmillo @ Jan 11 2010, 16:33)
I didden't try it out yet, but I was wondering if this script also spawns cars that normal not in the normal traffic. Or its there some kind of ini file to specify with cars most spawn? I have some of Lt. Caine's and other car modifications in car slots that normally don't spawn in normal traffic. Like the noose police units, prison transport, FIB, ... It would be nice to see also those units drive around the city. With the right peds (officers) inside and acting normal.

If this is already possible with this mode, I would certain download it.
Or if there is a other way to accomplish this, I would like to know.

I would prefer those "special" vehicles, too. But this mod is a nice idea.

..GhosT
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#20

Posted 15 January 2010 - 04:02 PM

I dont get the sense of this useless mod, car mods dont make taxis spawn everywhere, whats the problem?

I have over 50+ car Mods and i dont have this useless "Mod", and there are still everywhere different cars, i only see one taxi every 2 minute or something.

Mr. Mysterious
  • Mr. Mysterious

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#21

Posted 15 January 2010 - 08:15 PM

QUOTE (KingBulleT. 8747 @ Jan 15 2010, 16:02)
I dont get the sense of this useless mod, car mods dont make taxis spawn everywhere, whats the problem?

I have over 50+ car Mods and i dont have this useless "Mod", and there are still everywhere different cars, i only see one taxi every 2 minute or something.

Oh is that so? Want to join me for a game of count the taxis?

user posted image

keathedog
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#22

Posted 15 January 2010 - 11:10 PM

25

I always have this problem, but this fixed it great mod. Definatley not useless.

grundybin
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#23

Posted 16 January 2010 - 01:57 AM

QUOTE (KingBulleT. 8747 @ Jan 15 2010, 16:02)
I dont get the sense of this useless mod, car mods dont make taxis spawn everywhere, whats the problem?

I have over 50+ car Mods and i dont have this useless "Mod", and there are still everywhere different cars, i only see one taxi every 2 minute or something.

Forgive me, but Im lost. Are you talking about the Mod or your Posts?

..GhosT
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#24

Posted 16 January 2010 - 10:19 AM

QUOTE (grundybin @ Jan 16 2010, 02:57)
QUOTE (KingBulleT. 8747 @ Jan 15 2010, 16:02)
I dont get the sense of this useless mod, car mods dont make taxis spawn everywhere, whats the problem?

I have over 50+ car Mods and i dont have this useless "Mod", and there are still everywhere different cars, i only see one taxi every 2 minute or something.

Forgive me, but Im lost. Are you talking about the Mod or your Posts?

About you, you know? dozingoff.gif

sjaak327
  • sjaak327

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#25

Posted 16 January 2010 - 11:42 AM

QUOTE (Mr. Mysterious @ Jan 15 2010, 20:15)
QUOTE (KingBulleT. 8747 @ Jan 15 2010, 16:02)
I dont get the sense of this useless mod, car mods dont make taxis spawn everywhere, whats the problem?

I have over 50+ car Mods and i dont have this useless "Mod", and there are still everywhere different cars, i only see one taxi every 2 minute or something.

Oh is that so? Want to join me for a game of count the taxis?

user posted image

Amazing smile.gif

I have not replaced a single car, I did however add 20 cars (without touching any of the stock cars), and I have never seen this much taxis in such a small area. Wonder if this only happens with changing cars, and or with certain models.



Mr. Mysterious
  • Mr. Mysterious

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#26

Posted 16 January 2010 - 12:38 PM

I think it could have something to do with the poly count/size of the car as if I were to replace police.wft with police2.wft I don't think this issue would arise, then again I may be wrong by it is certainly fact that most people do experice this issue of taxis spawning everywhere.

..GhosT
  • ..GhosT

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#27

Posted 16 January 2010 - 12:40 PM

Tell me why i dont have this Taxi bug then? I have over 50+ Highpoly cars.

Mr. Mysterious
  • Mr. Mysterious

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#28

Posted 16 January 2010 - 03:29 PM

QUOTE (KingBulleT. 8747 @ Jan 16 2010, 12:40)
Tell me why i dont have this Taxi bug then? I have over 50+ Highpoly cars.

Care to stop being such an asshole and actually read what I said?

QUOTE
it is certainly fact that most people

See most people, that means that the occasional freak like you may not get this issue.


usmc123
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#29

Posted 16 January 2010 - 03:32 PM

QUOTE (KingBulleT. 8747 @ Jan 16 2010, 12:40)
Tell me why i dont have this Taxi bug then? I have over 50+ Highpoly cars.

Why do you have to walk into every thread acting like your some sort of divinity. Get over yourself.

oinkoink
  • oinkoink

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#30

Posted 16 January 2010 - 11:47 PM

hmm..maybe the replacing of cars (hiPoly or not) just caused the Too-Much-Taxis-Problem?
I mean Sjaak only added cars and doesn't have this kind of prob.
If so...what about replacing the taxis with zMod-re-exported-ones?
I would test it, but my gfx is gone 'up, up and away'...so no IV for me at the moment barf8bd.gif

PPPeace!





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