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[CLEO] -- Bullet Show Time --

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ZAZ
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#1

Posted 28 December 2009 - 02:50 PM Edited by ZAZ, 03 January 2010 - 10:34 AM.

Bullet Show Time

Watch the kills in snapshot sequence and in slowmotion

Function-X- had the idea to show fancy camera moves + slow motion when you shoot a ped
QUOTE (Function-X- @ Nov 23 2009, 17:32)
Hey ZAZ i have a small idea, how about some fancy camera moves + slow motion ?
like matrix/max payne style...
for example when you shoot a ped, camera rotates around him and slow motion gets activated, and maybe the ped who got shot gets forced back a little from the impact.

I tried it and got an amasing result
You will like it to play your battles in a new manner
watch the vid below
user posted image user posted image



The red text "zoom" indicates that the script is catching your target

It work not allways and not with every ped
It works only with peds on street, police, emergancy in off mission state
Taste it and have fun

Download Cleo_Bullet_showtime02


TigerTanker
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#2

Posted 28 December 2009 - 03:19 PM

Holy f*ck! It's awesome. Gotta try it.

EduardKoeleJuck
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#3

Posted 28 December 2009 - 04:07 PM

Damn, that's cool!

P.S.: You should work on your shooting xP

Function-X-
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#4

Posted 28 December 2009 - 04:35 PM

Oh my god, ZAZ that looks amazingly wonderful, this is a great Christmas present !
i tryed it now and it works like charm, SA now have great action moments with this script, it feels like a part from a cutscene or something, i think it will be really good for doing movies too, i just can't stop shooting everybody biggrin.gif
Thank you so much ZAZ for this great scriptuser posted image

ZAZ
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#5

Posted 28 December 2009 - 07:43 PM Edited by ZAZ, 28 December 2009 - 09:19 PM.

thanks for feedback

QUOTE (EduardKoeleJuck @ Dec 28 2009, 16:07)
P.S.: You should work on your shooting xP

hehe, meet me in gta4 mp and I show you my skills biggrin.gif

Dev1ant
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#6

Posted 28 December 2009 - 08:26 PM

Great mod Zaz biggrin.gif .Do you think you could add a switch to turn it on and off in game please!

TigerTanker
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#7

Posted 28 December 2009 - 10:03 PM

QUOTE (ZAZ @ Dec 28 2009, 19:43)
thanks for feedback

QUOTE (EduardKoeleJuck @ Dec 28 2009, 16:07)
P.S.: You should work on your shooting xP

hehe, meet me in gta4 mp and I show you my skills biggrin.gif

If you can shoot in IV as good as your scripts are, I would never try to kill you. tounge.gif

herbie49
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#8

Posted 29 December 2009 - 12:42 AM

Real amazing mod, like it a lot, thanks for sharing it.
You're the man.

gtacarl
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#9

Posted 30 December 2009 - 04:20 AM

This mod is cool. Max payne style

coin-god
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#10

Posted 30 December 2009 - 04:27 AM

Pretty nice indeed, but would be more awesome to actually see the bullet.

Like when you shot with the sniper on Max Payne, the camera follows the bullet and PAM!

ZAZ
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#11

Posted 30 December 2009 - 09:01 AM Edited by ZAZ, 30 December 2009 - 09:06 AM.



QUOTE (Dev1ant @ Dec 28 2009, 20:26)
Great mod Zaz  biggrin.gif .Do you think you could add a switch to turn it on and off in game please!

yes, you're right, I will make an update




QUOTE (goin-god @ Dec 30 2009, 04:27)
Pretty nice indeed, but would be more awesome to actually see the bullet.

Like when you shot with the sniper on Max Payne, the camera follows the bullet and PAM!

To see the bullet, yes, would be cool, not possible in that script. The snapshot view in my script requires an dead actor or if he leaves a vehicle or an explosion near the actor.
To show the bullet needs to show the ped by every shot. This would be annoying, especially because the player can not aim while snapshot view.

Function-X-
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#12

Posted 30 December 2009 - 10:04 AM

Hey ZAZ,
Do you think the text zoom can be disabled tounge.gif ? i have seen it prevents some other scripts from using a custom texture from a new txd
And why it happens rarely with the gangs ? it happens sometimes but not always...
Other stuff:
Sometimes the effect happen when random peds kill each other, but thats cool !
And sometimes the peds attack the cops for a random reason, but thats cool too biggrin.gif !
Also do you think if i added many of this script, the effect will happen more ?

ZAZ
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#13

Posted 30 December 2009 - 12:01 PM Edited by ZAZ, 30 December 2009 - 12:05 PM.

QUOTE (Function-X- @ Dec 30 2009, 10:04)
Hey ZAZ,
Do you think the text zoom can be disabled tounge.gif ? i have seen it prevents some other scripts from using a custom texture from a new txd

Yes, no problem, needs an extra version. I thought I should show an indication that the user get feeling how the script works.

QUOTE
And why it happens rarely with the gangs ? it happens sometimes but not always...

I know but I can't manipultate it.

QUOTE
Other stuff:
Sometimes the effect happen when random peds kill each other, but thats cool !
And sometimes the peds attack the cops for a random reason, but thats cool too biggrin.gif !


It's because of the conditions which are necesary to get the peds.
It happens If you demaged a ped but didn't kill him and instead another ped kill him

QUOTE
Also do you think if i added many of this script, the effect will happen more ?

Don't know if it's possible. It could cause problems because it's a lot of work for the engine.
But try it, just copy and paste the cs file


TigerTanker
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#14

Posted 30 December 2009 - 12:25 PM

Tried to have it twice: At first, I haven't noticed difference, but then I crashed.

Function-X-
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#15

Posted 30 December 2009 - 04:26 PM

Theres also a problem with the recruited gang members, they seem to leave the gang somehow...
But thats all !
Overall, script is awesome and very smooth icon14.gif
Thank you for making it ZAZ

MadcapSmoky22
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#16

Posted 30 December 2009 - 06:55 PM

This sh*t's is the sh*t. Awesome work.

ZAZ
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#17

Posted 30 December 2009 - 07:02 PM

QUOTE (Function-X- @ Dec 30 2009, 16:26)
Theres also a problem with the recruited gang members, they seem to leave the gang somehow...
But thats all !
Overall, script is awesome and very smooth icon14.gif
Thank you for making it ZAZ

Well, it's a hard script for the engine. It keeps max. 16 peds at same time and if a ped is driving, it get also temporarely the car.
You can see that the cars sometimes goes mad, e.g. stucking in others or do a circle.
I recommand to remove the script if you wonna play storyline.

Function-X-
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#18

Posted 30 December 2009 - 07:12 PM

That wont be needed ZAZ if you did the on/off version later !
i don't really care about the storyline biggrin.gif but people would like the on/off feature cause the missions and samp

ZAZ
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#19

Posted 30 December 2009 - 07:19 PM

QUOTE (Function-X- @ Dec 30 2009, 16:26)
Theres also a problem with the recruited gang members, they seem to leave the gang somehow...
But thats all !
Overall, script is awesome and very smooth icon14.gif
Thank you for making it ZAZ

Well, it's a hard script for the engine. It keeps max. 16 peds at same time and if a ped is driving, it get also temporarely the car.
You can see that the cars sometimes goes mad, e.g. stucking in others or do a circle.
I recommand to remove the script if you wonna play storyline.

vans123
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#20

Posted 30 December 2009 - 08:33 PM

O.O Totally Awsome tounge.gif

Rider916
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#21

Posted 03 January 2010 - 10:02 AM

this script is awesome for movie making biggrin.gif biggrin.gif icon14.gif

ZAZ
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#22

Posted 03 January 2010 - 10:38 AM


Update

The function must be enabled now by keypress
Press B and S together to activate the Bullet_showtime function
Press B and S together again to deactivate the Bullet_showtime function

In addition a alternativ script version is available which don't show the red text "zoom"

Function-X-
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#23

Posted 03 January 2010 - 02:19 PM

Great update ZAZ, love the script tounge2.gif

Guns*R-Us
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#24

Posted 28 January 2010 - 02:48 PM

OH MY GOD ! one word I can say : this script is SUPER AWESOME, it make me crazy when shooting, have this ZAZ cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif
I dont know why people not enter this topic so much mad.gif
PS: hey ZAZ could you make this script more strong that we can see the "show time" when shooting at every people icon14.gif

ZAZ
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#25

Posted 30 January 2010 - 07:51 AM

QUOTE (viettuan @ Jan 28 2010, 14:48)

PS: hey ZAZ could you make this script more strong that we can see the "show time" when shooting at every people

Sorry, it's not possible. The game engine don't catch every peds for the script. Possible would be to write a battle mission which shows the dead of every mission actor.

Guns*R-Us
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#26

Posted 30 January 2010 - 08:32 AM

oh I understand, Btw have more cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif biggrin.gif

Deji
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#27

Posted 30 January 2010 - 03:48 PM

Actually Zaz, you can get every ped in the game and store him in a variable by using a loop. Give this a shot to try to implement:

CODE
for 0@ = 0 to 30000 step 1 // each created actor is assigned a number
   wait 10
   if
       056D:   actor 0@ defined
   then
       if // enter any conditions the actor must follow below
           00F2:   actor [email protected]_actor $PLAYER_ACTOR radius 80.0 80.0 0
       then
           0085: 1@ = 0@ // 1@ is now your actors handle.
           01C2: remove_references_to_actor 0@ // we don't need the other handle.
           0006: 0@ = 30000 // tell the script we've found our actor
       else
           01C2: remove_references_to_actor 0@
       end
   end
end



It's a very cool mod, by the way wink.gif Useful for Machinima makers in quite a few cases.

ZAZ
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#28

Posted 30 January 2010 - 04:55 PM

QUOTE (Deji @ Jan 30 2010, 15:48)
Actually Zaz, you can get every ped in the game and store him in a variable by using a loop. Give this a shot to try to implement:

The problem is the execution of the get_random_actor command.
The exe don't catch every ped ped

Deji
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#29

Posted 30 January 2010 - 06:03 PM

Yeah, but the code I posted will. Try it out wink.gif

ZAZ
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#30

Posted 30 January 2010 - 07:40 PM

QUOTE (Deji @ Jan 30 2010, 18:03)
Yeah, but the code I posted will. Try it out wink.gif

No, please write a complete and working script which shows what you mean




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