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[WIP|REL|IV] add 19 more wepons to GTA4

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wesley123
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#61

Posted 21 December 2009 - 11:38 PM

i did it like that yes, but it causes a freeze, pretty weird as it is working with you and others.

r.schuindt
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#62

Posted 22 December 2009 - 12:45 AM

QUOTE (wesley123 @ Dec 21 2009, 23:38)
i did it like that yes, but it causes a freeze, pretty weird as it is working with you and others.

update your patch to 1.0.0.4 v5

arthurc
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#63

Posted 22 December 2009 - 05:12 PM

Hey people !
Can someone send me backup for this mod ? It really crash my game . Toll barricades in parks , police computers as flying rats , and trashmaster as maverick spawn point confused.gif

Pawelo
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#64

Posted 22 December 2009 - 05:40 PM

backup? simply delete mod

arthurc
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#65

Posted 22 December 2009 - 05:41 PM

ummm some files need to be backuped like files.txt and something other

wesley123
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#66

Posted 22 December 2009 - 08:51 PM

QUOTE (r.schuindt @ Dec 22 2009, 00:45)
QUOTE (wesley123 @ Dec 21 2009, 23:38)
i did it like that yes, but it causes a freeze, pretty weird as it is working with you and others.

update your patch to 1.0.0.4 v5

then no 19 extra guns, then it is simple, or i have incompatible mods and a sh*tload of bugs and 19 weapons or all mods working, no sh*tload of bugs without the 19 extra weps, then i choose the last one, the game gives me already enough problems.

arthurc
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#67

Posted 23 December 2009 - 08:37 PM

user posted image Have someone have bugs like me ?

r.schuindt
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#68

Posted 23 December 2009 - 08:47 PM

QUOTE (arthurc @ Dec 23 2009, 20:37)
user posted image Have someone have bugs like me ?

I do not have this bug not here ...
is the invisible walls?
How strange ...

SLAYERMAGGOT
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#69

Posted 24 December 2009 - 01:55 AM

Hi r.schuindt,

i wanted to add the following weapons to GTA IV:
- HK MP5 by BWARazor
- Revolver by quechus13
- Silenced Pistol by quechus13
- SPAS by quechus13

With open OpenIV i've created a new "weapon2.img", it contains:
- w_hk_mp5.wdr, w_hk_mp5.wtd
- w_revolver.wdr, w_revolver.wtd
- w_silenced.wdr, w_silenced.wtd
- w_spas.wdr, w_spas.wtd
- weapons.wbd from your weapons2.img
I have copied the weapons2.img to "Grand Theft Auto IV\pc\models\cdimages"

I've used your default.dat and images.txd.
Next i've edited default2.ide. Look here:
CODE
#
# ModelIDs
# weapons:   900-999
#

###############################################################################
weap
###############################################################################

# handguns
w_silenced,   w_silenced,   gun@handgun,   1,  30,  0
w_revolver,   w_eagle,   gun@deagle,   1,  30,  0

# shotguns
w_spas,   w_shotgun,   gun@shotgun,   1,  50,  0

# sub-machineguns
w_hk_mp5,   w_mp5,    gun@mp5k,   1,  30,  0

end


###############################################################################
amat
###############################################################################
w_hk_mp5, 0, CM_WEAPONS_SMG
w_revolver, 0, CM_WEAPONS_PISTOL
w_silenced, 0, CM_WEAPONS_PISTOL
w_spas,  0, CM_WEAPONS_SHOTGUN
end




Here you can see my WeaponInfo2.xml:
CODE
<weaponinfo version="1">
<weapon type="EPISODIC_silenced">
 <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="50.0" clipsize="17" ammomax="1500" timebetweenshots="333">
  <damage base="25" networkplayermod="3.0" networkpedmod="1.0"/>
  <physics force="50.0"/>
  <reload time="2000" fasttime="2000" crouchtime="2000"/>

  <aiming accuracy="0.5">
   <offset         x="0.15" y="1.0" z="0.55"/>
   <crouchedoffset x="0.2"  y="1.0" z="0.05"/>
   <reticule standing="0.65" ducked="0.55" scale="0.3"/>
  </aiming>

  <pickup regentime="120000" ammoonstreet="30"/>

  <controller>
   <rumble duration="110" intensity="0.02"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>CAN_AIM</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>ANIM_RELOAD</flag>
   <flag>ANIM_CROUCH_FIRE</flag>
  </flags>
 </data>

 <assets model="w_silenced">
  <anim group="gun@handgun" meleegroup1="firearm_core"/>

  <effects>
   <muzzle fx="muz_pistol_small"/>
   <shell fx="weap_ejected_pistol"/>
  </effects>
 </assets>
</weapon>

<weapon type="EPISODIC_DEAGLE">
 <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="50.0" weaponrange="50.0" clipsize="15" ammomax="1500" timebetweenshots="333">
  <damage base="70" networkplayermod="4.0" networkpedmod="1.0"/>
  <physics force="108.0"/>
  <reload time="2000" fasttime="2000" crouchtime="2000"/>

  <aiming accuracy="1.0">
   <offset         x="0.15" y="1.0" z="0.55"/>
   <crouchedoffset x="0.2"  y="1.0" z="0.05"/>
   <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  </aiming>

  <pickup regentime="240000" ammoonstreet="30"/>

  <controller>
   <rumble duration="150" intensity="0.1"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>CAN_AIM</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>ANIM_RELOAD</flag>
   <flag>ANIM_CROUCH_FIRE</flag>
                               <flag>HIGHER_BREAK_FORCE</flag>
  </flags>
 </data>

 <assets model="w_eagle">
  <anim group="gun@deagle" meleegroup1="firearm_core"/>

  <effects>
   <muzzle fx="muz_smg"/>
   <shell fx="weap_ejected_pistol"/>
  </effects>
 </assets>
</weapon>


<weapon type="EPISODIC_SHOTGUN">
 <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="8" ammomax="80" timebetweenshots="1233">
  <damage base="20" networkplayermod="5.0" networkpedmod="1.0"/>
  <physics force="15.0"/>
  <reload time="2933" fasttime="2933" crouchtime="2933"/>

  <aiming accuracy="0.08">
   <offset         x="0.16" y="1.0" z="0.44"/>
   <crouchedoffset x="0.16" y="1.0" z="0.0"/>
   <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  </aiming>

  <pickup regentime="240000" ammoonstreet="16"/>

  <controller>
   <rumble duration="200" intensity="1.0"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>CAN_AIM</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>ANIM_RELOAD</flag>
   <flag>ANIM_CROUCH_FIRE</flag>
   <flag>2HANDED</flag>
   <flag>HIGHER_BREAK_FORCE</flag>
  </flags>
 </data>

 <assets model="w_spas">
  <anim group="gun@shotgun"/>

  <effects>
   <muzzle fx="muz_shotgun"/>
   <shell fx="weap_ejected_shotgun"/>
  </effects>
 </assets>
</weapon>

<weapon type="EPISODIC_MP5">
 <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="55.0" weaponrange="60.0" clipsize="30" ammomax="1200" timebetweenshots="66">
  <damage base="20" networkplayermod="2.5" networkpedmod="1.25"/>
  <physics force="50.0"/>
  <reload time="1666" fasttime="1666" crouchtime="2533"/>

  <aiming accuracy="0.55">
   <offset         x="0.13" y="1.0" z="0.45"/>
   <crouchedoffset x="0.11" y="1.0" z="-0.02"/>
   <reticule standing="0.75" ducked="0.6" scale="0.3"/>
  </aiming>

  <pickup regentime="360000" ammoonstreet="60"/>

  <controller>
       <rumble duration="100" intensity="0.02"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>CAN_AIM</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>ANIM_RELOAD</flag>
   <flag>ANIM_CROUCH_FIRE</flag>
   <flag>TREAT_AS_2HANDED_IN_COVER</flag>
  </flags>
 </data>

 <assets model="w_hk_mp5">
  <anim group="gun@mp5k" meleegroup1="firearm_core">
      <rates firerate="1.0" blindfirerate="1.4"/>
     </anim>

     <effects>
   <muzzle fx="muz_smg"/>
   <shell fx="weap_ejected_smg"/>
  </effects>
 </assets>
</weapon>

</weaponinfo>


Sorry for the long post, i just couldn't spawn the weapons with Simple Native Trainer. Everything else looks alright or? Please help. icon14.gif

r.schuindt
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#70

Posted 24 December 2009 - 03:13 AM

QUOTE (SLAYERMAGGOT @ Dec 24 2009, 01:55)
Hi r.schuindt,

i wanted to add the following weapons to GTA IV:
- HK MP5 by BWARazor
- Revolver by quechus13
- Silenced Pistol by quechus13
- SPAS by quechus13

With open OpenIV i've created a new "weapon2.img", it contains:
- w_hk_mp5.wdr, w_hk_mp5.wtd
- w_revolver.wdr, w_revolver.wtd
- w_silenced.wdr, w_silenced.wtd
- w_spas.wdr, w_spas.wtd
- weapons.wbd from your weapons2.img
I have copied the weapons2.img to "Grand Theft Auto IV\pc\models\cdimages"

I've used your default.dat and images.txd.
Next i've edited default2.ide. Look here:
CODE
#
# ModelIDs
# weapons:   900-999
#

###############################################################################
weap
###############################################################################

# handguns
w_silenced,   w_silenced,   gun@handgun,   1,  30,  0
w_revolver,   w_eagle,   gun@deagle,   1,  30,  0

# shotguns
w_spas,   w_shotgun,   gun@shotgun,   1,  50,  0

# sub-machineguns
w_hk_mp5,   w_mp5,    gun@mp5k,   1,  30,  0

end


###############################################################################
amat
###############################################################################
w_hk_mp5, 0, CM_WEAPONS_SMG
w_revolver, 0, CM_WEAPONS_PISTOL
w_silenced, 0, CM_WEAPONS_PISTOL
w_spas,  0, CM_WEAPONS_SHOTGUN
end




Here you can see my WeaponInfo2.xml:
CODE
<weaponinfo version="1">
<weapon type="EPISODIC_silenced">
 <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="50.0" clipsize="17" ammomax="1500" timebetweenshots="333">
  <damage base="25" networkplayermod="3.0" networkpedmod="1.0"/>
  <physics force="50.0"/>
  <reload time="2000" fasttime="2000" crouchtime="2000"/>

  <aiming accuracy="0.5">
   <offset         x="0.15" y="1.0" z="0.55"/>
   <crouchedoffset x="0.2"  y="1.0" z="0.05"/>
   <reticule standing="0.65" ducked="0.55" scale="0.3"/>
  </aiming>

  <pickup regentime="120000" ammoonstreet="30"/>

  <controller>
   <rumble duration="110" intensity="0.02"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>CAN_AIM</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>ANIM_RELOAD</flag>
   <flag>ANIM_CROUCH_FIRE</flag>
  </flags>
 </data>

 <assets model="w_silenced">
  <anim group="gun@handgun" meleegroup1="firearm_core"/>

  <effects>
   <muzzle fx="muz_pistol_small"/>
   <shell fx="weap_ejected_pistol"/>
  </effects>
 </assets>
</weapon>

<weapon type="EPISODIC_DEAGLE">
 <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="50.0" weaponrange="50.0" clipsize="15" ammomax="1500" timebetweenshots="333">
  <damage base="70" networkplayermod="4.0" networkpedmod="1.0"/>
  <physics force="108.0"/>
  <reload time="2000" fasttime="2000" crouchtime="2000"/>

  <aiming accuracy="1.0">
   <offset         x="0.15" y="1.0" z="0.55"/>
   <crouchedoffset x="0.2"  y="1.0" z="0.05"/>
   <reticule standing="0.6" ducked="0.5" scale="0.3"/>
  </aiming>

  <pickup regentime="240000" ammoonstreet="30"/>

  <controller>
   <rumble duration="150" intensity="0.1"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>CAN_AIM</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>ANIM_RELOAD</flag>
   <flag>ANIM_CROUCH_FIRE</flag>
                               <flag>HIGHER_BREAK_FORCE</flag>
  </flags>
 </data>

 <assets model="w_eagle">
  <anim group="gun@deagle" meleegroup1="firearm_core"/>

  <effects>
   <muzzle fx="muz_smg"/>
   <shell fx="weap_ejected_pistol"/>
  </effects>
 </assets>
</weapon>


<weapon type="EPISODIC_SHOTGUN">
 <data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="8" ammomax="80" timebetweenshots="1233">
  <damage base="20" networkplayermod="5.0" networkpedmod="1.0"/>
  <physics force="15.0"/>
  <reload time="2933" fasttime="2933" crouchtime="2933"/>

  <aiming accuracy="0.08">
   <offset         x="0.16" y="1.0" z="0.44"/>
   <crouchedoffset x="0.16" y="1.0" z="0.0"/>
   <reticule standing="1.0" ducked="1.0" scale="0.0"/>
  </aiming>

  <pickup regentime="240000" ammoonstreet="16"/>

  <controller>
   <rumble duration="200" intensity="1.0"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>CAN_AIM</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>ANIM_RELOAD</flag>
   <flag>ANIM_CROUCH_FIRE</flag>
   <flag>2HANDED</flag>
   <flag>HIGHER_BREAK_FORCE</flag>
  </flags>
 </data>

 <assets model="w_spas">
  <anim group="gun@shotgun"/>

  <effects>
   <muzzle fx="muz_shotgun"/>
   <shell fx="weap_ejected_shotgun"/>
  </effects>
 </assets>
</weapon>

<weapon type="EPISODIC_MP5">
 <data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="55.0" weaponrange="60.0" clipsize="30" ammomax="1200" timebetweenshots="66">
  <damage base="20" networkplayermod="2.5" networkpedmod="1.25"/>
  <physics force="50.0"/>
  <reload time="1666" fasttime="1666" crouchtime="2533"/>

  <aiming accuracy="0.55">
   <offset         x="0.13" y="1.0" z="0.45"/>
   <crouchedoffset x="0.11" y="1.0" z="-0.02"/>
   <reticule standing="0.75" ducked="0.6" scale="0.3"/>
  </aiming>

  <pickup regentime="360000" ammoonstreet="60"/>

  <controller>
       <rumble duration="100" intensity="0.02"/>
  </controller>

  <flags>
   <flag>GUN</flag>
   <flag>CAN_AIM</flag>
   <flag>CAN_FREE_AIM</flag>
   <flag>ANIM_RELOAD</flag>
   <flag>ANIM_CROUCH_FIRE</flag>
   <flag>TREAT_AS_2HANDED_IN_COVER</flag>
  </flags>
 </data>

 <assets model="w_hk_mp5">
  <anim group="gun@mp5k" meleegroup1="firearm_core">
      <rates firerate="1.0" blindfirerate="1.4"/>
     </anim>

     <effects>
   <muzzle fx="muz_smg"/>
   <shell fx="weap_ejected_smg"/>
  </effects>
 </assets>
</weapon>

</weaponinfo>


Sorry for the long post, i just couldn't spawn the weapons with Simple Native Trainer. Everything else looks alright or? Please help. icon14.gif

the change:
<weapon type="EPISODIC_silenced">

by:
<weapon type="EPISODIC_1">

so on ...
gta4 only recognizes the new weapons such as:
UNUSED0 and / or EPISODIC_1, EPISODIC_ ... EPISODIC_24

see more at:
http://www.gtaforums...l=episodic&st=0

biggrin.gif

oinkoink
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#71

Posted 24 December 2009 - 11:33 AM

QUOTE (arthurc @ Dec 23 2009, 20:37)
user posted image Have someone have bugs like me ?

I've got nearly the same problem a while ago, because of adding a episodic weapon...all flying-rats turned into basketball baskets. The reason was that I've messed up the imaginary object id's. To solve this make sure the custom IDE file is the last one which will be loaded by the game.
Move this line...
CODE
IDE common:/data/default2.ide

...from 'default.dat' to 'gta.dat'...
CODE
...
IDE platform:/DATA/MAPS/EAST/BRONX_E2.IDE

# Addon
IDE common:/data/default2.ide

#
# Scene information
#
IPL common:/DATA/INFO.ZON
...

...after all IDE's and before all IPL's.
I hope this way works for you too.

@r.schuindt:
About the Non-Sound-Problem...I'm pretty sure you need to edit this two files...
CODE
...\Grand Theft Auto IV\pc\audio\Config\GAME.DAT16
...\Grand Theft Auto IV\pc\audio\Config\SOUNDS.DAT15

...they seems to include all weapon definitions. Unfortunately I've got no clue about the file structs and how to add new weapon sound defs.
Maybe you like to take a look into it.

Btw... Nice work! Shifty41s_beerhatsmilie2.gif

Oh...and Merry X-maz & a Happy new Year!

SLAYERMAGGOT
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#72

Posted 24 December 2009 - 11:43 AM

That's pretty interesting oinkoink.

r.schuindt, i have a problem with spawning the weapons, i firstly tried it with xliveless and ingame trainer, but the weapons wasn't listened.

Next i tried Simple Native Trainer, which crashes my game very often, and i also can't spawn the new weapons with the EPISODIC_1 to EPISODIC_5 thingy.

Should i delete ScriptHook in the GTA IV directory or what's the problem, i want to spawn the weapons. Please help me again. smile.gif

arthurc
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#73

Posted 24 December 2009 - 11:48 AM

Oinkoink can you PM me that file ? i don't know where to insert this text confused.gif

SLAYERMAGGOT
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#74

Posted 24 December 2009 - 11:51 AM

Download the edited gta.dat here

arthurc
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#75

Posted 24 December 2009 - 11:56 AM Edited by arthurc, 24 December 2009 - 12:03 PM.

Ok thx , but i don't need to cut something from default2.ide ? like oinkoink said

EDIT : With that file my game crash while loading confused.gif

oinkoink
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#76

Posted 24 December 2009 - 12:01 PM Edited by oinkoink, 24 December 2009 - 12:44 PM.

Nop...just put the file from SLAYERMAGGOT and the original modified 'default.dat' (delete the 'default2.ide' line) into '..\Grand Theft Auto IV\common\data\'.

arthurc
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#77

Posted 24 December 2009 - 12:04 PM

But i don't have orginal i forgot to backup

oinkoink
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#78

Posted 24 December 2009 - 12:15 PM Edited by oinkoink, 24 December 2009 - 12:45 PM.

Oh-ha... here we go http://www.sendspace.com/file/uhw59d smile.gif


Re-Post-Quote...
QUOTE (SLAYERMAGGOT @ Dec 24 2009, 11:43)
...
r.schuindt, i have a problem with spawning the weapons, i firstly tried it with xliveless and ingame trainer, but the weapons wasn't listened.

Next i tried Simple Native Trainer, which crashes my game very often, and i also can't spawn the new weapons with the EPISODIC_1 to EPISODIC_5 thingy.

Should i delete ScriptHook in the GTA IV directory or what's the problem, i want to spawn the weapons. Please help me again. smile.gif

wink.gif

arthurc
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#79

Posted 24 December 2009 - 12:21 PM

f*ck these files crash my game confused.gif

SLAYERMAGGOT
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#80

Posted 24 December 2009 - 12:35 PM

@oinkoink: Which asi loader are you using? Simple Native Trainer crashes for me.... confused.gif

oinkoink
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#81

Posted 24 December 2009 - 12:39 PM Edited by oinkoink, 24 December 2009 - 12:41 PM.

QUOTE (arthurc @ Dec 24 2009, 12:21)
f*ck these files crash my game confused.gif

Whoops...my fault. I've overseen the weaponinfo2.xml...
...http://www.sendspace.com/file/uhw59d

@SLAYERMAGGOT:
I use xliveness and to spawn I've always used a custom script, but it's outdated.

arthurc
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#82

Posted 24 December 2009 - 12:39 PM

I use simple trainer too ... also link not working

arthurc
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#83

Posted 24 December 2009 - 12:48 PM

Still got crashes ! this mod is sh*t . I more like to have gta iv weapons than have computers as pigeons or toll-barricades around all city or romans garage and 1st savehouse invinible angry.gif I WANT BACKUP FOR THIS PIECE OF CRAP

SLAYERMAGGOT
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#84

Posted 24 December 2009 - 12:56 PM

Whoa man, chill down please, maybe the problems are occured by something else... And you should backup your files BEFORE you install any mod.

@oinkoink: Alright, xliveless always worked for me without any problems smile.gif
Can you create a custom script for me, which spawns, the mp5, spas, revovler and silenced pistol. Or maybe your script works with all weapons?
Well i just don't understand how to use this in xliveless without any .asi script, seems impossible for me...

EduardKoeleJuck
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#85

Posted 24 December 2009 - 01:08 PM

QUOTE (SLAYERMAGGOT @ Dec 24 2009, 12:56)
Whoa man, chill down please, maybe the problems are occured by something else... And you should backup your files BEFORE you install any mod.

@oinkoink: Alright, xliveless always worked for me without any problems smile.gif
Can you create a custom script for me, which spawns, the mp5, spas, revovler and silenced pistol. Or maybe your script works with all weapons?
Well i just don't understand how to use this in xliveless without any .asi script, seems impossible for me...

Can't you use the EPISODIC slots?

SLAYERMAGGOT
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#86

Posted 24 December 2009 - 01:54 PM

i used "EPISODIC_1", "EPISODIC_2" and so on in weaponsinfo2.xml.
But i can't spawn those weapons with xliveless and ingame trainer whatsthat.gif

MadcapSmoky22
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#87

Posted 24 December 2009 - 02:04 PM

QUOTE (arthurc @ Dec 24 2009, 12:48)
Still got crashes ! this mod is sh*t . I more like to have gta iv weapons than have computers as pigeons or toll-barricades around all city or romans garage and 1st savehouse invinible angry.gif I WANT BACKUP FOR THIS PIECE OF CRAP

That should teach you to read readme and always make backups, you lil' hypocrite young piece of sh*t.

EduardKoeleJuck
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#88

Posted 24 December 2009 - 02:04 PM

QUOTE (SLAYERMAGGOT @ Dec 24 2009, 13:54)
i used "EPISODIC_1", "EPISODIC_2" and so on in weaponsinfo2.xml.
But i can't spawn those weapons with xliveless and ingame trainer whatsthat.gif

You can spawn them with Super Spawner Script, it works great.

r.schuindt
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#89

Posted 24 December 2009 - 08:06 PM Edited by r.schuindt, 24 December 2009 - 08:15 PM.

QUOTE (arthurc @ Dec 24 2009, 12:48)
Still got crashes ! this mod is sh*t . I more like to have gta iv weapons than have computers as pigeons or toll-barricades around all city or romans garage and 1st savehouse invinible  angry.gif   I WANT BACKUP FOR THIS PIECE OF CRAP

sure that is my mod that is giving these errors in your game?
you seem well in donkey do not bkps of your original files ...
surely you must have done something wrong there in some other mod, and is putting the blame on this one ...
suicidal.gif


QUOTE (SLAYERMAGGOT @ Dec 24 2009, 13:54)
i used "EPISODIC_1", "EPISODIC_2" and so on in weaponsinfo2.xml.
But i can't spawn those weapons with xliveless and ingame trainer  whatsthat.gif

use the updated version 4.9 of simpletrainer of sjaak327 is a great workout is okay updated:
http://www.gtagarage...how.php?id=5646

and do not forget to change the values in the file .ini

Episodic = 0 / / Spawn Episodic Weapons

to:
Episodic = 1 / / Spawn Episodic Weapons
wink.gif

STEVE124
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#90

Posted 25 December 2009 - 12:02 AM

no pics?




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