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[IV][REL][WIP]Shadow Mapper 0.1b

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Shadow-Link
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#1

Posted 16 October 2009 - 10:15 AM Edited by Shadow-Link, 26 January 2011 - 02:06 PM.

user posted image


Shadow-Mapper Beta 0.1b
by Shadow-Link
www.Shadow-Link.nl
Download from my website
Download this and put it in the Shadow Mapper folder and start "StartMenu.bat" (Thanks OinkOink!):
Download starter

If Shadow-Mapper doesn't load past 0% then make sure your settings.ini is uptodate with those values:
CODE
[versions]
offset1 = 0xA94204
name1 = 1.0 US
offset2 = 0xB607C4
name2 = 1.0.1 US
offset3 = 0xB56BC4
name3 = 1.0.2 US
offset4 = 0xB75C9C
name4 = 1.0.3 US
offset5 = 0xB7AEF4
name5 = 1.0.4 US
offset6 = 0xB5B65C
name6 = 1.0.0.1 RUS
offset7 = 0xB569F4
name7 = 1.0.1.1 RUS
offset8 = 0xB76CB4
name8 = 1.0.2.1 RUS
offset9 = 0xB7AEFC
name9 = 1.0.3.1 RUS
offset10 = 0xB8813C
name10 = 1.0.1.2 JAP
offset11 = 0xB8C38C
name11 = 1.0.2.2 JAP
offset12 = 0xBE1370
name12 = 1.0.0.4 All
offset13 = 0xBE6540
name13 = 1.0.6.0 All
offset14 = 0xBE7540
name14 = 1.0.7.0


This release is a beta release, you shouldn't use it to do real modding yet.
Except a lot of releases this week smile.gif

With Shadow-Mapper you can edit the map of GTA: IV.

This program is a public beta, so it may not function as expected.
Please ensure you make backups of all files you edit before you save.

Requirements

- You need to have Java installed
- You need Java™ Cryptography Extension (JCE) Unlimited Strength Jurisdiction Policy Files 6, you can download this from:
https://cds.sun.com/...S-CDS_Developer
- Version 1.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, 1.0.0.4 of GTAIV.exe

Usage

- Download Java™ Cryptography Extension (JCE) Unlimited Strength Jurisdiction Policy Files 6
- Copy the local_policy.jar and US_export_policy.jar to the "Program Files\Java\jre6\lib\security" folder (default)
- Go to your GTA IV folder and make sure "read only" is ticked off
- You can now start Shadow-Mapper.exe
- The select install screen will show up
- Click "Add Install" to add the IV installation you want to mod
- Now browse to your IV folder you want to mod and select the GTAIV.exe
- Give it a name
- Select it and click "Select"
- You can now edit the map

For an extended tutorial about how to use this program go to the tutorial on my webpage

Known issues

- ZModeler models don't show up
- Selecting water doesn't work properly sometimes
- Selecting cars doesn't work properly sometimes
- No collisions
- Resizing the window doesn't work so don't do it
- Some DXT5 rendering issues
- Alpha issues
- Rotation has been disabled

Changelog

Version 0.1b (05-01-2010)
-Added two previewable types to the Resource Manager
-Added error message when JCE is not installed
-Rendering should work a little better

Version 0.1a (31-21-2009)
-Initial beta release

Credits

A very special thanks to (in alphabetical order):

Aru, Cool Fire, DeXx, Gforce, JostVice, listener, oinkoink, Paroxum, REspawn, smokey8808, supermortalhuman, Tim (and everyone I forgot)

who have been invaluable in the research of game code/file formats
which made this program possible.

Legal

This program is provided "as-is" without any implied warranty or support.
Use of modified files during online play may result in being banned.
Use at your own risk!

Video


Screens
user posted image
IMG editor.
user posted image
IDE Screen.
Concept by Paroxum
Latest Screen
Some ingame screens
More screens can be found here wink.gif

Latest news can always be found on my website www.Shadow-Link.nl

kimr120
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#2

Posted 16 October 2009 - 10:25 AM

i'm really hoping for this to work well.

cold fusion 33
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#3

Posted 16 October 2009 - 12:25 PM

Yes! A topic, finally smile.gif . I hope you keep up the great work you're doing Shadow, the screens look awesome smile.gif .

SLAYERMAGGOT
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#4

Posted 16 October 2009 - 12:38 PM

This need to be the best IV tool icon14.gif
Keep it up wink.gif
Do you need any beta testers for your map editor? colgate.gif

johnathon956
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#5

Posted 16 October 2009 - 01:29 PM Edited by johnathon956, 16 October 2009 - 02:10 PM.

whens the download as this is the tool i need

could i beta test it please

JostVice
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#6

Posted 16 October 2009 - 02:12 PM

damn this tool is so awesome i shat my pants

liking it so far, add timecyc editing too biggrin.gif

..GhosT
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#7

Posted 16 October 2009 - 02:15 PM

If collisions work, ill remove the f*cking ugly Bohan and put a very nice tropical island there icon14.gif

_CP_
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#8

Posted 16 October 2009 - 03:33 PM

Please, release it! This look fu*king nice!

BingoRock
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#9

Posted 16 October 2009 - 07:09 PM

QUOTE (SLAYERMAGGOT @ Oct 16 2009, 12:38)
This need to be the best IV tool icon14.gif
Keep it up wink.gif
Do you need any beta testers for your map editor? colgate.gif

could be the best but this is not what im really waiting

IM WAITING FOR PLAYER MODELS BABY OH YEAH!!

Johnline
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#10

Posted 17 October 2009 - 12:00 AM

i want make sure it reliantable and specials buttons that when press happen.
theam sould say dark aswell done at shadow mabber but niko drown?!

13-37
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#11

Posted 17 October 2009 - 06:31 AM

can't wait for this!! smile.gif icon14.gif icon14.gif

spaceeinstein
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#12

Posted 17 October 2009 - 06:30 PM Edited by spaceeinstein, 17 October 2009 - 07:51 PM.

This is awesome. I would like to see it function similar to Ked and Map Viewer.
*When an archive file is selected, show a list of all files on the left sidebar. When something is selected in that sidebar, show a preview if available (like selecting a model should show a preview of the model).
*Ability to manually edit the files (mainly those involving just text like IPL/WPL and DAT) through the map viewer, like a regular Notepad.
*When double-clicking on a map object, have a small pop up that shows the object and let the user be able to rotate it as a preview. The pop up should show the object's model name and hash number, and list its corresponding texture file and an option to preview that texture.
*Place a map of Liberty City using its radar files. Double clicking a radar tile should pop up a preview of the texture.
*Press a key to take a screenshot.
*Some place to show the current position of the camera.
*An option to not load the textures and show only the models.
*An option to adjust the field of view of the editor.
*Google Maps-styled water would be nice if you can do that. A flat blue surface look too bland.
*Support for LUA scripting like in Steve-M's Map Viewer?
*2dfx/particle viewing possible?
*Garage zone editing included?
*Train track editor included?
*If a custom model/texture is corrupted/incompatible, maybe show an error/list of errors in a box?

Finally, what's up with this image?
http://www.shadow-li...ry/gtaedit1.jpg
It's showing SA files while the next image shows IV files.

johnathon956
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#13

Posted 17 October 2009 - 08:00 PM Edited by johnathon956, 17 October 2009 - 08:02 PM.

QUOTE (spaceeinstein @ Oct 17 2009, 19:30)
This is awesome. I would like to see it function similar to Ked and Map Viewer.
*When an archive file is selected, show a list of all files on the left sidebar. When something is selected in that sidebar, show a preview if available (like selecting a model should show a preview of the model).
*Ability to manually edit the files (mainly those involving just text like IPL/WPL and DAT) through the map viewer, like a regular Notepad.
*When double-clicking on a map object, have a small pop up that shows the object and let the user be able to rotate it as a preview. The pop up should show the object's model name and hash number, and list its corresponding texture file and an option to preview that texture.
*Place a map of Liberty City using its radar files. Double clicking a radar tile should pop up a preview of the texture.
*Press a key to take a screenshot.
*Some place to show the current position of the camera.
*An option to not load the textures and show only the models.
*An option to adjust the field of view of the editor.
*Google Maps-styled water would be nice if you can do that. A flat blue surface look too bland.
*Support for LUA scripting like in Steve-M's Map Viewer?
*2dfx/particle viewing possible?
*Garage zone editing included?
*Train track editor included?
*If a custom model/texture is corrupted/incompatible, maybe show an error/list of errors in a box?

Finally, what's up with this image?
http://www.shadow-li...ry/gtaedit1.jpg
It's showing SA files while the next image shows IV files.

so it is

its a java application

Blahser
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#14

Posted 17 October 2009 - 08:45 PM

this sounds awesome and looks awesome. i can also do any testing biggrin.gif

Dvt-MedShot
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#15

Posted 17 October 2009 - 09:33 PM

Lol if you look at screens like this, when it's so clear without shadows and stuff, it looks like GTAIII! tounge.gif

supermortalhuman
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#16

Posted 18 October 2009 - 12:19 AM

That's because III era games were the base for IV era games, IV era games being, most likely, the base for V era games wink.gif

Looking good shadow, I can't wait to play around with it - question - it DOES allow ME to choose what and where to mod, right? None of that Spark IV bullsh*t where I can only access certain files if I look in my actual clean install directory?


Shadow-Link
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#17

Posted 18 October 2009 - 01:47 AM Edited by Prince-Link, 18 October 2009 - 01:55 AM.

Thanks for the suggestions spaceeinstein biggrin.gif that's exacltly what this topic is for wink.gif

This is awesome. I would like to see it function similar to Ked and Map Viewer.
At the moment movement and rendering is exactly like in MEd, want the movement to be like Ked (I thought it worked better).

*When an archive file is selected, show a list of all files on the left sidebar. When something is selected in that sidebar, show a preview if available (like selecting a model should show a preview of the model).
I could add a 3d model preview in the recourse browser (shown in the concept pic).
*Ability to manually edit the files (mainly those involving just text like IPL/WPL and DAT) through the map viewer, like a regular Notepad.
WPL files are binary in IV so having a text editor for that will not work, just the DAT file and a few IPL files will work.
*When double-clicking on a map object, have a small pop up that shows the object and let the user be able to rotate it as a preview. The pop up should show the object's model name and hash number, and list its corresponding texture file and an option to preview that texture.
Don't know if the preview render is really needed, it will only slow the app down tounge.gif but if more people think it's a good idea I will look into it
*Place a map of Liberty City using its radar files. Double clicking a radar tile should pop up a preview of the texture.
The radar was on my to-do list really liked that option in Ked.
*Press a key to take a screenshot.
Screenshots will be ugly because it's all rendered really ugly, but it might be a nice feature. Will put it on my to-do list.
*Some place to show the current position of the camera.
Current camera position is shown in the three boxes under the opengl window. You can even adjust the coords of the cam with it smile.gif
*An option to not load the textures and show only the models.
That's what the 3 buttons are for on the top bar smile.gif (1. wireframe, 2. without textures, 3 with textures)
*An option to adjust the field of view of the editor.
Added on my todo list
*Google Maps-styled water would be nice if you can do that. A flat blue surface look too bland.
In this pic I used the GTA IV water texture. I think it's ok to use that?
*Support for LUA scripting like in Steve-M's Map Viewer?
I might add this later, want to get the map rendering/editing done first.
*2dfx/particle viewing possible?
Is on my todo list tounge.gif
*Garage zone editing included?
Also on my todo list
*Train track editor included?
Also on my todo list, hehe
*If a custom model/texture is corrupted/incompatible, maybe show an error/list of errors in a box?
Was thinking about putting a debug console in the app that shows stuff like, loading model example.wdr and if there are errors display them in red.

Finally, what's up with this image?
http://www.shadow-li...ry/gtaedit1.jpg
It's showing SA files while the next image shows IV files.

That's an old image where I was testing GTA.dat loading (the checkbox list wasn't working back then). So what the app did was load a IV wpl and render it and load an SA gta.dat. (hope this is a clear explanation tounge.gif )

@supermortalhuman, you can mod exactly the same as MEd and more tounge.gif .

Thanks again for the suggestions, like to hear more suggestions from the community.

.:Macrae:.
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#18

Posted 18 October 2009 - 02:46 AM

The main feature i really want is the ability to view the loaded map in 3D with textures just like in Ked. I cant wait until this is done. Oh and maybe chosen times like in Med where you choose say 22:00 and it will darken the area and the city lights will come on. Hope this becomes available soon!

Ruscris2
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#19

Posted 18 October 2009 - 04:21 PM

An wdr2fbx or every other format that have 3ds Max support !

johnathon956
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#20

Posted 18 October 2009 - 05:38 PM

cant wait for this to be finished

Shadow-Link
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#21

Posted 18 October 2009 - 08:10 PM

QUOTE (Ruscris2 @ Oct 18 2009, 18:21)
An wdr2fbx or every other format that have 3ds Max support !

Why would you want that? wow.gif

BingoRock
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#22

Posted 18 October 2009 - 09:39 PM

QUOTE (Prince-Link @ Oct 18 2009, 20:10)
QUOTE (Ruscris2 @ Oct 18 2009, 18:21)
An wdr2fbx or every other format that have 3ds Max support !

Why would you want that? wow.gif

Hey man, are you working on a Player Model filter? I know i should ask that for Oleg

But are you working on DFF2WDD, or a new version of DFF2WDR that supports Player Model

spaceeinstein
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#23

Posted 19 October 2009 - 04:26 AM

QUOTE (Prince-Link @ Oct 17 2009, 20:47)
*Google Maps-styled water would be nice if you can do that. A flat blue surface look too bland.
In this pic I used the GTA IV water texture. I think it's ok to use that?

That doesn't look good. I thought it was the sea floor when I first looked at it. Maybe a little transparency to it might be good.

Shadow-Link
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#24

Posted 19 October 2009 - 10:00 AM

Is one of those any better?

Without Alpha
With alpha

_CP_
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#25

Posted 19 October 2009 - 12:05 PM

Better water is with alpha.

SLAYERMAGGOT
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#26

Posted 19 October 2009 - 02:53 PM

QUOTE (Prince-Link @ Oct 19 2009, 12:00)
Is one of those any better?

Without Alpha
With alpha

Without the alpha it looks kinda crappy, with the alpha it looks pretty well.

JostVice
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#27

Posted 19 October 2009 - 03:42 PM

if you make the timecyc you should load the transparency and color values directly from the timecyc.dat smile.gif


AFA
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#28

Posted 22 October 2009 - 03:34 PM

Got that dff converter fixed with bones and muzzle and stuff yet?
In this program I mean,

rwils79
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#29

Posted 25 October 2009 - 07:06 AM

Oh my gosh! This program is AWESOME! I am SO downloading this when it's released! biggrin.gif
I think you should make it so that when the user right-clicks on a building, up in the top-right hand corner of the 3D interface, it tells you what the object's .wdr and .wtd are called. Of course, some objects don't have a .wtd to go with them.

Good work man!

schenkie1994
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#30

Posted 25 October 2009 - 12:58 PM

When is the release of this good program? Very soon I hope!




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