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What was missed in San Andreas?

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SanAndreasManiac
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#1

Posted 26 September 2009 - 05:28 AM

What do ya think was lacking is SA? missed something?


for me, it's the Rock/Alcatraz Prison Island, maybe another beachy small city in the countryside apart from LS, being able to take a gf to cinema, TV's of course, etc

try not to turn this a NeXt topic, this is NOT a wishlist for future GTA's just a list for things that would fit into the atmosphere of SA, and DO NOT copy/paste a list of the new features in IV, that's not the point!

kamuran
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#2

Posted 26 September 2009 - 05:30 AM

I would want to be able to set a waypoint to your destinations.

SanAndreasManiac
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#3

Posted 26 September 2009 - 05:46 AM

QUOTE (kamuran @ Sep 26 2009, 02:30)
I would want to be able to set a waypoint to your destinations.

YES, YOU CAN!!

try to use the pause-menu map, it has a target feature

kamuran
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#4

Posted 26 September 2009 - 05:55 AM

QUOTE (SanAndreasManiac @ Sep 25 2009, 22:46)
YES, YOU CAN!!

try to use the pause-menu map, it has a target feature

No, I know obviously already know about that. I'm talking about the one that gives you directions.

SanAndreasManiac
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#5

Posted 26 September 2009 - 06:33 AM

QUOTE (kamuran @ Sep 26 2009, 02:55)
QUOTE (SanAndreasManiac @ Sep 25 2009, 22:46)
YES, YOU CAN!!

try to use the pause-menu map, it has a target feature

No, I know obviously already know about that. I'm talking about the one that gives you directions.

oh, yes, kinda like a real-life GPS?
turn left at Sevlle Boulevard, after 100 meters head northwest....
yeah, cool cool.gif

dxk
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#6

Posted 26 September 2009 - 07:56 AM

QUOTE (SanAndreasManiac @ Sep 26 2009, 06:33)
QUOTE (kamuran @ Sep 26 2009, 02:55)
QUOTE (SanAndreasManiac @ Sep 25 2009, 22:46)
YES, YOU CAN!!

try to use the pause-menu map, it has a target feature

No, I know obviously already know about that. I'm talking about the one that gives you directions.

oh, yes, kinda like a real-life GPS?
turn left at Sevlle Boulevard, after 100 meters head northwest....
yeah, cool cool.gif

Sorry thats just not GTA!!!! confused.gif

Ask any hardcore GTA fan and they'll tell you GPS always spoils the fun of traveling in GTA. There is absolutley no way I would have enjoyed riding or driving in SA f there was a GPS!
If you ask the guys who loved driving in GTA III era games, they'll tell you that they actually turn off the GPS is IV!

sniper8057
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#7

Posted 26 September 2009 - 07:58 AM

yea i've always wanted to be able to mug people on the streets for money, it would fit in really good in the whole ghetto theme

dxk
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#8

Posted 26 September 2009 - 08:01 AM

QUOTE (sniper8057 @ Sep 26 2009, 07:58)
yea i've always wanted to be able to mug people on the streets for money, it would fit in really good in the whole ghetto theme

We instead just kill them and then take it. confused.gif Its easier and much more fun. tounge2.gif

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#9

Posted 26 September 2009 - 08:19 AM

What the hell is wrong with a GPS? It's like it's on when you're pissing about having fun; it helps you a lot during missions and you don't waste time pissing about trying to find your way to a destination, especially if your destination is the fun part (blowing up people and sh*t like that).

I think robbing stores would've been good. Considering that it's set in the early 1990s, and that CJ was from a gang which was based on a gang from south-central Los Angeles around that time, a lot of them would've committed a lot of crime through armed robbery. They had burglary, yeah, but the ability to actually go into stores and rob them of cash (like in Vice City) would've been sweet.

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#10

Posted 27 September 2009 - 09:01 PM

I totally agree about an Alcatraz type island. That would have been great fun. And I really wish there had been a suggestion of Bigfoot in the wilderness. Tracks, poo, etc. cool.gif

SanAndreasManiac
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#11

Posted 27 September 2009 - 10:55 PM

why they didn't included Alcatraz anyway?

kamuran
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#12

Posted 27 September 2009 - 11:04 PM

QUOTE (SanAndreasManiac @ Sep 27 2009, 15:55)
why they didn't included Alcatraz anyway?

Maybe because of copyright rights? When ever I drive to San Francisco, I can always see Alcatraz from the Bay bridge.

SanAndreasManiac
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#13

Posted 28 September 2009 - 12:40 AM

QUOTE (kamuran @ Sep 27 2009, 20:04)
QUOTE (SanAndreasManiac @ Sep 27 2009, 15:55)
why they didn't included Alcatraz anyway?

Maybe because of copyright rights? When ever I drive to San Francisco, I can always see Alcatraz from the Bay bridge.

obviously, a GTA-style knock-off I was talking about suicidal.gif

iamanevilbastard
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#14

Posted 29 September 2009 - 03:13 AM

Armed robs.
Attempts on your life by the Ballas/Vagos, then the Da Nang Boys Vietnamese gang, then the Mafia toward the end of the game.
Breaking into stores. Yeah, I know about burgs on houses in the game, but why not on stores?
A semi-auto sniper rifle. An M107 maybe, seeing as it was in production around 1992? It'd have to be EXTEMELY hard to find, given that its such a high powered rifle.
Lock on for the minigun.
A stat for cops killed, and drug dealers killed.
Greedily, more melee weapons: butterfly knives, nunchakus, 'neckties' (Dirty Deeds Done Dirt Cheap, anyone?), an axe, double ended hunting knife, ball bearing cosh...jeez, i could go on, dont let me get started.
Throwing knives. Or the ability to throw meat cleavers, like in that cutscene with Salvatore and Maria.

Edit: oh and a revolver. A .38 or .44, or the GTA staple, the .357 Magnum.

SonOfLiberty
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#15

Posted 29 September 2009 - 03:32 AM

Yeah a Alcatraz-ish type prison island would've been great. Sweet could've been sent there, and you have to break him out.
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d.nivatkar
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#16

Posted 29 September 2009 - 07:23 AM

An semi-auto sniper would have been good, HK PSG-1 or maybe even the HK G3SG-1

How many of us have actively used the Hunting Rifle ?

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#17

Posted 29 September 2009 - 07:32 PM

I have.

It's hard to target, but good for sniping if you don't have a sniper rifle.

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#18

Posted 30 September 2009 - 12:24 AM

About the waypoint thing, i would like to set more than one. That is, you set your first one, then your second one from that route, then your third etc etc

When you are in game, only one appears at a time, when you get to it the next appears on your mini map. Sometimes in the country side there is a certain route i want to take using dirtpaths and i have to keep checknig the map to know im going the right way, i would have loved this waypoint system

d.nivatkar
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#19

Posted 30 September 2009 - 09:59 AM Edited by d.nivatkar, 30 September 2009 - 10:04 AM.

QUOTE
I have.

It's hard to target, but good for sniping if you don't have a sniper rifle.


Its not hard to target or anything in the PC version, its same as all the weapons, TAB or RMB for free-aim, LMB / LCntrl to fire (MMB to zoom in / zoom out for sniper and camera)

And why would I not have a Sniper Rifle ? I play the game almost exclusively with the Silenced Pistol, MP5 and Sniper Rifle, with Ak as supplement during LS part of the game and M4 for rest
LS - Sniper spawns in the interglobal television studio, while the rifle spawns near mulholland, same street as the mad dogg's crib, I think the sniper is more easy to get
SF - After collecting 50 snaps it spawns adjacent to the doherty garage, pick it up, save .... so on, also three missions, Outrider, Snail Trail and Pier 69 provide it
LV - After Pier 69 it is even available in ammunation or simply using the doherty trick works

Also with a damage of 125, Sniper kills in one shot to anywhere, has a scope and greater range, but the Rifle with its damage of 75 needs headshots for instant kills, maybe its only advantage is it can stop someone in their tracks or knock them down, allowing to take that second shot

This is gonna be like the AWM vs Scout discussions in Counter Strike biggrin.gif

Back to the topic
I'd also have liked to see the VLA and Triads to be friendly with CJ and the GSF and maybe even recruitable, VLA after badlands / Los Desparados (since they don't spawn till then), the Triads after The Da Nang Thang
GSF should have spawned near all the assets and points of interests of CJ (like Vercetti Gang in Vice City) and as we progress, GSF should be dressed in suits carrying M4s, MP5s and SPAZ-12s and drive good cars, like the Sultan, Sentinel etc
VLA and GSF should have spawned near the Wang Car Showroom and Doherty Garage
Triads and GSF should have spawned near the Four Dragons Casino
Mafia spawns near the Caligulas, first with good weapons (M4, Mp5 etc) and with poor weapons (Pistols, bats) after Breaking the Bank at Caligula's
The San Fierro Rifa ceasing to appear after Ya Ka Boom Boom or becoming rare atleast

The Madd Dogg's crib and the Four Dragons should have been assets after Cut throat business and Fish is a barrel / Breaking the bank at caligula's garnering $12000 and $15000 each

Rhino should have actually been flameproof instead of explosion proof (That is the purpose of RPGs isn't it ? dozingoff.gif )

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#20

Posted 30 September 2009 - 09:52 PM

hmmmm, NOW i would probably want the gta 4 graphics, euphoria (mint peds and clever as well), gta 4 typ Gangstas (look more realistic) and the friends activities, it sux how when you finish the missions, you dont see sweet, wuzi, cesar, your sister anymore. I think they should make a gta SA 2

d.nivatkar
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#21

Posted 01 October 2009 - 01:15 PM

Dude, this isn't a "what features of GTA IV you want in San Andreas" thread

dxk
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#22

Posted 01 October 2009 - 04:39 PM

QUOTE (tarnell @ Sep 30 2009, 21:52)
I think they should make a gta SA 2

Dont worry, they will (.)

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#23

Posted 01 October 2009 - 09:30 PM

QUOTE (d.nivatkar @ Oct 1 2009, 13:15)
Dude, this isn't a "what features of GTA IV you want in San Andreas" thread

dude f*ck off

d.nivatkar
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#24

Posted 02 October 2009 - 07:52 AM

This thread is gonna be closed if this becomes a GTA IV in SA topic ... read the first post

bobgtafan
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#25

Posted 02 October 2009 - 09:23 PM

Well I really think that land connecting SA to the rest of the U.S was missing. It was kind of weird when I relized this whole state was just surrounded by water. I could understand Vice but A WHOLE f*ckING STATE? I mean to the south, east and northeast could of been desert and the northwest could of been neverending forest. That would of been much better in my opnion.

SanAndreasManiac
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#26

Posted 03 October 2009 - 04:14 AM

QUOTE (bobgtafan @ Oct 2 2009, 18:23)
Well I really think that land connecting SA to the rest of the U.S was missing. It was kind of weird when I relized this whole state was just surrounded by water. I could understand Vice but A WHOLE f*ckING STATE? I mean to the south, east and northeast could of been desert and the northwest could of been neverending forest. That would of been much better in my opnion.

and annother thing that annoyed me alot, was that SA shape is almost a perfect square

dxk
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#27

Posted 03 October 2009 - 07:48 AM

QUOTE (SanAndreasManiac @ Oct 3 2009, 04:14)
QUOTE (bobgtafan @ Oct 2 2009, 18:23)
Well I really think that land connecting SA to the rest of the U.S was missing. It was kind of weird when I relized this whole state was just surrounded by water. I could understand Vice but A WHOLE f*ckING STATE? I mean to the south, east and northeast could of been desert and the northwest could of been neverending forest. That would of been much better in my opnion.

and annother thing that annoyed me alot, was that SA shape is almost a perfect square

Agreed,

A guy travelling from the center of SA toward the ends notices...

Hills - city - beach- ocean. (logical)

Mountain - Hills -city - harbors - water. (logical)

Hills - forest - highways/creepy towns - Ocean. (If may be you cut some slack)

Hills - forest - forest - mountain - Ocean. (yeah, this mountain is at sea level)

Hills - waterbody - desert -desert - Ocean. (WTF?!)


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#28

Posted 03 October 2009 - 09:01 AM

San Andreas is surrounded by water because that's better than having a mainland with some fake barrier.

Here are some real missing features from San Andreas:

Car wash. Mentioned in previews, non-functional in game. But they did leave in the effect of cars getting dirty, meant to be washed. Oops.

Integrated interiors. In Vice City and the Stories games you can be in your safehouse and look through the window or door and see the exterior neighborhood and hear sounds from the street. In San Andreas you can't, interiors feel isolated from the rest of the map.

CJ eats invisible food, no food models for him to hold in his hand. This is not necessarily a IV feature because it's technically no different than the Sprunk can CJ holds, also Bully uses San Andreas engine and you can pick up and eat visible food.

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#29

Posted 03 October 2009 - 09:03 AM

QUOTE (dxk @ Sep 26 2009, 03:56)
QUOTE (SanAndreasManiac @ Sep 26 2009, 06:33)
QUOTE (kamuran @ Sep 26 2009, 02:55)
QUOTE (SanAndreasManiac @ Sep 25 2009, 22:46)
YES, YOU CAN!!

try to use the pause-menu map, it has a target feature

No, I know obviously already know about that. I'm talking about the one that gives you directions.

oh, yes, kinda like a real-life GPS?
turn left at Sevlle Boulevard, after 100 meters head northwest....
yeah, cool cool.gif

Sorry thats just not GTA!!!! confused.gif

Ask any hardcore GTA fan and they'll tell you GPS always spoils the fun of traveling in GTA. There is absolutley no way I would have enjoyed riding or driving in SA f there was a GPS!
If you ask the guys who loved driving in GTA III era games, they'll tell you that they actually turn off the GPS is IV!

Yea, disabling this feature in IV not only upped the fun factor by 10x, it also gave better performance and I have noticed soooo much more about the city without having to actively explor - I see it all during missions now, and go all over the place.

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#30

Posted 03 October 2009 - 03:19 PM

I want the visible interiors back,like in VC. It was a nice touch and I was quite thrilled when it appeared on SA's 2nd trailer I think.




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