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[WIP|SCR] 1993 Chevrolet Caprice
Posted 06 December 2010 - 08:32 PM
I think 1991 might be slightly less in height like that but '93 loox pretty spot on IMO..
Anyways, those are nice ingame pix btw
Posted 06 December 2010 - 08:54 PM
Posted 07 December 2010 - 08:49 AM
Posted 07 December 2010 - 08:21 PM
|QUOTE (Jacobcrd @ Dec 7 2010, 08:49)|
|It's too bad you could've done a 75-78 Plymouth Furys like from Smokey and the Bandit and the Dukes of Hazzard. Those cars I really like to see made.|
Check minf*ck's polara police car
Posted 07 December 2010 - 08:32 PM
@ costar the gap between the light and the hood doesn't have any shadow and gives an impression of looking taller.
Posted 08 December 2010 - 04:09 AM
Also, love this caprice. Much better than Pumbar's, it's great to have an accurate caprice that's not as tall as the friggin character, - even though I love theirs - Only thing is (just purely for my game & picky tastes) I lightened up the body texture so that white actually looks almost like white, and not dove gray. Then put the whitewalls farther out on the tires & widened them to look more like a regular early '90s whitewall. Also made a Taxi texture just for me, since I *must* have Caprice taxis & this just wouldn't look right next to Pumbar's Caprice taxi. Would love to show it if you'd like too see, it's just for my game with no intention of releasing it... so please don't get mad, lol. Just love it so much I had to have a taxi.. and now!
Overall, love it, and can't wait to have the police version in-game. This is by far the best Caprice model I've ever seen. It's my new favorite car, ever since you released it.
Edited by Benzilla, 08 December 2010 - 11:02 PM.
Posted 08 December 2010 - 04:22 AM
|QUOTE (bigfoot2003 @ Dec 7 2010, 20:21)|
Check minf*ck's polara police car
That car good, but I was on the line of Plymouths instead of Dodges. Repoman made a 72 Fury, but that's not much satisfying now since I grew tired of it. Later Furys after 72 is kinna what I was hoping for.
Posted 08 December 2010 - 05:16 PM
|QUOTE (bigfoot2003 @ Dec 7 2010, 20:32)|
|@ lilq There might be a few oversight, but IMO they are minor and reshaping it on zmod is suicidal.|
Oh, ok, it still looks great Bigfoot and I gues I was wrong, when I said that the front needs some "resizing fixes", drove around the LS and realized that it looks great that way.
Ok, I'm probably starting to get on your nerves (I'm sorry if I really do lol)... but I wanted to ask something. I was wondering if you're still planning to release a version with Vector light bar and one more thing, will there be a version with a rambar ?
Posted 09 December 2010 - 04:28 PM
I hope you don't mind that I've repuloaded the archive with Police versions, since the last link is down. Download.
Try this handling, I've made it for my self, but it may come in handy for you as well (smoke from the exhaust is disabled).
|2000.0 4600.0 2.0 0.0 0.1 -0.15 75 0.54 0.85 0.55 5 240.0 16.0 10.0 R P 3.5 0.45 0 35.0 1.0 0.12 0.0 0.38 -0.164 0.55 0.0 0.2 0.24 25000 40001000 0120000a 0 1 0|
and use these numbers in vehicles.ide for correct wheel size
Edited by Lil'Q, 09 December 2010 - 04:36 PM.
Posted 10 December 2010 - 12:20 PM
Posted 10 December 2010 - 04:00 PM
Posted 26 December 2010 - 05:21 PM
Posted 26 December 2010 - 05:58 PM
The right and left one of the top row are indicators, the whole top row are the brakelights. I have no idea what the 2 red lights of the lower row are for tho.
The middle peace of the headlights should be the only one thats glowing at night, maybe the indicators as well, just a bit darker.
Edited by schaefft, 26 December 2010 - 06:03 PM.
Posted 26 December 2010 - 06:04 PM
|QUOTE (schaefft @ Dec 26 2010, 17:58)|
| Saabkyle did make a vid of the 96īSS as well, its the same way there:|
wow the front indicators doesn't work the way that I thought lol and the taillights looks interesting aswell. Ok, I see that it's pretty easy to make.
|The right and left one of the top row are indicators, the whole top row are the brakelights. I have no idea what the 2 red lights of the lower row are for tho.|
About lower level I have no idea too but I've seen on "COPS" that the left and right light of the top row works as taillight and the middle one as brakelight, just couldn't figure out which one was the indicator.
Edited by chasez, 26 December 2010 - 06:11 PM.
Posted 26 December 2010 - 06:09 PM
The indicator part next to the grill also functions as daylight running light/parking light and as said glows at night as well.
Edited by schaefft, 26 December 2010 - 06:11 PM.
Posted 26 December 2010 - 07:31 PM
Posted 26 December 2010 - 10:09 PM
On the version of DenKIEF/Pumbars Caprice that I modded, I just made the entire top row as tail. The middle section ends up lighting up with the brake/turn, but that was the most accurate I could get it to look.
On the front, inner and outer are blinkers and park indicators. Inner one is dual filament while outer one is single filament. During the day, they blink in sync. At night, they alternate because the outer one is actually normally lit and turns off when the inner one is blinking. GM uses that style of fancy grounding quite often in many 80s and 90s cars. I just made them always blink in sync.
One thought I had, but decided against, was just to make the lights simulate the T84 export headlamps and taillamps (Euro spec). T84 tails actually had a separate amber blinker. The way GTA IV is set up, it's easier to more accurately simulate Euro spec lights.
Posted 28 January 2011 - 02:24 AM
Edited by bigfoot2003, 28 January 2011 - 02:29 AM.
Posted 28 January 2011 - 01:27 PM
Posted 02 February 2011 - 09:01 PM
Posted 12 February 2011 - 11:08 AM
Edit: Never mind now the files are available and work on GTA Garage.
Edited by ALMOST610, 12 February 2011 - 09:38 PM.
Posted 20 February 2011 - 05:43 PM
Posted 24 February 2011 - 04:49 AM
I been swamped at work, and hopefully in few days i can resume my operation.
Posted 11 March 2011 - 08:08 PM
More dirt on the wheels will be corrected!
Posted 11 March 2011 - 08:30 PM
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