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The GTAIV Chain Game Lounge

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Girish
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#31

Posted 20 October 2009 - 06:14 PM

QUOTE (FireItUp @ Oct 20 2009, 23:25)
We would probably see more players if we didn't need Xliveless to load saves.

Add to that the fact that quite a few people have still not got the game to run properly on their systems and a few who got it running somehow have already given up on it. It might be a good while before the IV Chain Games picks up pace.

JAJ
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#32

Posted 22 October 2009 - 04:29 PM

QUOTE (vastm0818 @ Oct 21 2009, 21:42 from the turn in the IV chain game topic)
Hey people since we're so close to the end, aren't we supposed to be around 97-98%?
I agree & I'm a little confused about this, Brian's last random encounter hasn't been completed yet & that is supposed to add 5% but if we add 5% to 95.27% we get over 100%? (I know we're good but I don't think we can get over 100%) Perhaps some of the Random charactor encounter % points are added as we go? Maybe there's been a typo on some of the reported %'s of the completed turns? If I remember correctly each mission turn adds .7%, I'll try to check it out when I get home from work.

@FireItUp, You're welcome to join the GTASA chain game, we can always use good players there & you'd join the few that have played in both chain games. smile.gif

Girish
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#33

Posted 22 October 2009 - 05:44 PM

QUOTE (JAJ @ Oct 22 2009, 21:59)
Perhaps some of the Random charactor encounter % points are added as we go?

Correct. Each accountable random character adds 0.50% as soon as you complete their encounters.

I'm finding it a little difficult to tell what we're missing. Perhaps, somebody reported an activity or side mission incorrectly and we assumed it to be completed when it's not?

FireItUp
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#34

Posted 22 October 2009 - 06:19 PM Edited by FireItUp, 22 October 2009 - 06:23 PM.

QUOTE (girishb @ Oct 22 2009, 17:44)
QUOTE (JAJ @ Oct 22 2009, 21:59)
Perhaps some of the Random charactor encounter % points are added as we go?

Correct. Each accountable random character adds 0.50% as soon as you complete their encounters.

I'm finding it a little difficult to tell what we're missing. Perhaps, somebody reported an activity or side mission incorrectly and we assumed it to be completed when it's not?

I've been going through it myself.

So far I've found that we haven't done Jeff yet, and I think all of Brians encounters are complete.

Also, some things were reported with corrupt saves that I think were checked off on the checklist.

Girish
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#35

Posted 22 October 2009 - 06:42 PM

Jeff isn't required for 100% though. Lets carry on for now. We'll try to figure things out as we move towards completion. If we haven't reached 100% by the end of the last mission, then we might need to redo some of the activities again.

FireItUp
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#36

Posted 22 October 2009 - 06:50 PM

I'm pretty sure the 3 of Jeff's encounters are needed for 100%.

Girish
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#37

Posted 22 October 2009 - 06:58 PM

QUOTE (FireItUp @ Oct 23 2009, 00:20)
I'm pretty sure the 3 of Jeff's encounters are needed for 100%.

No, they are not. Let me clarify.

There are 14 random characters in total and only 10 of them are required for 100%. Each random character accounts for 0.50%, thus, giving you an overall percentage increase of 5% on completing encounters of those 10 random characters. Jeff, Ivan, Cherise and Clarence are the 4 random characters that are not required for 100%.

You can google for 100% checklists or random characters if you're still not convinced. wink.gif

FireItUp
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#38

Posted 22 October 2009 - 07:02 PM

you're right, sorry about that. I was looking at the random character walkthrough and it never says that it isn't required for 100%, so that's why I assumed it was needed.

radioman
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#39

Posted 08 November 2009 - 06:23 PM

I have an idea that would help make the IV Chain Game more active-If we could do something similar to the SA one-of coarse IV only has 1 version whereas SA has 3 versions, but i'm sure this might work, is if we could create a save where Xliveless is not needed, like maybe create the save on a normal .exe(one without the Xliveless program in place), it might load properly on a normal game.? I mean look at the SA Chain Game, we figured out that is a V1 player created the save using V2 Scripts, than it would work on both versions, so maybe this type of trick would work with IV(only this is Xlivess vs. regular Xlive .exe, rather than V1/V2 issue).? What do you guys think-I mean would it possibly work? Just my two cents. lol.

This is a good idea(The Chain Game), but i'm just trying to figure out how to load saves without having to use Xliveless, and I was thinking about the SA Chain Game, and this came to mind, so I thought I would inquire about it.

radioman
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#40

Posted 15 November 2009 - 06:59 PM

WOW, page 3, time to BUMP this informative topic back to page 1.

Double post was just to Bump.

JAJ
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#41

Posted 06 May 2012 - 08:07 PM

QUOTE (PrometheusX @ Sunday, May 6 2012, 09:54)
You forgot Vigilante missions again, JAJ. smile.gif

Could you be a little more specific & check the checklist again.
This is from the checklist:
Vigilante
(Catch criminals)
( unlocked after Crime and Punishment )
Percentage Gained = 2.5%
[X] 20 random criminals from a police car's computer


Could it be that you mean Fixer or Most Wanted?

Prometheus
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#42

Posted 07 May 2012 - 02:46 AM Edited by PrometheusX, 08 May 2012 - 09:36 AM.

Indeed, it's catch criminals. smile.gif

I never knew there was a lounge for the IV version, it should go where it belongs.

lol232
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#43

Posted 20 June 2012 - 06:00 PM

Is it Okay if I use XLiveLess in here?

Miro
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#44

Posted 20 June 2012 - 06:02 PM

Haha, why wouldn't it be okay? tounge.gif
Besides, I don't believe you can play without it. icon14.gif

Prometheus
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#45

Posted 28 June 2012 - 10:44 AM Edited by PrometheusX, 28 June 2012 - 01:01 PM.

So, 1 mission left, lots of side missions to do.

Firstly, it turns out that someone did the Drug Package Deliveries and Brucie's Races, so JAJ, update the checklist [w/ the missions done].

Also there's one mission left, so let's do the activities and post the saves here.

I did: Brucie's exotic exports, and 2 missions for the fixer.

Save | %78.27

LEFT:
Stevie's Car Thefts | 27
Friend Activities | 14
Friend Abilities | 3
Random Characters | 12
Fixer | 7

magneto
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#46

Posted 28 June 2012 - 04:48 PM Edited by magneto, 29 June 2012 - 12:30 PM.

I am taking a turn now

Mission: Stevie's Cars Theft\Radom Peds\Assassinations\Activity
Called by: magneto
Link: http://gtasnp.com/download/31331
Status: Completed
Completion %: 78.27%
Notes:
Stole the Banshee for Stevie - $26,321 reward.
Stole the PMP 600 for Stevie - $9,990 reward.
Stole the Sentinel for Stevie - $7,516 reward.
Did Pathos first encounter.
Did Sara first encounter.
Did the Assassination Taken Out - $3,000 reward.
Did the Assassination Migration Control - $3,000 reward.
Went with Packie to a show.
Saved at Algonquin.



LEFT:
Stevie's Car Thefts | 24
Friend Activities | 13
Friend Abilities | 3
Random Characters | 10
Fixer | 5
Jacob's Drug Deliveries | 7
Brucie's Races | 7

magneto
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#47

Posted 09 July 2012 - 02:46 PM

miromiro & PrometheusX could you help me finish this round? so we could go on to round 3..

Prometheus
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#48

Posted 09 July 2012 - 02:50 PM

QUOTE (magneto @ Monday, Jul 9 2012, 14:46)
miromiro & PrometheusX could you help me finish this round? so we could go on to round 3..

Of course, but I can't lately since I'm not using my PC as I told you. Maybe I'll take a turn tomorrow or something.

Miro
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#49

Posted 09 July 2012 - 02:52 PM

I'm sorry but I don't think I can help anymore. I have no idea what friend activities are left, and each time I want to call Brucie for races or Jacob for drug deliveries, that option just isn't available on the phone. Plus, Niko annoys the sh*t out of me with his phone calls.

Prometheus
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#50

Posted 09 July 2012 - 02:54 PM

QUOTE (miromiro @ Monday, Jul 9 2012, 14:52)
I'm sorry but I don't think I can help anymore. I have no idea what friend activities are left, and each time I want to call Brucie for races or Jacob for drug deliveries, that option just isn't available on the phone. Plus, Niko annoys the sh*t out of me with his phone calls.

You mean Roman right?

Also me too, I can't find the LJ jobs nor Brucie's races. Could you make a list magneto, of what's left?

Miro
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#51

Posted 09 July 2012 - 02:57 PM

Ah yes, Roman. Keeps on calling me each 2 seconds with his crap. Must turn off phone call, but I have to call friends to do activities.

magneto
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#52

Posted 09 July 2012 - 03:01 PM Edited by magneto, 09 July 2012 - 03:06 PM.

miromiro you can't turn off the pohne or something like so you won't get calls.

I think that we have 2-3 random peds.

I've unlocked Packie's ability and we sould do more activities with like going to strip club.

one of us needs to finish the last mission and check out if after that LJ and brucie are available.
no way finished the deliveries or the race - look at the stats.ther 9 races and we have completed 3 and there 10 deliveries and we have completed only 3.

so,who wants to finish the last mission to check it out?

**Oh I think LJ and Brucie not available cuz they are in Roman's wedding.and they are taking part at the last mission too (well,at least LJ)

Prometheus
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#53

Posted 09 July 2012 - 03:13 PM

QUOTE (magneto @ Monday, Jul 9 2012, 15:01)
so,who wants to finish the last mission to check it out?

I think when the last mission is done, it should be %100. So if none are you are going to, I can do the last mission + LJ & Brucie's side missions, that's after doing everything else of course.

magneto
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#54

Posted 09 July 2012 - 03:25 PM Edited by magneto, 09 July 2012 - 03:31 PM.

well,I think that's almost everything left.

last mission,2 or 3 random peds,activities,races & deliveries.

Am I missed something?

so,I (or miromiro) will do the random peds & the activities with Packie.

miromiro do you want/can take a turn now?

Prometheus
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#55

Posted 12 July 2012 - 07:12 PM

I'll take the last turn, and complete it to %100.

Now keep an eye to the next round, it'll be more easier, and hopefully more active. smile.gif

magneto
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#56

Posted 12 July 2012 - 07:16 PM

go for it.
good luck man!

I hope that next rount will be more active.

magneto
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#57

Posted 13 July 2012 - 11:15 AM

Good job guys! we made it!

I hope that next round will be more active.

see you guys next round smile.gif

** sorry for double post..

123robot
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#58

Posted 13 July 2012 - 02:56 PM

If it makes you guys feel better, I'll try my best to participate next round. smile.gif

Prometheus
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#59

Posted 13 July 2012 - 03:24 PM

QUOTE (123robot @ Friday, Jul 13 2012, 14:56)
If it makes you guys feel better, I'll try my best to participate next round.  smile.gif

I'm glad to hear that smile.gif

I think it's better if raise the one mission limit to three and remove some rules, to increase the acitivity + less time in each round. icon14.gif

magneto
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#60

Posted 13 July 2012 - 03:36 PM

QUOTE (PrometheusX @ Friday, Jul 13 2012, 18:24)
QUOTE (123robot @ Friday, Jul 13 2012, 14:56)
If it makes you guys feel better, I'll try my best to participate next round.  smile.gif

I'm glad to hear that smile.gif

I think it's better if raise the one mission limit to three and remove some rules, to increase the acitivity + less time in each round. icon14.gif

First, I'm glad to hear that too,123robot.

secondly, I agree with PrometheusX.

I think we should do the rules like in GTA III chain game.

after you take a turn,you will have to wait 2 turn instead of 3 or 4 hours instead of 6.
in III chain game it works great,it now more active.

What do you say guys?




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