dodo flying 101
Posted 01 September 2009 - 02:43 PM
2.Release when sparks are coming out of the front tire
3.The plane will want to fly straight up, but don't let it, each time it dips upwards push it down again and keep it level. You will slowly gain height.
Posted 31 October 2009 - 03:43 PM
you do know it wasnt meant to be flown, thats why its so hard.
Posted 31 October 2009 - 03:51 PM
Posted 18 July 2013 - 11:40 PM
1. Getting from your safehouse to the takeoff point is much faster (assuming you're like me and don't want all those hospital visits adding up on your Statistics screen, so you'd rather reload your game than drive from the hospital in Shoreside to the airport).
2. Learning to fly is a bit SAFER. If you do happen to take a nose dive, you're more likely to hit land than water. And of course, this might help you learn faster too, as a crash won't necessarily mean you lost the plane as well as your life and now have to wait for a load screen to continue practicing.
As a trivial bonus, you don't have to switch vehicles (from a car to a plane) back and forth in the midst of your practicing. This might help you retain everything you learn.
Posted 19 July 2013 - 03:13 PM
Posted 20 July 2013 - 12:08 AM
|QUOTE (boygilroy @ Friday, Jul 19 2013, 15:13)|
|Must disagree with the above on one issue: after spending months of frustration (longest flight: 17 seconds) assuming the Dodo just wasn't meant to fly on my iPad, and assuming that taking off over land was the safest way to learn, because though you may lose the plane, you generally survive crashes on land, I discovered that it's actually safer to take off over water. I know there's that moment of terror once you've gotten into the air when the plane seems to dive toward the water, and your natural reaction is to bring the nose up, but that's what kills the flight! You've got to be nervy enough to let the plane head for the water and trust that it will self-correct at some low altitude. If you're over land, you'll likely run into a building or billboard before reaching that low altitude, over water there's no problem, and when your Dodo's recovered from that dive, you can get back to keeping the nose down and gently steering. Another thing: watch out for the airspace above unique jumps, fly into that and you'll go into slow motion and not get out until you've crashed. (kinda interesting though, you can still steer the plane, and if you've got a high wanted level, it's fun to see the two police choppers chasing you.)|
To each his own, I suppose. All I know is my first successful flight was taking off from the Callahan Bridge toward Staunton Island. There really isn't much you have to dodge if you take off straight. I was just getting frustrated with all the crashing into water, waiting on load screens, driving back to the airport over and over again.
Posted 20 July 2013 - 02:37 PM
Posted 27 July 2013 - 12:05 PM
Posted 27 July 2013 - 12:07 PM
|QUOTE (boygilroy @ Saturday, Jul 20 2013, 14:37)|
|I take off from Callahan Bridge all the time, before I whack Salvatore I make a point of saving a Dodo at Import/Export so I can make the jump to Staunton without doing the trick over the tunnel entrance. Before the bridge is repaired, it's a short runway, but enough to just coast across the gap, but sometimes I decide to fly the rest of the way to Shoreside, and then it's about 50/50 whether I'll crash into the "See You In Miami" billboard.|
How do you get the dodo before you whack the Don?, shorside vale isnt unlocked yet.
Posted 29 July 2013 - 03:17 PM
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