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[WIP|SCR] 1987 Ford LTD Crown Victoria Redux

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Nik.
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#91

Posted 28 January 2011 - 04:47 AM

Well this computer is from the stone age so it might be why your lights looks like it does here.

Carface80
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#92

Posted 02 February 2011 - 01:15 AM

I'm so busy I cant do much with these car right now. dozing:



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deathproofdodgefan
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#93

Posted 02 February 2011 - 01:50 PM

Good job bigfoot2003, i cant wait release. maybe you make old version police car, sort of Blues Mobile?


Costar
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#94

Posted 02 February 2011 - 03:29 PM

That loox sick! colgate.gif Say, if u keep that lightbar, will we also be able to change the lens color ? For my jurisdiction they'd be all blue, they have always had the majority of all blue here for police w/ sometimes some *clear* and some yellow caution ones. Red for fire, amber or yellow for utility, green for security. I guess it goes w/out saying that we'd have a customizable skin ?!

There is a pic of one of the styles on this page
http://members.fortu...fan/greens.html

poctik
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#95

Posted 03 February 2011 - 11:16 AM

Gorgeous cars, especially Chevrolet, even such a question but there are guys who will have their converter in GTA 4, if no I'm ready for it to take if the author you do not mind??

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#96

Posted 04 February 2011 - 01:46 AM

That looks so good icon14.gif .

Instantly reminded me of the old Vice City days with your models, such as the Caprice and LTD biggrin.gif

* Goes to clean the dust off VC CD *

Carface80
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#97

Posted 06 February 2011 - 08:34 PM Edited by bigfoot2003, 06 February 2011 - 08:47 PM.


thanks everyone,

The only way to get over the resolution problem is to enlarge my light textures from 512 to 1024. There is a trick to get over it. The a texture have to be proportioned with the canvas size. So if you got a light texture with pixel size of 128X128 and you put it on two different canvas (one is 256 and the other is 512) If my theory is correct, the one from 256 will have much sharper quality than the one from 512.

I am busy at work and someone asked me to do a conversion and preventing me to put any significant progress. Once i get over this conversion thing, you expect to see more progress.

sameersthalekar
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#98

Posted 17 March 2011 - 10:54 AM

NICE DUDE!!!! cant wait till its released!!!! love it... make a good template for both of them

Oldsmobile_85
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#99

Posted 21 March 2011 - 07:58 AM

2bigfoot2003
Nice Caprice icon14.gif
Will you made this dog dish cap too?
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There a large photo

deathproofdodgefan
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#100

Posted 27 March 2011 - 12:31 PM

bigfoot2003 you planing create taxi version of ltd/impala?


occupant
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#101

Posted 29 March 2011 - 01:15 PM

I'm using the '83-87 and '88-91 LTD Crown Vics in game now. The newer one is very low-poly but works for an Intruder replacement nicely. The '83-'87 I can't remember what I have it set as but I LOVE the details and the JGEIL2 Ohio license plate. Used to live in Ohio and thinking of modifying the county sticker to be Delaware county and the lettering to BEL4699, the plate from the '84 Diplomat ex-cop car I used to drive around central Ohio, scaring people into slowing down.

deathproofdodgefan
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#102

Posted 11 April 2011 - 05:17 PM

bigfoot2003
Any progress?
How about MGM
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Not russian ofcourse)

Carface80
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#103

Posted 18 January 2013 - 04:28 AM Edited by bigfoot2003, 18 January 2013 - 04:40 AM.

stalled stalled stalled for almost 3 years, had my bad days sad.gif

made subtle tweaks over that hiatus....

now partially resumed....hopefully good times rolls again. Now stops at 72K tri's. LOD being modeled and optimized. Texturing is 80% complete.
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deathproofdodgefan, tempting depends how my mood and time goes...

Oldsmobile_85 on cop cars more likely.

Carface80
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#104

Posted 18 January 2013 - 04:38 AM

user posted image

user posted image


bla bla bla

DOHC_VTEC
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#105

Posted 18 January 2013 - 08:05 AM

looks great bigfoot. love the attention to detail

BLlTZ
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#106

Posted 18 January 2013 - 08:43 AM Edited by -BLITZ-, 18 January 2013 - 08:54 AM.

Oh my, that's some beatuiful piece of art. Wait, wait. Is this for SA or IV ? Afte reading the pages, you are going for IV the most, but if you have chances for SA as well, that will be a good thing to see it happening. I do have some good places for Crown Victoria to fit into, places that are waiting from a very long time.

deathproofdodgefan
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#107

Posted 18 January 2013 - 10:13 AM

This great, man!

Carface80
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#108

Posted 18 January 2013 - 08:25 PM

Thanks dohc_vteck and deathproofdodgefan

@ Blitz I'll deal the tough part getting it to gta4, then SA later.
@ occupant my co worker used to have a 97 gmarquis and he fitted with police bullbar, all the road hogs on fast lane moved aside for him.

Carface80
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#109

Posted 20 January 2013 - 10:35 PM

mini me is here, only got 13K have to finished up downsizing the interior.

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epoxi
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#110

Posted 20 January 2013 - 10:55 PM

Amazing job! How difficult is it to make an LOD? Do you basically have to remodel from scratch or is there a trick?

DOHC_VTEC
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#111

Posted 21 January 2013 - 02:00 AM

It's pretty straight forward. The most common meathod is to reduce the main model by deleting edges and verts. 13k is about the same poly count as regular gtaiv vehicles but it's a lot less than 75k which should help. The only downside with high poly cars in gtaiv is they cause the taxi bug - which means the game reduces the amount of ped cars to only a few at a time. It seems taxis are priority which is where the issue gets its name.

Carface80
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#112

Posted 21 January 2013 - 06:04 AM Edited by bigfoot2003, 21 January 2013 - 06:56 AM.

DOHC_VTEC is right, i just delete edges, therefore preserving the UV maps, i thought about re-modeling it and I felt a little averse of going through cleaning up meshes. Then i go for clean up instead, not as bad as i thought, have to merged detached faces though.

I been in a cave for so long, I didn't know about the Taxi bug, since i only installed 3-4 mods in my GTA4 and fairly lowish graphical settings, except the screen resolution (no ENB).

sigh, sorry i forgot to show the hood and misread my polycount, the actual number is about 75K, so I perform some crash diet on it, managed to shave about 1000 tris, since some of the texture shadowing allows me to remove a bit more tris without ruining the looks a bit.

I am a little confused with the polycount, is it supposed to be the primary models + LODs = total polycount or just the primary model?


EDIT: I made further reduction now 73622 tri's, ill try to find more useless edges.

DOHC_VTEC
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#113

Posted 21 January 2013 - 01:14 PM

Yeah im not sure on the exact details on what causes the taxi bug but installing high poly cars is definately a cause it seems. I wouldnt worry too much about it, its hard to find GTAIV car mods under 800,0000 million tris anyway cryani.gif

It looks like youve done this many times, but if your interested my current workflow to get the car ready for export is:

- combining the model to one,
- sending to Zmod
- scaling and positioning the car to look right.
- exporting it back to Maya
- scale original car in maya to roughly match imported scaled mesh.

it works really fast and no messing around in Zmod after exporting the parts.
Just got to assign the correct materials.

before the Obj plugin I always had to mess around with .3ds files exporting from Max and having to fix normals was really offputting...
mayas obj exporter seems to preserve all the normal information pretty well

Compeast
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#114

Posted 21 January 2013 - 02:18 PM Edited by Intensified, 21 January 2013 - 02:23 PM.

Mother of God, that model is great!

I've been reworking one of my first mods last month. (Almost done). But that LTD is Pumbars' one.
When this is done would it be okay if I left that one behind and do yours?
user posted image

I can tell yours is way more detailed.

EDIT: Oh, to ensure you won't see me as one of the ordinairy noobs, here's a link that shows all my work:
http://www.gtagaming...s/author/145769

I also converted your great bus and Caprice to GTA IV. I did a lot with your Caprice, and I am also reworking it to improve the quality.

RoadRunner71
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#115

Posted 21 January 2013 - 03:47 PM

Holy sh*t! As a classic car fan I can tell you that that new LTD looks awesome, incredibly detailed! Just wish it was for GTA IV too sigh.gif

Carface80
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#116

Posted 22 January 2013 - 08:59 AM

@DOHC_VTECH thanks for the advice, it'll help me along the way smile.gif converting model format is tough. I am shock to see these Racing sim rips are averaging 100,000 mercie_blink.gif I thought 60k is too much, my machine may not able to handle gta filled with 100k cars.

@Intensified thanks for converting my gmc bus. I'll let you know if I am not able to get the car on gta4 on my own.

@RoadRunner71 thanks, ill try my best to get it done.

I discovered using my lattice, my int door panel may deform improperly, may have to revise it withouth jacking up triangles.

123abc
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#117

Posted 22 January 2013 - 03:23 PM

Wow, it looks like you're still making amazing looking vehicles. You and I worked on that K/5 years ago, right? Send me a PM when you get a chance. biggrin.gif

Carface80
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#118

Posted 22 January 2013 - 08:58 PM Edited by bigfoot2003, 22 January 2013 - 09:01 PM.

QUOTE (123abc @ Tuesday, Jan 22 2013, 15:23)
Wow, it looks like you're still making amazing looking vehicles. You and I worked on that K/5 years ago, right? Send me a PM when you get a chance. biggrin.gif

I remember clearly smile.gif I learn how to put live axle from you wink.gif

universetwisters
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#119

Posted 22 January 2013 - 11:47 PM

A very fine job, I must say! When you finish this, do you plan on doing more 80s/90s cars? It would be amazing to see those classics done with your touch wink.gif

Compeast
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#120

Posted 23 January 2013 - 11:28 AM

QUOTE (bigfoot2003 @ Tuesday, Jan 22 2013, 08:59)
@Intensified thanks for converting my gmc bus. I'll let you know if I am not able to get the car on gta4 on my own.

You've got it. But seeing what you're capable of, I am sure you can do it! Looking forward to this.




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