Mission: Taxi Driver
Objective: This is a two-tier mission selection. First it the regular taxi missions. Pick up a passenger, drive him safely to the destination, collect you cash, and possibly a tip. One out of every three passengers is in a hurry. Get them there quickly and you get a bonus. But watch out for traffic! Damage the cab too much and the passenger will get spooked.
After fifty missions, you gain the ability to purchase each of the cab shops. There are two cab depots on either side of the border. The Mexican cab company is high-risk and low payout. Once you start out rival cab companies will try to take your business. Hold your territory and gain new territory by force if needed. Is a rival company taking your business? Burn the depot to the ground! Once you take all the territories, the Mexican cab company is yours, generating $1,000 every week. The American cab company is low-risk and high reward. There are rival cab companies, but they display none of the violence on the Mexican side. After the 50 taxi mission on the American side, you gain access to the lucrative airport territory. From there you’re able to purchase the other rival taxi companies on the American side. Airport territory gets you $3,000 every week. Taking over the entire side gets you $8000 a week!
Reward: Money/Free Taxi Rides
Mission: Fire Truck
Objective: Using the hook-and-ladder you must exiguous fifty burning cars. You must get to the scene in 2 minutes and put the fire out.
Reward: Flamethrower spawns at the safe house.
Objective: Get 50 patents to the hospital in less than 5 minutes.
Reward: Health boost by phone. (think Carmen’s reward)
Police mission coming soon…(trying to work into the story)
And here's another story mission. I'm almost up to the point to where Maria crosses the border for the first time, so expect to see some American mission in the near future...
The Brown Brothers
- The two Brown brother’s have been in prison for too long. After infiltrating the prison Company officials have located vulnerability. Once the prison has been locked down for the night, most of the guards leave for home. Only a skeleton crew remains behind, and the warden has a weakness for hookers.
He has a girl come in after-hours, and that is Maria’s chance. The Company has found the service that the warden uses. A call girl has the master key, so she can access the warden’s private room. Maria needs to get that key and impersonate the hooker.
The mission starts out with Maria following the hooker’s car as it heads for the prison. She needs to run the car off the road before it gets to the prison. Once the hooker’s car is in the ditch her pimp comes running out of the car. He has the key so you must eliminate the pimp. You can then choose to finish the hooker, or let her go.
Continue on your way to the prison, once you reach the front gate a guard comes out. He notices that you are the warden’s hooker and calls upstairs. The gates open and you are allowed to drive inside. Another guard stops you once the car reaches the inner gate. Maria needs to get out and walk upstairs.
A guard opens another gate for Maria as she heads for the Warden’s office. He leads her down the hallway and leaves her at the door. Maria uses the master key to enter the Warden’s office. The warden starts to talk, remarking hoe he’s never seen you before, have you worked for very long, ect. At any point you can eliminate the Warden, (think the Ken Rosenberg mission) but do it quietly for best results.
Once Maria has killed the Warden, she has access to the prison security system. She turns off the cameras leading to the D-Block of the prison, where the Brown brother’s are being held. Maria also turns off the electrified fence surrounding the prison. The plan is to break the Brown brother’s loose and make it to a getaway car parked on the other side of the fence.
Maria opens the office door and walks down the empty hallway. There are three guard stations located along the way. You can use force to eliminate the guards, or you can sneak around, your choice. Each station along the way is harder to get by, with more guards and more gates. After the last checkpoint, you have access to the D-Block.
Lights are out on the block, so Maria must quietly work her way to the Brown brothers. Once she gets to the cell, Maria uses her master key to open the bars. The Brown brothers are thrilled with their freedom, so much so that they wake up the rest of the block. Soon the entire D-Block is filled with screams to let them out as well. All of this commotion gains the attention of the guards, so Maria must hurry.
Maria leads the brothers out of the D-Block and into the main prison. They start to make their way to the armory but the hallways soon fill with guards. Using the master key to gain access to the prison armory, Maria hands out pistols to the Brown’s. They need to make their way down the long hallway to reach the outside courtyard. There, the Company has planted several timed explosives, triggered by your cell phone.
The firefight is fierce in the hallway leading to the courtyard. Bodies start to pile up as guards flood the hallway. Both the Brown brothers help you trying to escape, shooting anyone who stands in the way of sweet freedom. Once you reach the courtyard things are even worse.
By now the prison is on full alert. Guards in the towers are aiming searchlights and rifles at the escapees. In all the madness Maria places the phone call. Three large explosions tear a hole in the barbwire fences protecting the prison. The trio must run across no-man’s-land to freedom. Only the electrical fence stands in the way, but you are just able to climb over it.
Javier Brown goes first, he is a fat man and he struggles to climb over. Amongst a hail of gunfire Maria quickly hops over the electrical fence. Julio Brown is the last to go, but by now, the guards have figured out the problem. They turn on the juice as Julio is climbing over, he is fried right there on the spot, dying in front of his brother.
The remaining Brown reaches out for his brother, but Maria pulls him back. He is screaming for his dead brother while Maria runs for the car. You need to pick up Javier and take him to a safe location. Plow through the roadblock and make sure no police cars follow you.
Comments and suggestions welcome.