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GTA: Border Wars

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Carnage1120
  • Carnage1120

    Misanthropic Wiseguy

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#31

Posted 23 September 2009 - 01:19 AM

How bout a GTA where you play as a Dominican guy?
We hispanics get no love man!

NINJA EDIT: What the bullf*ckery was I thinking?
Nevermind the above dozingoff.gif

Spaghetti Cat
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#32

Posted 25 September 2009 - 01:17 AM Edited by Spaghetti Cat, 25 September 2009 - 01:19 AM.

Added some new missions to the front page, but here's a quick look:

Get your Walker, Texas Ranger.

The company has agreed to deal with the Freedom Fighters. Maria is tasked with escorting a convoy of illegal medical supplies to the border. There the crew will meet up with a group of Freedom Fighters, who will smuggle the supplies across the Rio Giagante. The deal will go down well outside of Nuevo Vista. In the desert, the Freedom fighter’s home turf.

Maria follows the marked path, sometimes venturing off-road. The convoy finally arrives outside of the small hamlet of Pecano. The group of Freedom Fighters is there to greet you. After a short drive, your crew arrives at the bank of the Rio Gigante. After a short argument, the convoy leader agrees to ford the river and drop off his supplies on the American side.

A group of Freedom Fighters assemble several makeshift rafts for the trucks to drive on top of. After several anxious moments the entire convoy of trucks fords the river. Arriving on the other side, the convoy leader is ready to make the deal happen. That is when the border police arrive on the scene.

Everyone scrambles to flee the scene. Maria jumps into a truck with Pedro. They take off down the bank of the Rio Gigante, following the convoy leader. He calls Maria on the cell phone and tells her to keep following him. There is another crossing point up ahead.

All this time a group of border guards follow behind in their Patriots. The convoy leader tells Maria that she needs to lighten her load for the next crossing. She turns to Pedro and nods. He climbs into the back of the truck and starts tossing out boxes of medical supplies. The objective is to help Pedro knock as many Patriots off the road before the river crossing.

After an intense chase, the convoy leader signals that the crossing up ahead. It is an old railroad bridge. The entire rusty structure is crumbling from neglect. The convoy leader goes first, but when he crosses, the bridge collapses behind him. Given no choice, Maria guns the engine.

Finding a Unique Jump, Maria’s truck flies across the river. All of the Patriots crash into the river, Blues Brother’s style. She follows the convoy leader back to the medical factory. He is impressed with her driving. “Most of the chica’s I know can’t drive at all,” he tells Maria. The mission is passed; you can come back to the factory for more side missions in the future.


From Dusk till’ Dawn

A string of killings have angered the Playa Cartel, which they have blamed on the Blanco Cartel. An informant has notified the Playa Cartel that a number of Blanco’s are gathering at a local club. The Company is called in to handle the job; they assign Maria and her crew with the contract.

The mission is a surveillance operation at first. Maria parks her car outside and observes the flow of the crowds. A line of patrons forms a line outside the door. These are innocents; the rival cartel must be inside.

Suddenly Maria receives a call on her cell phone. Apparently the Playa Cartel is getting anxious for a quick payback. You are ordered to kill the crew by any means necessary. Maria is advised to toss several grenades through the windows of the club.

Of course this will also kill innocent club-goers. If you chose to ignore the advise; then you must proceed with a frontal assault on the club. The Blanco’s are at the back corner of the club, so you must push past the clubbers and the security men. Who you chose to kill, and how, is up to you. Once you get to the Blanco’s, you must kill all of them. Mission is complete when you eliminate all of the Blanco Cartel members, and escape the wanted level.



And also, the gun pics i removed from the front page:

Pistols:


user posted image
Glock 18




user posted image
S&W 500


Shotguns:


user posted image
Remington 870


user posted image
Saiga-12


SMG:

user posted image
Mini-Uzi/Tech-9


user posted image
MP-5/10


Machine Gun:

user posted image
AK-47


user posted image
M-16



EDIT: Errr...sorry for the page stretch...

golfisflogbws
  • golfisflogbws

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#33

Posted 26 September 2009 - 10:01 PM

no offense, to the original creator, but the whole story line wrecks of poor info on the cartel wars and how sh*t is done over there to over here. One is that the minutemen sh*t is f*cking whack, the freedom warriors? Second a girl character in GTA? Nah that dont fly with it, if you think about Mexico is the most Sexist country, why would they make a girl a genuine female One Man Army....the whole missions and weapons are whack, sorry dude I am not trying to discourage you, I would love for a GTA Scenario like this...but the whole girl OMA sh*t aint cutting for me and the rest of the guys would know this.

Improve your storyline
Add a wider range of weapons/vehicles/clothing/secondary missions or activities/
Research how cartels operate/research the proper name for the authorities
ex. Police=Policia/Federales Swat=Judiciales F.B.I=A.F.I
Soundtrack sucks because your in a high populated hispanic town and your going over to mexico,
be more realistic with the game itself.

Seriously not to sound like prejudice, but white people can't write sh*t for anything that has to do with mexico

Spaghetti Cat
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#34

Posted 27 September 2009 - 08:44 PM Edited by Spaghetti Cat, 28 September 2009 - 03:05 AM.

QUOTE (golfisflogbws @ Sep 26 2009, 18:01)
no offense, to the original creator, but the whole story line wrecks of poor info on the cartel wars and how sh*t is done over there to over here. One is that the minutemen sh*t is f*cking whack, the freedom warriors? Second a girl character in GTA? Nah that dont fly with it, if you think about Mexico is the most Sexist country, why would they make a girl a genuine female One Man Army....the whole missions and weapons are whack, sorry dude I am not trying to discourage you, I would love for a GTA Scenario like this...but the whole girl OMA sh*t aint cutting for me and the rest of the guys would know this.

Improve your storyline
Add a wider range of weapons/vehicles/clothing/secondary missions or activities/
Research how cartels operate/research the proper name for the authorities
ex. Police=Policia/Federales Swat=Judiciales F.B.I=A.F.I
Soundtrack sucks because your in a high populated hispanic town and your going over to mexico,
be more realistic with the game itself.

Seriously not to sound like prejudice, but white people can't write sh*t for anything that has to do with mexico

notify.gif And I came in here to put in some more music...Alright, at what point am I not supposed to be offended? I have a 'whack' storyline filled with misinformation? A terrible taste in music? That my character doesn't fall into your misogynist views? Or the part about white people can't write about other cultures? Hmmm...let's break this down a bit.

QUOTE
Soundtrack sucks because your in a high populated hispanic town and your going over to mexico,


Ok, this is a valid point. Not the sucks part, but the fact that I have no latin music. It's in the header, but there is nothing there. Now I could have thrown in some Santana or Ricky Martin, but that would show just how little I know about Latin music. What can I say, it's not my favorite genre. If you, or anyone else, has suggestions for this part, then let me know. I'll be happy to add it, with due credit, to the main page.

Just don't tell me that I haven't done my research. Being an American, I focused on Texas musicians. Like, Willie Nelson, Robert Earl Keen, ZZ Top, Pantera, ect. Not to mention the modern rap section is devoted to the dirty south, they are all Texas rappers. And everything had to come on or before 2003, so a lot of good music had to be tossed because of that. I've listed artist, album, and provided a link for every song; even started to put up the album covers. If you don't like it, make a suggestion, or GTFO!

QUOTE
Add a wider range of weapons/vehicles/clothing/secondary missions or activities...the whole missions and weapons are whack


Weapons - This is what I don't understand. Everything that was in all the previous GTA's are in here. I could add a sawed off shotgun or a satchel charge, but those are minor things. I'm not the "It's gotta have an M-60 with a detachable hand grip, a laser pointer, a flashlight, a cigarette lighter, and f*king FLIR, if it doesn't have FLIR damnit I'm not buying it" type person. If you want that go play Metal Gear or Tom Clancy's Gun Cleaner, or something. This is GTA.

Vehicles - Jesus! How long do you want the front page? If it was in IV, then it in BW There are special vehicles that I want to post, but that is off in the distance. Off-Road vehicles I'm talking about. And some of the trucks they use out there, like the F-350, or an older Dodge Ram Charger (the one with the enclosed bed, not the add-on). So yes, just be patient. Enjoy the airplane links for now.

Clothing - Great, if I don't put in clothing, then you complain. If I put in clothing "What is the GTA:Dress Up?" people will ask. Got enough problems with a female protag, now she would be compared to a virtual Barbie. No thanks, I'll leave that one out. Let's just say it has everything from a birka to a bikini.

Secondary Missions - Haven't finished the primary missions, and you want secondary missions. Then again my missions are 'whack' right? I've mentioned crop dusting, convoy escort, money laundering, and I'm working on an ice cream delivery mission right now. How's that so far?

QUOTE
the whole story line wrecks of poor info on the cartel wars and how sh*t is done over there to over here. One is that the minutemen sh*t is f*cking whack


During this time both the Gulf and the Sinaloa cartel were fighting over access to the I-35 corridor, correct? This was right before the arrest of Osiel Guillen, which I'd like to work into a mission. After his arrest, that is when los Zetas rose to power, in the void of that power vacuum. The minute men were popular during this time, when the government couldn't control the border (and still can't, but getting better since 2003) and violence was rising on the other side of the border. Yes, I'm taking some poetic license and elevating their importance so it works within the game. Focusing the border guards in the city(s) I'm letting the Freedom Fighters control the outskirts (which in the game is an endless desert). Maria can either work with them, or against them, its the player's choice. Now, what part of that s*it is f*king whack?

QUOTE
Second a girl character in GTA? Nah that dont fly with it, if you think about Mexico is the most Sexist country, why would they make a girl a genuine female One Man Army


While we're s*itting on Mexico: Your people are quick to anger, corrupt beyond belief, and your country teeters on the brink of being a failed state. So why not throw in sexist too? If it makes you happy, change Maria to Mario, that is how I approach the story. Adding a female protag came at the last minute. Not many (any?) threads had a female lead, so I figured "what the hay". I've kept out dating for just this reason, also had to change the hooker bit, other than that it's the same GTA. It would be like on your second play-thru of IV, you never wore a vest. For all the veterans out there, adding a female character would be like adding a harder difficulty in my eyes.

QUOTE
research the proper name for the authorities ex. Police=Policia/Federales Swat=Judiciales F.B.I=A.F.I


That I will do. Basically it's the same as IV, but with the addition of the Army and Border Guards.


Now, for the music:

Artist
Song Name <---with link!!
Album/single
Album/Single cover


Soul and R&B


James Brown and the Famous Flames
It's a Man's Man's World
It's a Man's Man's World
user posted image


Al Green
Love and Happiness
I'm Still in Love With You
user posted image


Gloria Jones
Tainted Love
Reunited/1966 Single
????

Alicia Keys
A Woman's Worth
Songs in a Mirror
user posted image


Otis Redding
Sittin' on the dock of the Bay
Single (Posthumously released RIP)
user posted image


Jill Scott
Gettin' in the Way
Who is Jill Scott?
user posted image


Booker T and the MG'S
Sticky Stuff
Universal Language
user posted image


Luther Vandross (Feat. Busta Rhymes)
Lovely Day
Dance With My Father
user posted image


Barry White
I'm Gonna Love You a Little More Baby
7" Single
user posted image








Hope you enjoy the soul/R&B section icon14.gif (I'll clean it up a bit later -SC)((Done!))

Spaghetti Cat
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#35

Posted 07 October 2009 - 01:24 AM

As requested, some latin music for your ear hole!

Legend:

Artist
Song Name <----with link!
Album
(Album Cover)

Musica Latino

Intocable
Desolacion
Suenos
user posted image


Juanes
A Dios Le Pido
Un Dia Normal
user posted image


Los Palominos
Corazon De Crystal
???
---

Los Lonely Boys<---yes, I know, not quite a real mexican band, give me some slack...
Real Emotions
Single
---

Pancho Barraza
Ya Se Fue
???
---

Pete Astudillo
Como Te Extrano
???
---



As you can see, this isn't my genre of music, so any suggestions will be helpful. This is subject to change, so consider it placeholder music for now, until I can get together a better mix.

Also fixed some of the missing police agency's on the Mexican side.

Double Also, check out some extras from the Soul Music:

Curtis Mayfield
Pusherman <---FF about a min or so to get to the song!
Superfly Soundtrack

Taana Gardner
Heartbeat (club version)
West End Records EP


Enjoy icon14.gif






Spaghetti Cat
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#36

Posted 20 October 2009 - 12:56 AM

Dust off the ol' thread, triple post, and then lay down some classic tracks, how bout it?

Now, this took me some time to put together. In another thread, I asked for examples for artists that R* could focus on for a radio station. Much like they did for Bob Marley and the Tuff Gong radio station. For my radio station, I've opened up a bit and included an entire record label. Studio 1 was a classic reggae label that got many of the first generation Jamacian artists their start. So please enjoy the counterpoint to the modern reggae station that I already have.

Legend

[B]Artist

[U]Song Name

Album/Single
(Album pic)

***********************************

I'll come back and fill in the Album/Singles titles later. Hope you enjoy! Could use some like/dislike comments on some of the songs both here and in the OP. Barring any changes, I'm gonna move from the tunes and on to vehicles and missions. So stay tuned icon14.gif

General Goose
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#37

Posted 20 October 2009 - 06:19 AM

Good work Spaghetti Cat. I think you can nail the Texan/Mexican themes pretty damn well.

Spaghetti Cat
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#38

Posted 26 October 2009 - 02:35 AM

Thanks Goose,

So, I've been thinking about the hidden packages. This is the story I've come up with so far: An airplane carrying a huge shipment of narcotics has been shot down, spreading the cargo all over Vista and Nuevo Vista. Collecting the packages counts towards 100% and gives the player a special reward. In past games it has been weapons that spawn at the safehouse. I wanted the hidden packages to include extras that could only be found by gathering the hidden packages or progressing through the game. This is the list I have so far:
    10 Packages - Flashlight

    20 Packages - Katana/Non-Lethal Weapon

    30 Packages - Silencer (Glock)

    40 Packages - Silencer (SMG)

    50 Packages - Silencer (M-16/AK-47)

    60 Packages - EZ Pass for the border (allows you to swiftly pass through the border instead of waiting in line)

    70 Packages - Parachute (Spawns at safehouse)

    80 Packages - Free Ammo at Ammunation

    90 Packages - Free Car Upgrades

    100 Packages - Fingerless Gloves ZOMG

That's what I have so far, some are a bit silly and can be changed. Let me know what you think!

Sanjeem
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#39

Posted 26 October 2009 - 10:33 AM

I like the Parachute Idea, 'tiss sweet! biggrin.gif

I can see you have put alot of effort into this, and i suppose this focuses more on the wars and setting instead of the actually story right. Very nice, Glad you have contributed.

whats with the flashlight...you mean like a torch or...?

General Goose
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#40

Posted 26 October 2009 - 11:30 AM

Fingerless...gloves...you're a f*cking genius.

AKIRA-SAN
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#41

Posted 26 October 2009 - 02:01 PM

QUOTE (Spaghetti Cat @ Oct 26 2009, 02:35)
Thanks Goose,

So, I've been thinking about the hidden packages. This is the story I've come up with so far: An airplane carrying a huge shipment of narcotics has been shot down, spreading the cargo all over Vista and Nuevo Vista. Collecting the packages counts towards 100% and gives the player a special reward. In past games it has been weapons that spawn at the safehouse. I wanted the hidden packages to include extras that could only be found by gathering the hidden packages or progressing through the game. This is the list I have so far:
    10 Packages - Flashlight

    20 Packages - Katana/Non-Lethal Weapon

    30 Packages - Silencer (Glock)

    40 Packages - Silencer (SMG)

    50 Packages - Silencer (M-16/AK-47)

    60 Packages - EZ Pass for the border (allows you to swiftly pass through the border instead of waiting in line)

    70 Packages - Parachute (Spawns at safehouse)

    80 Packages - Free Ammo at Ammunation

    90 Packages - Free Car Upgrades

    100 Packages - Fingerless Gloves ZOMG
That's what I have so far, some are a bit silly and can be changed. Let me know what you think!

I don't quite agree having silencers as attachments to weapons. It just make the gameplay too complicated. In the heat of combat, I don't think you have time to distinguish which silencer fits which weapon. I think having a pre-attached silenced pistol or SMG would be a better alternative. And when you don't need the silencer, just switched to a different weapon.

fishermanGTA
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#42

Posted 26 October 2009 - 02:52 PM

I've only read up till the character section, and I'll continue reading, but 18 is too young for a protagonist in a GTA title, and a woman?!?! What an amazing way to ruin such a cool (so far) idea.

Spaghetti Cat
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#43

Posted 27 October 2009 - 02:42 AM

QUOTE (Sanjeem @ Oct 26 2009, 06:33)
I like the Parachute Idea, 'tiss sweet! biggrin.gif

I can see you have put alot of effort into this, and i suppose this focuses more on the wars and setting instead of the actually story right. Very nice, Glad you have contributed.

whats with the flashlight...you mean like a torch or...?

heh I don't know, I was on a kick about melee weapons...need to add some to the front page. That's where the flashlight idea came from. It would be neat to have at night. Though a torch could work also, run through town setting people ablaze. lol In III you got the brass knuckles I think. So it was something fun to keep you collecting the packages.

And yeah, this is more of a 'What GTA neXt should look like" thread. Coming into this I never really thought about a story, so it's kinda made up as I go along. Each mission tells a bit of the story, but I haven't really crossed the border so to speak. I'm kinda mixing the greatest hits of missions with the story. But my character hasn't spoken a word, so I'm thinking that she is more like Claude's character in III. Throw in a bit of Vice City with Los Venturas and you'll see where I'm going.

Also, having a female character is part of the experiment. Reading through the "Why all the Hate" thread, it's my attempt to show that a female protag is possible. Not likely, but possible. So yeah, quit all the hatein'

Now, as for the silencers... Maybe I went a little overboard there, It should possibly be only one of the packages, like 60 or so. The it should work like MSG4. After a number of shots (lets say 2 full clips) the silencer no longer works. I'd imagine that this could be done with some sort of animation, like how Louis takes off his parachute in Gay Tony. And you would have to go back to your safe-house to retreve another. This could cause some of the missions to go in a stealth direction. One of the things I loved about IV was that no two missions were the same, throw in a silencer and voila! Plus, the two clip maximum would cause the player to aim for more head-shots. devil.gif

TommyMufc-Champs
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#44

Posted 27 October 2009 - 09:50 AM

Hey, what about some guns n roses. I think civil war would be great song for this topic so here is the link.

AKIRA-SAN
  • AKIRA-SAN

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#45

Posted 27 October 2009 - 01:30 PM

QUOTE (Spaghetti Cat @ Oct 27 2009, 02:42)
Now, as for the silencers... Maybe I went a little overboard there, It should possibly be only one of the packages, like 60 or so. The it should work like MSG4. After a number of shots (lets say 2 full clips) the silencer no longer works. I'd imagine that this could be done with some sort of animation, like how Louis takes off his parachute in Gay Tony. And you would have to go back to your safe-house to retreve another. This could cause some of the missions to go in a stealth direction. One of the things I loved about IV was that no two missions were the same, throw in a silencer and voila! Plus, the two clip maximum would cause the player to aim for more head-shots.


IMO, I would still prefer pre-attached silenced weapons than silencer attachments. After all, this is GTA, not COD4 (or MW2). I also don't agree that silencers should worn out after a number of shots has been made. It is just too realistic, it is a videogame, not RL. Silencers should work all the time no matter how many shots you had made with it.

Spaghetti Cat
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#46

Posted 28 October 2009 - 12:06 AM

Yeah I agree that it shouldn't go more towards the COD realm. Would this be a third style of weapon, or just another class? In that case maybe I should just include it in the main list, just unlocking it later in the game. Again, I'm just throwing stuff out there, seeing what sticks.

link doesn't work Tommy!

KevinR1990
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#47

Posted 30 October 2009 - 04:29 PM

The best test that I can think of for a quality GTA topic is, "Can I see this being an actual GTA game?" Spaghetti Cat, your topic passes that test. I was thinking of writing an idea for a GTA on the US/Mexico border, but you did it a lot better than I could have, and you did it first. Plus, I also like the early-2000s time period. Not only was it a very interesting time in the Mexican cartel wars (just started reading up on it on Wikipedia), but it coincides perfectly with the start of the Iraq War, which was an interesting period in the US as well. Between that, the "Freedom Fighters", the underlying immigration themes, and the fact that half the game is set in Texas (the home of Dubya), I think that you can get a lot of mileage out of Middle America. Better yet, this could be done in about ten years, when we start getting 2000s nostalgia (oh god, then I'll feel old... internet memes becoming retro).

Plus, you did the idea of a female protagonist a lot better than I did in my GTA: Cheyenne idea. For one, you found a way to do it realistically, by having her as a border smuggler. I had to go all out in a very, shall we say... non-traditional direction for my character. Maybe I should crib some ideas from you.

Oh, and two suggestions: add sawed-off shotguns, and put in lots of Latin music. Salsa, norteño, tejano, Mexican pop and rock, etc. I'd say that about a third of the stations should be Spanish-language. I'm like you in that I don't know much about Latin music, so could somebody help us out here?

Spaghetti Cat
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#48

Posted 31 October 2009 - 12:36 AM

Thanks man, never saw GTA: Cheyenne b4, I'll have to check it out. And yes, my tejano music is lacking. I've got some placeholders on the previous page, but really haven't added to it lately. If anyone has any suggestions, let me know! Kinda got away from the music and turned to more story, unlockables, and vehicles. As soon as I'm done posting I'll add the needed sawed off devil.gif

Speaking of unlockables, here's my updated list:

10 Packages - Flashlight

20 Packages - Katana/Non-Lethal Weapon

30 Packages - Silencer Attachment for Glock, SMG, and M-16/Ak-47

40 Packages - 33 round clip for the glock (see LINK)

50 Packages - Drum round for the M-16/Ak-47 (holds more ammo) ((see LINK))

60 Packages - EZ Pass for the border (allows you to swiftly pass through the border instead of waiting in line)

70 Packages - Parachute (Spawns at safehouse)

80 Packages - Free Ammo at Ammunation

90 Packages - Free Car Upgrades

100 Packages - Fingerless Gloves ZOMG <---not really, any ideas? Heli/Jet perhaps? Possibly dual wield pistols?


Still considering 10 and 20 any suggestions are welcome. Keeping the Silencer attachment for now, hopefully I can nail down how this would work. Though playing MSG4 has swayed my decision a bit.

Spaghetti Cat
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#49

Posted 21 November 2009 - 02:37 AM

Uber bump. It's time once again for another mission. I've included a special ability in this one, so enjoy!


Cut, Chop, Rebuild
    After a while you are introduced to Hector. He runs the local body shop. It is actually chop shop for stolen cars. Where ID plates are removed and the car comes out clean. Hector will call you over the phone for specific cars to steal (like Stevie in IV), these cars will be scattered around the map to be stolen at your leisure.

    You can also do specific missions for Hector. They will range in difficulty, but will all be similar to Cut, Chop, Rebuild. This involves chasing a car (or truck) and gaining access without destroying the vehicle. In the first mission you are given a time and place to intercept a big rig. The big rig is carrying a load of exotic vehicles to the showroom in Nuevo Vista. You need to get aboard the truck and steal the Super GT .

    user posted image

    Maria takes her PCJ-900 and catches up to the truck. Matching the big-rig's speed she pulls in behind. The ramp gives her just enough clearance to hop aboard. She revs the engine and drives up the ramp. Parking behind the car, Maria hops off the bike. She unchains the supercar and kicks the bike overboard. The driver of the truck takes notice just as Maria climbs in the car. As she back down the ramp, the truck driver pulls out a pistol. Maria hits the speeding road, reversing through oncoming traffic. She puts the car in gear just as the truck slams to a stop in front of her. With cars crashing all around, the truck driver makes it worse by firing his gun. Maria has no choice but to make a run for it. She lines the car up with the truck and speeds ahead. The Super GT hits the ramp of the big-rig and flies over the chaos. Maria takes the car back to Hector's shop and collects a hansom reward. Hector tells Maria that there is always cars to steal, so come back often.

    After a number of missions you gain Hector's special reward. For a low price, you can chose any car you have stolen so far. Just like the auto importer in SA. You can also store up to six cars in Hector's lot. Finally, Hector's shop also doubles as a Paint n' Spray. You get half off any re-spray.

Updated the weapons list some time ago, so give it the once over. Feedback is always welcome.

TommyMufc-Champs
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#50

Posted 22 November 2009 - 12:12 PM

Civil war by guns and roses, this is my suggestion. Link

D- Ice
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#51

Posted 23 November 2009 - 02:14 AM

Change AK47 to AKM. AK47 is used so much erroneously to describe any weapon in the Klashnikov series. The actual AK47 gun is very dated now, generally very unreliable and expensive to manufacture.

In the 1960's it was replaced in Soviet series by the mass-produced, stamped metal made and therefore much cheaper, more reliable and much lighter AKM. This then started being manufactured in many countries around the world and has become the most commonly used assault rifle/firearm. Here's a link:
http://en.wikipedia.org/wiki/AKM

Also if your game is set in modern times, maybe you can have one of the newer AKM reincarnations with polymer/plastic stock and furniture, like the Chinese Type-56 varient which has now taken over the Russian-made AKM rifles as the most proliferated assault rifle globally.
http://en.wikipedia....6_Assault_Rifle

Spaghetti Cat
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#52

Posted 24 November 2009 - 01:20 AM

Tommy that video took forever, I give it a 6.5/10...

...oh wait, this isn't rate the song above you. biggrin.gif

Anyways how about:



I hear this played on the radio still. Good G&R song!



@D-Ice: how about AK-103

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#53

Posted 16 December 2009 - 02:31 AM Edited by Spaghetti Cat, 17 December 2009 - 01:18 AM.

A much delayed update! I hope to add to the music section here in the future. Got some good help with the latin stations and want to add some more metal as well. So stay tuned, and as always, comments and suggestions welcome.

This is a take on one of my favorite Vice City missions devil.gif

R/C: Remote Control
    After several missions you are introduced to Javier. He will be your main contact when it comes to explosives. You can have bombs delivered so you can rig up a car bomb. On this mission however, Maria must use one of Javier’s other special abilities.

    A Company operative has discovered a factory operated by the Blanco’s. Shutting down this operation would go a long way towards shutting down their main competition. Maria is tasked with shutting down this drug haven, but it is too heavily guarded. That’s where the R/C ‘copter comes in.

    The copter is a scale model of the Ranger. It has a magnetic belly, which can pick up small metal objects. Javier has set up the helicopter, and several explosives, in a parking lot across from the drug factory. You need to plant several explosives at key points along the factory.

    Now the R/C helicopter can only carry one explosive at a time, so Maria must make several trips in order to finish. Flying the machine is just like the real thing, with one exception. The signal strength of the radio limits the helicopter. This will look like the cell phone’s three separate bars. If you start to go out of range, the screen will get grainy and the ‘copter will begin to loose control.

    An action button picks up, and drop-off, the explosives. Maria must first get the copter air born and then pick up the explosive. The first target is a fuel tank just outside the factory. Maria flies the helicopter over and drops the explosive next to a sign marked Pelligro. She then flies back to the lot to pick up another bomb.

    The second target is a bit trickier. It is located inside the factory. This will involve a bit of stealth, and a bit of luck. There is a malfunctioning fan on the roof of the factory. Maria needs to fly through before it starts working again. Once inside, the bomb needs to be delivered on a crossbeam in the center of the roof. Below, are rows upon rows of drug workers, busy packing the product into several trucks.

    Careful not to attract any attention, Maria glides the helicopter back outside. She flies the helicopter back to the parking lot and attached another bomb. The third explosive must be delivered to the fuel depot inside the factory. The depot is next to the trucks loaded with product, so they will be heavily guarded.

    Flying across the street, Maria notices that the fan in the roof is working again. That means she will not be able to sneak inside. There is only one way in, straight through the loading docks. As the R/C ‘copter flies past, one of the guards takes notice. He sounds the alarm and starts firing at the helicopter. From now on, it’s a fight to keep the ‘copter safe. It can take several rounds from the guard’s guns, but the helicopter cannot survive the dreaded RPG.

    Placing the bomb next to the fuel depot, Maria flies back to retrieve another explosive. This time, the factory is on notice, and several guards are chasing after the R/C ‘copter. Maria is protected behind a brick wall, but the helicopter is vulnerable when it gets airborne again. This is the final bomb and also the furthest. You will need to take the helicopter to the limit of its range.

    Maria guides the helicopter through a hail of gunfire. Alarms are sounding and all hell is breaking loose at the factory. Rockets fly past like fireworks, but are struggling to hit such a small target. The target is at the back of the factory. There, the chemicals for mixing the product are located. Destroying those tanks will help topple walls of the factory.

    As she reaches the limit, Maria has trouble controlling the R/C ‘copter. It is getting out of range and the screen starts to fill with static. This would be trouble enough, but with workers and guards shooting at the ‘copter, it’s made even worse. But once she drops her load, Maria heads back to base. With dozens of angry workers chasing the helicopter, Maria guides it in under a hail of lead.

    Once back in the parking lot, Maria triggers the detonator. The explosions go off one by one. First the propane tanks light off, sending bodies flying in the air. Then, an explosion collapses the roof. A cavalcade of blasts rocks the loading docks, sending the delivery trucks tumbling end over end. Finally, the mixing tanks in the back light off. The massive tanks tip over into the inferno. Sending what was a large factory up in flames.

*Fixed

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#54

Posted 16 December 2009 - 04:57 PM

Its very good mate the only thing that bugs me is the pics they seem very er distracting if you know what i mean.

Also: Yes GNR rocks!!!!!!!

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#55

Posted 16 December 2009 - 05:12 PM

Amazing! I would f*cking love this as a game aswell.

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#56

Posted 09 January 2010 - 08:08 AM

Nice i look forward to the update and if i come up with anything i will post them soon.

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#57

Posted 11 January 2010 - 03:53 AM

Thanks for all the support and feedback!!!

Updated the front page, new section, new songs, and some more goodies coming soon!!!

Added some mexican tracks:


Felix Valloy


Manu Chao
Desaparecido

^PinkFloydSound

Gipsy Kings
Baila Me

^Don Garcia



And some more Metal Tracks:


Primus

Rhinoplasty EP

[/B]Judas Priest[/B]

Painkiller


Napalm Death

Order of the Leech



HOpe you enjoy icon14.gif

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#58

Posted 11 January 2010 - 08:24 PM

Seeing as people are uneasy about unlocking a silencer for each different weapon class with hidden packages, why not make it that you switch between the two different types. Say, d-pad controls weapon selection, and when you unlock that weapons silencer, you can press Left Button and up to add silencer, and Left button and down to take off the silencer. just a suggestion.

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#59

Posted 12 January 2010 - 01:00 AM

This is my first time reading this but good job. I love the theme.

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#60

Posted 12 January 2010 - 01:04 AM

Thanks bob, it took a while to write biggrin.gif




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