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[WIP|VC] Xbox Vice City cars

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yojc
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#1

Posted 16 August 2009 - 07:56 PM Edited by yojo2, 23 November 2009 - 05:10 PM.

I've finally managed to convert all vehicles from XBOX Vice City to PC. However, some models (mostly vans) contain serious alpha bug, so they won't be released for now.

Most cars have working reflections. Some of them have refs working partially (Glendale, etc.), sometimes they aren't working at all (Gang Burrito, etc.) Still, it's not that noticeable.

If it happens that after installing this pack some car doesn't spawn or crashes game, please let me know.

Thanks to:
- ALMOST610 for fixing problems with Police and Taxi.
- SLAYERMAGGOT for converting Romero's Hearse and Voodoo.
- Adrian758257 for checking if cars work.

Have fun.

Chris_lolwut
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#2

Posted 16 August 2009 - 08:01 PM

Really nice work monocle.gif

The xbox version cars looks so much better lol.gif

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XAF226
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#3

Posted 16 August 2009 - 08:01 PM

Great work. icon14.gif I'll try it out right now.

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#4

Posted 16 August 2009 - 08:12 PM

WIN

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yojc
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#5

Posted 16 August 2009 - 08:12 PM

Whoops... Just remembered that I forgot add taxi to install script...

If you use Mod Installer please replace taxi.dff and taxi.txd manually.

I'm uploading right now fixed version of pack which has this bug fixed, it'll be named First releae (upd#1) and download link will appear in first post when file gets approved by gtagarage staff.

XAF226
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#6

Posted 16 August 2009 - 08:14 PM

Shouldn't you include your XBOX Wheels with this?

yojc
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#7

Posted 16 August 2009 - 08:17 PM Edited by yojo2, 16 August 2009 - 08:33 PM.

QUOTE (XAF226 @ Aug 16 2009, 22:14)
Shouldn't you include your XBOX Wheels with this?

Well I was thinking about that, but at last I decided not to because they might be updated in the near future. You can still download them separately: http://www.gtagarage...how.php?id=6714
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SLAYERMAGGOT
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#8

Posted 16 August 2009 - 10:24 PM

Wow mate, you did an awesome job, gotta check that pack out biggrin.gif
BTW i made the XBOX rims myself, and i finished them in 5 minutes without bug biggrin.gif

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#9

Posted 18 August 2009 - 05:24 PM

Excellent.

Screenshots coming soon.

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#10

Posted 18 August 2009 - 05:49 PM

I love you ! And all your VC Mods , No homo blush.gif

BTW, all cars been remade ?

I am a big fan of Vice city blush.gif

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#11

Posted 18 August 2009 - 07:03 PM

nice work man definately worth having, im sure that san vice would love a convert too

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#12

Posted 18 August 2009 - 11:30 PM

WoooW COOL!!!
icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif icon14.gif
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XXI Inc
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#13

Posted 19 August 2009 - 09:21 AM

Nice! cookie.gif cookie.gif cookie.gif

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#14

Posted 19 August 2009 - 09:35 AM

QUOTE (ludi911 @ Aug 18 2009, 23:30)
WoooW COOL!!!
icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif   icon14.gif
\

You like the cars because they have normal steering wheels , right ? biggrin.gif

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#15

Posted 20 August 2009 - 06:32 AM

Holy f*cking sh*t these cars look awesome.

I'd practically splurge myself if you converted the rest of the cars and fixed the refs (Not sure if the no-refs bug affects GFXHack though).

yojc
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#16

Posted 20 August 2009 - 08:46 AM

Well I've converted all cars by now, but many of them have some problems with alpha textures. Just look:
user posted image
I don't know what to do about that. Fortunately, ALMOST610 said he'll try to fix it smile.gif

And about refs... I don't know what to do about that either. Maybe it's ZModeler's bug.

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#17

Posted 20 August 2009 - 08:54 AM

It's game engine bug, xbox uses a bit newer engine. Just remake that alpha texture to 512x512, so no pixels will be seen, just clear logo.

yojc
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#18

Posted 20 August 2009 - 08:59 AM

QUOTE (Kowaah @ Aug 20 2009, 10:54)
It's game engine bug, xbox uses a bit newer engine. Just remake that alpha texture to 512x512, so no pixels will be seen, just clear logo.

This alpha texture was taken from PC model (XBOX models have all alpha textures totally messed up for some reason). Resizing alphas won't do the trick, it would work only if I remade them in high quality, and I haven't got time to do it.

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#19

Posted 20 August 2009 - 09:38 AM

QUOTE (yojo2 @ Aug 20 2009, 08:46)
And about refs... I don't know what to do about that either. Maybe it's ZModeler's bug.

Oh God, ZModeler's horrible when it comes to fixing refs. I'll try and find a modeler who can fix the refs for you (with 3DSMax), don't worry.

yojc
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#20

Posted 20 August 2009 - 09:39 AM

QUOTE (1TUFSS @ Aug 20 2009, 11:38)
Oh God, ZModeler's horrible when it comes to fixing refs. I'll try and find a modeler who can fix the refs for you (with 3DSMax), don't worry.

Thanks in advance smile.gif

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#21

Posted 20 August 2009 - 09:44 AM

QUOTE (yojo2 @ Aug 20 2009, 08:59)
This alpha texture was taken from PC model (XBOX models have all alpha textures totally messed up for some reason). Resizing alphas won't do the trick, it would work only if I remade them in high quality, and I haven't got time to do it.

Well, i meant to remake them, not resize. And about refs, you shouldn't use auto shpere enviroment mapping, use advanced settings for better, and less shiny refs wink.gif

SLAYERMAGGOT
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#22

Posted 20 August 2009 - 09:46 AM

I can try to fix the textures, should i? smile.gif

yojc
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#23

Posted 20 August 2009 - 09:51 AM

QUOTE (SLAYERMAGGOT @ Aug 20 2009, 11:46)
I can try to fix the textures, should i? smile.gif

Well you can try but I'm not sure if it's necessary since ALMOST610 volunteered first to fix it.
http://yojo2.ovh.org...xcars-alpha.zip

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#24

Posted 20 August 2009 - 10:49 PM

QUOTE (yojo2 @ Aug 20 2009, 10:51)
QUOTE (SLAYERMAGGOT @ Aug 20 2009, 11:46)
I can try to fix the textures, should i? smile.gif

Well you can try but I'm not sure if it's necessary since ALMOST610 volunteered first to fix it.
http://yojo2.ovh.org...xcars-alpha.zip

So, if he work on them, then i don't need to fix them icon14.gif

1TUFSS
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#25

Posted 21 August 2009 - 06:28 AM

Well, I can't find any modelers who can fix the refs. OnePiece was first on the list but it seems ZModeler DFFs wont open in 3DSMax, so I'm gonna try and fix the refs myself. Wish me good luck.

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#26

Posted 21 August 2009 - 07:19 AM

Great ones, i can convert them to SA if you want...

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#27

Posted 21 August 2009 - 07:20 AM

Yojo, send me a list of the cars which don't have refs working properly. I've fixed the Glendale, I'm also gonna fix the Gang Burrito, etc.

yojc
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#28

Posted 21 August 2009 - 09:02 AM

QUOTE (_F_ @ Aug 21 2009, 09:19)
Great ones, i can convert them to SA if you want...
Well you can convert them if you want, you've got my permission wink.gif
QUOTE (1TUFSS @ Aug 21 2009, 09:20)
Yojo, send me a list of the cars which don't have refs working properly. I've fixed the Glendale, I'm also gonna fix the Gang Burrito, etc.
Okay, I'll try to make a list and send it to you.

yojc
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#29

Posted 21 August 2009 - 03:06 PM Edited by yojo2, 21 August 2009 - 03:15 PM.

Sorry for double posting, but I've got important info.

Idaho and FBI Rancher don't work and are likely to crash game or cause it to lag.
http://yojo2.ovh.org/xboxcfix1.cab - here is the temporal patch; now Idaho/FBIRanch work but have no refs (that'll be fixed in the future, hopefully).

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#30

Posted 21 August 2009 - 03:47 PM Edited by princesiva, 21 August 2009 - 04:10 PM.

inlove.gif I always loved XBOX VC Cars !
colgate.gif And ya thanx for fixing the idaho and fbi rancher.
Nice work man.

sad.gif But Lol, BLOODRING BANGER (B) also doesnt work !
U need to fix it.




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