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Explosion Reaction Mod

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coin-god
  • coin-god

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#1

Posted 10 August 2009 - 11:52 PM Edited by goin-god, 14 August 2009 - 11:31 PM.

This little CLEO mod adds a new feature to SA gameplay. When you are close to an explosion you wont just "move back" you will fall and everything like in The Godfather.. and real life.

Includes a new IFP with a new anim.
user posted image

Instalation pretty simple, CLEO to CLEO folder and IFP to gta3.img(add)

Made with Endorphin.

I may upload a video soon.

A few bugs knows, but im to lazy to reupload.

ZAZ
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#2

Posted 11 August 2009 - 12:08 AM


cool icon14.gif the move back in standing position is really stupid
I'm curious

Function-X-
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#3

Posted 11 August 2009 - 12:25 AM

Amazing, i always wished for that icon14.gif
Can't wait to try it.

Animation Dude
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#4

Posted 11 August 2009 - 02:08 AM Edited by Animation Dude, 11 August 2009 - 02:16 AM.

is he moving back to position when he started the animation after the explosion?

coin-god
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#5

Posted 11 August 2009 - 02:17 AM

QUOTE (Animation Dude @ Aug 10 2009, 23:08)
is he moving back to position when he started the animation after the explosion?

No, he slowly gets up where he fell.

Animation Dude
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#6

Posted 11 August 2009 - 02:19 AM

QUOTE (goin-god @ Aug 11 2009, 02:17)
QUOTE (Animation Dude @ Aug 10 2009, 23:08)
is he moving back to position when he started the animation after the explosion?

No, he slowly gets up where he fell.

like the camera is moving along with the animation?
beacuse i created some explosion anims and he is flying away so i can't see him

coin-god
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#7

Posted 11 August 2009 - 02:21 AM

QUOTE (Animation Dude @ Aug 10 2009, 23:19)
QUOTE (goin-god @ Aug 11 2009, 02:17)
QUOTE (Animation Dude @ Aug 10 2009, 23:08)
is he moving back to position when he started the animation after the explosion?

No, he slowly gets up where he fell.

like the camera is moving along with the animation?
beacuse i created some explosion anims and he is flying away so i can't see him

Camera dont follow him. But he ain't moving far. So its possible to see him.

Narcis_speed6
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#8

Posted 11 August 2009 - 11:02 AM

you always like to bring good stuff
good job man icon14.gif

Fabio206
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#9

Posted 11 August 2009 - 11:05 AM

Nice!

Deji
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#10

Posted 11 August 2009 - 11:07 AM

I personally pefer to be able to get back into action without having to wait for the falling to finish, but great work anyways cookie.gif smile.gif

Deji
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#11

Posted 11 August 2009 - 11:08 AM Edited by Deji, 11 August 2009 - 11:09 AM.

I personally pefer to be able to get back into action without having to wait for the falling to finish, but great work anyways cookie.gif smile.gif

(It's times like these when I really hate my internet connection... Any chance someone can delete this post? smile.gif )

TigerTanker
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#12

Posted 11 August 2009 - 11:29 AM

Awesome! I love Godfather The Game biggrin.gif . Hope someone will convert peds from there to SA. cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif
(3491 cookies biggrin.gif )

Wesser
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#13

Posted 11 August 2009 - 12:25 PM

I really like what happens in Godfather when the player is near an explosion. Awesome! smile.gif

We can use this for our mod too. wink.gif

2pacproducer2
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#14

Posted 11 August 2009 - 03:54 PM

Still no download ?

Narcis_speed6
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#15

Posted 11 August 2009 - 04:11 PM

can u make a mirror till the gta garage aproves it smile.gif

pulga[CRE]
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#16

Posted 11 August 2009 - 04:47 PM

Haha developed in the factory of maggots!
Very good mod, especially the reaction.

Sorry for my english.

coin-god
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#17

Posted 11 August 2009 - 11:19 PM

QUOTE (Wesser @ Aug 11 2009, 09:25)
I really like what happens in Godfather when the player is near an explosion. Awesome! smile.gif

We can use this for our mod too. wink.gif

Yes we will. But we will change the anim wink.gif


We rather wait. I will continue to make next version soon.

Bugs to fix:
Explosion radius of reaction is to big, i will make it smaller.
I will make another anim for explosions back the player.
And dunno if theres another bug.

2pacproducer2
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#18

Posted 12 August 2009 - 06:36 AM

Still no download biggrin.gif ? wtf ?

gtacarl
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#19

Posted 12 August 2009 - 11:53 AM

How much TIME DOES IT TAKE TO BE APPROVED but why is approving needed?

cuvip
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#20

Posted 12 August 2009 - 11:59 AM

QUOTE (gtacarl @ Aug 12 2009, 11:53)
How much TIME DOES IT TAKE TO BE APPROVED but why is approving needed?

becoz of stealing stuff, they scare of people stealing the others

Kickme93
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#21

Posted 12 August 2009 - 12:17 PM

Hmm.. id like a video if possible please?

also i hope this mod gets approved soon!

Function-X-
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#22

Posted 13 August 2009 - 05:11 PM

I have noticed a small bug
the mod seem to disable god modes biggrin.gif

but the mod is awesome and the animation is smooth. icon14.gif

coin-god
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#23

Posted 13 August 2009 - 09:35 PM

QUOTE (Function-X- @ Aug 13 2009, 14:11)
I have noticed a small bug
the mod seem to disable god modes biggrin.gif

but the mod is awesome and the animation is smooth. icon14.gif

Yeah its true, didnt think about that.

I dont know if theres a way to Store the Immunities in some variables, and then after changing them, change them back to the old values.

But i will what i can do.

cuvip
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#24

Posted 13 August 2009 - 11:21 PM

but wait,the reaction after explode is only for CJ or the others ped dozingoff.gif

coin-god
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#25

Posted 13 August 2009 - 11:23 PM

QUOTE (cuvip @ Aug 13 2009, 20:21)
but wait,the reaction after explode is only for CJ or the others ped dozingoff.gif

CJ only atm.

cuvip
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#26

Posted 13 August 2009 - 11:34 PM

it would be good if for ped too, but can u decrease explosion radiation, when i'm from a little far, i still fall down

coin-god
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#27

Posted 13 August 2009 - 11:39 PM

QUOTE (cuvip @ Aug 13 2009, 20:34)
it would be good if for ped too, but can u decrease explosion radiation, when i'm from a little far, i still fall down

I said i will.

Animation Dude
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#28

Posted 14 August 2009 - 03:43 AM

coin-god
can u fix this
it plays animation 1 second later after the explosion

ZAZ
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#29

Posted 14 August 2009 - 09:04 AM Edited by ZAZ, 14 August 2009 - 09:10 AM.

Very nice animation. Have cookies cookie.gif cookie.gif cookie.gif
It have a big delay or wont work in the first time after gameload, especially if player stand still when grenade explode.
I tried to fix it, e.g. load anim at beginning and don't release it.
But one phenomen still happens.
It's in the first moments after gameload by following situation:
Player throw a grenade with minimum distance and stand still.
Then it don't work. It's the opcode 0356: which wont work.
It's strange, it works, if I move instead standing still.
Also if I move 200 milliseconds after the explosions, he do the anim with a delay.
The modified script with the best result:
CODE
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'REPLACE'
0A95: enable_thread_saving
0001: wait 1000 ms
0050: gosub @REPLACE_82

:REPLACE_25
0001: wait 0 ms
00D6: if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @REPLACE_25
00D6: if
84AD:   not actor $PLAYER_ACTOR in_water
004D: jump_if_false @REPLACE_25
0050: gosub @REPLACE_82
0050: gosub @REPLACE_128
0002: jump @REPLACE_25

:REPLACE_82
00D6: if
84EE:   not animation "COINGOD" loaded
004D: jump_if_false @REPLACE_126
04ED: load_animation "COINGOD"
0001: wait 0 ms
0002: jump @REPLACE_82

:REPLACE_126
0051: return

:REPLACE_128
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -10.0 10.0 -15.0
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset 10.0 -10.0 15.0
00D6: if
0356:   explosion_type -1 in_cube_cornerA 0@ 1@ 2@ cornerB 3@ 4@ 5@
004D: jump_if_false @REPLACE_264
0812: AS_actor $PLAYER_ACTOR perform_animation "EXPLOFALL" IFP_file "COINGOD" 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -2 // versionB
0001: wait 11000 ms

:REPLACE_264
0051: return


The script didn't crash. I think 02AB: is not nessesary.
One Bug happens, also in your version:
If I throw a grenade and enter a car. Then CJ do the anim while in car.


Animation Dude
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#30

Posted 14 August 2009 - 10:17 AM Edited by Animation Dude, 14 August 2009 - 02:09 PM.

thanks zaz now he dont play animation when the explosion is 20 metres from him.

can i ask, can u can create script,when CJ is on fire he plays animation?
i will create animation for that

btw coin-god camera is folowing him,i rplaced your anim with myne and camera falow's CJ




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