Reading this full topic again made me think of some points that everyone should be aware.
Why DLC can
come to PC?
- The exclusive DLC was created to boost the sales of Xbox 360. How many people now
are buying an Xbox just to play GTA4 and the exclusive DLC? The heat isn't as high as before, so a release for PC can be a little boost... for Microsoft as a whole, note that, not only Xbox sales.
- Just because only less than 100,000 finished the story it doesn't mean that only few people has the PC game. First many people play with xlive.dll on. Second GFWL doesn't work well for GTA4 on some countries other than EUA and from Europe (personal experience from a Brazilian here). Summarizing, the number of sales we should have in mind, not the number of people showing their achievements...
- If the "episodes package" was released only for PC (on the normal price of a full game), and the Xbox version still required the original GTA4 to be able to play, both consoles and companies would take advantage of it: the Xbox would still be saling the console and the basic game to play the unexpensive DLC, and the PC would have 2 full games being sold.
- The game doesn't need to be "ported" to PC because it's developed
(that is, coded and modeled) on a PC, so it's basically "do some fixes, test it, box it". Ok, not really, but it's to understand that there's no need to port.
Why DLC can't
come to PC?
- A deal is a deal. Rockstar won't risk paying for not following the Microsoft rules. Not that a new agreement can't be done...
- A new DLC is coming, so both Rockstar and Microsoft are wishful about it. If TBOGT sales are good, it won't
be released on PC because the Xbox version of the game
was profitable; if the sales are bad, it won't
be released on PC because the game itself
wasn't profitable. Simply as that.
- "Why do you want DLC on PC? Don't you have a video editor and the possibility to play multiplayer with 15 friends?"