|QUOTE (Cheetah_dot_chi @ Jul 26 2009, 22:20)|
|Nah, actually its from max payne 2.. |
But, since its looks f*cked up when i import the original one from max payne 2.. i Decide to edit and make it fit with SA..
What i mean is the Dirty things around the scope.. as you can see there are something like "dust" or whatever it is bla bla..
And i don't know where is the black stripe at the top and bottom come from.. i think its from the mod..
See? its behind the texture itself..
i think that "dirty spots" is actually a realism replicating the lens dust. i also try to make lens dust for future DCS versions
actually i hate standard, common game sniper scopes. it's unrealistically thick. i mean, it waaaay toooo thiiiiick for accurate sniping.
but i like such "lens dust" it just adds the realism. and im sure the one that makes that Max Payne 2 scope didnt understand the stadiametric rangefinding on PSO-1 scopes. just look at the rangefinder, the upper lines is not proporsional with the base line ( the line under it). it supposed to be at the same horizontal length, since for rangefinding, you need both base line and curved line in the same vertical axis.
well... its easier for Cheetah if i explain it like this lol:
jadi pembuat Sniper Scope Max Payne 2 itu pasti nggak ngerti stadiametric rangefinding karena kalo mau nyari jauh target, kita sebagai penembak perlu membandingkan tinggi target terhadap kedua garis (garis horizontal dan garis yang bengkok). nah, di sebelah kanan rangefinder, kalo kamu tarik garis lurus vertikal, men-simulasikan target yang sedang berdiri, garis vertikal tersebut cuma bersilangan sama garis bengkok, jadi si penembak nggak mungkin tahu jarak targetnya. dan nggak ada jenis PSO-1 scope yang kayak gitu lol. udah pake bahasa indonesia kok aku masih susah jelasinnya yah??
|QUOTE (gtacarl @ Jul 27 2009, 08:44)|
|QUOTE (Function-X- @ Jul 26 2009, 15:50)|
| Hmm i still see the sniper ingame as a white screen/black frame.|
when you click right click the first time, it's displayed as a black frame and if you click again it becomes a white screen.
i tryed on new/load game same results.
The mod is nice, but i can't really try it at the moment cause of those bugs
i also have seen another bug, some kinda texture interface with another mods
Texture interface. that same happened to me so I deleted my speedometer mod and now it works perfect
ah yea! that somewhat called "white bug" is caused when you have another mod that also uses textures AND with the same texture ID is runned in the same time. this is a CLEO bug. like when you use speedometer for example. or gas tank indicator. or basically any kind of mod that uses textures. i have possible fix for this somewhat called "white bug". just wait. at friday i will release it.
|QUOTE (Kickme93 @ Jul 27 2009, 16:03)|
|As a suggestion how about adding distance away from target onto the sniper?|
impossible. except if you integrate this CLEO script into another CLEO mision addon, which will be very complicating.
and if you wanna do this for SAMP, it becomes 100% impossible to code.
actually you can use the rangefinder. it do works. basically you use the rangefinder to see the size of someone that is 1,7m tall, then fit that guy between the 2 rangefinder lines. if that guy fir under the number "4" for example, that means the guy youre rangefinding at is 400m away from you, IRL
. BUT since GTASA didnt have a standard measurement unit ( afterall GTASA is not a game specialized in sniping lol ) i cannot say that the rangefinder in my mod is actually accurate.
the manual on how to use PSO-1 rangefinder IRL can be found Here
at pages 10 and 11
OR here Here
at the reticle section.