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[IV][REL][SCR]DFF2WDR

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AFA
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#241

Posted 05 October 2009 - 08:53 PM Edited by AFA, 10 October 2009 - 05:17 PM.


Come on, I don't want this topic to die.

Any progress?

AFA
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#242

Posted 10 October 2009 - 05:16 PM Edited by AFA, 10 October 2009 - 05:17 PM.

Damn Double post.

JKM
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#243

Posted 10 October 2009 - 05:21 PM

lol die?

He answered just 6 days ago... guys calm down and wait barf8bd.gif

AFA
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#244

Posted 11 October 2009 - 04:56 PM

yh k i just don't like a topic unanswered for so long

Shadow-Link
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#245

Posted 11 October 2009 - 04:58 PM

QUOTE (AFA @ Oct 11 2009, 18:56)
yh k i just don't like a topic unanswered for so long

Like JKM said.. I've posted 7 days ago, that's not long at all. I will post updates when there are updates. Be patient wink.gif

13-37
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#246

Posted 17 October 2009 - 08:01 AM

hey i got a problem now??
when i convert it to wdr it stops in "writing Geomtery?"
notify.gif

i don't how fix this i tried other things

Shadow-Link
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#247

Posted 17 October 2009 - 08:12 AM

Be sure that the model is an SA dff and it's not in the same folder as the dff2wdr.exe.
Are you trying to convert a custom or a stock dff?

13-37
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#248

Posted 17 October 2009 - 08:13 AM

QUOTE (Prince-Link @ Oct 17 2009, 08:12)
Be sure that the model is an SA dff and it's not in the same folder as the dff2wdr.exe.
Are you trying to convert a custom or a stock dff?

Oh sorry, i tried to convert Vc models my mistake tounge2.gif

Shadow-Link
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#249

Posted 17 October 2009 - 08:59 AM

Import the VC model into max and then export it as SA dff wink.gif

13-37
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#250

Posted 17 October 2009 - 09:53 AM

QUOTE (Prince-Link @ Oct 17 2009, 08:59)
Import the VC model into max and then export it as SA dff wink.gif

oh, it's still like that?? notify.gif
i exported it to SA and then convert it to wdr
but its still stuck at "Writing Geometry 72%"
and it's a custom DFF

Shadow-Link
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#251

Posted 17 October 2009 - 10:27 AM

Are you using sketchup?

13-37
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#252

Posted 17 October 2009 - 12:47 PM

QUOTE (Prince-Link @ Oct 17 2009, 10:27)
Are you using sketchup?

nope mercie_blink.gif I'm using 3dsmax9

Shadow-Link
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#253

Posted 17 October 2009 - 03:42 PM

QUOTE (13-37 @ Oct 17 2009, 14:47)
QUOTE (Prince-Link @ Oct 17 2009, 10:27)
Are you using sketchup?

nope mercie_blink.gif I'm using 3dsmax9

Can you send me the model that you are trying to convert?

I'll check if I can find what's wrong.

Tommy_Montana_2009
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#254

Posted 18 October 2009 - 12:28 AM

Man,with this is possible convert GTA United?

13-37
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#255

Posted 18 October 2009 - 12:33 AM

QUOTE (Tommy_Montana_2009 @ Oct 18 2009, 00:28)
Man,with this is possible convert GTA United?

yes but there will be no collision om the map

or if you are talking about player no not yet..i tried it it crash my game

quechus13
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#256

Posted 21 October 2009 - 08:00 AM

Any updates? confused.gif

Shadow-Link
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#257

Posted 21 October 2009 - 08:35 AM

http://www.gtaforums...howtopic=428895 There will be a (newer better) version of dff2wdr inside this program.

FullMetal
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#258

Posted 21 October 2009 - 09:13 AM

I think alot of us cannot wait... this 'newer better' version has specmaps/normalmaps, muzzle flash and fixed positions right?

Anyways, keep it up. You're doing a valuable job but you already know that :].

AFA
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#259

Posted 21 October 2009 - 07:47 PM

Yeah i cant wait neither.
As long as dff2wdr is there, i'm happy!

Im Also GTA Fanatic
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#260

Posted 11 December 2009 - 06:46 AM

Hi,

When I convert SA Police Stick (http://hammer-and-na...to-IV-146384339)

Then, I open the WDRAnalyze, it OK

When I put to GTA IV with SparkIV it crash

Please give me tutorial about this

Sorry for my bad english suicidal.gif suicidal.gif suicidal.gif

quechus13
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#261

Posted 11 December 2009 - 06:56 AM

QUOTE (Im Also GTA Fanatic @ Dec 11 2009, 06:46)
Hi,

When I convert SA Police Stick (http://hammer-and-na...to-IV-146384339)

Then, I open the WDRAnalyze, it OK

When I put to GTA IV with SparkIV it crash

Please give me tutorial about this

Sorry for my bad english suicidal.gif suicidal.gif suicidal.gif

Its hard to believe that some people cant install a single mod.....

We dont always get tutorials
you just need to keep trying
and dont use WDR analyze that may be the problem wink.gif

also you will get a hand position bug

Im Also GTA Fanatic
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#262

Posted 12 December 2009 - 03:18 AM

OK, thank you for your advice. confused.gif

GO QUECHUS13 GO icon14.gif icon14.gif icon14.gif

Shadow-Link
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#263

Posted 12 December 2009 - 03:30 PM

QUOTE (quechus13 @ Dec 11 2009, 08:56)
and dont use WDR analyze that may be the problem wink.gif

WDR Analyze doesn't do anything with the WDR files so don't tell people stuff that isn't true.

polodave
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#264

Posted 12 January 2010 - 06:22 PM

I tryed to convert original SA cap (dff) to GTA IV (wdr) and replace the file with terrorist hat in the game. When i put the terrorist hat, my game crash.
Prince-link, What is in your future projects ? if you already think that for convert SA clothing to IV.

..GhosT
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#265

Posted 12 January 2010 - 06:29 PM

QUOTE (polodave @ Jan 12 2010, 19:22)
I tryed to convert original SA cap (dff) to GTA IV (wdr) and replace the file with terrorist hat in the game. When i put the terrorist hat, my game crash.
Prince-link, What is in your future projects ? if you already think that for convert SA clothing to IV.

Fail. you cant replace Clothes with dff2wdr

JKM
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#266

Posted 12 January 2010 - 10:17 PM

I tried to convert a high poly (30.000 Polys) model with your dff2wdr tool.
Converting was succesfull but in Shadow Mapper the triangles of the building are f** up xD

is this normal for high poly models? I mean maybe there is a limit don't know. Is there any other chance to conver my building into a wdr file?

Best regards
JKM :>

Shadow-Link
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#267

Posted 12 January 2010 - 10:20 PM

Use Shadow Mapper, Start the resource browser and import the dff file smile.gif it has a better working dff2wdr build in biggrin.gif

lower78
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#268

Posted 06 February 2010 - 01:42 AM Edited by lower78, 06 February 2010 - 04:33 AM.

I have a problem my model wdr in gta iv hast no COL and no shadow why?

problem could be solved? thank you

quechus13
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#269

Posted 06 February 2010 - 02:14 AM

QUOTE (lower78 @ Feb 6 2010, 01:42)
I have a problem I will not crash there after the shadow of conversion: (

problem could be solved? thank you

I have a problem
I cant understand anything
if you could be more understandable i could help

lower78
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#270

Posted 06 February 2010 - 02:37 AM

QUOTE (quechus13 @ Feb 6 2010, 02:14)
QUOTE (lower78 @ Feb 6 2010, 01:42)
I have a problem I will not crash there after the shadow of conversion: (

problem could be solved? thank you

I have a problem
I cant understand anything
if you could be more understandable i could help

yes sorry google translation lol

my model wdr in gta iv hast no COL sad.gif and no shadow why?




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