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[IV][REL][SCR]DFF2WDR

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vans123
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#61

Posted 16 July 2009 - 07:32 PM

that revolver you got there looks nice icon14.gif lol.gif

chasez
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#62

Posted 16 July 2009 - 08:13 PM

QUOTE (berkohn @ Jul 16 2009, 19:13)
And you Chasez, are not friendly. I respected you a lot, but i don't respect you anymore, mad.gif

Well sorry man but that is pretty stupid thing to do, a generous man creates a tool for us to create wonderful mods and adds that no WEAPONS or PED are supproted because of some reasons but then you convert a WEAPON and ask some very stupid questions about problems with mod. Now tell me is that nice? Don't tell me that I'm not right. I'm sorry that I was too coarse to you but that was annoying.

FullMetal
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#63

Posted 16 July 2009 - 08:26 PM

Chasez, since when do you have to bash people who are motivated? He's really trying to fix it on his own too so please, give berkohn a break. Look at what he did eventhough the tools 'don't support weapon models yet'.

Maybe he can provide Prince-Link with enough info and could help him out with the next version of the tool.

I thought this was a community with people helping eachother out... not a meetingplace for senseless and idiotic people who look up to a select group of talented modders....

chasez
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#64

Posted 16 July 2009 - 08:31 PM

QUOTE (fullmetal @ Jul 16 2009, 20:26)
Chasez, since when do you have to bash people who are motivated? He's really trying to fix it on his own too so please, give berkohn a break. Look at what he did eventhough the tools 'don't support weapon models yet'.

Maybe he can provide Prince-Link with enough info and could help him out with the next version of the tool.

I thought this was a community with people helping eachother out... not a meetingplace for senseless and idiotic people who look up to a select group of talented modders....

Well I'm sorry for being pissed off and I didn't say that his weapon model is f**ked up, as a matter of fact it's a nice revolver but I just think that there is no need to rush things up.

Shadow-Link
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#65

Posted 16 July 2009 - 09:38 PM

@berkohn: Nice, glad weapons are working. To be honest I didn't test it because the original models contain bones (thought they would be needed to work).

Good work smile.gif

nick-marone
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#66

Posted 16 July 2009 - 10:37 PM

why can not I palms or convert t-shirt

this is a great pity for such a tool.

but it should go, dff2wdr lol


icon13.gif icon13.gif icon13.gif icon13.gif icon13.gif icon13.gif

berkohn
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#67

Posted 16 July 2009 - 10:58 PM

Ok guys. No more fights here, please.

And Prince-Link, your tool is amazing! The only thing that i cannot add on my weapons is the muzzle (i don't know if i write it right, my english sucks. whatsthat.gif )

But anyway, i read the thing about "No weapons suport", and i'm sorry about my posts asking for help about weapons. I'm now working on a Black Beretta conversion. Later i'll post some screenshots. icon14.gif

supermortalhuman
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#68

Posted 16 July 2009 - 11:45 PM

QUOTE (berkohn @ Jul 16 2009, 15:13)
So, a lot of people say'd that was impossible to fix the weapon location on Niko's hand. But i fixed that.

So was I right? Was it the object pivot? smile.gif

crashsilumator234
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#69

Posted 16 July 2009 - 11:51 PM

QUOTE (berkohn @ Jul 16 2009, 19:13)
So, a lot of people say'd that was impossible to fix the weapon location on Niko's hand. But i fixed that. And the weapon is working perfectly. The only thing that the weapon don't have is the muzle thing, but this is not the most important part. Soon i'll do a demonstration video of the weapon.

Here's a picture of the Revolver.
user posted image

And you Chasez, are not friendly. I respected you a lot, but i don't respect you anymore,  mad.gif

That weapon looks nice dude! hey i agree with you on that thing with chasez, he creates good models and sh*t but its not friendly, you will adapt, he sometimes is a nice person

Good revolver you got there! I hope you release it some minute tounge.gif

berkohn
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#70

Posted 16 July 2009 - 11:53 PM Edited by berkohn, 16 July 2009 - 11:57 PM.

QUOTE (supermortalhuman @ Jul 16 2009, 23:45)
QUOTE (berkohn @ Jul 16 2009, 15:13)
So, a lot of people say'd that was impossible to fix the weapon location on Niko's hand. But i fixed that.

So was I right? Was it the object pivot? smile.gif

Yup! tounge.gif

EDIT: Yeah, crashsilumator234. I'll release a BETA of that revolver soon. And here is a picture of my new mod. turn.gif

user posted image

rolleyes.gif

PGoD
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#71

Posted 17 July 2009 - 12:23 AM

That gun looks a bit too big for his hand tounge.gif

berkohn
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#72

Posted 17 July 2009 - 12:37 AM

Yeah, i'm gonna fix that too. The 2 weapons is a little bigger, i think that's the difference between the San Andreas scale and the IV scale. smile.gif

lowridincrew
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#73

Posted 17 July 2009 - 12:55 AM

QUOTE (berkohn @ Jul 16 2009, 20:37)
Yeah, i'm gonna fix that too. The 2 weapons is a little bigger, i think that's the difference between the San Andreas scale and the IV scale. smile.gif

Looks good. Hope it lines up right when u resize them

Indi
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#74

Posted 17 July 2009 - 03:16 AM

Why is this happening to me when I try and convert the Colt 45 from SA?:
user posted image

There must be some technique that you guys are doing.

supermortalhuman
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#75

Posted 17 July 2009 - 04:34 AM

Are you converting it as custom or stock with dff2wdr?

AzuShin
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#76

Posted 17 July 2009 - 04:42 AM

Gonna add an option for converting SA cars to GTAVI cars?

Indi
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#77

Posted 17 July 2009 - 04:45 AM

QUOTE (supermortalhuman @ Jul 17 2009, 05:34)
Are you converting it as custom or stock with dff2wdr?

I tried it with both, if I do it with Custom it makes the model worse.
user posted image

This is the original non modified Sawn-off Shotgun from SA. In 3DS max.

Anna&I
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#78

Posted 17 July 2009 - 05:49 AM

Would it be possible to add icons and skins for episodic weapons ?

Fabio206
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#79

Posted 17 July 2009 - 06:44 AM

QUOTE (oinkoink @ Jul 16 2009, 16:40)
QUOTE (Prince-Link @ Jul 16 2009, 12:43)
Yeah already thought about a max script. Already did a basic model import script. smile.gif

Nice...no...GREAT! biggrin.gif

Here's a lil test pic...some ppl should know her...
user posted image

Greetz!

lool nice one biggrin.gif

Shor_van
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#80

Posted 17 July 2009 - 11:33 AM

QUOTE (Indi. @ Jul 17 2009, 03:16)
Why is this happening to me when I try and convert the Colt 45 from SA?:
pic

There must be some technique that you guys are doing.

open the modal and remove the muzzle flex.

nick-marone
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#81

Posted 18 July 2009 - 09:31 AM

I have a question.

I have san andreas for a couch converted. now she's in the game but why is the couch invisible?

how is that going and how does it work with the file colisions must also bearbiten


Please help???


confused.gif

chasez
  • chasez

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#82

Posted 18 July 2009 - 11:05 AM

QUOTE (AzuShin @ Jul 17 2009, 04:42)
Gonna add an option for converting SA cars to GTAVI cars?

If you haven't noticed GTA IV cars have different format (wft).

Shadow-Link
  • Shadow-Link

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#83

Posted 18 July 2009 - 11:27 AM

What do you mean by invisible?

Collision is not supported as of yet. I am currently trying to figure out the collision format.

13-37
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#84

Posted 18 July 2009 - 12:51 PM

QUOTE (oinkoink @ Jul 16 2009, 15:40)
QUOTE (Prince-Link @ Jul 16 2009, 12:43)
Yeah already thought about a max script. Already did a basic model import script. smile.gif

Nice...no...GREAT! biggrin.gif

Here's a lil test pic...some ppl should know her...
user posted image

Greetz!

Cool icon14.gif cookie.gif cookie.gif

_CP_
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#85

Posted 18 July 2009 - 06:30 PM

I test it and have nice photo:
http://www.picamatic...88719_adrian33/

Nick the Newb
  • Nick the Newb

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#86

Posted 18 July 2009 - 09:01 PM

So can we have nice, polished gun models yet?

I mean, some people created weapon models in SA, and since they use the same file format, can you convert that into gta 4?

Shor_van
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#87

Posted 19 July 2009 - 11:24 AM

QUOTE (Nick the Newb @ Jul 18 2009, 21:01)
So can we have nice, polished gun models yet?

I mean, some people created weapon models in SA, and since they use the same file format, can you convert that into gta 4?

we can but they want be haled correctly in some animations

Nick the Newb
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#88

Posted 19 July 2009 - 04:05 PM

QUOTE (espedito @ Jul 19 2009, 11:24)
QUOTE (Nick the Newb @ Jul 18 2009, 21:01)
So can we have nice, polished gun models yet?

I mean, some people created weapon models in SA, and since they use the same file format, can you convert that into gta 4?

we can but they want be haled correctly in some animations

What do you mean "haled correctly"? You mean like a revolver isn't supposed to have the same animation as a Deagle or Glock? Or do you mean the animations will cause the game to crash or something?

supermortalhuman
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#89

Posted 19 July 2009 - 04:54 PM

Read back for my post on the whole "model isn't where it's supposed to be"... It is just the placing of the model relative to its origin.

Statue of Candy Suxxx, brilliant.

Nick the Newb
  • Nick the Newb

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#90

Posted 19 July 2009 - 05:29 PM

QUOTE (supermortalhuman @ Jul 19 2009, 16:54)
Read back for my post on the whole "model isn't where it's supposed to be"... It is just the placing of the model relative to its origin.

Statue of Candy Suxxx, brilliant.

Didn't Berkohn fix the positioning of the models? at least he found out a way to anyway.




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