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[GTAIV|REL|BETA] ENBSeries graphic modification

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gp65cj04
  • gp65cj04

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#23101

Posted 23 June 2011 - 03:19 PM

QUOTE (napoleonic @ Thursday, Jun 23 2011, 13:46)
need help guys

user posted image

I want to turn down the yellow bloom and color saturation... I'm using this enbeffect.fx
so what codes do I must to edit? I'm quite aware about the parameters from DP3 old fx but this new fx totally confuses me confused.gif

search:
float4 colorbloom =tex2D(s3, _v0.xy); //bloom

//rgb of bloom
colorbloom.r *= 1.1;
colorbloom.g *= 1.0;
colorbloom.b *= 0.9;

color.rgb += diffcolor*1.0; //1.0 is another type of color saturation.

AlexFake
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#23102

Posted 23 June 2011 - 03:31 PM

Continue fix my cfg.
New bloom:
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New SSAO:
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SSAO on and off
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& some landscapes:
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H1Vltg3
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#23103

Posted 23 June 2011 - 03:36 PM

http://www.rockstarg...-this-fall.html

LA NOIRE COMING TO PC!!! Get ready Boris, I hope you make ENBSeries for it too!

icelaglace
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#23104

Posted 23 June 2011 - 03:38 PM

QUOTE (H1Vltg3 @ Thursday, Jun 23 2011, 15:36)
http://www.rockstarg...-this-fall.html

LA NOIRE COMING TO PC!!! Get ready Boris, I hope you make ENBSeries for it too!

AMEN ! biggrin.gif
Can't wait to steal LA Noire shaders to GTA4 tounge.gif

Stolen_X
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#23105

Posted 23 June 2011 - 03:43 PM

OMFG!!! LA Noire for PC...AMAZING... wow.gif

P.S>But how about Read Dead Redemption... confused.gif

squared
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#23106

Posted 23 June 2011 - 04:07 PM

QUOTE (gp65cj04 @ Thursday, Jun 23 2011, 15:15)
QUOTE (gtasadude @ Thursday, Jun 23 2011, 13:52)
QUOTE (gp65cj04 @ Thursday, Jun 23 2011, 14:19)
FXAA, all credit goes to Timothy Lottes and Myster92. smile.gif

About TSSAA, it needs previous frame and current frame, so it's impossible to implement in effect.txt.

That code is awesome, however it seems to have introduced problems for me. I'm using a slightly a modified version of Dpeasant's 1.0c2 settings converted to ENB 0.82, and when I applied your code it messed up the depth of field effect and introduced artifacts at high speeds in vehicles. Take a look at these two pictures to see what I mean. Here's my effect.txt as well, have I implemented the code correctly?

DOF Example: seems to have changed from the original to a complete different kind of DOF.

http://imageshack.us...2314460104.png/

Artifacting Example: check around the bike in this screenshot, none of these issues are present with definition turned on, so it must be to do with the code.

http://imageshack.us...2314460761.png/

EDIT: The trees also look quite bad now.

http://imageshack.us...2314590599.png/

EDIT: It doesn't even look like the AA has been applied... do I have to have AA enabled in my ENBSeries config as well? I turned it off, because from my understanding this is an alternative way of anti-aliasing, where you can leave AA off in your ENB config and get the AA look to your game with minimal FPS hit.

It's motion blur's bug that causing ghosting around the bike or car, not dof's fault.

effect.txt contains with Boris's sharp and noise code

I'm using this one right now, and while it's great, it's still a little too less AA.. I'm really new to ENB settings, what do you all recommend to increase it a bit?

Some shots from this setting..


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fedec96
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#23107

Posted 23 June 2011 - 04:10 PM

@AlexFake - I love your screens!

PacketOVerload_x64Bit
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#23108

Posted 23 June 2011 - 04:32 PM Edited by PacketOVerload_x64Bit, 23 June 2011 - 04:48 PM.

Nice ENB Sets @ ALL!

--------

@dmit.tor! Bravo!
Wow!
http://img-fotki.yan...e_19338e0d_XXXL


---------

gtasadude
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#23109

Posted 23 June 2011 - 04:54 PM

f*ckING YES! Got FXAA working thanks to Dpeasant and gp65cj04, AND LA Noire for PC? That sounds like a machinima director's delight right there biggrin.gif . I do have one small issue left with my current settings, I'll upload a short clip to show what I mean. Basically, I'm looking for motion blur settings that avoid the weird ghosting around vehicles at speed, and better DOF settings. I'll have it uploaded soon.

squared
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#23110

Posted 23 June 2011 - 04:57 PM

Two sunset pics:

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gtasadude
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#23111

Posted 23 June 2011 - 05:16 PM Edited by gtasadude, 23 June 2011 - 05:27 PM.

Alright, these are my ENB settings. I took Dpeasant's 1.0c2 ENB 0.79 settings and ported them to 0.82b7 by fixing the SSAO/tree settings and a few other things. Then I modified the lightsprites, stars and a few other settings so they looked better. This worked well with AA enabled, but despite having a powerful PC I've never liked the FPS hit I get with ENB AA so I switched to FXAA. While FXAA looks good to me it's introduced two problems in my settings. The motion blur now looks like crap, and so do the DOF settings. I want to have cleaner looking motion blur, and I also need to get rid of the weird motion blur ghosting around the vehicle and other objects at high speed. I also need to find better depth of field settings; all I want is a slight blur, I don't want everything in the distance looking all sparkly or strange as it does in this clip. Watch this in HD to accurately see what I mean, 360p doesn't do it justice.



I'm currently uploading a zip file of my settings. I think they might suit people better than most of the new stuff coming out these days, they tend to look really overworked because people keep trying to innovate too far.

EDIT: Tada smile.gif http://www.sendspace.com/file/8t4xzn

AlexFake
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#23112

Posted 23 June 2011 - 05:21 PM

Dodge Stealth Turbo '1996 with 3 different rims:
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Released today on gtamania.ru

ikt
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#23113

Posted 23 June 2011 - 05:36 PM Edited by ikt, 23 June 2011 - 05:39 PM.

QUOTE (gtasadude @ Thursday, Jun 23 2011, 19:16)
Alright, these are my ENB settings. I took Dpeasant's 1.0c2 ENB 0.79 settings and ported them to 0.82b7 by fixing the SSAO/tree settings and a few other things. Then I modified the lightsprites, stars and a few other settings so they looked better. This worked well with AA enabled, but despite having a powerful PC I've never liked the FPS hit I get with ENB AA so I switched to FXAA. While FXAA looks good to me it's introduced two problems in my settings. The motion blur now looks like crap, and so do the DOF settings. I want to have cleaner looking motion blur, and I also need to get rid of the weird motion blur ghosting around the vehicle and other objects at high speed. I also need to find better depth of field settings; all I want is a slight blur, I don't want everything in the distance looking all sparkly or strange as it does in this clip. Watch this in HD to accurately see what I mean, 360p doesn't do it justice.



I'm currently uploading a zip file of my settings. I think they might suit people better than most of the new stuff coming out these days, they tend to look really overworked because people keep trying to innovate too far.

EDIT: Tada smile.gif http://www.sendspace.com/file/8t4xzn

Find this in effect.txt:

focus=max(focus,0.54);
and
if(distance>250)dof=0.5;
and lower the values.

0.0 works very good. tounge.gif

gtasadude
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#23114

Posted 23 June 2011 - 05:59 PM

Focus max at 0.53 and distance at 0.13 looks pretty good to me in terms of the blurring distance and such but the blurring still appears to be very grainy as shown in the picture below, any way to solve that? View it in full screen to see what I mean. Still got the motion blur problem too sad.gif . Switched to gp's effect.txt though, looks much better.

user posted image

ikt
  • ikt

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#23115

Posted 23 June 2011 - 06:05 PM

QUOTE (gtasadude @ Thursday, Jun 23 2011, 19:59)
Focus max at 0.53 and distance at 0.13 looks pretty good to me in terms of the blurring distance and such but the blurring still appears to be very grainy as shown in the picture below, any way to solve that? View it in full screen to see what I mean. Still got the motion blur problem too sad.gif . Switched to gp's effect.txt though, looks much better.

user posted image

Dpeasant his blurring algorithm doesn't work correctly without the AA method ENB uses, so yeah, you're pretty bound using other blurring algorithms. Motion blur is because of sharpening I think, but I'm not sure.

gtasadude
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#23116

Posted 23 June 2011 - 06:09 PM

Well how would I go about switching to another algorithm? Which would you recommend? tounge.gif

Deeko
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#23117

Posted 23 June 2011 - 06:26 PM Edited by Deeko, 23 June 2011 - 06:30 PM.

HI Guys i have a problem -

My settings in game EFLC look like this
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But when a Cutscene starts it looks like this
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and this
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Im using ENBseries 0.82b7 for eflcV5 release + FXAA III previously posted + Sharpener

It must be the effects.txt cause ive had the exact same settings with the old FXAA there it looked normal pls help.
I dont wanna post the effects because its the same 2 or 3 sides before on page 1155.


gtasadude
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#23118

Posted 23 June 2011 - 06:49 PM Edited by gtasadude, 23 June 2011 - 06:54 PM.

Fixed my depth of field by swapping it out with GP's new DOF code, looks amazing and DoF_taps of 15 give a great balance between quality and performance biggrin.gif . Now all I need to do is find better motion blur settings.

clyde2525
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#23119

Posted 23 June 2011 - 06:52 PM

http://www.rockstarg...-this-fall.html


AHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


LA NOIRE COMING TO PC BITCHES!!!!!!!!!!!!!!!!!!

Stolen_X
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#23120

Posted 23 June 2011 - 06:55 PM

WE ALREADY KNOW ABOUT LA NOIRE BITCH!!!!!!!!!!!!!!!!!!!!!!!!! lol.gif

simon1790
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#23121

Posted 23 June 2011 - 07:13 PM

F**king great!

gtasadude
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#23122

Posted 23 June 2011 - 07:17 PM Edited by gtasadude, 23 June 2011 - 07:26 PM.

Woop fixed the motion blur (as best as I could at least) and depth of field by using gp65cj04's settings for both of those, thanks biggrin.gif .

Click here to download my final settings: ENB 0.82 SORA - Dpeasant's 1.0c2 Settings Modified By Shadowsniper

uLy_b0y
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#23123

Posted 23 June 2011 - 07:25 PM

just a quick tweak and test with the FXAA.. i really like it ... AYLABET inlove.gif
user posted image
TNX again to myster92 icon14.gif and also TIMOTHY LOTTES

stphy
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#23124

Posted 23 June 2011 - 07:43 PM

New SSAO cool.gif

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stphy
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#23125

Posted 23 June 2011 - 08:37 PM

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Brayan090
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#23126

Posted 23 June 2011 - 08:46 PM

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NaidRaida
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#23127

Posted 23 June 2011 - 09:30 PM

QUOTE (gp65cj04 @ Thursday, Jun 23 2011, 05:32)
NVIDIA FXAA III.8 by TIMOTHY LOTTES
http://timothylottes...e-released.html

Thank you! icon14.gif
The code changes faster than I can test it... wow.gif

bodom
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#23128

Posted 23 June 2011 - 10:23 PM

This FXAA is smoother than enb-AA?

NaidRaida
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#23129

Posted 23 June 2011 - 10:28 PM

QUOTE (bodom @ Thursday, Jun 23 2011, 22:23)
This FXAA is smoother than enb-AA?

Definately but I believe its also a bit more blured but maybe I need to tweak more. Very new stuff for me.
The edges look amazing compared to without it.

silverh20
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#23130

Posted 24 June 2011 - 12:45 AM

hey guys so ive got the latest enb and the latest steam version of eflc. prior to using enb, no crashes. now when i run the game i get to play for about 5-10 minutes and for no particular reason eflc crashes with the application has stopped responding message. i know my problems are enb config related, i have no issues running every other game.

my specs:
i5-2500k @ 5.0 Ghz
nvidia GTX 570
8 gb ddr3
win 7 64 ultimate

can anyone upload a config or something for me to try, i realllllllyyyy want to use fxaa too and have no idea how to add it. already tried the tip of deleting the settings folder..




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