GTAIV NooseMod BETA by _hax
Join elite NOOSE unit to fight against terrorists in Liberty City!
Fulfill your duty during many breathtaking missions. Basically
you have one objective: eliminate every terrorist in area.
But bad guys are not stupid - they will take hostages, so you
can't let them get hurt.
This mod is free. You can spread it over the internet but remember to attach this readme.txt file.
You are NOT allowed to modify and releasy this mod. Modifying this mod is allowed for own purpose
- GTA IV version 220.127.116.11 or lower
- .Net ScriptHook and all its required software (http://www.gtaforums.com/index.php?showtopic=392325)
Simply extract all files from archive to \scripts\ folder in GTA IV directory
Simply delete NooseMod.dll and \NooseMod\ from \scripts\ folder
In order to play one of NooseMod missions, you need to:
1. Get to police department (marked on map)
there are four pds, each on different island
2. Walk into blue marker to play mission
3. Select arms by clicking digits from 1-9. Click 0 to accept. You can have one primary weapon and one secondary
4. Go to mission start location (marked on map)
5. Eliminate all suspects, but don't let hostages get hurt
6. When mission ends you will get your reward depending on number of officers, suspects and hostages down.
Played missions will be saved so you won't play same mission twice (unless you finish all missions)
It is beta so you may encounter some bugs - if you do, please let me know.
There are only few missions, but in final release there will be much more (creating missions is fast and easy as hell )
No new missions, works with 18.104.22.168
Check out new .net ScriptHook 0.893
To install Niko's Noose Skin use SparkIV. If you want to use OpenIV don't forget to REBUILD archive!
*niko's model is no longer changed so you won't have crashes
*Enforcer is no longer spawned in random places (it has fixed position now)
*changed mission system
(now you don't have to press F12 nor F11. Just walk into the blue marker. Markers are at police departments. Armory is accessed automatically and only once per mission so pick up your equipment wisely
*added markers to mission locations
-removed difficulty system
(now 25% suspects have armors, all of them have blips attached)
*fixed definitely bug with mission finish on arrival (100% )
-removed duty system. Now squad is only while on mission
+no wanted level when in NOOSE jacket (LSD by original)
-removed message indicating how many suspects left and what is current mission name
basic gameplay rules haven't been changed - pick up mission, go to location, kill all :
*fixed helmet crash bug
*fixed mission complete on arrival
*improved performance by changing tick interval (this may cause mod to delay reactions, for example if you kill suspect his blip will disappear after aprox. 1 sec, etc(
*fixed "officers down" bug
*fixed payment bug (now you get penalties for killing hostages)
-removed theme music (seems it was source of all problems)
+improved performance while game is paused
*fixed mission complete on arrival (or at least I think so)
-removed tripskip (it also seems to be problem)
*fixed death bug (now it switches to niko model without game crash)
*fixed "midnight" bug (missions with no daytime specified was taking place at midnight)
*fixed bug where you could go on mission even if you were already on one
+added blocking movement during difficulty selecting
*fixed remaining blips on alive hostages after missions
*fixed few more minior bugs which I don't remember now
-removed squad falling behind message
*fixed crash when dying on mission
*fixed "leaving squad behind" message abuse
+added delay to switch models after niko dies
+ragdoll lock (squad don't loose balance when you run onto them)
*fixed black helmet bug
*fixed bug with coordinates
Edited by _hax, 27 August 2009 - 07:55 PM.