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[IV] Import and export a WFT with ZModeler

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FunGt
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#1

Posted 03 July 2009 - 09:47 AM Edited by FunGt, 30 December 2012 - 05:36 PM.

I made a tutorial for beginners that I translated in english too. The tutorial explains how to import and export properly a WFT file. So everyone can start to mod the 3D files.
Before following this tutorial make sure you have the latest version of ZModeler properly registered.

Tools required: Zmodeler 2, SparkIV, General vehicle texture pack.

1. Download the General vehicle textures pack and extract it somewhere (here we'll call the folder "DIR").
2. Run SparkIV, click Open and select the vehicles.img file located in
pc\models\cdimages\
3. Choose the vehicle you want to export, eg. the Comet, so select comet.wft and comet.wdt and click Export.
4. Export both files in the "DIR" folder where we have the other textures extracted in the first passage.
5. With SparkIV click on comet.wdt and click View, then click Save All Textures.
6. Save all the texture in the DIR folder as before.
7. Summarizing: in "DIR" folder you should have the WFT file, all the textures from the general vehicle pack and all the textures extracted from the wdt with SparkIV.
8. Now you can run ZModeler and click Import (be sure you have checked PNG, Collision and Sliced Model).
9. Select comet.wft and it will be imported.
10. Here you need some ZModeler skill to modify the file as you want. Don't change the hierarchy tree.
11. When you finished to modify the model you can export it clicking Export.
12. Save the file where you want, don't replace the original wft file.
13. Run SparkIV again, click Import and select the new WFT.
14. Run the game and you should have your new Comet.


Hope it helps. smile.gif

mourad
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#2

Posted 07 July 2009 - 11:13 PM

good work!

DexX
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#3

Posted 07 July 2009 - 11:38 PM

The point of the tutorial forum, is to have the (text-based) tutorials hosted locally - on our forum. At least copy/paste the text here, and apply proper formatting to it. If you just leave the link up, the topic will be removed, since that is considered advertising.

Owenwilson1
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#4

Posted 08 July 2009 - 01:15 AM

QUOTE (FunGt @ Jul 3 2009, 09:47)
I made a tutorial for beginners that I translated in english too. The tutorial explains how to import and export properly a WFT file. So everyone can start to mod the 3D files.

You can find the tutorial here.

Hope it helps. smile.gif

its good man but you forgot to mention about sliced option and collison option. if you dont click on sliced option when imported all the col file will import seperatly which means they wont be assigned to any part of the car. if you import with sliced on it does the job for you in other words you can edit vehicle then export it no troubles because if you export the no sliced option you will find when exporting and loading the game the car will have no wheels and you wont be able to drive it nothing.

FunGt
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#5

Posted 08 July 2009 - 06:18 PM Edited by FunGt, 08 July 2009 - 06:21 PM.

QUOTE (DexX @ Jul 8 2009, 00:38)
The point of the tutorial forum, is to have the (text-based) tutorials hosted locally - on our forum. At least copy/paste the text here, and apply proper formatting to it. If you just leave the link up, the topic will be removed, since that is considered advertising.

Edited.

@Owenwilson1, the first time I imported a car I kept the options as they were and I edited a vehicle correctly... I added it anyway, thx.

winterdamit
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#6

Posted 09 July 2009 - 11:51 PM

how come when i export one of my car models its always 0 bytes. (By the way im talkin about gta 4) plz help sad.gif sad.gif sad.gif

Puma06111991
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#7

Posted 10 July 2009 - 07:24 AM

QUOTE (FunGt @ Jul 3 2009, 09:47)
Don't change the hierarchy tree.

When I modified my Comet to a convertible some week ago, I just deleted the windows that belonged to the doors. You can just delete doors and crap, though you must keep fundamental things like the body, wheels etc.

winterdamit
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#8

Posted 10 July 2009 - 03:42 PM Edited by winterdamit, 10 July 2009 - 11:33 PM.

QUOTE (Puma06111991 @ Jul 10 2009, 07:24)
QUOTE (FunGt @ Jul 3 2009, 09:47)
Don't change the hierarchy tree.

When I modified my Comet to a convertible some week ago, I just deleted the windows that belonged to the doors. You can just delete doors and crap, though you must keep fundamental things like the body, wheels etc.

omg i cant believe i missed that thanks biggrin.gif

shorty270490
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#9

Posted 17 July 2009 - 04:37 AM

im having trouble importing wft files

when i click imprt nothing happens

im doing everything rite but when i click import nothing happens at all, the window closes as if it has imported something but theres nothing there and at the bottom were it says your actions there is nothing either? anyone know what the problem is?

senneken
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#10

Posted 18 July 2009 - 10:29 AM

QUOTE (shorty270490 @ Jul 17 2009, 04:37)
im having trouble importing wft files

when i click imprt nothing happens

im doing everything rite but when i click import nothing happens at all, the window closes as if it has imported something but theres nothing there and at the bottom were it says your actions there is nothing either? anyone know what the problem is?

I had the same problem too, and contacted Oleg. He told me that the product key I used was blacklisted because it was to find on the internet. So you might be using a cracked zmodeler with blacklisted key. I don't accuse you of doing that, I just say what it could possibly be.

Anyway, thank you so much. Now my windows don't turn out white. lol.gif

shorty270490
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#11

Posted 18 July 2009 - 11:55 AM

QUOTE (senneken @ Jul 18 2009, 10:29)
QUOTE (shorty270490 @ Jul 17 2009, 04:37)
im having trouble importing wft files

when i click imprt nothing happens

im doing everything rite but when i click import nothing happens at all, the window closes as if it has imported something but theres nothing there and at the bottom were it says your actions there is nothing either? anyone know what the problem is?

I had the same problem too, and contacted Oleg. He told me that the product key I used was blacklisted because it was to find on the internet. So you might be using a cracked zmodeler with blacklisted key. I don't accuse you of doing that, I just say what it could possibly be.

Anyway, thank you so much. Now my windows don't turn out white. lol.gif

lol damn yeah your rite i have to admit lmao. i just want to import a car so i can mess around with some minor adjustments. ive never used z modeler before but ive always loved that kind of stuff and seeing as no one will make the cars i want then i really want to have a crack at it myself. i know Ģ40 seems like small change to a lot of people but that means loads to me and i really cant afford it. damn credit crunch.

i want it so bad. i want to build up a vw golf mk 2 from a standard one and turn it into this beauty. http://s30.photobuck...by_BlackWhi.png

anyone generous enough to buy me it biggrin.gif i bet theres a few loaded people on here lol.

grandtheftauto1233
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#12

Posted 19 July 2009 - 05:05 PM Edited by grandtheftauto1233, 19 July 2009 - 05:08 PM.

AH.. thank you very much... worked great (i did before post a problem here.. but i fixed it..) thanks for the tut (even if u didnt make it.. im not sure) cookie.gif

oc student
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#13

Posted 20 July 2009 - 05:15 AM

You all have registered versions? 60 bucks is a bit of a rip I'd say.

shorty270490
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#14

Posted 20 July 2009 - 01:20 PM

QUOTE (oc student @ Jul 20 2009, 05:15)
You all have registered versions? 60 bucks is a bit of a rip I'd say.

yeah id say to. but hey we cant complain. its a beautiful piece of kit and we just have to leave it to the profesionals with money in their pocket lol

Dashx
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#15

Posted 20 July 2009 - 02:10 PM

why doesn't my zmodeler have a *.wtf import/export option? i can't do this sad.gif

Dashx
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#16

Posted 20 July 2009 - 02:13 PM

why doesn't my zmodeler have a *.wtf import/export option? i can't do this sad.gif

Fabio206
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#17

Posted 20 July 2009 - 06:02 PM

QUOTE (Dashx @ Jul 20 2009, 15:13)
why doesn't my zmodeler have a *.wtf import/export option? i can't do this sad.gif

You need the update to latest version smile.gif

Fabio206
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#18

Posted 20 July 2009 - 06:03 PM

QUOTE (Dashx @ Jul 20 2009, 15:13)
why doesn't my zmodeler have a *.wtf import/export option? i can't do this sad.gif

You need the update to latest version smile.gif

tmooney2005
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#19

Posted 28 July 2009 - 07:00 PM

hi guys ok i have latest v of zmod and can import wft but cant export them any help on this please.

Raggea123
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#20

Posted 06 August 2009 - 10:37 PM

QUOTE (tmooney2005 @ Jul 28 2009, 19:00)
hi guys ok i have latest v of zmod and can import wft but cant export them any help on this please.

When i export the file be only 0 kb and itīs nothing in it mercie_blink.gif Itīs should be fun to know how to fix it i have many files in .3ds as i want to export to san andreas , IV
i have Windows vista ultimate

Batuhan~
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#21

Posted 11 August 2009 - 07:54 PM

Which zmodeler 2.2.1 build i should use? 946 or what ?

Fabio206
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#22

Posted 05 September 2009 - 06:23 PM

QUOTE (Batuhan~ @ Aug 11 2009, 20:54)
Which zmodeler 2.2.1 build i should use? 946 or what ?

961 smile.gif

quechus13
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#23

Posted 25 October 2009 - 05:54 PM

I have a question how can I apply all the dummies to my model?
every time i get close to my car my game crashes any help?

keathedog
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#24

Posted 29 October 2009 - 09:37 PM

when I try to open the .wtf file is says it's locked, what do I do?

quechus13
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#25

Posted 30 October 2009 - 02:10 AM

QUOTE (keathedog @ Oct 29 2009, 21:37)
when I try to open the .wtf file is says it's locked, what do I do?

dont try to edit other people's cars wink.gif

homicidalrko
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#26

Posted 21 November 2009 - 04:10 PM

I created a mod for gta san andreas on autodesk maya 2009 now i dont know wat to do with it
how shud i add it in the game
plz reply

quechus13
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#27

Posted 21 November 2009 - 06:21 PM

QUOTE (homicidalrko @ Nov 21 2009, 16:10)
I created a mod for gta san andreas on autodesk maya 2009 now i dont know wat to do with it
how shud i add it in the game
plz reply

this a IV topic not a SA topic

Kicsur
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#28

Posted 12 December 2009 - 05:36 PM

Hey! Not everyone want to publish the edited files of others!

It's simple: I just want to fix some bugs on the mod, what the modders forget to fix! Like the handgrips on a motorbike, or the smoke dummy's position..etx..

And pls, don't write these kind of smartass comments, just try to answer!

THX everyone!

NITROLANCER1
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#29

Posted 07 May 2012 - 12:59 PM

Could someone help with this:


Error collecting export data. file:GTAIVExport.cpp line:94
Duplicate instances of part "wheelmesh_lf" found. file:GTAIVExport.cpp line:369

user posted image

jayricardo
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#30

Posted 14 September 2012 - 09:25 PM

hi

I do have a problem with the import off the wft file.

I changed the look of the stallion and wanted to test it, but after the wft export to the game it is just the same look as the original stallion.
I cant help my self...cause I had no problems with the schafter, admiral and rancher...whats different to the stallion?




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