For sketchup users: Can the col bugs I read about be from not using proper modeling techniques? Not using quads, keeping triangles rare in the mesh, weird cuts/draws at unnatural angles, etc.
I recently played with a 3ds exported from sketchup and I was very like "whoa, how did this even get made? These faces are insanely incorrect." Will proper mesh structures help? Because I think it might be the issue (it seems like maybe the ease of construction comes with a cost of poor poly flow). Does this make sense? Can tighter standards on how you build your actual mesh aid in this? I must also say, I can usually model what takes hours in sketchup in minutes in max - I just have enough tools at my disposal. Is there a reason why people prefer sketchup? If it is for ease - the cost in time makes the ease unfriendly, and the cost to poly flow and fixing things seems to make it more trouble than it actually solves.
Make sense? Or is it something else? I'm not bashing sketchup (I see it done on here, and I don't want to come across like that), I just have this assumption these are the reasons sketchup is being used, and I feel like maybe they are counter-helpful in the end?
@tutorial: Your english is fine, continue these works, this modding community needs this kind of life added. music is or is not needed, maybe it can be easier to follow without AWESOME song like teenage wasteland distracting
Edited by supermortalhuman, 30 June 2009 - 10:01 AM.