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IV Released
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Pauloso
  • Pauloso

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#961

Posted 15 August 2016 - 05:29 PM Edited by Pauloso, 15 August 2016 - 05:30 PM.

There is a way to remove road reflections on gta iv? or their fuction is only on raining ,right but still on all weathers.


_CP_
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    Boss

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#962

Posted 15 August 2016 - 08:51 PM

No, reflection parameter is attached to all reflections in game.


Marty McFly
  • Marty McFly

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#963

Posted 15 August 2016 - 09:30 PM

Well, one could remove the corresponding shader from the models.

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Pauloso
  • Pauloso

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#964

Posted 16 August 2016 - 12:12 PM

Well, one could remove the corresponding shader from the models.

Good Idea


PacketOverload
  • PacketOverload

    Maximus Nostalgias

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#965

Posted 16 August 2016 - 09:55 PM

Well, one could remove the corresponding shader from the models.

 

While you're at it, add building shader to road so it reflects. Next up: Add building shader to trees XD


Marty McFly
  • Marty McFly

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#966

Posted 16 August 2016 - 10:29 PM

GTA IV: Mirror Edition?

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JoeVK
  • JoeVK

    Mark Chump

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#967

Posted 21 August 2016 - 03:07 AM

There is a way to remove road reflections on gta iv? or their fuction is only on raining ,right but still on all weathers.

I used EditIV to set all of the global reflection amount at each time in each weather in the timecycle back to default IV settings, then installed ENB and turned off pretty much all of it's settings except vehicle-related reflections. Same great Visual IV looks, but without everything being reflective. Oh, and enb made the trees look better, too.

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Claude_Lib
  • Claude_Lib

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#968

Posted 09 September 2016 - 03:54 AM Edited by Claude_Lib, 09 September 2016 - 03:57 AM.

Only now I have noticed that one file from VisualIV package, \pc\data\timecyclemodifiers2.dat, is different between IV and EFLC versions, when in theory they both should be the same (and in original games they are). I also noticed that VisualIV provides modified shaders for both games but the EFLC version has much more of them (the original games have exactly the same shaders as well). Is this intentional? What will happen if I copy the shaders meant to be copied into EFLC folder into IV one?

EDIT. Will ENB Series config work in EFLC? I mean, I know I can just try and copy it over and see if it works myself, I just want to know if it was intended to be used in EFLC.


_CP_
  • _CP_

    Boss

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#969

Posted 09 September 2016 - 07:33 AM

I haven't tested it myself, but there shouldn't be any major problems.


kumaraguru
  • kumaraguru

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#970

Posted 26 September 2016 - 06:19 PM

v1.8 link at op is down...


_CP_
  • _CP_

    Boss

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#971

Posted 26 September 2016 - 06:22 PM

Fixed.

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Claude_Lib
  • Claude_Lib

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#972

Posted 26 September 2016 - 06:53 PM

I tried messing with the old DB link using Wayback Machine and it didn't work out. But then I opened the first page of this thread as of Sept 23rd, clicked on the download link, and it started downloading O_o Weird sh*t.


LanGonCer9807
  • LanGonCer9807

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#973

Posted 18 October 2016 - 03:41 PM

CP, your mod is great. However, the atmosphere while inside buildings is still desaturated, like in vanilla timecyc, but there's a mod which actually fixed that:

 

http://www.gta4-mods...d-colors-f31475

 

Maybe you could contact the autor and ask him to use that config...


_CP_
  • _CP_

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#974

Posted 18 October 2016 - 10:34 PM

VisualIV is no longer developed, sorry.




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