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IV Released
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Pauloso
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#961

Posted 15 August 2016 - 05:29 PM Edited by Pauloso, 15 August 2016 - 05:30 PM.

There is a way to remove road reflections on gta iv? or their fuction is only on raining ,right but still on all weathers.


_CP_
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#962

Posted 15 August 2016 - 08:51 PM

No, reflection parameter is attached to all reflections in game.


Marty McFly
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#963

Posted 15 August 2016 - 09:30 PM

Well, one could remove the corresponding shader from the models.

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Pauloso
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#964

Posted 16 August 2016 - 12:12 PM

Well, one could remove the corresponding shader from the models.

Good Idea


PacketOverload_x64bit
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#965

Posted 16 August 2016 - 09:55 PM

Well, one could remove the corresponding shader from the models.

 

While you're at it, add building shader to road so it reflects. Next up: Add building shader to trees XD


Marty McFly
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#966

Posted 16 August 2016 - 10:29 PM

GTA IV: Mirror Edition?

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JoeVK
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#967

Posted 21 August 2016 - 03:07 AM

There is a way to remove road reflections on gta iv? or their fuction is only on raining ,right but still on all weathers.

I used EditIV to set all of the global reflection amount at each time in each weather in the timecycle back to default IV settings, then installed ENB and turned off pretty much all of it's settings except vehicle-related reflections. Same great Visual IV looks, but without everything being reflective. Oh, and enb made the trees look better, too.

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Claude_Lib
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#968

Posted 09 September 2016 - 03:54 AM Edited by Claude_Lib, 09 September 2016 - 03:57 AM.

Only now I have noticed that one file from VisualIV package, \pc\data\timecyclemodifiers2.dat, is different between IV and EFLC versions, when in theory they both should be the same (and in original games they are). I also noticed that VisualIV provides modified shaders for both games but the EFLC version has much more of them (the original games have exactly the same shaders as well). Is this intentional? What will happen if I copy the shaders meant to be copied into EFLC folder into IV one?

EDIT. Will ENB Series config work in EFLC? I mean, I know I can just try and copy it over and see if it works myself, I just want to know if it was intended to be used in EFLC.


_CP_
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#969

Posted 09 September 2016 - 07:33 AM

I haven't tested it myself, but there shouldn't be any major problems.


kumaraguru
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#970

Posted 26 September 2016 - 06:19 PM

v1.8 link at op is down...


_CP_
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#971

Posted 26 September 2016 - 06:22 PM

Fixed.

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Claude_Lib
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#972

Posted 26 September 2016 - 06:53 PM

I tried messing with the old DB link using Wayback Machine and it didn't work out. But then I opened the first page of this thread as of Sept 23rd, clicked on the download link, and it started downloading O_o Weird sh*t.


LanGonCer9807
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#973

Posted 18 October 2016 - 03:41 PM

CP, your mod is great. However, the atmosphere while inside buildings is still desaturated, like in vanilla timecyc, but there's a mod which actually fixed that:

 

http://www.gta4-mods...d-colors-f31475

 

Maybe you could contact the autor and ask him to use that config...


_CP_
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#974

Posted 18 October 2016 - 10:34 PM

VisualIV is no longer developed, sorry.

Dealux
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#975

Posted 27 January 2017 - 04:07 PM Edited by ΣΓ, 27 January 2017 - 04:33 PM.

So is anyone else getting random crashes with this mod? I'm not using any other mods other than Project 2DFX. I'm not sure what's wrong. The game just freezes (no error message). This happens with both IV and EFLC on the latest patch and using XLiveless.

Edit: It's just TBoGT apparently. It freezes during the first drive in the beginning of the game. It might have something to do with that mod that restores the higher quality textures from IV (or the Xbox version; can't remember).

JoeVK
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#976

Posted 29 January 2017 - 03:28 PM

I cannot use 2DFX. IV and EFLC don't crash if I run them with it, but my fps is in the toilet. Stutters like mad. I forgot I had 2DFX installed, and when I the stuttering started, I thought something was wrong with my PC. I ran virus scans, deleted/uninstalled a bunch of unnecessary crap, cleaned the case out (was a little dusty), but it still did stuttered. Then I noticed the 2DFX files in the main folder and the light bulb went on. Removed 2DFX and all was right with the world.


Dealux
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#977

Posted 29 January 2017 - 03:32 PM

Yep. 2DFX sh*ts on an already terrible port. I frequently get 20(ish) FPS, especially at night. Plus it is also the thing that causes TBoGT to crash.

nkjellman
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#978

Posted 03 February 2017 - 08:12 PM

Yep. 2DFX sh*ts on an already terrible port. I frequently get 20(ish) FPS, especially at night. Plus it is also the thing that causes TBoGT to crash.

I never got crashing with 2DFX in TBOGT, but I did get a bug where the close coronas would disappear.


AndyC1992
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#979

Posted 08 February 2017 - 03:44 PM

I cannot use 2DFX. IV and EFLC don't crash if I run them with it, but my fps is in the toilet. Stutters like mad. I forgot I had 2DFX installed, and when I the stuttering started, I thought something was wrong with my PC. I ran virus scans, deleted/uninstalled a bunch of unnecessary crap, cleaned the case out (was a little dusty), but it still did stuttered. Then I noticed the 2DFX files in the main folder and the light bulb went on. Removed 2DFX and all was right with the world.

 

 

Yep. 2DFX sh*ts on an already terrible port. I frequently get 20(ish) FPS, especially at night. Plus it is also the thing that causes TBoGT to crash.

 

Did you lower the CoronaFarClip in 2DFX's configuration file? 9000, by default, is definitely too heavy on the resources.


zanesix
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#980

Posted 26 March 2017 - 06:10 PM

I really hate to bump this, but the download links are dead.


Claude_Lib
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#981

Posted 26 March 2017 - 06:52 PM

Here

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Wakka387
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#982

Posted 26 June 2017 - 04:34 PM

I would love for this to be worked on more with the 1.0.8.0 patch





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