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[REL|WIP] VisualIV

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SoldierScar
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#901

Posted 25 February 2014 - 04:39 PM

Try to edit timecycle in EditIV and change Direct Color Multiply value to 0 for these hours.

Thanks for the answer, but it doesn't work tho. I set 0 in that value to every weather at 6pm, 7pm etc..but it doesn't do anything


UndeadCreepshow
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#902

Posted 05 May 2014 - 02:49 PM

Anyone have a download link for version 1.7.5? I looked everywhere and cant find it


_CP_
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#903

Posted 15 February 2015 - 07:39 PM

Hey!

We're working on new revision of VisualIV - we'll fix some certain bugs on all weathers and optimize time cycle to get some FPS boost. 
After PC release, wait carefully for first version of VisualV!


robi29
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#904

Posted 15 February 2015 - 11:40 PM

Yeah. I finally get new computer and we can do something to VisualIV :)

 

We've fixed very annoying bug, which cause oversaturated bloom at foggy weather and black clouds at night. Additionally we've made all the weather from scratch.

 

There's new screens:

(cloudy weather)

http://i.imgur.com/TCsqK58.jpg

http://i.imgur.com/dr7nnhJ.jpg

http://i.imgur.com/HJVYHR8.jpg

 

(drizzle weather)

http://i.imgur.com/chHdURr.jpg

http://i.imgur.com/hO0ktgf.jpg

http://i.imgur.com/r3bCGin.jpg

 

(extra sunny weather)

http://i.imgur.com/AQmqcXy.jpg

http://i.imgur.com/Ov9VlGp.jpg

http://i.imgur.com/U5e4sb3.jpg

 

(sunny weather)

http://i.imgur.com/WFN1AAX.jpg

http://i.imgur.com/s4SyIOx.jpg

http://i.imgur.com/zOsnzJZ.jpg

 

(windy weather)

http://i.imgur.com/W7HjXaT.jpg

http://i.imgur.com/IEcQgQi.jpg

http://i.imgur.com/RBDz1jL.jpg

 

I hope you will be satisfied.

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JoeVK
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#905

Posted 16 February 2015 - 04:40 AM

Definitely satisfied! Looks great! I ended up removing this mod because the fog and black cloud bugs started bugging me. I will gladly install the updated version! Any idea on the release date?

robi29
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#906

Posted 16 February 2015 - 04:17 PM

Thanks for kind words :beerhat:

 

We gonna release the updated version by the end of the month.

 

Another screenshots:

(rainy weather)

http://i.imgur.com/pKNNDk7.jpg

http://i.imgur.com/BhKQsdg.jpg

http://i.imgur.com/mhpn8vf.jpg

 

(lighting weather)

http://i.imgur.com/GdzU4ZV.jpg

http://i.imgur.com/u7t7KWZ.jpg

http://i.imgur.com/5CSCf19.jpg


_CP_
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#907

Posted 16 February 2015 - 07:27 PM

First post updated.

JoeVK
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#908

Posted 16 February 2015 - 11:25 PM

Good to hear, can't wait for the release!

_CP_
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#909

Posted 18 February 2015 - 08:08 PM Edited by _CP_, 18 February 2015 - 08:09 PM.

Update:

bEdkj2t.pngSQej7j6.png
hBa8p8U.pngkWd0D4I.png
wXLwy3c.png6DlYl4i.png
m7fnMzP.pngvjAelSv.png

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SkyHunted
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#910

Posted 19 February 2015 - 10:31 AM Edited by SkyHunted, 19 February 2015 - 10:32 AM.

Update:

-bunch of great pics-

looked clean , nice :D


Claude Liberty
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#911

Posted 19 February 2015 - 10:56 AM Edited by Claude Liberty, 19 February 2015 - 11:28 AM.

Played with the latest version, looking great. But is it just me or do LOD pop-ins really occur way more frequently?

Edit: Remembered that I didn't use the "-nomemrestrict" key which I always used before. It partially fixed the problem, now I think that the cause may be that I allocated too many memory for vehicles and peds in NTA's RIL.Budgeted.


_CP_
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#912

Posted 19 February 2015 - 08:30 PM

@Claude Liberty

Try to use -noswapdelay command.


Claude Liberty
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#913

Posted 19 February 2015 - 08:57 PM

Nah, only made things worse:

CJzRgcsl.jpg

Anyway, nevermind.


robi29
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#914

Posted 20 February 2015 - 03:33 PM Edited by robi29, 20 February 2015 - 03:34 PM.

Finally we did light adaptation, which it's in original game (without ENB or some similar mods).

 

ayk7LINl.jpg

 

JVLgumGl.jpg

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JoeVK
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#915

Posted 20 February 2015 - 10:58 PM

Looking good! Can't wait to get my hands on it!

robi29
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#916

Posted 21 February 2015 - 05:28 PM Edited by robi29, 21 February 2015 - 05:29 PM.

@up

Thanks! :turn:

 

PKTsADPl.jpgBQ6s7SVl.jpg

ndaN6YOl.jpgt0S05NYl.jpg

OZ3FKM9l.jpgEDjxsQUl.jpg

7dWPOQcl.jpgH6xITsal.jpg

g6XBSL4l.jpgzOLYtGul.jpg

IsysDHLl.jpgccMc4OVl.jpg

ZHkJJP4l.jpgQaix6qYl.jpg

Aky9dsEl.jpgoSQm6w5l.jpg

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Marty McFly
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#917

Posted 21 February 2015 - 05:56 PM

I've been following the progress of VisualIV although I didn't play GTA IV the last 2 years and I must admit, it's still getting better and better! Back in the old days noone would've guessed that with timecycle alone so much is possible, there's almost no ENB needed anymore if you have this. RealityIV also looked cool but it also made use of modified shaders.


robi29
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#918

Posted 28 February 2015 - 11:04 PM

Thanks! :)

 

 

Sorry guys. We have some troubles with timecyc modifiers files, so we should delay a premiere to avoid some graphic bugs. We hope to release the new version within 24 hours.


Rented
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#919

Posted 01 March 2015 - 02:33 AM Edited by Rented, 01 March 2015 - 02:33 AM.



PKTsADPl.jpg

Who needs ENB or GTA V PC when you have this beautiful mod? Are those sun beams dynamic by the way?


JoeVK
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#920

Posted 01 March 2015 - 03:20 AM

Sorry guys. We have some troubles with timecyc modifiers files, so we should delay a premiere to avoid some graphic bugs. We hope to release the new version within 24 hours.


Not a problem, I'll gladly wait. Most recent pics look awesome, by the way.

robi29
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#921

Posted 01 March 2015 - 12:20 PM

Who needs ENB or GTA V PC when you have this beautiful mod? Are those sun beams dynamic by the way?

 

Yes, those sunrays are dynamic. But they are in interiors only.

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MrMateczko
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#922

Posted 01 March 2015 - 12:59 PM

Wow, another reason to reinstall IV...again.
I've been using this back in the day, hope this will be just as good, if not better!

robi29
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#923

Posted 01 March 2015 - 03:12 PM

icm9mZml.jpga3sZCh6l.jpg
44mx8UOl.jpgkp74d3vl.jpg
yJu8W4ll.jpgKyfu3Mwl.jpg
m4hBue0l.jpgRrrRRUal.jpg
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mpMtfw0l.jpgojSUupll.jpg
0ncMteFl.jpgDG270C3l.jpg
I9mFJZDl.jpgIElNhYKl.jpg

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_CP_
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#924

Posted 01 March 2015 - 08:42 PM

VisualIV 1.8 released, more infos in first post.
http://gtaforums.com...v/?p=1059314678
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JoeVK
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#925

Posted 02 March 2015 - 03:23 AM

Awesome! I'm off work the next two days, can't wait to try it out!

TWIST_OF_HATE
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#926

Posted 02 March 2015 - 08:37 AM

Few questions:

1. This mod can be called vanilla ? Only fixes and improves original game files ?

2. Increase or decrease FPS ?

3. What version of the game better for this mod ? I have 1.0.0.4 and 1.0.7.0.


_CP_
  • _CP_

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#927

Posted 02 March 2015 - 11:33 AM

1. I don't think so, weather files were remade from scratch, and there are improvements for traffic, depth of field etc.
2. When I tested VisualIV playing few hours without a break, FPS were a bit better than vanilla game.
3. Every version of IV is fine to use it.

JoeVK
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#928

Posted 02 March 2015 - 12:56 PM

On my PC, IV and EFLC have always run smoother with VisualIV installed. Haven't tried 1.8 out yet. Getting the kids ready for school at the moment. Darn kids, always ruining dad's fun, lol.

robi29
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#929

Posted 02 March 2015 - 05:12 PM

If you find some bugs, please write boldly. We can fix them until GTA V has been released :)


JoeVK
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#930

Posted 03 March 2015 - 02:23 AM Edited by J.A.G., 03 March 2015 - 02:40 AM.

Is there a recommended setting for the brightness, contrast, and saturation in the display options? You had suggested settings for those included with the previous versions, but there doesn't seem to be any for this version. I'm currently using the display settings suggested for 1.7.8b10 (the version I was using before).

Unfortunately I only had about 30 minutes to play around with it today because the wife gave me a list of errands to run since I "wasn't doing anything". Sigh. Women, ruining men's fun since Eve ate the apple.

Anyway, so far it looks great! I especially love the fact that I'm not driving blind on the bridges on foggy nights, and the black clouds at sunset are gone, which were the two main issues I had with the previous versions.

I did notice the light adaptation. It's subtle and was easy to miss at first. I did notice it after a few minutes, and once I did, I was aware of it all the time. Lol, at first thought I was seeing things until I remembered robi posting about light adaptation. Very cool. And it's much more obvious than vanilla IV/EFLC, because I never noticed it before this. Well, I did once, with an ENB I tried a while ago, but I figured it was part of ENB and not original to IV/EFLC. And it was too strong in that ENB. This is much better.

So, I'll be testing it out further shortly, and some more tomorrow. If I find any bugs, I'll be sure to post them, but it looks stellar so far! Great job!
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