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CLEO sex mod

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mandel99
  • mandel99

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#1

Posted 11 June 2009 - 11:12 AM


Hi, briefly giving Cleo Scripts I managed to get adjusted BC7MOD script, but I want to make this adjustment as their own script but not to me can someone advise me?
Sorry for my very bad english blush.gif
Part of the script BC7MOD:
CODE
:GTAF_28064
wait 0
if
89DE:   not actor $PLAYER_ACTOR entering_car
else_jump @BC7_1868
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
wait 0
0665: get_actor 24@(25@,16i) model_to $PED_MODEL
wait 0
015D: set_gamespeed 1.0
Player.CanMove($PLAYER_CHAR) = False
wait 0
04ED: load_animation "BLOWJOBZ"
04ED: load_animation "MISC"
Model.Load($PED_MODEL)
038B: load_requested_models

:GTAF_28156
wait 0
03E6: remove_text_box
Actor.LockInCurrentPosition(24@(25@,16i)) = False
if and
04EE:   animation "BLOWJOBZ" loaded
04EE:   animation "MISC" loaded
  Model.Available($PED_MODEL)
else_jump @GTAF_28156
wait 0
fade 0 1000
wait 900
Actor.PutAt(24@(25@,16i), 0, 0, 0)
Actor.Angle($PLAYER_ACTOR) = 90.0
04C4: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_actor $PLAYER_ACTOR with_offset 0.0 1.22 -0.3
$PED = Actor.Create(CivMale, $PED_MODEL, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3)
Actor.Angle($PED) = 270.0
wait 400
fade 1 800
wait 700
Camera.SetBehindPlayer
Player.SetDrunkVisuals($PLAYER_CHAR, 25)
$KKDP = 6500
Player.CanMove($PLAYER_CHAR) = False
0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 1000 // versionA
wait 1100
03C3: set_timer_to $KKDP type 1 GXT 'KKDP' // global_variable
0605: actor $PLAYER_ACTOR perform_animation_sequence "BJ_COUCH_LOOP_P" IFP_file "BLOWJOBZ" 4.0 loop 1 0 0 0 time 6000 // versionA
0605: actor $PED perform_animation_sequence "BJ_COUCH_LOOP_W" IFP_file "BLOWJOBZ" 4.0 loop 1 0 0 0 time 6000 // versionA
wait 6000
Actor.RemoveReferences($PED)
0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 1000 // versionA
wait 1000
04EF: release_animation "BLOWJOBZ"
04EF: release_animation "MISC"
Actor.RemoveReferences($PED)
Actor.Health($PLAYER_ACTOR) = 250
Marker.Disable($TEMPM)
Player.SetDrunkVisuals($PLAYER_CHAR, 0)
014F: stop_timer $KKDP
Camera.SetBehindPlayer
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
jump @BC7_1868
0665: get_actor 24@(25@,16i) model_to $PED_MODEL
wait 0
Model.Load($PED_MODEL)

My edit:
CODE
:GTAF_28064
wait 0
if
89DE:   not actor $PLAYER_ACTOR entering_car
jf @BC7_1868
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
wait 0
0665: get_actor 24@(25@,16i) model_to $PED_MODEL
wait 0
015D: set_gamespeed 1.0
Player.CanMove($PLAYER_CHAR) = False
wait 0
04ED: load_animation "SEX"
04ED: load_animation "MISC"
Model.Load($PED_MODEL)
038B: load_requested_models

:GTAF_28156
wait 0
03E6: remove_text_box
Actor.LockInCurrentPosition(24@(25@,16i)) = False
if and
04EE:   animation "SEX" loaded
04EE:   animation "MISC" loaded
  Model.Available($PED_MODEL)
jf @GTAF_28156
wait 0
fade 0 1000
wait 900
Actor.PutAt(24@(25@,16i), 0, 0, 0)
Actor.Angle($PLAYER_ACTOR) = 90.0
04C4: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_actor $PLAYER_ACTOR with_offset 0.0 1.22 -0.3
$PED = Actor.Create(CivMale, $PED_MODEL, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3)
Actor.Angle($PED) = 270.0
wait 400
fade 1 800
wait 700
$KKDP = 40000
Player.CanMove($PLAYER_CHAR) = True
0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 2000 // versionA
wait 1000
03C3: set_timer_to $KKDP type 1 GXT 'KKDP' // global_variable
0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
0605: actor $PED perform_animation_sequence "SEX_1_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
wait 10000
0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1TO2_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
0605: actor $PED perform_animation_sequence "SEX_1TO2_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
wait 800
0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_2_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
0605: actor $PED perform_animation_sequence "SEX_2_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
wait 10000      
0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_2TO3_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
0605: actor $PED perform_animation_sequence "SEX_2TO3_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA    
wait 800
0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_3_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
0605: actor $PED perform_animation_sequence "SEX_3_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
wait 10000
0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_3TO1_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
0605: actor $PED perform_animation_sequence "SEX_3TO1_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
wait 800
0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
0605: actor $PED perform_animation_sequence "SEX_1_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
wait 8000
0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1_CUM_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
0605: actor $PED perform_animation_sequence "SEX_1_CUM_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA
wait 7500
Actor.RemoveReferences($PED)
0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 2000 // versionA
wait 1000
04EF: release_animation "SEX"
04EF: release_animation "MISC"
Actor.RemoveReferences($PED)
Actor.Health($PLAYER_ACTOR) = 250
Marker.Disable($TEMPM)
014F: stop_timer $KKDP
Player.CanMove($PLAYER_CHAR) = True
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
jump @BC7_1868
0665: get_actor 24@(25@,16i) model_to $PED_MODEL
wait 0
Model.Load($PED_MODEL)


Girish
  • Girish

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#2

Posted 11 June 2009 - 11:29 AM

Please note that the San Andreas forum is only for discussion of unmodded copies of the game. We have separate forums for modding.

Moved to Editing Discussion > Mission Coding.

mandel99
  • mandel99

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#3

Posted 11 June 2009 - 11:34 AM

QUOTE (girishb @ Jun 11 2009, 11:29)
Please note that the San Andreas forum is only for discussion of unmodded copies of the game. We have separate forums for modding.

Moved to Editing Discussion > Mission Coding.

thx for info my fail...

Deji
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#4

Posted 11 June 2009 - 11:44 AM

What do you want to do, exactly?

mandel99
  • mandel99

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#5

Posted 11 June 2009 - 12:21 PM

QUOTE (Deji @ Jun 11 2009, 11:44)
What do you want to do, exactly?

Create my functional CLEO script. This works on the code from BC7MOD

PatrickW
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#6

Posted 11 June 2009 - 02:57 PM

What version of SA do you have, possibly these animations aren't available in v2.0.

angeloelibz24
  • angeloelibz24

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#7

Posted 11 June 2009 - 03:00 PM

QUOTE (PatrickW @ Jun 11 2009, 14:57)
What version of SA do you have, possibly these animations aren't available in v2.0.

Or the Mature-rated version of the game. The animations are only available in the AO-rated one or those that don't have the "cold coffee" patch.

mandel99
  • mandel99

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#8

Posted 11 June 2009 - 03:44 PM

QUOTE (angeloelibz24 @ Jun 11 2009, 15:00)
QUOTE (PatrickW @ Jun 11 2009, 14:57)
What version of SA do you have, possibly these animations aren't available in v2.0.

Or the Mature-rated version of the game. The animations are only available in the AO-rated one or those that don't have the "cold coffee" patch.

I have a version with Hot coffe, which supports the animation script works I try:
http://www.sendspace.com/file/dpmv2j
go to the ped and press F6, select the last option, and press the spacebar
Cleo but I want to create a script that will only have sex script.

ZAZ
  • ZAZ

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#9

Posted 11 June 2009 - 04:23 PM

QUOTE (mandel99 @ Jun 11 2009, 15:44)
QUOTE (angeloelibz24 @ Jun 11 2009, 15:00)
QUOTE (PatrickW @ Jun 11 2009, 14:57)
What version of SA do you have, possibly these animations aren't available in v2.0.

Or the Mature-rated version of the game. The animations are only available in the AO-rated one or those that don't have the "cold coffee" patch.

I have a version with Hot coffe, which supports the animation script works I try:
http://www.sendspace.com/file/dpmv2j
go to the ped and press F6, select the last option, and press the spacebar
Cleo but I want to create a script that will only have sex script.

Read in CLEO Script Tutorial: Additional Themes >> theme: Animations
how to use animations in cleo scripts.
But I can say in advance that the sex animations are not as easy usable as other animations.
They run in the original gfsex script with opcode 0614: in relation to the key_press and injects presetted animation times to play different animation speed.
Look into GFSEX script for the part which I posted below
If you wonna have a sex mod for gtasa so use google and search for Cleo-Girlxxx

CODE
:GFSEX_3337839
0871: init_jump_table 20@ total_jumps 8 default_jump 0 @GFSEX_3338208 jumps 0 @GFSEX_3337967 3 @GFSEX_3337998 4 @GFSEX_3338029 5 @GFSEX_3338060 6 @GFSEX_3338091 7 @GFSEX_3338122 8 @GFSEX_3338153
0872: jump_table_jumps 9 @GFSEX_3338184 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208

:GFSEX_3337967
0007: 16@ = 0.035
08C3: clear 9@ bit 6
08C3: clear 9@ bit 7
0002: jump @GFSEX_3338208

:GFSEX_3337998
0007: 16@ = 0.045
08C3: clear 9@ bit 6
08C3: clear 9@ bit 7
0002: jump @GFSEX_3338208

:GFSEX_3338029
0007: 16@ = 0.05
08C3: clear 9@ bit 6
08C3: clear 9@ bit 7
0002: jump @GFSEX_3338208

:GFSEX_3338060
0007: 16@ = 0.055
08C3: clear 9@ bit 6
08C3: clear 9@ bit 7
0002: jump @GFSEX_3338208

:GFSEX_3338091
0007: 16@ = 0.055
08C3: clear 9@ bit 6
08C3: clear 9@ bit 7
0002: jump @GFSEX_3338208

:GFSEX_3338122
0007: 16@ = 0.08
08BD: set 9@ bit 6
08C3: clear 9@ bit 7
0002: jump @GFSEX_3338208

:GFSEX_3338153
0007: 16@ = 0.08
08BD: set 9@ bit 6
08C3: clear 9@ bit 7
0002: jump @GFSEX_3338208

:GFSEX_3338184
0007: 16@ = 0.09
08BD: set 9@ bit 7
0002: jump @GFSEX_3338208

:GFSEX_3338208
0051: return

:GFSEX_3338210
0871: init_jump_table 22@ total_jumps 3 default_jump 0 @GFSEX_3338642 jumps 0 @GFSEX_3338273 1 @GFSEX_3338396 2 @GFSEX_3338519 -1 @GFSEX_3338642 -1 @GFSEX_3338642 -1 @GFSEX_3338642 -1 @GFSEX_3338642

:GFSEX_3338273
00D6: if
0611:   actor $PLAYER_ACTOR performing_animation "SEX_1_P"
004D: jump_if_false @GFSEX_3338331
0612: set_actor $PLAYER_ACTOR animation "SEX_1_P" paused 0
0614: set_actor $PLAYER_ACTOR animation "SEX_1_P" progress_to $GF_Anim_Time // 0.0 to 1.0

:GFSEX_3338331
00D6: if
0611:   actor 24@ performing_animation "SEX_1_W"
004D: jump_if_false @GFSEX_3338389
0612: set_actor 24@ animation "SEX_1_W" paused 0
0614: set_actor 24@ animation "SEX_1_W" progress_to $GF_Anim_Time // 0.0 to 1.0

:GFSEX_3338389
0002: jump @GFSEX_3338642

:GFSEX_3338396
00D6: if
0611:   actor $PLAYER_ACTOR performing_animation "SEX_2_P"
004D: jump_if_false @GFSEX_3338454
0612: set_actor $PLAYER_ACTOR animation "SEX_2_P" paused 0
0614: set_actor $PLAYER_ACTOR animation "SEX_2_P" progress_to $GF_Anim_Time // 0.0 to 1.0

:GFSEX_3338454
00D6: if
0611:   actor 24@ performing_animation "SEX_2_W"
004D: jump_if_false @GFSEX_3338512
0612: set_actor 24@ animation "SEX_2_W" paused 0
0614: set_actor 24@ animation "SEX_2_W" progress_to $GF_Anim_Time // 0.0 to 1.0

:GFSEX_3338512
0002: jump @GFSEX_3338642

:GFSEX_3338519
00D6: if
0611:   actor $PLAYER_ACTOR performing_animation "SEX_3_P"
004D: jump_if_false @GFSEX_3338577
0612: set_actor $PLAYER_ACTOR animation "SEX_3_P" paused 0
0614: set_actor $PLAYER_ACTOR animation "SEX_3_P" progress_to $GF_Anim_Time // 0.0 to 1.0

:GFSEX_3338577
00D6: if
0611:   actor 24@ performing_animation "SEX_3_W"
004D: jump_if_false @GFSEX_3338635
0612: set_actor 24@ animation "SEX_3_W" paused 0
0614: set_actor 24@ animation "SEX_3_W" progress_to $GF_Anim_Time // 0.0 to 1.0

:GFSEX_3338635
0002: jump @GFSEX_3338642

:GFSEX_3338642
00D6: if
08B7:   test 9@ bit 5
004D: jump_if_false @GFSEX_3338675
0067: $GF_Anim_Time -= 16@ // (float)
0002: jump @GFSEX_3338683

:GFSEX_3338675
005F: $GF_Anim_Time += 16@ // (float)

:GFSEX_3338683
00D6: if
0032:   0.0 >= $GF_Anim_Time
004D: jump_if_false @GFSEX_3338728
0005: $GF_Anim_Time = 0.01
08C3: clear 9@ bit 5
0050: gosub @GFSEX_3338803

:GFSEX_3338728
00D6: if
0030:   $GF_Anim_Time >= 1.0
004D: jump_if_false @GFSEX_3338773
0005: $GF_Anim_Time = 0.99
08BD: set 9@ bit 5
0050: gosub @GFSEX_3338803

:GFSEX_3338773
00D6: if
0042:   $GF_Anim_Time == 0.5
004D: jump_if_false @GFSEX_3338801
0050: gosub @GFSEX_3338803

:GFSEX_3338801
0051: return

angeloelibz24
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#10

Posted 11 June 2009 - 04:31 PM Edited by angeloelibz24, 11 June 2009 - 04:33 PM.

QUOTE (ZAZ @ Jun 11 2009, 16:23)
Look into GFSEX script for the part which I posted below
If you wonna have a sex mod for gtasa so use google and search for Cleo-Girlxxx

It is found in ZAZ's CLEO mod site, fyi.

As for the BC7MOD, it's a pretty good CLEO mod to use, but I don't like the part where you can have sex with the "ped closest to you". That would mean ANY ped.

trickstar34
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#11

Posted 11 June 2009 - 07:19 PM

QUOTE (angeloelibz24 @ Jun 11 2009, 16:31)
QUOTE (ZAZ @ Jun 11 2009, 16:23)
Look into GFSEX script for the part which I posted below
If you wonna have a sex mod for gtasa so use google and search for Cleo-Girlxxx

It is found in ZAZ's CLEO mod site, fyi.

As for the BC7MOD, it's a pretty good CLEO mod to use, but I don't like the part where you can have sex with the "ped closest to you". That would mean ANY ped.

lol, if it s a guy CJ is simply coming out of the closet. lol.gif




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