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Heavy Weapons Guy
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#2851

Posted 07 June 2015 - 09:53 PM

The Fourth Reich is comming...


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#2852

Posted 07 June 2015 - 10:35 PM

Remember kids, context is everything.

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#2853

Posted 08 June 2015 - 05:33 AM

Speaking of SFM sh*t:




Ignoring the unfunny audio, I'm pretty impressed they got it to look this smooth without using mocap.


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#2854

Posted 02 July 2015 - 12:24 PM

Large update!
Part 1!
Part 2!

TF2 will go all CS:GO on weapons!
Many, many weapon balances!
Taunts!

Just read it okay.
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CrysisAverted
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#2855

Posted 02 July 2015 - 12:29 PM Edited by CrysisAverted, 02 July 2015 - 12:29 PM.

Pay 6 bux and you can probably win some reskins :^) 

 

 

dammit valve


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#2856

Posted 02 July 2015 - 12:49 PM

Nah, you complete challenges to get the reskins, there's no luck involved with getting 'em.

Still, that part of the update is definitely gonna be something some people love, and some hate. It's quite a risky move.

I'm also wondering how being able to pick up weapons will work...it's almost certainly going to be banned in organised play.

CrysisAverted
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#2857

Posted 02 July 2015 - 01:34 PM

Nah, you complete challenges to get the reskins, there's no luck involved with getting 'em.

 

I never said it was based on luck, just mentioned you may win stuff assuming you pass the challenge you paid for


Shou
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#2858

Posted 02 July 2015 - 03:29 PM

There's a f*cking TF2 topic?

 

Anyone here play on the Singapore servers?

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B Dawg
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#2859

Posted 02 July 2015 - 03:49 PM

So there will be ugly ass weapons everywhere from now on. I won't be using them though so I don't care too much.


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#2860

Posted 04 July 2015 - 11:43 AM

Although most of the weapons don't look to great, some of them are pretty nice. I got a mayor revolver and that look s pretty good, although 'factory new' quality skins look a bit weird because they're all shiny.

I then sold it immediately on the steam market :p

universetwisters
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#2861

Posted 10 July 2015 - 09:37 PM

I sorta like the new update. At least just the part where you get to pick up guns. I finally tried the AWPerhand and it's pretty neat.


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#2862

Posted 19 August 2015 - 07:47 AM

http://www.teamfortr...st.php?id=17833

New gamemode: football in TF2.

No, I'm not kidding. Haven't tried it yet.

Also, just gonna say the gun mettle update's pretty fun - the balances have done well, the contracts are nice, and I like my skins.

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#2863

Posted 19 August 2015 - 07:49 AM

The one thing that bugs me about the update is that evidently you got to pay to be able to get the skins. I dunno though, the contracts seem pretty simple, but are they worth it for the skins?


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#2864

Posted 19 August 2015 - 07:55 AM

Well, I got the campaign pass as soon as I could, and as with everything in TF2's economy stuff's ridiculously expensive when it first comes out - so you could sell a few weapons or crates you got on the SCM and get your money back. Now...well, unless you only got 10p skins, it might be worth it in a purely monetary sense, but if you're looking for specific skins it'd be just like unboxing crates - more worth your time getting the skin directly.

However, from a non-monetary perspective it's still pretty nice, and it's only £4 :p

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#2865

Posted 29 August 2015 - 06:40 PM

Sweet mother of sh*t, the catch-ball passtime mode is fun as f*ck. Can't wait for other servers other than Valve's to pick it up. The longass spawn times are getting to be a real bummer.


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#2866

Posted 03 December 2015 - 03:35 AM

This happened on b4nny's (the best TF2 player) stream:
RMUeMlc.png

After 8 years seems like TF2 will soon be getting matchmaking...though most serious players have already accustomed themselves to external PUG sites and unofficial tournaments 'cus Valve haven't cared about competitive TF2 :sigh:
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Croft
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#2867

Posted 03 December 2015 - 03:58 AM Edited by Strix, 03 December 2015 - 03:59 AM.

I regret cashing out and quitting TF2.

 

Now if i ever re-install it, i'll have no skill, and look like a complete Free to Play. Gibus and all. :(


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#2868

Posted 17 December 2015 - 08:07 PM

http://www.teamfortr...com/toughbreak/

New campaign!
Stat changes!
More stat changes!
So many stat changes!
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Smesi
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#2869

Posted 19 December 2015 - 09:29 AM

YO

YO

YO

 

PYRO MAINS ARE DEADD


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#2870

Posted 19 December 2015 - 09:46 AM

I'm a pyro main - stuff's okay

though apparently the degreaser is bugged and not receiving the extra switch speed, instead using stock, which uh...isn't the greatest.

Alexander
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#2871

Posted 19 December 2015 - 06:17 PM

There's a f*cking TF2 topic?

 

THERE'S A F*CKING TF2 TOPIC!!!

 

 

The update looks ok. I don't play a lot of Pyro so I don't really know what the hell is going on about it, but so far so good.


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#2872

Posted 28 January 2016 - 08:17 AM Edited by RedDagger, 28 January 2016 - 08:17 AM.

http://steamcommunit...s/tfcompetitive

official tf2 competitive beta steam group

seems like closed beta invites will be sent out via this group

MM is being a thing guys

guys

RedDagger
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#2873

Posted 19 February 2016 - 01:02 PM

http://steamcommunit...92224225135720/
 

Hello from the TF2 team, and thanks for joining the TF2 competitive beta group! We hope you're all ready to start killing each other for points as we get this mode up on its feet.

We know you'd all like to start testing now, and eventually we hope all of you WILL get a chance to play and share your thoughts. But remember that all testing happens in stages, and right now we're at stage one.

Our plan is to start small and increase participation as we go. For this initial phase of testing - which will begin in the next week or so - we'll be gradually granting random members from this group an in-game item called a Competitive Matchmaking Beta Pass. Once you've been granted a pass you will have ongoing access to the beta. 

In addition, we will begin holding both announced and unannounced stress-test events, inviting many group members to participate for the duration of the event to test our systems. Group members selected for stress-tests won't require a pass to play for the duration of the event.

Whether we randomly select you for stress testing or grant you a pass, we will prioritize group members that meet the following requirements:

Thanks again for your interest and support.


universetwisters
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#2874

Posted 19 February 2016 - 04:03 PM

Oh boy. Competitive CTF on 2fort.

It's still going to be a turtlefest, regardless of what the prize of actually winning is.


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#2875

Posted 02 March 2016 - 02:08 AM Edited by RedDagger, 02 March 2016 - 03:37 AM.

MATCHMAKING

STRESS

TEST

Edit: and it's over

that was pretty sh*te tbh

Vik
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#2876

Posted 07 July 2016 - 04:01 PM

The neato update has been announced.

 

 

Before today—literally the moment before you started reading this sentence—the only way you could enjoy matchmaking on your computer was through dating sites. That got us thinking. What if you took the promise of dating site matchmaking, and, instead of getting matched up based on Snapchat's face-reshaping filters and lies about how much you love hiking, it was based on your actual real-face dating performance?
 
That's when it hit us: Take matchmaking and apply it to video games.
 
"But what about...?" you say, and we cut you off mid-sentence, gently place our fingers on your lips and whisper: Matchmaking has never existed in video games before.
 
But now it does! Click to find out how Matchmaking is going to change the way you play TF2 in the upcoming Meet Your Match Update!
 
  • Competitive Mode finally announced.

 

eebdd9b72902a14c212894e93c5764af.png

 

  • Casual mode announced, state of current pubs unclear.

9e7ddb61fdb6d30a2cc155b1115e2255.png

 

  • Sunshine, Metalworks, and Swiftwater finally added to the mix
  • Pass Time officially out of beta.

424b04e4cb85ca0f1adee5f4e5ae9b10.jpg

 

 

Day 2 teaser. Meat your match, get it?

 

fv7C7do.png

 

Official link to update





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