The Fourth Reich is comming...
Team Fortress 2
Posted 08 June 2015 - 05:33 AM
Speaking of SFM sh*t:
Ignoring the unfunny audio, I'm pretty impressed they got it to look this smooth without using mocap.
Posted 02 July 2015 - 12:29 PM Edited by CrysisAverted, 02 July 2015 - 12:29 PM.
Pay 6 bux and you can probably win some reskins :^)
Posted 02 July 2015 - 12:49 PM
Still, that part of the update is definitely gonna be something some people love, and some hate. It's quite a risky move.
I'm also wondering how being able to pick up weapons will work...it's almost certainly going to be banned in organised play.
Posted 02 July 2015 - 01:34 PM
Nah, you complete challenges to get the reskins, there's no luck involved with getting 'em.
I never said it was based on luck, just mentioned you may win stuff assuming you pass the challenge you paid for
Posted 02 July 2015 - 03:29 PM
There's a f*cking TF2 topic?
Anyone here play on the Singapore servers?
- RedDagger and Alexander like this
Posted 02 July 2015 - 03:49 PM
So there will be ugly ass weapons everywhere from now on. I won't be using them though so I don't care too much.
Posted 04 July 2015 - 11:43 AM
I then sold it immediately on the steam market
Posted 10 July 2015 - 09:37 PM
I sorta like the new update. At least just the part where you get to pick up guns. I finally tried the AWPerhand and it's pretty neat.
Posted 19 August 2015 - 07:49 AM
The one thing that bugs me about the update is that evidently you got to pay to be able to get the skins. I dunno though, the contracts seem pretty simple, but are they worth it for the skins?
Posted 19 August 2015 - 07:55 AM
However, from a non-monetary perspective it's still pretty nice, and it's only £4
Posted 29 August 2015 - 06:40 PM
Sweet mother of sh*t, the catch-ball passtime mode is fun as f*ck. Can't wait for other servers other than Valve's to pick it up. The longass spawn times are getting to be a real bummer.
Posted 03 December 2015 - 03:35 AM
After 8 years seems like TF2 will soon be getting matchmaking...though most serious players have already accustomed themselves to external PUG sites and unofficial tournaments 'cus Valve haven't cared about competitive TF2
- Shoumaker and Vik like this
Posted 03 December 2015 - 03:58 AM Edited by Strix, 03 December 2015 - 03:59 AM.
I regret cashing out and quitting TF2.
Now if i ever re-install it, i'll have no skill, and look like a complete Free to Play. Gibus and all.
Posted 19 December 2015 - 09:46 AM
though apparently the degreaser is bugged and not receiving the extra switch speed, instead using stock, which uh...isn't the greatest.
Posted 19 February 2016 - 01:02 PM
Hello from the TF2 team, and thanks for joining the TF2 competitive beta group! We hope you're all ready to start killing each other for points as we get this mode up on its feet.
We know you'd all like to start testing now, and eventually we hope all of you WILL get a chance to play and share your thoughts. But remember that all testing happens in stages, and right now we're at stage one.
Our plan is to start small and increase participation as we go. For this initial phase of testing - which will begin in the next week or so - we'll be gradually granting random members from this group an in-game item called a Competitive Matchmaking Beta Pass. Once you've been granted a pass you will have ongoing access to the beta.
In addition, we will begin holding both announced and unannounced stress-test events, inviting many group members to participate for the duration of the event to test our systems. Group members selected for stress-tests won't require a pass to play for the duration of the event.
Whether we randomly select you for stress testing or grant you a pass, we will prioritize group members that meet the following requirements:
Thanks again for your interest and support.
- Have either purchased a copy of Team Fortress 2 prior to June 23, 2011, or have made a purchase from the Mann Co. Store. (AKA premium accounts)
- Have Steam Guard Mobile Authenticator enabled. (https://support.stea...=8625-WRAH-9030 )
- Have a phone number associated with your Steam account (https://support.stea...H-9030#addphone )
Posted 19 February 2016 - 04:03 PM
Oh boy. Competitive CTF on 2fort.
It's still going to be a turtlefest, regardless of what the prize of actually winning is.
Posted 02 March 2016 - 02:08 AM Edited by RedDagger, 02 March 2016 - 03:37 AM.
Edit: and it's over
that was pretty sh*te tbh
Posted 07 July 2016 - 04:01 PM
The neato update has been announced.
Before today—literally the moment before you started reading this sentence—the only way you could enjoy matchmaking on your computer was through dating sites. That got us thinking. What if you took the promise of dating site matchmaking, and, instead of getting matched up based on Snapchat's face-reshaping filters and lies about how much you love hiking, it was based on your actual real-face dating performance?That's when it hit us: Take matchmaking and apply it to video games."But what about...?" you say, and we cut you off mid-sentence, gently place our fingers on your lips and whisper: Matchmaking has never existed in video games before.But now it does! Click to find out how Matchmaking is going to change the way you play TF2 in the upcoming Meet Your Match Update!
- Competitive Mode finally announced.
- Casual mode announced, state of current pubs unclear.
- Sunshine, Metalworks, and Swiftwater finally added to the mix
- Pass Time officially out of beta.
Day 2 teaser. Meat your match, get it?
Posted 27 January 2017 - 03:27 PM
The game is dead, folks.
About as dead as this thread was before I posted this.
Matchmaker is utter sh*t.
Community servers all play the exact same maps and the community is as toxic as ever.
They removed CTF Well and Sawmill from official rotation.
Not to mention they aren't even delivering on their promised updates.
Game isn't terrible though, that's the thing.
It's just so bland now.
I cashed in and started selling my entire inventory around a week ago.
Interesting fact I learned, steam has a maximum wallet limit of $500.
Posted 27 January 2017 - 04:26 PM
"Overwatch is coming, we need MM!"
"How do we do MM?"
"I don't know, if only we had people in the same building and studio who had wildly successful and continuously improved competitive systems to base it off of"
"Shame, let's create a system from the ground up without putting any thought into it, they can beta test it"
(few weeks later)
"Beta test finished, now what?"
"Release it as it is, they keep complaining that it sucks so they can piss off"
"Sounds good to me"
"Also remove pubs we need to implement this pseudo MM into normal gameplay as well because reasons"
Really, how people working on a game that's still as popular as TF2 is/was can just completely and entirely screw up something that should be so easy is baffling...It's pretty insulting to the players.
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