Quantcast

Jump to content

» «
Photo

Agent

1,106 replies to this topic
Vrock_wave
  • Vrock_wave

    Crackhead

  • Members
  • Joined: 04 May 2015
  • Kazakhstan

#1081

Posted 07 October 2017 - 08:27 AM

in weapon configurations Max Payne 3 is listed there are things like:
 
GADGET_CAMERA
GADGET_STICKY_CAM
GADGET_DIRECTIONAL_MIC
GADGET_NIGHTVISION
GADGET_SKISE
GADGET_PARACHUTE_DESERT
GADGET_PARACHUTE_ALPINE
GADGET_DPV
LOADOUT_CHEAT_0_ALPINEЅ
LOADOUT_CHEAT_0_DESERT
 
VEHICLE_WEAPON_DUNE
VEHICLE_DATA_DUNE
SLOT_GADGET_STICKY_CAM
SLOT_GADGET_CAMERA
SLOT_GADGET_DIRECTIONAL_MIC
SLOT_GADGET_NIGHTVISION
SLOT_GADGET_PARACHUTE_DESERT
SLOT_GADGET_PARACHUTE_ALPINE
SLOT_GADGET_DPV
 
Max Payne 3\pc.rpf\data\metadata\mp_weapons .dat(weapons.dat and some other date files in this folder)
 
I often came across NIGHTVISION for multiplayer pickupName="PICKUP_MP_SPECIAL_NIGHTVISION" it was never used, If we activate it, we get interference on the screen. And as for the rest I think this is the game of the agent.
the effect of MP_SPECIAL_NIGHTVISION at different levels, the effect is different:
 
 
I think that just the necessary effects are missing
  • Spider-Vice, Efreet, Mega and 2 others like this

Vrock_wave
  • Vrock_wave

    Crackhead

  • Members
  • Joined: 04 May 2015
  • Kazakhstan

#1082

Posted 07 October 2017 - 07:08 PM

digging with traffic on one of the levels again found a piece from the agent: lol:
now it's a path file
C:\Steam\steamapps\common\Max Payne 3\Max Payne 3\common.rpf\data\levels\s_fav1\paths.ipl
 
# IPL generated from Max file Alpine_paths.max --->indicates that this is a path file for the Alpine level
inst
end
cull
end
path
end
grge
end
enex
end
pick
end
cars
end
jump
end
tcyc
end
auzo
end
blok
Alpine_paths, stevent, 2007:00:00:00:00:00, 128, 0, unknown--->indicates that this is a path file for the Alpine level
  • Spider-Vice and Mega like this

Indi
  • Indi

    Don't cross the streams.

  • Andolini Mafia Family
  • Joined: 22 Nov 2008
  • None

#1083

Posted 07 October 2017 - 10:27 PM

It does indicate to me that R* did have at least one fully functionally or at least almost fully functional level for Agent.

 

Perhaps this was to be shown at a games conference or something to that effect?  No clue.


Rucke
  • Rucke

    Gangsta

  • Andolini Mafia Family
  • Joined: 01 Aug 2007

#1084

Posted 08 October 2017 - 09:28 AM Edited by Rucke, 08 October 2017 - 09:29 AM.

The alpine setting, winding roads, flipped cars and suits give off a sort of Bond type feel to it IMO. Real shame that we never saw this game in the end, felt like it would have been something fresh and unique not just for Rockstar but for the industry.

I agree. I have been looking forward to this game for so long now. It might still be in development though. I think there is a reason why they haven't removed it from their website (even when they redesigned it last year).

 

I mean how could they not want to release this game? 70's, cold war, spies, counter intelligence, traveling around the world - it sounds so awesome. You can really feel the vibes.

  • BurnettVice likes this

Efreet
  • Efreet

    I will keep you in black, on your behalf

  • Members
  • Joined: 19 Nov 2007
  • None

#1085

Posted 08 October 2017 - 09:37 AM Edited by Efreet, 08 October 2017 - 09:38 AM.

It's true that it's an exciting theme for Rockstar to tackle, but it comes with a financial risk for being a new IP. If it's not Agent, we should see a buffer title between GTA6 and Redemption 2, but you never know when T2 has an obligation to make the most financially sound decision for the satisfaction of shareholders. GTA6 will sell forever, Agent won't.

.Emmi
  • .Emmi

    Foot Soldier

  • Members
  • Joined: 30 May 2014
  • Austria

#1086

Posted 08 October 2017 - 09:39 AM

^ Yeah, it makes absolutely no sense to release new entries from their two biggest franchises back to back ... but I'm almost sure the game in-between won't be Agent. It's very like it'll be Bully 2 and I couldn't be happier about it!


Rucke
  • Rucke

    Gangsta

  • Andolini Mafia Family
  • Joined: 01 Aug 2007

#1087

Posted 08 October 2017 - 10:04 AM Edited by Rucke, 08 October 2017 - 11:42 AM.

^ Yeah, it makes absolutely no sense to release new entries from their two biggest franchises back to back ... but I'm almost sure the game in-between won't be Agent. It's very like it'll be Bully 2 and I couldn't be happier about it!

 

But Bully sold extremely poorly. It's almost a bigger risk to release a Bully sequel than to release a new IP. Plus, the setting in Agent is something people are very familiar with both from movies and real life events. There has been no shortage of interest regarding Agent. I still see people asking about it everywhere on the internet.

 

Also on the last Take-Two shareholder meeting Strauss Zelnick was asked if they still will take risks and release new IP's, and he said "Definitely".


kiveress
  • kiveress

    Player Hater

  • Members
  • Joined: 12 May 2017
  • Russia

#1088

Posted 08 October 2017 - 01:15 PM

It's a big question will there be another one game between RDR 2 and GTA 6.
On a one side, Bully has some not large but strong fan base. But Bully 2 never
was really claimed to be in development. I know about that Game Infromer page
leak, but there is no other signs  that working on the game is really in progress
besides art work. On the other side, Agent really was in full development at some
point but after this it was shelved. Both games has some fan bases each one 
want to release their game first. Announcement of any of them  will probably mean
abandonement of another one at least for this console generation. So, no one wants
to step back.
  • Ivan1997GTA likes this

.Emmi
  • .Emmi

    Foot Soldier

  • Members
  • Joined: 30 May 2014
  • Austria

#1089

Posted 08 October 2017 - 02:18 PM

^ It's been confirmed that Bully 2 has been in active development at some point ... sadly it was shelved more than one time but as rumors suggest it has recently been picked up by R* again and entered full development, aimed to be released after RDR2. I'm so looking forward to Bully 2 and I admit, if it isn't R* 's next game I'll be disappointed BIG time!


Rucke
  • Rucke

    Gangsta

  • Andolini Mafia Family
  • Joined: 01 Aug 2007

#1090

Posted 08 October 2017 - 03:16 PM Edited by Rucke, 08 October 2017 - 03:19 PM.

 

It's a big question will there be another one game between RDR 2 and GTA 6.
On a one side, Bully has some not large but strong fan base. But Bully 2 never
was really claimed to be in development. I know about that Game Infromer page
leak, but there is no other signs  that working on the game is really in progress
besides art work. On the other side, Agent really was in full development at some
point but after this it was shelved. Both games has some fan bases each one 
want to release their game first. Announcement of any of them  will probably mean
abandonement of another one at least for this console generation. So, no one wants
to step back.

 

 

They have to release something between RDR2 and GTA VI. I actually created a topic about this a while back. GTA VI will probably be an even bigger success than GTA V, and will probably also have an online mode that Rockstar will focus on a few years after release. If they do not release something between RDR2 and GTA VI, then I don't see how they can be anything else than a GTA and RDR publisher.


.Emmi
  • .Emmi

    Foot Soldier

  • Members
  • Joined: 30 May 2014
  • Austria

#1091

Posted 08 October 2017 - 03:25 PM

If R* announces GTA 6 right after RDR2 WITHOUT any other game from them in-between I'll be deeply disappointed!

Words could not describe how disappointed I'd feel if that is to happen.

I just want Bully 2, is that too much to ask for?

Rockstar Games' finest deserves a sequel, after more than a decade since the originals' release!

Bully 2 has to happen ... more than any other game, really!


Efreet
  • Efreet

    I will keep you in black, on your behalf

  • Members
  • Joined: 19 Nov 2007
  • None

#1092

Posted 08 October 2017 - 03:36 PM Edited by Efreet, 08 October 2017 - 03:37 PM.

In my opinion, Bully 2 would be less risky than releasing a new IP like Agent. The reason is that there's already an established fan base for the game and it would be a sequel to a T-rated title, so it can be easily accessed by a wider spectrum of players unlike M-rated games. Even from a thematic perspective, it would be a more unique game in the present than a a spy-action game, so there's that. It's a cult classic followed by people like Emmi, and the first game usually ranks high in PS Classics downloads. As for my entertainment purposes, I would prefer an M-rated game, which is Agent in this case. 


.Emmi
  • .Emmi

    Foot Soldier

  • Members
  • Joined: 30 May 2014
  • Austria

#1093

Posted 08 October 2017 - 03:54 PM

Yeah, I have also recognized that Bully usually ranks very high in the monthly PS Classics downloads, so there's that!

I think Bully 2 could (will) do to the Bully franchise what Red Dead Redemption did to the Red Dead franchise ... a huge success!

And Bully 2 would probably be one of the few games where an extended online mode would make so much sense and be so much fun.

There is simply so many directions, ideas ... R* can tackle with a Bully sequel.

I just keep my fingers crossed for it ... this time next year should be crucial for all us Bully lovers!

Of course if R* - for whatever reasons - has to further delay RDR2 - let's say into Fall 2018 in the worst case - all our dreams for a Bully 2 announcement by the end of 2018 are shattered.

For now I'm confident that Bully 2 is on track for a 2019 release. (I'm way more confident now because that LA Noire rumor from Yan turned out true ... and we all know he also said that Bully 2 would be next after RDR2!)


IG_
  • IG_

    Thug

  • Members
  • Joined: 11 Aug 2013
  • Abkhazia

#1094

Posted 13 October 2017 - 04:58 AM

Man is looking at the post history of this thread depressing.

You can tell people first lose hope at the beginning of 2012.


xXxKAMIKAZExXx
  • xXxKAMIKAZExXx

    Stunt Pilot

  • Members
  • Joined: 16 Jul 2016
  • England

#1095

Posted 16 October 2017 - 07:45 AM

Man is looking at the post history of this thread depressing.

You can tell people first lose hope at the beginning of 2012.


It's like Max Payne 3 all over again, except this might actually never release.
  • Ivan1997GTA likes this

Vrock_wave
  • Vrock_wave

    Crackhead

  • Members
  • Joined: 04 May 2015
  • Kazakhstan

#1096

Posted 16 October 2017 - 05:28 PM Edited by Vrock_wave, 18 October 2017 - 12:18 PM.

 

 Spider-Vice, 28 August 2017 - 01:40 AM.

Wow! Amazing, in fact I have further proof to these. In Max Payne 3's handling file, there is this:

ASCII: (Jimmy) Load: "cptestbed"
ASCII: (Jimmy) Load: "vfx_test"
ASCII: (Jimmy) Load: "Alpine" <------------------------------------------------------
ASCII: (Jimmy) Load: "nettestbed"
ASCII: (Jimmy) Load: "Waterbed"
ASCII: (Jimmy) Load: "gta5"
ASCII: (Jimmy) Load: "MDtestbed"
ASCII: (Jimmy) Load: "Moon base"
ASCII: (Jimmy) Load: "codetest"
ASCII: (Jimmy) Load: "testbed"
ASCII: (Jimmy) Load: "Underwater"
ASCII: (Jimmy) Load: "nm_test"
ASCII: (Jimmy) Load: "Desert"
ASCII: (Jimmy) Load: "gta4"
ASCII: (Jimmy) Load: "anim_test"
ASCII: (Jimmy) Load: "Space station"

 

 

It does indicate to me that R* did have at least one fully functionally or at least almost fully functional level for Agent.

 

Perhaps this was to be shown at a games conference or something to that effect?  No clue.

 

I believe that at the time of mp3 and gta5, they had only two levels of development in this alpine and desert. They just hovered in one place constantly altering and improving the graphics and technical components in step with the times. ASCII: (Jimmy) Load: "Desert" - I think this is the level from the agent we saw on the screenshots of the leak,also some textures and things for this level.Since from everything that was found a lot indicates only 2 levels and there is no further progress the more. 

 

Approximate size of the Alpine level from the game AGENT.
Based on the path file from the ALPINE level which remained in the Max Payne 3 files. I compare the size with the GTA vice city map. 
file location
C: \ Steam \ steamapps \ common \ Max Payne 3 \ Max Payne 3 \ common.rpf \ data \ levels \ s_fav1 \ paths.ipl (coordinates look inside the file)
 
as well as crawling the Max Payne 3.exe found a couple more things that are enrolled in memory:
ASCII: P_alp_ski_R - name of model ski right
ASCII: P_alp_skipole_L - name of model ski stick left
ASCII: P_alp_skipole_R - name of model ski stick right
ASCII: W_J_Parachute_Alp name of the Alpine parachute model
ASCII: W_J_Parachute_Des the name of the desert parachute model
ASCII: p_alp_hangglider name of the model of the alpine hang-glider , in Max Payne 3 archives I could not find these models
 
ASCII: @ ALPINE_GUARD_01 the name of the animation for the guard at the Alpine level 
  • Spaghetti Cat, universetwisters, UltraGizmo64 and 4 others like this

Vrock_wave
  • Vrock_wave

    Crackhead

  • Members
  • Joined: 04 May 2015
  • Kazakhstan

#1097

Posted 2 weeks ago Edited by Vrock_wave, 2 weeks ago.

 GADGET_DPV is more likely to be a car in the game AGENT, namely VEHICLE_DUNE analogue of which can be observed in GTA online. 
 
15055949697351.jpg
 
This is indicated by past finds in weapons.dat from Max Payne 3 
 
VEHICLE_DATA_DUNE 
VEHICLE_WEAPON_DUNE 
 
And now the current finds are already in the anim.dat file from Max Payne 3 (Max Payne 3\pc.rpf\data\metadata\anim.dat)
Animation keys:
 
 
ANIM_DPV_ENTER
ANIM_DPV_DRIVE
ANIM_DPV_FORWARD
ANIM_DPV_REVERSE
ANIM_DPV_IDLE
ANIM_DPV_RELEASE
 
You also found the keys to a ski trip:
 
ANIM_SKI_START_FWD
ANIM_SKI_FLAT_FWD
ANIM_SKI_FLAT_LEFT
ANIM_SKI_FLAT_RIGHT
ANIM_SKI_LOW_SPEED_FW
ANIM_SKI_LOW_SPEED_LEFT
ANIM_SKI_LOW_SPEED_RIGHT
ANIM_SKI_HIGH_SPEED_FWD
ANIM_SKI_HIGH_SPEED_LEFT
ANIM_SKI_HIGH_SPEED_RIGHT
ANIM_SKI_CROUCH_FWD
ANIM_SKI_CROUCH_LEFT
ANIM_SKI_CROUCH_RIGHT
ANIM_SKI_FLAT_FWD_IMPACT
ANIM_SKI_FLAT_LEFT_IMPACT
ANIM_SKI_FLAT_RIGHT_IMPACT
ANIM_SKI_LOW_SPEED_FWD_IMPACT
ANIM_SKI_LOW_SPEED_LEFT_IMPACT
ANIM_SKI_LOW_SPEED_RIGHT_IMPACT
ANIM_SKI_HIGH_SPEED_FWD_IMPACT
ANIM_SKI_BACKWARDS_FWD
ANIM_SKI_BACKWARDS_LEFT
ANIM_SKI_BACKWARDS_RIGHT
ANIM_SKI_BACKWARDS_FWD_IMPACT
ANIM_SKI_BACKWARDS_LEFT_IMPACTH
ANIM_SKI_BACKWARDS_RIGHT_IMPACT
ANIM_SKI_FWD_AIM_LEFT
ANIM_SKI_FWD_AIM_RIGHT
ANIM_SKI_TURN_LEFT_AIM_LEFT
ANIM_SKI_L_TO_R_SLOW
ANIM_SKI_L_TO_R_FASTА
ANIM_SKI_R_TO_L_SLOWИ 
ANIM_SKI_R_TO_L_FAST  
ANIM_SKI_FLAT_GLANCE_LEFT 
ANIM_SKI_FLAT_GLANCE_RIGHT
ANIM_SKI_SLOW_GLANCE_LEFT
ANIM_SKI_SLOW_GLANCE_RIGHT
ANIM_SKI_MED_GLANCE_LEFT
ANIM_SKI_MED_GLANCE_RIGHT
ANIM_SKI_FAST_GLANCE_LEFT
ANIM_SKI_FAST_GLANCE_RIGHT
ANIM_SKI_CROUCH_GLANCE_LEFT
ANIM_SKI_CROUCH_GLANCE_RIGHT
ANIM_SKI_BKWDS_GLANCE_LEFT
ANIM_SKI_BKWDS_GLANCE_RIGHT
ANIM_SKI_JUMP_TAKEOFF8
ANIM_SKI_JUMP_IN_AIR
ANIM_SKI_JUMP_LANDINGH
ANIM_SKI_IN_AIR_FWDSP
ANIM_SKI_IN_AIR_LEFTX
ANIM_SKI_IN_AIR_RIGHT
ANIM_SKI_IN_AIR_LOOP_LEFT
ANIM_SKI_IN_AIR_LOOP_FWDS
ANIM_SKI_IN_AIR_LOOP_RIGHT  
ANIM_SKI_IDLE
ANIM_SKI_IDLE_TURN_LEFT
ANIM_SKI_IDLE_TURN_RIGHT
ANIM_SKI_IDLE_180_TURN_LEFT
ANIM_SKI_IDLE_180_TURN_RIGHT 
ANIM_SKI_STOP_LEFT
ANIM_SKI_STOP_RIGHT
ANIM_SKI_180_FLIP_LEFT
ANIM_SKI_180_FLIP_RIGHTА
ANIM_SKI_SKATE  
ANIM_SKI_SNOW_PLOUGHР
 
And the keys to the animation of the parachute:
 
ANIM_PARACHUTE_FREEFALL
ANIM_PARACHUTE_DEPLOY
ANIM_PARACHUTE_IDLE
ANIM_PARACHUTE_IDLE_LEFT 
ANIM_PARACHUTE_IDLE_RIGHT
ANIM_PARACHUTE_LAND
 
I also propose again look at the models from procobj.rpf  :)
 
  • Spider-Vice, Piggsy pls, GTAFanClub and 2 others like this

Indi
  • Indi

    Don't cross the streams.

  • Andolini Mafia Family
  • Joined: 22 Nov 2008
  • None

#1098

Posted 2 weeks ago

The Alpine map seemed quite big.  Looks interesting.


GTAFanClub
  • GTAFanClub

    @Bully2Info

  • Members
  • Joined: 21 Jul 2014
  • United-States

#1099

Posted 2 weeks ago

Really cool stuff!


Generalissimo
  • Generalissimo

    Player Hater

  • New Members
  • Joined: 6 days ago
  • United-States

#1100

Posted 6 days ago

I worked on Agent and there isn't a whole lot more to be seen other than what has already leaked.

 

"Alpine" was basically a demo of the combat and stealth mechanics while the "Desert" demo was more about ambience and sound design. Desert was much further along than Alpine with a relatively complete urban setting.

 

So what happened to Agent?

 

The short answer is that the clusterf*cks that were the development of RDR and L.A. Noire sucked all the resources out of Agent and once those titles had shipped GTA V was demanding everyone's resources.


Indi
  • Indi

    Don't cross the streams.

  • Andolini Mafia Family
  • Joined: 22 Nov 2008
  • None

#1101

Posted 6 days ago

I worked on Agent and there isn't a whole lot more to be seen other than what has already leaked.

 

"Alpine" was basically a demo of the combat and stealth mechanics while the "Desert" demo was more about ambience and sound design. Desert was much further along than Alpine with a relatively complete urban setting.

 

So what happened to Agent?

 

The short answer is that the clusterf*cks that were the development of RDR and L.A. Noire sucked all the resources out of Agent and once those titles had shipped GTA V was demanding everyone's resources.

Do you have any proof towards you working on it?  Not trying to be the difficult and awkward c*nt but yeah there's a lot of people who claim to be ex-devs or devs but aren't.

  • GTAFanClub and BurnettVice like this

Rucke
  • Rucke

    Gangsta

  • Andolini Mafia Family
  • Joined: 01 Aug 2007

#1102

Posted 5 days ago

I worked on Agent and there isn't a whole lot more to be seen other than what has already leaked.

 

"Alpine" was basically a demo of the combat and stealth mechanics while the "Desert" demo was more about ambience and sound design. Desert was much further along than Alpine with a relatively complete urban setting.

 

So what happened to Agent?

 

The short answer is that the clusterf*cks that were the development of RDR and L.A. Noire sucked all the resources out of Agent and once those titles had shipped GTA V was demanding everyone's resources.

 

Which R* studio did you work for? I see that you are located in the US, however back when RDR and LA Noire were in development Agent was a Rockstar North title.


Efreet
  • Efreet

    I will keep you in black, on your behalf

  • Members
  • Joined: 19 Nov 2007
  • None

#1103

Posted 5 days ago Edited by Efreet, 5 days ago.

Nothing is unbelievable about his story. The game doesn't seem to have gone beyond prototyping and pre-production, and especially how busy R* was with different projects in that period, Agent must've been completely ignored after full production on GTA5 kicked in.

 

Someone might be working on it somewhere on his computer at a Rockstar studio... remember that! 

  • Ivan1997GTA and AUScowboy like this

Rucke
  • Rucke

    Gangsta

  • Andolini Mafia Family
  • Joined: 01 Aug 2007

#1104

Posted 4 days ago Edited by Rucke, 4 days ago.

Nothing is unbelievable about his story. The game doesn't seem to have gone beyond prototyping and pre-production, and especially how busy R* was with different projects in that period, Agent must've been completely ignored after full production on GTA5 kicked in.

 

Someone might be working on it somewhere on his computer at a Rockstar studio... remember that! 

 

Maybe, but LA Noire was developed mainly by Team Bondi. Even though Rockstar helped out I don't think it required all their resources.


AUScowboy
  • AUScowboy

    Boss

  • Members
  • Joined: 26 May 2015
  • United-States

#1105

Posted 4 days ago

I know they were a new studio, but it's too bad Team Bondi couldn't handle their sh*t... I can't help but think that if that hadn't have happened, and the Benz was around to smooth out RDR2 (While also being kept AWAY from the online portion) that just maybe Agent would have seen the light of day.

R* is pretty unflinching when it comes to story and subject matter, I would have loved their take/yarn on deep government and Kennedy level state sponsored assassinations... Probably could have been pretty amazing.

Pastor Richards
  • Pastor Richards

    Rat

  • Members
  • Joined: 24 Apr 2004

#1106

Posted 4 days ago

The story leading up to and around the release of L.A. Noire was that Team Bondi had completely botched the development and Rockstar had to intervene in a major way.

 

https://kotaku.com/5...with-team-bondi

 

 

Amongst the bad blood between Rockstar and Team Bondi on display in the emails, there's the news that the publisher will no longer be working with the Sydney-based developer. There's also claims that the game, over six years in development, was only finished after direct involvement by Rockstar.

 

"Rockstar also made a huge contribution to the development; their producers were increasingly influential over the last two years of the game's development, and overruled many of the insane decisions made by Team Bondi management," one of the source of the emails tells GI.biz.

 

"At a lower level, Rockstar also pitched in with programmers, animators, artists, QA, etc. Part of the conflict between Team Bondi and Rockstar was due to Rockstar's frustration with Team Bondi's direction, and eventually Team Bondi's management in turn resented Rockstar for taking lots of creative control."

  • AUScowboy likes this

BurnettVice
  • BurnettVice

    Rat

  • Members
  • Joined: 21 Mar 2015
  • United-States

#1107

Posted 4 days ago

I worked on Agent and there isn't a whole lot more to be seen other than what has already leaked.

 

"Alpine" was basically a demo of the combat and stealth mechanics while the "Desert" demo was more about ambience and sound design. Desert was much further along than Alpine with a relatively complete urban setting.

 

So what happened to Agent?

 

The short answer is that the clusterf*cks that were the development of RDR and L.A. Noire sucked all the resources out of Agent and once those titles had shipped GTA V was demanding everyone's resources.

Could you describe the combat? Was it like GTA IV/ V/ RDR or more like Max Payne 3? Was the game serious or over the top>





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users