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Agent

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mombo2811
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#1051

Posted 4 weeks ago Edited by Spider-Vice, 4 weeks ago. edited big pictures

Do you think the man next to the fire is the guy in the pic u showed?

kiveress
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#1052

Posted 4 weeks ago

 

 Do you think the man next to the fire is the guy in the pic u showed?

 

 

No, i don't think so. Guy next to fire seems to be young like from 25-30 years old and man in jacket looks rather like his boss in his 50s\60s


mombo2811
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#1053

Posted 4 weeks ago

 

 Do you think the man next to the fire is the guy in the pic u showed?

 
 
No, i don't think so. Guy next to fire seems to be young like from 25-30 years old and man in jacket looks rather like his boss in his 50s\60s
Is this someone from Agent like a antagonist/protagonist or just some random concep art?

kiveress
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#1054

Posted 4 weeks ago

 

Is this someone from Agent like a antagonist/protagonist or just some random concep art?

 

 

I don't know absolutely nothing about characters on these pictures. I just found it in artist portfolio and only the way he dressed tells me that 

this has relation to Agent.


Efreet
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#1055

Posted 4 weeks ago

Interesting to see something that was made for Agent other than the in-game middle eastern looking map layouts that were found in an ex-developer's portfolio a few years ago.

 

Thanks, GTAFanClub, and if you've more, we wouldn't say no  :)

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Spider-Vice
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#1056

Posted 4 weeks ago Edited by Spider-Vice, 4 weeks ago.

Wow! Amazing, in fact I have further proof to these. In Max Payne 3's handling file, there is this:

http://gtaforums.com...d-in-mp3-files/

 

H5XNoJX.png

 

This was known back then because of the fact it included GTA V vehicles in it. Around the time the GTA V plane screenshots were found on a Max Payne 3 multiplayer map. These are from the XBox 360 files, as references to these vehicles were removed on the PC version.

 

 

There is also this, that was scraped from GTA V's executable using a strings scraper whilst the game was running. Basically taking every "string" that the game is running through the computer's memory:

W9z3rQS.png

 

This is part of a routine developers have to load levels within the game engine, the rest of the list is as follows:

ASCII: (Jimmy) Load: "cptestbed"
ASCII: (Jimmy) Load: "vfx_test"
ASCII: (Jimmy) Load: "Alpine" <------------------------------------------------------
ASCII: (Jimmy) Load: "nettestbed"
ASCII: (Jimmy) Load: "Waterbed"
ASCII: (Jimmy) Load: "gta5"
ASCII: (Jimmy) Load: "MDtestbed"
ASCII: (Jimmy) Load: "Moon base"
ASCII: (Jimmy) Load: "codetest"
ASCII: (Jimmy) Load: "testbed"
ASCII: (Jimmy) Load: "Underwater"
ASCII: (Jimmy) Load: "nm_test"
ASCII: (Jimmy) Load: "Desert"
ASCII: (Jimmy) Load: "gta4"
ASCII: (Jimmy) Load: "anim_test"
ASCII: (Jimmy) Load: "Space station"

(Space Station is rumoured to be GTA V SP DLC)

 

Repro Steps:

Spoiler

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BlackScout
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#1057

Posted 4 weeks ago Edited by BlackScout, 4 weeks ago.

That is beautiful art... Oh Rockstar :(

Settle in that deep for that f*cking GTA:O, for god sake......

They have to get rid of this piece of garbage as soon as possible.

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Mega
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#1058

Posted 4 weeks ago Edited by Mega, 4 weeks ago.

These remind me a lot of the car chase scene from 007 - The Living Daylights.

 

 

Now I'm very upset we haven't got it.

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Spider-Vice
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#1059

Posted 4 weeks ago

Some more info by one of the participants of the Chilliad Mystery, who has been deep into GTA V's files since last gen as well. On Patch 1.12/1.13 of GTA V last-gen, there were references to skiing in it: https://twitter.com/...931279226212353
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Indi
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#1060

Posted 4 weeks ago Edited by Indi, 4 weeks ago.

Man, what a game this would have been.

Big shame on R*'s part. Looks like R*'s take on the old school '60s spy movies.

Thank you both kiveress and GTAFanClub. You didn't have to do it.
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Jason
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#1061

Posted 4 weeks ago

The alpine setting, winding roads, flipped cars and suits give off a sort of Bond type feel to it IMO. Real shame that we never saw this game in the end, felt like it would have been something fresh and unique not just for Rockstar but for the industry.

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mombo2811
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#1062

Posted 4 weeks ago

The first screenshot with the burning car kinda reminds me of GTAVs prologue with Micheal and Trevor

.Emmi
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#1063

Posted 4 weeks ago Edited by .Emmi, 4 weeks ago.

Oh man, and all this got shelved due to GTA Online.

THANK YOU

Spoiler

 

Thanks for the arts kiveress and GTAFanClub ... much appreciated!

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Braindawg
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#1064

Posted 4 weeks ago Edited by Braindawg, 4 weeks ago.

Still very skeptical about the bully and agent "concept art" looks as promising as the "half life 2 episode 3" concept art. And we all know by now what happened to Episode 3.

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BurnettVice
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#1065

Posted 4 weeks ago

I hope some day R* will release this game. I would love to see their take on a spy game.

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Spider-Vice
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#1066

Posted 3 weeks ago Edited by Spider-Vice, 3 weeks ago.

Meanwhile, once again, while going through Max Payne 3's files... I found this.
 
nUIjHN2.png
 
According to a text file accompanying all the prop files, everything was compiled in September 2009:
cj_alp_plant_1.wdr|2009-09-30 20:09:59
cj_alp_plant_2.wdr|2009-09-30 20:09:59
cj_alp_plant_3.wdr|2009-09-30 20:09:59
cj_alp_plant_4.wdr|2009-09-30 20:09:59
cj_alp_plant_5.wdr|2009-09-30 20:09:59
cj_alp_plant_6.wdr|2009-09-30 20:09:59
cj_alp_plant_7.wdr|2009-09-30 20:09:59
cj_alp_plant_8.wdr|2009-09-30 20:09:59
cj_alp_plant_9.wdr|2009-09-30 20:09:59
cj_alp_proc_branch.wdr|2009-09-30 20:09:59
cj_alp_proc_plant.wtd|2009-09-30 20:09:59
cj_alp_proc_twig_1.wdr|2009-09-30 20:09:59
cj_alp_proc_twig_2.wdr|2009-09-30 20:09:59
CJ stands for CJ Dick, one of North's main prop artists. Alp is Alpine. Snowy textures and snowy shrubberies.

Here's a model of a snow covered plant: https://i.imgur.com/nvjA7Rj.png
Full-on tree models from Agent: https://i.imgur.com/XzNRBP0.png
Textureless block of ice: https://i.imgur.com/UB5RcYF.png
 
\pc\levels\generic\procobj.rpf\
 
 
Oh, also. (look at the prefix):
Spoiler
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kiveress
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#1067

Posted 3 weeks ago Edited by kiveress, 3 weeks ago.

Good find Spider-Vice. Actually i lead local fan group of Agent in social
web but i doubt that group members would be satisfied to see these plants
and trees. But it proves that Alps were planned on the very start. 
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.Emmi
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#1068

Posted 3 weeks ago

I have a feeling that one day we'll see Agent .. at least I hope so.


Indi
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#1069

Posted 3 weeks ago

I do hope we get this game someday...


mombo2811
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#1070

Posted 3 weeks ago

I have a feeling that one day we'll see Agent .. at least I hope so.

Game is probably dead I'm actually supprised that no one has found any agents stuff in gta v files

Vrock_wave
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#1071

Posted 3 weeks ago

Meanwhile, once again, while going through Max Payne 3's files... I found this.
 
nUIjHN2.png
 
According to a text file accompanying all the prop files, everything was compiled in September 2009:

cj_alp_plant_1.wdr|2009-09-30 20:09:59
cj_alp_plant_2.wdr|2009-09-30 20:09:59
cj_alp_plant_3.wdr|2009-09-30 20:09:59
cj_alp_plant_4.wdr|2009-09-30 20:09:59
cj_alp_plant_5.wdr|2009-09-30 20:09:59
cj_alp_plant_6.wdr|2009-09-30 20:09:59
cj_alp_plant_7.wdr|2009-09-30 20:09:59
cj_alp_plant_8.wdr|2009-09-30 20:09:59
cj_alp_plant_9.wdr|2009-09-30 20:09:59
cj_alp_proc_branch.wdr|2009-09-30 20:09:59
cj_alp_proc_plant.wtd|2009-09-30 20:09:59
cj_alp_proc_twig_1.wdr|2009-09-30 20:09:59
cj_alp_proc_twig_2.wdr|2009-09-30 20:09:59
CJ stands for CJ Dick, one of North's main prop artists. Alp is Alpine. Snowy textures and snowy shrubberies.

Here's a model of a snow covered plant: https://i.imgur.com/nvjA7Rj.png
Full-on tree models from Agent: https://i.imgur.com/XzNRBP0.png
Textureless block of ice: https://i.imgur.com/UB5RcYF.png
 
\pc\levels\generic\procobj.rpf\
 
 
Oh, also. (look at the prefix):
Spoiler

 

I have seen these trees for a long time, but I thought that they relate to the level of s_cemet (graveyard) and s_nyc, s_nyc2 in a single player, since in general any level loads the procobj.rpf archive

I also downloaded these trees for viewing on my custom level 

Do not pay attention to the bright texture of snow is a feature of lighting at the level

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Spider-Vice
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#1072

Posted 3 weeks ago Edited by Spider-Vice, 3 weeks ago.

I don't think all of them are used though, but I guess it makes sense using them in Max Payne 3's only snowy level. (Only now just noticed these trees in the video were spawned in, but the rest applies in case they are used :p) And regardless they're definitely not originally from Max Payne 3, after all they have the Alpine abbreviation in them which is definitely a level from Agent (and New York City isn't alpine :p), and the ag_ prefix in some of these props.

Level Load: Alpine is found in GTA V's executable, so it's definitely related to another game. Also, the fact that these files were compiled in 2009 says a lot too.

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Mega
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#1073

Posted 2 weeks ago

Decided to take a small look on the MP3 files after Spider-Vice's great finds. Came across p_alp_watchtower01.tune.

 

tuKulbP.png

Spoiler

 

I also found out in the same folder he found the alp assets some des assets. Those obviously mean desert, specially when you look at them. At first, I thought it could be from the beach used at the end of MP3, but it's clearly not the case: nobody would call a beach a desert.

Spoiler

I've seen this mention multiple times on Neogaf by some users (one of the mentions, I remember more but this is all I found) that Agent was apparently based on Timothy Dalton's Bond movies. So far, both alpine and desert locations match the movie's settings. The alpine concept art also looks a lot like the movie's.

 

Oh and just like with the alpine guard tower, there's also some neat desert info. I'm sure this is Agent related.

 

obJZ9hF.png

 

A few more alp files.

 

UzFcinV.png

 

There are a few more .tune files of both, but these stand out the most.

 

There's also some weird seaweed model/underwater stuff which is for sure not Payne's. If it is, then my bad. my bond fanboy-ism is leaking again and I should let you know underwater scenes are very common through the series

Kxej9Wg.png

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Spider-Vice
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#1074

Posted 2 weeks ago

That's impressive, didn't even remember to look at the artworks to look for further connections. So it looks like by 2009 they had already integrated some of those maps shown in the concept arts in the engine. I thought desert could be RDR, because Max Payne 3 has RDR leftovers as well, but I don't think RDR's files are named that way.

As for the seaweed stuff, it looks straight out of San Andreas. I guess it could be something they used throughout games, including GTA V, as that was already a thing during Max Payne 3's development too.

Good work.
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Nem_Wan
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#1075

Posted 2 weeks ago

(Space Station is rumoured to be GTA V SP DLC)

 

"The surprise space level we won't talk about...."

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icecoldkilla1467
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#1076

Posted 2 weeks ago

I just noticed Agent appears on Social club under games collection is it newly added or was it always there?


Indi
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#1077

Posted 2 weeks ago

I just noticed Agent appears on Social club under games collection is it newly added or was it always there?

Always there.


Rockstar World
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#1078

Posted 2 weeks ago

I just noticed Agent appears on Social club under games collection is it newly added or was it always there?

It was always there.





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