Quantcast

Jump to content

» «
Photo

GTA: Jamaican Wars

106 replies to this topic
ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#1

Posted 31 May 2009 - 09:33 AM Edited by ScratchCard, 20 August 2009 - 06:23 PM.

user posted image


Intro


Thanks for clicking on this thread! smile.gif This is my little idea for a new GTA game, the second one for the Nintendo DS.

Paragraphs:
  • Intro
  • Setting
    • Date and location
    • Story
    • Gangs & Characters
  • Gameplay
    • Drug dealing
    • Growing your own weed
    • Raiding warehouses
    • Odd Jobs from Chinatown Wars
    • Collectables
    • Chopshop
    • Illegal gambling
    • Jamaican Artifacts
    • Showing off your wealth
    • Touchscreen Oddjobs
    • Backup
    • Hobotron 2.0
  • Outro
Setting


Date and location:

It's set in Liberty City (IV era), in the year 2010. It's the same city as CTW's. The whole city is open from the beginning, as in CTW. Not much special about the setting. Alderney isn't included.

Story:

The year 2010, Liberty City. Liberty City born Jamaican Jimar Davis has just returned from his first trip 3 year trip to Jamaica. Back in Liberty City, Jimar is broke and needs money fast, so he visits his old friend Little Jacob. Jacob lets him stay at Badman's appartment complex. He quickly goes back to the way he used to roll: Dealing and killing. He does some errands for Little Jacob and later for Badman and becomes a pot dealer again. He also works for "The Plant", another Jamaican who grows weed and works for Badman. He has his own crew. Both groups have territory in Schottler, and both work together. The Plant gives Jimar a secluded safehouse in Northwood.

Around that time, someone contacts him 'saying that Jimar should pick him up'. It's his grandfather from Jamaica (known as Grandpa), visiting to see how Jimar is doing.

Grandpa stays in Badman's appartment complex. From the moment, he will occasionally mail you his opinion about the things that happen to Jimar and the other Jamaicans.

Grandpa, who used to grow weed himself back in Jamaica, sends Jimar a email that they could start growing if Jimar has a secluded place. They choose the Northwood safehouse. Grandpa teaches Jimar and after that mission, you can enter your potfarm by a extra door in every secluded safehouse (they all lead to the same potfarm though).

From that point, Grandpa will ocassionally send you advice (for example: 'Water your crops' or 'Time to harvest').

Jimar has now earned enough respect to get some backup from the Hillside Posse. You can now use your PDA to select 'Backup'. 3 Jamaicans, all with Micro SMGs will now join you and follow you around.

A couple of missions after that, LJ and Badman organise a huge pot deal with a gang from the Carribean. The police bust the deal. LJ and Badman escape, but crooked private detective Wade Heston finds Jimar. He decides not to arrest him but instead let him do his dirty work.

The Jamaicans have nothing now, the Carribean gang stole their money. Heston, a experienced stoner himself, gives him the adress of 'Kyle', a Jewish pot grower who recently cut his connections with his previous buyers.

Jimar continues to work with LJ, Badman and Heston. He visits the Jew, who is more then happy to supply the Jamaicans, in exchange for a few errands, varying from picking up his nephew at the airport to killing his arch enemy Martcan.

LJ and Badman's jobs are mostly about killing rival dealers and growers, and stealing weed shipments. Hestonís are about keeping him out of trouble.

After Kyle's mission you can occasionally visit his growhouse, where he will sell you weed for extremely low prices.

Heston decides to let Jimar go. Jimar does some more jobs for LJ and Badman and also for N.H.H. leader Sean Carlson.

During one of LJís jobs, Jimar is meant to steal a van full of weed from the North Algonquin oil depot. Some black streetgang is waiting there for him and tries to kill him. Jimar kills them and escapes with the van.

North Holland Hustlers leader Sean Carlson contacts him, saying that M.O.B. is behind the assassination attempt, as an attempt to take out the Jamaicans best man and corner the weed market themselves. N.H.H. and the Jamaicans go to war with M.O.B.

They deal some heavy blows to M.O.B., eventually letting the N.H.H. take over the Firefly Projects and kill the M.O.B. leader. The Jamaicans and N.H.H. keep working together.

Near the end of the storyline, N.H.H. and the Jamaicans make this big weed deal with the Russians. Everything goes wrong, the Russians and N.H.H. betray the Jamaicans attacking Badman, LJ and Jimar. Badman gets shot. Jimar and LJ get him to the hospital, but at the hospital, there is one more suprise: Crooked cop Wade Heston. He arrests Badman and says he wants to help out the Jamaicans. Jimar and LJ tell him to piss off.

LJ and Jimar decide to make the N.H.H. and Sean pay for what he did.

After that, 2 new missions open up, one in Firefly Project and one in North Holland. In the FF Project, you have to kill a lot of N.H.H. members standing around the area. After that the Jamaicans take over the area. In North Holland, you drive a pick-up truck and LJ sits in the back, shooting N.H.H. members with a minigun. After that, the Jamaicans take over the area.

Later, Jimar and LJ are at the apartments again. Heston joins them, making them an offer. The player gets a choice:

Kill Wade Heston
Help Wade Heston arrest Sean Carlson. Heston will release Badman if they do so.

Kill Wade Heston:

Jimar decides that LJ will go and free Badman from the Police Station while he goes to Seanís South Algonquin warehouse, where he and his last men are holed up. Before Jimar kills him, Sean tells him that the guys who tried to kill him where his, all so he could take out the Jamaicans and M.O.B. Badman, LJ and Jimar meet again at the apartment, with Grandpa. LJ and Badman announce that they're going back to Jamaica, and the Jamaicans split up, leaving only The Plant's crew, with now territory in Schotler, Firefly Project and North Holland. Jimar is now free to do what he wants, much like Huang at the end of CTW.

Help Wade Heston:

Just as Jimar agrees to help Heston, he gets a email, saying that N.H.H. are attacking The Plantís growhouse. Sean Carlson is there aswell. The 3 go to the growhouse, kill every N.H.H. inside, and Heston arrests Sean. Before Heston arrests him, he tells Jimar that the guys that tried to kill him where his, all part of his plan to take out M.O.B. and the Hillside Posse. Badman is released and LJ and Badman announce that they're going back to Jamaica, and the Jamaicans split up, leaving only The Plant's crew, with now territory in Schotler, Firefly Project and North Holland. Jimar is now free to do what he wants, much like Huang at the end of CTW.

Gangs & Characters:

-All CTW gangs are in the game with the same territory as in CTW.

Hillside Posse:

The Hillside Posse are Jimar and LJ's gang. Their leader is Badman. They split up and are disband at the end of the game.

Jimar

A Liberty City born Jamaican who just returned from his first trip to Jamaica. He comes back broke and starts working with his old friends LJ and Badman again.

Little Jacob

We know him from GTA IV...

Leaves to Jamaica after Sean is killed, together with Badman.

Badman

Same as with LJ. In Jamaican Wars, you can actually understand (read) what he says, unlike in GTA IV where he is quite hard to understand.

Goes to Jamaica with LJ after Sean is killed.

Grandpa

Jimar's grandfather, the father of Jimar's mother. Jimar's grandmother died a long time ago. Jimar only just met his grandfather on his trip to Jamaica. Grandpa is a wise man, who used to grow his own weed back in Jamaica. He often gives Jimar advise.

The Plant

A Jamaican, like Jimar. He has his own crew and supplies Badman with weed. At the end of the game, only his Jamaican gang is left.

Kyle

A Jew who grows his own weed. He has his own crew. Jimar befriends him and Kyle starts supplying the Jamaicans. Operates in Middle Park West, grows in a house there. Believes what he does isn't wrong. He goes to the synagoge every week, stoned. Has a grudge with Martcan, a racist and his childhood enemy.

Martcan

Kyle's childhood enemy. A fat white racist with his own crew. Tries to kill Kyle. After that Jimar kills him.

Sean Carlson

The leader of N.H.H. who is killed in the last mission after betraying the Jamaicans.

Wade Heston

A crooked Private Inspector we know from CTW. Gives you missions from his new house in Meadow Hills.


Gameplay


Drug dealing:

The drug dealing will still be around, but this time, all you sell and buy is weed. It may sound boring, but there will be 10 kinds of weed (4 low value, 3 medium, 3 high), and you can sell to both other dealers and civilians (only in remote locations like alleys). Getting busted rewards you with a 2 level wanted system.

In your secluded safehouses, you can start growing weed, then once every week you'll be able to pick up some free weed.

Selling to dealers will let you sell more at the same time, selling to civilians will only sell you a small amount. The prices are roughly the same.

After helping Kyle, the player will be able to be very cheap weed at Kyle's growhouse in Middle Park.

Growing your own weed:

After Grandpa's arrival, he will help you grow weed. You can enter them by going to a secluded safehouse, and then touch the extra door. They all lead to the same farm. Inside the farm will be like 40 empty pots. Touching one of them brings up your holdall where you keep your weed. Touch one of them and the game will ask if you want to plant the weed. Press Yes and you'll plant the weed. A little sign will show you what weed you're growing.

On the top screen is a information panel showing you how far each plant has to go before being watered, harvested etc. It also shows you the upgrades you have for your weed growing facilities.

Every three ingame days you will get a email telling you to water your plants. It will offer you to set up a GPS route to your growhouse. Pick up the watering can and hold it over the plants until the soul turns dark (indicating it's wet).

After two succesful feeds (six days) you will receive an email telling you to harvest your crop. Go back to the cannabis farm and pick the leaves off using the stylus. The amount of weed you get from each plant depends on what strain it is, what lighting etc. you have and how well you've looked after it.

If you don't feed your plants, the harvest day is set back another three days, meaning you have to wait longer before you get the profits. If you miss for feeds the plant will die.

In your cannabis farm you can upgrade your facilities:

-Lightning system: Larger crops
-Irrigation system: Starting off with a watering can you can upgrade it to water more plants at once untill eventually it automaticly waters them for you.
-Your Feed: Better feeds increases speed and can also produce stronger strains (Weak Strain + Top Feed = Medium strain, for example).

Raiding warehouses

This time there are 3 around the city. It are growhouses you can enter, then you have to kill everyone and find the stash with harvested weed. Make your getaway to a secluded safehouse and you win. New weed will be in the stash box every 24 hours.

Odd Jobs from Chinatown Wars:
  • ScratchCards
  • Vigilante
  • Rampages
  • Paramedic
  • Firefighter
  • Hobotron
  • Streetraces
  • Time trials
  • LC Gun Club, this time with more challenges
  • The mail delivery challenges
  • Taxi Driver
  • Noodle Run is replaced by Rastafood Run, which delivers Jamaican food
  • Jacking ammunation vans
Collectables:

-Jamaican flags, 20 in the whole map (Reward: Armored cars in Jamaican colors, that spawn at all your safehouses)
-Camera's, 200 in the whole map (Reward: No more cops busting up your deals, every destroyed camera reduced the chance of them busting your deals a little)
-Stunts, 50 in the whole map. You once again smash through donut billboards. (Reward: $150000)
-Jamaican Artifacts, see it's own section for more details.

Chop Shop:

-At a garage in Bohan Industrial, there is a list with 3 random cars. Deliver one (better condition, better reward in cash) and a new car will be on the list.

Illegal Gambling:

-In a gambling den in Schottler, you can play the following games:
  • Thee card monte
  • Shell games
  • Poker
  • Roulette
  • Craps
  • Dice
  • Slot machines
  • Horse racing
  • Razzle-Dazzle
  • Heads or tails
  • Cee-Lo
  • Hi-Low
  • Hearts

Minimum wage is $1, max wage is $1.000.000.

Jamaican Artifacts

-Like the CTW Lions of Fu. There are 2 of them, and 20 swirls where they can spawn. Find them both, and someone called Juujuu will contact you. She's a fat, bitter and old Jamaican woman who wants you to go on some rampages. She gives 5 missions in which you are supposed to make chaos. She disappears after thanking you by giving you lots and lots of cash.

Showing off your wealth

-Buy cars and spray cars
-Drugs
-Safehouses
-Weapons
-Clothing. You won't see much of it ofcourse but while you're in a shop it will show a picture of how Jimar looks like from up front.

Touchscreen Oddjobs

At several places in the game, there 'll be sidemissions you can take. You play the sidemissions with the stylus.

-A garage in Bohan Industrial. With your stylus you need to fix cars.
-A bakery in Schottler. You'll have to bake but don't worry... you're baking spacecake.
-A tattoo shop in Schottler. Rasta based tattoos.
-A Pay'n'Spray in Northwood. You can spray cars here with your stylus. You can spray it whatever colors and whatever design you want.
-Tollbooths at the Dukes/Bohan/Algonquin bridge. Accept the cash people give and give them change. Be too slow and the driver will get angry and drive through without paying, making you fail the mission. $2 dollar for every you help.

Backup

After the first couple of missions for LJ and Badman, you can call them and then they'll both follow you and help you out. If they die or get arrested, they'll be unavailable for 10 days.

Hobotron 2.0

The hobo's are back! This time, in every of your safehouses, there is a arcadegame. Touch it to play. You are placed in a digital LC, where the whole city is infested with hobo's. You start of with your fists and 100% health, and everywhere in the city are weapon, armor and health pickups. If you die or quit the game ends. The hobo's still drop money, and all the money you picked up in the game will be transferred to real money.

Hobo's walk everywhere (no normal peds) and they all try to kill you. No vehicles are available.

Outro


Thanks for reading! Hope you like it, and please, leave a little comment and tell me what you think of it. smile.gif

Credits go to:
  • ScratchCard, for, well, making this thread smile.gif
  • CCPD, for the fine logo he made.
  • Jacky Fiend, for the section on weed growing and the list of gambling games.
Last update:

ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#2

Posted 31 May 2009 - 09:42 AM Edited by ScratchCard, 01 August 2009 - 07:50 PM.

Space reserved, probarly not needed though.

Little-Jacob
  • Little-Jacob

    Lone Rastahwolf

  • Members
  • Joined: 16 Apr 2009

#3

Posted 31 May 2009 - 09:50 AM

Clothing too! Some rasta-hats and stuff...

It's a nice idea btw...

ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#4

Posted 31 May 2009 - 09:52 AM

Added clothing.

I expected someone with a name like yours to like it.

Sanjeem
  • Sanjeem

  • Members
  • Joined: 11 Oct 2008

#5

Posted 31 May 2009 - 10:02 AM

This is good.

It lacks some detail, but you have put effort into it, and that what really impresses me about this. The story is looking good too, it shows Little jacobs other life and badman. cookie.gif

ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#6

Posted 31 May 2009 - 10:03 AM

QUOTE (Sanjeem @ May 31 2009, 10:02)
This is good.

It lacks some detail, but you have put effort into it, and that what really impresses me about this. The story is looking good too, it shows Little jacobs other life and badman. cookie.gif

Thanks smile.gif

Yeah not much detail, but this is still the basic stuff. More and more will be coming. And yeah, you can't make a story about Jamaicans without LJ in it.

Omnia sunt Communia
  • Omnia sunt Communia

    Tierra Y Libertad

  • Members
  • Joined: 12 Aug 2008
  • None

#7

Posted 31 May 2009 - 11:44 AM

I really like it ScratchCard. I was a little hesitant when you brought Wade Heston back into the picture, as I would of preferred an original character who would fill his role instead of the same person doing the same thing for a second time. Though it works fine and makes a lot of sense.

The story could do with a little fleshing out, maybe including some other bosses and gangs (since there is no internal power struggle within the Hillside Posse I suspect you'd be working for various other people as well as Little Jacob and Real Badman). Maybe introduce some new members of the Posse?

I'm guessing this will be mostly confined to Dukes/Broker? Have you thought about how you're going to expand it out into Bohan and Algonquin (and Alderney, if it's included)? Maybe the Hillside Posse start dealing cocaine and get involved with the Spanish Lords or Torres Cartel in South Bohan?

The name is a bit bland, and leaves little to the imagination though. I would of preferred something a bit more "open." Since the war isn't really between the Jamaicans (like it was for the Chinese, in Chinatown Wars, thus the name). Maybe something like "Schottler Shoot-out"?

ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#8

Posted 31 May 2009 - 12:22 PM

QUOTE (Jacky Fiend @ May 31 2009, 11:44)
1. I really like it ScratchCard.

2. I was a little hesitant when you brought Wade Heston back into the picture, as I would of preferred an original character who would fill his role instead of the same person doing the same thing for a second time. Though it works fine and makes a lot of sense.

3. The story could do with a little fleshing out, maybe including some other bosses and gangs (since there is no internal power struggle within the Hillside Posse I suspect you'd be working for various other people as well as Little Jacob and Real Badman). Maybe introduce some new members of the Posse?

4. I'm guessing this will be mostly confined to Dukes/Broker? Have you thought about how you're going to expand it out into Bohan and Algonquin (and Alderney, if it's included)? Maybe the Hillside Posse start dealing cocaine and get involved with the Spanish Lords or Torres Cartel in South Bohan?

5. The name is a bit bland, and leaves little to the imagination though. I would of preferred something a bit more "open." Since the war isn't really between the Jamaicans (like it was for the Chinese, in Chinatown Wars, thus the name). Maybe something like "Schottler Shoot-out"?

1. Thanks!

2. Thanks again!

3. Yeah I still gotta think of some other members and other guys that give missions.

4. Well the missions will take you to the other islands. Alderney isn't included.

5. I thought about Schottler Wars myself but that kinda leaves to much for the imagination. I've already got a logo so I'm not changing it...

ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#9

Posted 31 May 2009 - 12:48 PM

Added a few characters and a section about them. Jahir now starts working for important weed grower who aren't Jamaican to befriend them, and with another Jamaican boss, "The Plant".

Double post, crap.

Sanjeem
  • Sanjeem

  • Members
  • Joined: 11 Oct 2008

#10

Posted 31 May 2009 - 12:51 PM

I thought it was Jimar? not jahir


ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#11

Posted 31 May 2009 - 12:55 PM Edited by ScratchCard, 31 May 2009 - 12:59 PM.

Oh sh*t. You're right, my bad.

*Editing*

EDIT: I edited it. If you still see the name spelled wrong, please say so.

Also, what does everyone think about the new characters? Feedback is welcome.

Omnia sunt Communia
  • Omnia sunt Communia

    Tierra Y Libertad

  • Members
  • Joined: 12 Aug 2008
  • None

#12

Posted 31 May 2009 - 01:06 PM

The new characters are a bit weak, to be honest. I'm not trying to be disrespectful but they seem to just be a random character with a random name who is apart of a random gang of a random ethnicity. There's nothing to distinguish them from the other weed dealers in Liberty City.

Maybe add a bit more depth to your characters? How big a point are they going to play in the story? Characters need to be more than just a name and a backstory. You need to explain how they act; what quirks they have; etc.

ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#13

Posted 31 May 2009 - 01:09 PM Edited by ScratchCard, 31 May 2009 - 01:12 PM.

QUOTE (Jacky Fiend @ May 31 2009, 13:06)
The new characters are a bit weak, to be honest. I'm not trying to be disrespectful but they seem to just be a random character with a random name who is apart of a random gang of a random ethnicity. There's nothing to distinguish them from the other weed dealers in Liberty City.

Maybe add a bit more depth to your characters? How big a point are they going to play in the story? Characters need to be more than just a name and a backstory. You need to explain how they act; what quirks they have; etc.

You're kinda right, I'll do something with them.

EDIT: Can't really think of a background story for those dealers (Kyle, David and Tinto). Anyone that knows something, please post it. Also, I added the Touchscreen Minigames section (oddjobs with the touchscreen). If anyone has more ideas, post them please.

Sanjeem
  • Sanjeem

  • Members
  • Joined: 11 Oct 2008

#14

Posted 31 May 2009 - 01:12 PM

Yeah, i like the characters, but put more detail into their description, i know this is your first day you made this topic, but mabey over the next few days advance on the character description more. Think of Awesome names aswell!

ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#15

Posted 31 May 2009 - 01:16 PM Edited by ScratchCard, 31 May 2009 - 01:25 PM.

In fact this is my third topic. My other two died in a few days, hope this one doesn't.

EDIT: Gonna let those weed growers rest for now. They aren't big characters in the game. Each of them only gives like 3 missions and after that you'll never see them again.

Little-Jacob
  • Little-Jacob

    Lone Rastahwolf

  • Members
  • Joined: 16 Apr 2009

#16

Posted 31 May 2009 - 01:48 PM

But some weed on the picture... And, btw, it's a nice picture... And nice blood... Yeahh...

El Zilcho
  • El Zilcho

    Virtuoso

  • The Connection
  • Joined: 14 May 2008
  • European-Union

#17

Posted 31 May 2009 - 02:14 PM

Yeah, the characters are quite weak. And in a world of crime, where more expensive drugs like Heroin and Cocaine are more lucrative, why is everyone in the whole game weed dealers? It's unrealistic and doesn't make much sense.

Omnia sunt Communia
  • Omnia sunt Communia

    Tierra Y Libertad

  • Members
  • Joined: 12 Aug 2008
  • None

#18

Posted 31 May 2009 - 02:17 PM

QUOTE (El Zilcho @ May 31 2009, 15:14)
And in a world of crime, where more expensive drugs like Heroin and Cocaine are more lucrative, why is everyone in the whole game weed dealers? It's unrealistic and doesn't make much sense.

There's always a market for marijuana. It may not be the most profitable drug out there, but it's defiantly the most popular. Everyone and their gran either smokes, or knows someone who smokes, it. You've then got different strains and strengths to deal in.

I think it goes well with the Jamaican theme. I know the Hillside Posse deal in other drugs but you'd expect them to deal in weed more than anything else.

El Zilcho
  • El Zilcho

    Virtuoso

  • The Connection
  • Joined: 14 May 2008
  • European-Union

#19

Posted 31 May 2009 - 02:19 PM

QUOTE (Jacky Fiend @ May 31 2009, 14:17)
QUOTE (El Zilcho @ May 31 2009, 15:14)
And in a world of crime, where more expensive drugs like Heroin and Cocaine are more lucrative, why is everyone in the whole game weed dealers? It's unrealistic and doesn't make much sense.

There's always a market for marijuana. It may not be the most profitable drug out there, but it's defiantly the most popular. Everyone and their gran either smokes, or knows someone who smokes, it. You've then got different strains and strengths to deal in.

I think it goes well with the Jamaican theme. I know the Hillside Posse deal in other drugs but you'd expect them to deal in weed more than anything else.

That is true, and I understand full well the place and need for the abundant weed producers and dealers, but this is too much. No one deals in anything else; no other drugs are even mentioned. Every single person there is just a different caricature of weed dealers. It's common, but a game only involving that would be so dull.

Omnia sunt Communia
  • Omnia sunt Communia

    Tierra Y Libertad

  • Members
  • Joined: 12 Aug 2008
  • None

#20

Posted 31 May 2009 - 02:25 PM

No different to Vice City/Scarface: The World Is Yours focusing on cocaine. Though I can see where you're coming from. It's not like there's only going to be one drug to deal in. Like ScratchCard said there is going to be several strains and strengths to deal in. I also like the idea of being able to grow your own crop.

El Zilcho
  • El Zilcho

    Virtuoso

  • The Connection
  • Joined: 14 May 2008
  • European-Union

#21

Posted 31 May 2009 - 02:32 PM

QUOTE (Jacky Fiend @ May 31 2009, 14:25)
No different to Vice City/Scarface: The World Is Yours focusing on cocaine. Though I can see where you're coming from. It's not like there's only going to be one drug to deal in. Like ScratchCard said there is going to be several strains and strengths to deal in. I also like the idea of being able to grow your own crop.

Well, the strands and strains sounds interesting. And a mini game involving growing them would be very interesting and fun. But what I meant was, you may only deal weed, but having every single character two dimensionally do the same would be boring. If you had a variety of drug trades going on, and you being the main supplier of weed, but still knowing others who deal in harder stuff, that would make more sense.

Sanjeem
  • Sanjeem

  • Members
  • Joined: 11 Oct 2008

#22

Posted 31 May 2009 - 02:34 PM

I can just imagine that aswell. Growing your own Crop. You need to take care of and such, like a normal everyday life plant only this time involving drugs.

Little-Jacob
  • Little-Jacob

    Lone Rastahwolf

  • Members
  • Joined: 16 Apr 2009

#23

Posted 31 May 2009 - 03:10 PM

Jamaican's don't deal with coke and stuff... Yeahh...
Weed for life!

Sanjeem
  • Sanjeem

  • Members
  • Joined: 11 Oct 2008

#24

Posted 31 May 2009 - 03:12 PM

QUOTE (Little-Jacob @ May 31 2009, 15:10)
Jamaican's don't deal with coke and stuff... Yeahh...
Weed for life!

Are you even jamaican?

Most of my Jamaican friends woudn't even talk about Jamaicans mixed with weed, and they are so not proud of it.
Only the Rastas are.

General Goose
  • General Goose

    Because Jeb Bush is all in my house with disease.

  • Members
  • Joined: 09 Apr 2009

#25

Posted 31 May 2009 - 03:13 PM

An interesting topic.

Only two quarrels that aren't asking for more info:

LC is getting boring.
Another DS GTA so soon may be a risky move for R*. I'd like it, but business wise, not such a good prospect.

El Zilcho
  • El Zilcho

    Virtuoso

  • The Connection
  • Joined: 14 May 2008
  • European-Union

#26

Posted 31 May 2009 - 03:19 PM

QUOTE (Sanjeem @ May 31 2009, 15:12)
QUOTE (Little-Jacob @ May 31 2009, 15:10)
Jamaican's don't deal with coke and stuff... Yeahh...
Weed for life!

Are you even jamaican?

Most of my Jamaican friends woudn't even talk about Jamaicans mixed with weed, and they are so not proud of it.
Only the Rastas are.

I'm pretty sure he's a fake Jamaican crackhead. In actuality, Yardies deal mainly in Weed and Crack Cocaine, organized gangs are out there to make money, do you think they care how? Of course not.

ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#27

Posted 31 May 2009 - 04:57 PM

Here we go...

There are other drugs, ofcourse, but Jimar and the other Jamaicans only deal weed. People know that so they don't ask if he wants to buy heroin. Other dealers and gangs to deal other drugs.

Growing weed will play a much bigger role in the next version of the story. I'm gonna rewrite it, I've got some ideas.

@General Goose, I know, but this is the only city in the IV era yet. Besides, LC suits the Jamaican theme and it already has some characters. When I thought of the idea it was set in LC, and so it is.

I don't expect them to come out with a DS game soon, but we can always hope ofcourse.

Omnia sunt Communia
  • Omnia sunt Communia

    Tierra Y Libertad

  • Members
  • Joined: 12 Aug 2008
  • None

#28

Posted 31 May 2009 - 05:07 PM

How do you see the cannabis growing minigame would work ScratchCard? I think it would be really interesting and I would leave to hear how you imagine it working out.

ScratchCard
  • ScratchCard

    Arc.

  • Members
  • Joined: 20 Mar 2009

#29

Posted 31 May 2009 - 05:38 PM

From time to time plant or water (is that necessary with weed?) or some other stuff. If there's something to do it'll be mentioned in your PDA and if you don't do it within 24 ingame hours another Jamaican will do it. Every 7 days you'll be able to pick some self grown weed up. Don't know much about growing weed, if anyone knows alot about it please tell something you would be able to do with a minigame..

General Goose
  • General Goose

    Because Jeb Bush is all in my house with disease.

  • Members
  • Joined: 09 Apr 2009

#30

Posted 31 May 2009 - 05:43 PM

Can't be too detailed or realistic, then it WILL BE ILLEGAL.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users