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[REL|SA] Overdose effects

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Zera
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#961

Posted 16 September 2013 - 11:39 PM

It turns out the error message is an incompatibility with Ryosuke's shell mod. However, if I just click to continue anyways both mods work. Weird.


ThirteenAG
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#962

Posted 17 September 2013 - 02:09 AM

It turns out the error message is an incompatibility with Ryosuke's shell mod. However, if I just click to continue anyways both mods work. Weird.

http://www.sendspace.com/file/9tzlvb

Zera
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#963

Posted 17 September 2013 - 04:43 AM

 

It turns out the error message is an incompatibility with Ryosuke's shell mod. However, if I just click to continue anyways both mods work. Weird.

http://www.sendspace.com/file/9tzlvb

 

With that one the game won't even start. A message appears saying it can't open a file called 'mss\l.ini'.


HPro
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#964

Posted 17 September 2013 - 11:11 AM

 


 

It turns out the error message is an incompatibility with Ryosuke's shell mod. However, if I just click to continue anyways both mods work. Weird.

http://www.sendspace.com/file/9tzlvb
 
With that one the game won't even start. A message appears saying it can't open a file called 'mss\l.ini'.
 

Same problem here and when i remove shell.asi, it work but the muzzle flash is invisible...weird

aStiffSausage
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#965

Posted 17 September 2013 - 12:08 PM

DK22Pac

Nice work, though I'm having problems running ColorMod with new version of IMFX. Crashes after the loading bar.


ThirteenAG
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#966

Posted 17 September 2013 - 12:39 PM Edited by ThirteenAG, 17 September 2013 - 12:40 PM.

Ah, sorry guys, i forgot i have changed paths in my installed plugins. Here's patched original: http://www.sendspace.com/file/q7ncsb

P.S. Colormod works fine for me with IMFX.

Zera
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#967

Posted 17 September 2013 - 04:26 PM Edited by Zera, 17 September 2013 - 04:26 PM.

Ah, sorry guys, i forgot i have changed paths in my installed plugins. Here's patched original: http://www.sendspace.com/file/q7ncsb

P.S. Colormod works fine for me with IMFX.

All right, now that one works fine. Great job modifying it.

 

And yeah, I have no problems with running Colormod with this mod either. Though according to someone on the Russian page, the normal map plugin has the same error message as the shell plugin.


Musi
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#968

Posted 17 September 2013 - 05:10 PM

Doesn't work for SA:MP. All particles dissapear from the game, including the muzzle flashes.


DK22Pac
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#969

Posted 17 September 2013 - 05:32 PM

I've moved CFx::Update after processing peds and their bones, so attached particles don't have delay at speed. Possibly SAMP also do some hooks at this place.


Marty McFly
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#970

Posted 17 September 2013 - 06:04 PM

Zera, on 17 Sept 2013 - 6:26 PM, said:

 

ThirteenAG, on 17 Sept 2013 - 2:39 PM, said:

Ah, sorry guys, i forgot i have changed paths in my installed plugins. Here's patched original: http://www.sendspace.com/file/q7ncsb

P.S. Colormod works fine for me with IMFX.

All right, now that one works fine. Great job modifying it.

 

And yeah, I have no problems with running Colormod with this mod either. Though according to someone on the Russian page, the normal map plugin has the same error message as the shell plugin.

 

 

Can't reproduce that, I run colormod, normal map and imfx together with absolutely 0 problems.


SilverRST
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#971

Posted 17 September 2013 - 06:06 PM

p3hi.th.png ye97.th.png
Gunflash is available for download, here.

Why is it not working? I use US 1.0


Iggi
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#972

Posted 18 September 2013 - 05:02 AM

How can i downoload it? -_____-


Rizky Rizaldi
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#973

Posted 22 September 2013 - 01:42 PM

p3hi.th.png ye97.th.png
Gunflash is available for download, here.

Does imfx.asi has also moonphrase and screen water ? I like those two by the way


aStiffSausage
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#974

Posted 22 September 2013 - 01:59 PM

@Rizky Rizaldi

 

At the moment IMFX includes lensflare v2, water on screen, moonphasesv2, gunflash, headshot and propotional coronas. 


Rizky Rizaldi
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#975

Posted 22 September 2013 - 03:37 PM

@ oksa8 thanks :^:

Tadzik
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#976

Posted 22 September 2013 - 04:53 PM

Where I can find the newest avaible version?


aStiffSausage
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#977

Posted 22 September 2013 - 05:08 PM

Where I can find the newest avaible version?

Talking about Overdose Effects 1.5 Part 1, or IMFX?

For OE1.5, link here:
http://www.gtagarage...how.php?id=9226

 

For IMFX, see this link:

http://vol-gta.com/l...flash/8-1-0-864


Tadzik
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#978

Posted 22 September 2013 - 05:12 PM

OE, thank you :)


joker1999
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#979

Posted 30 September 2013 - 07:48 PM

How to download it ? :)


Gramps
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#980

Posted 30 September 2013 - 09:17 PM

Download : http://www.gtagarage...how.php?id=9226

 

Spoiler


32gusti
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#981

Posted 02 October 2013 - 09:20 AM

nice works  :r*: ,DK22Pac :lol:


32gusti
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#982

Posted 04 October 2013 - 08:36 AM Edited by 32gusti, 09 November 2013 - 03:55 AM.

you can make explosions or sparks like this video

 

http://www.ea.com/bl...000ab65140aRCRD

 

http://www.ea.com/ba...0001065140aRCRD

 

or this images

 

greanade explosion

http://web-vassets.e...g?cb=1334003834

 

explosion(if you want to make create this effects, type this:explosion_constuction)

http://eaassets-a.ak...b.jpg?v=c380rc9

 

boat water splash

http://eaassets-a.ak...4.jpg?v=c380rc9


zero36
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#983

Posted 08 November 2013 - 06:08 PM

vay amk


Gta_samp
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#984

Posted 11 November 2013 - 05:52 PM Edited by Gta_samp, 12 November 2013 - 07:26 AM.

Hi,

 

im using this overdose effects its cool but I have a request.

 

I just want the overdose effect in gun, I want default car (nitro,etc) ,explosion,  water, cloud and etc.

just overdose effect in guns like bullethit .

 

I'll be happy if u make it :)


DK22Pac
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#985

Posted 27 November 2013 - 10:55 AM

882p.png
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Zera
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#986

Posted 27 November 2013 - 01:30 PM Edited by Zera, 27 November 2013 - 01:32 PM.

Great work. There's still the problem with the moon changing sizes with FOV though. And are you at least considering the .ini to turn off individual features?


TJGM
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#987

Posted 27 November 2013 - 01:39 PM Edited by TheJAMESGM, 27 November 2013 - 01:40 PM.

Agreed with Zera, an ini for enabling certain features would be REALLY nice as I'm not a huge fan of the lens flare anymore.. :3 Also, will different bloodspots be in the next update? I could never get that mod to work in its current state.

 

Good work as always DK!


Lyakusha
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#988

Posted 02 December 2013 - 02:15 PM

Hi DK, new imfx-explosions mod is really cool,but some explosions could be done better.For example,rocket launcher explosion should be quicker,tank shell could be better,air transport exp should have flames,in-water exp should have more textures,and so on.Gunflash-some textures aren't in correct position,like on M4 and SMG.
What's next?
@Function-X-
When we could expect new version?Will it be 1.6 or 1.5 part 2?

Function-X-
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#989

Posted 02 December 2013 - 07:09 PM

Hey, Sorry about the long time without posting again, i will start working on this again soon, most of the IMFX features were kinda WIP in part one because back then, i wasn't really sure that these effects will be actually used, but since DK made it possible now, it gives me a reason to continue :) so expect some updates soon, part two maybe or beta.

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Danikov
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#990

Posted 02 December 2013 - 07:16 PM

Hey, Sorry about the long time without posting again, i will start working on this again soon, most of the IMFX features were kinda WIP in part one because back then, i wasn't really sure that these effects will be actually used, but since DK made it possible now, it gives me a reason to continue :) so expect some updates soon, part two maybe or beta.


Nice to see this,Best of luck!




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