Quantcast

Jump to content

» «
Photo

[REL|SA] Overdose effects

1,057 replies to this topic
TheGodfather.
  • TheGodfather.

    Nobody likes me here...I think...

  • Members
  • Joined: 19 Jun 2012

#901

Posted 10 April 2013 - 04:28 PM

This mod makes my GTA SA better then ever.. icon14.gif

Prax599
  • Prax599

    Player Hater

  • Members
  • Joined: 14 May 2012

#902

Posted 22 April 2013 - 06:58 AM

hey guyz,nyc work
v1.5 is just ausum icon14.gif icon14.gif
just the nitro wasnt looking so gud,so i replaced with muzzle flash and it is looking pretty neat
i think us should try it in the next version

Marty McFly
  • Marty McFly

    such fancy, very shaders, so enb, wow

  • Feroci
  • Joined: 07 Nov 2010
  • None

#903

Posted 22 April 2013 - 03:15 PM

May I include this awesome modification in my next ENB package? I've included earlier versions in the past without asking (gave credits ofc) but now I want to make everything clear with the Copyright smile.gif

Rizqan7
  • Rizqan7

    Wut wut wut wut wut?

  • BUSTED!
  • Joined: 25 Apr 2013

#904

Posted 02 May 2013 - 12:08 PM

Can You Make Effects With Just Explosion In All Version? The Dust, Fire, And Smoke Make My PC Super Lag In V1.4 and V1.5 Part One nervous.gif

jackusCTB
  • jackusCTB

    Peon

  • Members
  • Joined: 29 Jun 2012
  • Belgium

#905

Posted 03 May 2013 - 02:26 PM

Is this mod dead or what?

aStiffSausage
  • aStiffSausage

    Formerly Oksu

  • Members
  • Joined: 30 Sep 2010
  • Finland

#906

Posted 03 May 2013 - 08:25 PM

No. As you see in -X-Function's past, he's inactive for quite long bits of time until he comes back with some update. Just be patient, I hope we'll here from him soon.

Oh, and as you've done some of these insects, any chance you could make few more variations? Like one effect with one fly, another with one mosquito, and same with butterfly/grasshopper and similar? I think they would come in use if they spawn in smaller groups, rarely seen 10 butterflys at once. tounge.gif

Rizqan7
  • Rizqan7

    Wut wut wut wut wut?

  • BUSTED!
  • Joined: 25 Apr 2013

#907

Posted 05 May 2013 - 02:19 AM

Thanks, Oksu inlove.gif

JC LEON
  • JC LEON

    Player Hater

  • Members
  • Joined: 11 May 2013

#908

Posted 13 May 2013 - 06:30 PM

is this mod better than new great effects 1.6??

and...

has this mod all features other has??

Bruno_93
  • Bruno_93

    Player Hater

  • Members
  • Joined: 02 Sep 2010

#909

Posted 13 May 2013 - 09:57 PM

QUOTE (Function-X- @ Monday, Mar 25 2013, 16:46)
Back, sorry i didn't really do anything significant till now, just a few tweaks here and there.



what about that explosions effects?

Musi
  • Musi

    Rat

  • Members
  • Joined: 15 May 2013

#910

Posted 17 May 2013 - 08:02 AM

QUOTE (JC LEON @ Monday, May 13 2013, 18:30)
is this mod better than new great effects 1.6??

and...

has this mod all features other has??

It's 5 times better I'd say.


Also, Function-X, I modified some textures so that the blood looks much realistic and also the smoke and muzzle flashes. Can I release it? (credits will be given, of course)

HPro
  • HPro

    Time to be a Ghost

  • BUSTED!
  • Joined: 20 Nov 2012

#911

Posted 22 May 2013 - 09:34 AM

Mod is dead

Gramps
  • Gramps

    ★★★★★

  • Feroci
  • Joined: 23 May 2008
  • New-Zealand

#912

Posted 22 May 2013 - 09:47 AM

QUOTE (HPro @ Wednesday, May 22 2013, 09:34)
Mod is dead

Oh shut up .. You've only been here 6 months .. You don't know how Function operates tounge.gif

MRZ
  • MRZ

    It's M.R.Z , Not mrz.

  • Members
  • Joined: 24 Apr 2012

#913

Posted 22 May 2013 - 11:18 AM

+1 @up.
Function-X- is a natural person , he have to balance between gaming and his life
either his work at school or at work or even with his friends , he can't make his life all about Gaming.
besides , Such a perfect Mod can't be done in few minutes. notify.gif

GTA_SA_Guru_ZIM
  • GTA_SA_Guru_ZIM

    Passionate Timecyc Creator...

  • Members
  • Joined: 14 Oct 2011

#914

Posted 23 May 2013 - 07:44 AM

@MRZ:- You're quite logical, you know.

and @Function-X-, Can you do something like a kind of "Death Effect" using CLEO files? Like when you get hurt, the screen flashes red for a sec, and when your health is low,the screen becomes redder and redder, (if possible blurrier and blurrier). It's just a suggestion. I know a similar kind of CLEO mod exists, but, thats not pretty much stable.

Gramps
  • Gramps

    ★★★★★

  • Feroci
  • Joined: 23 May 2008
  • New-Zealand

#915

Posted 23 May 2013 - 08:33 AM

Function-X isn't a CLEO modder icon14.gif

Function-X-
  • Function-X-

    Negativity Replenish

  • Members
  • Joined: 07 Jan 2008

#916

Posted 01 June 2013 - 11:34 AM Edited by Function-X-, 01 June 2013 - 11:48 AM.

I'm sorry guys, just life was really horrible for me lately, i know i keep saying that every time but it's the truth really, i don't wanna talk about it because i don't like whining... here specially, this place is for happy gamers.

About requests of having my effects in your modding pack or whatever, go ahead people, i don't really care, i did this as a free modification for everyone to enjoy.
but i just wanna point out that modified versions of my effects 'might' be unstable, use them on your own risk, i really waste a lot of time making them as perfect as possible.

Regarding the bad performance on some PC's, i think i forgot to say this earlier, but compressing the textures inside effectsPC could really help you, Just make sure it's DXT3 if the texture has an alpha channel.

About the BF3 videos, honestly i don't mean to brag or anything, but all those stuff are highly possible and very easy to do, the only difference would be is the amount of textures 'sprayed', and the bloom/brightness thing (not sure about the correct term here) when explosions happens, not to mention the lightning on the ground and walls, they really add up.
But these videos make a really great inspiration, keep posting them people !

Also wanted to mention something about the GTA V explosions seen in the trailers, i really do hope that Rockstar try polishing them a bit more, because at the moment they look prehistoric, compared with today's standards.
user posted image
user posted image
user posted image

Here's some stuff i did lately.
Car collision sparks inspired from the latest NFS Most wanted:
user posted image

Finally did the M16/M4 muzzle flash shape correctly:
user posted image

And car explosion, still not really finished yet:
user posted image
user posted image

aStiffSausage
  • aStiffSausage

    Formerly Oksu

  • Members
  • Joined: 30 Sep 2010
  • Finland

#917

Posted 01 June 2013 - 11:50 AM

Looking good, I hope your real life issues get sorted. smile.gif

I have few requests, about gunflashes. Can you make one gunflash that is just "puf" of smoke, instead of a flash? And few more variations of silenced gunflash?

Ηeath
  • Ηeath

    Just Do It.

  • Members
  • Joined: 08 Feb 2011

#918

Posted 01 June 2013 - 11:54 AM Edited by JF-Mir2, 01 June 2013 - 12:10 PM.

Those are looking great! And yeah, hope your life issues get sorted out, too. smile.gif

@oksu - AFAIK, gunflashes are located on the weapon's txd itself? You could simply replace the texture to a blank one. icon14.gif

EDIT: Ah, alright. smile.gif

aStiffSausage
  • aStiffSausage

    Formerly Oksu

  • Members
  • Joined: 30 Sep 2010
  • Finland

#919

Posted 01 June 2013 - 11:56 AM

QUOTE (JF-Mir2 @ Saturday, Jun 1 2013, 14:54)
@oksu - AFAIK, gunflashes are located on the weapon's txd itself? You could simply replace the texture to a blank one. icon14.gif

There are two types of gunflashes, one that is non-animated and included in weapon model, and another one which is controlled by effects.fxp. If the model gunflash isn't found, the gunflash from effects.fxp is used. So far, only one gunflash is used, but DK22Pac is making Gunflash script which fixes few gunflash related bugs and allows to use any gunflash particle you want.

Function-X-
  • Function-X-

    Negativity Replenish

  • Members
  • Joined: 07 Jan 2008

#920

Posted 01 June 2013 - 12:13 PM

@oksa8: Will do, at the moment the gunflash script shows 2 effects for each weapon, the gunsmoke and the new muzzle flash effect, so i will just do a new effect with some minimal smoke. If you have images of the silenced variations you can show here, i was planning to add some bonus flashes anyway, so far i did a tommygun muzzleflash.

By the way, the gun smoke now is actually animated, but you can't see that here:
user posted image
The orange thingi is the bullet.

damiann69
  • damiann69

    He he

  • Members
  • Joined: 01 Feb 2011
  • Poland

#921

Posted 01 June 2013 - 12:48 PM

@Function smile.gif

I really like your mod, even in this (unfinished?) form is perfect for me.

Rizqan7
  • Rizqan7

    Wut wut wut wut wut?

  • BUSTED!
  • Joined: 25 Apr 2013

#922

Posted 01 June 2013 - 12:53 PM Edited by Rizqan7, 02 June 2013 - 04:01 AM.

Function-X is now returned! Great job for the mods, its so cool, but i better choose 1.4 than 1.5, coz it too lag for my PC smile.gif [QUOTE] @JF-Mir2, to make fire v1.5 back to v1.4, you must edit effect.fxp using notepad, and replace the fire using Txd workshop, well, i think its too hard.... dozingoff.gif

alayanrole
  • alayanrole

    X-Force Rulez

  • Members
  • Joined: 20 May 2011
  • Indonesia

#923

Posted 01 June 2013 - 10:40 PM

insane as always!! can you fix the fire?

Ηeath
  • Ηeath

    Just Do It.

  • Members
  • Joined: 08 Feb 2011

#924

Posted 02 June 2013 - 12:10 AM

What's wrong with the fire? ^

alayanrole
  • alayanrole

    X-Force Rulez

  • Members
  • Joined: 20 May 2011
  • Indonesia

#925

Posted 02 June 2013 - 12:34 AM

you'll see the difference in v1.4 and v1.5

Ηeath
  • Ηeath

    Just Do It.

  • Members
  • Joined: 08 Feb 2011

#926

Posted 02 June 2013 - 12:53 AM Edited by JF-Mir2, 02 June 2013 - 01:01 AM.

1.4's fire looks animated, looks more of a 'cartoon', in 1.5, it looks near as perfect. What is there to fix? Unless you want the unrealistic 1.4 fire back?

MRZ
  • MRZ

    It's M.R.Z , Not mrz.

  • Members
  • Joined: 24 Apr 2012

#927

Posted 02 June 2013 - 09:14 AM

They say it's laggy . i say it's perfect , it doesn't lag so much on my PC. bored.gif
and about lag , you should say that overdose 1.3 is the laggy one. tounge.gif
+1 Up

alayanrole
  • alayanrole

    X-Force Rulez

  • Members
  • Joined: 20 May 2011
  • Indonesia

#928

Posted 12 June 2013 - 04:43 AM

no... that's not what i mean......

i mean look at the glow at v1.5.. it's quite annoying i think tounge.gif

CCPD
  • CCPD

    Boss

  • Members
  • Joined: 01 May 2006
  • None

#929

Posted 15 June 2013 - 12:51 AM

I already said it, but I just can't stress enough what an improvement this mod makes to SA. Thanks for all the time and effort that went into it.

Musi
  • Musi

    Rat

  • Members
  • Joined: 15 May 2013

#930

Posted 16 June 2013 - 08:09 AM

QUOTE
1.4's fire looks animated, looks more of a 'cartoon', in 1.5, it looks near as perfect. What is there to fix? Unless you want the unrealistic 1.4 fire back?

If you add a little bloom to the fire texture it looks close to IV.

QUOTE
i mean look at the glow at v1.5.. it's quite annoying i think

Try to put a black/dark grey texture on sphere. It will eliminate ALL the glow (NoS, fire, explosions).
About the weapons, put a black/dark grey texture on gunglow




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users