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_F_
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#4411

Posted 22 February 2014 - 05:35 PM

lol dude...

 

How's it going with your OG Loc mod btw? Are you still working on it?


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#4412

Posted 22 February 2014 - 07:36 PM

I got Makehuman and I gave it a go. Seems pretty good, aside from the lack of hair options. I know you can make some in Majestic Designer and that would work, but I'm having trouble exporting the model.

 

ocm4W.jpg

Wbpzf.jpg

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indra.
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#4413

Posted 23 February 2014 - 12:32 AM

lol dude...

 

How's it going with your OG Loc mod btw? Are you still working on it?

actually its done already...but i want to wait the newer version of OpenFormat and OpenIV..they said in the next update the normal maps will work better...


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#4414

Posted 23 March 2014 - 02:30 AM

This mod still Alive, i mean the mod of Cj in HD? :facedesk:  :panic:


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#4415

Posted 29 March 2014 - 05:19 PM

Thanks, Weirdo.

Here are the screenshots by Weirdo:

Bald Luis:
pic4j.png

Bearded Luis:
beardedluis.png


Shall I release them?

Can u release these or send them to me? They're dope.

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#4416

Posted 02 April 2014 - 01:29 AM

Say hello to Tommy elderly. :D Beta is 1. How do you think happened? :/

10154230_606103566151059_903297864_n.jpg
 

 
I take the example picture. :)
http://cache.gawkera...00x_closeup.jpg

 

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TripleAs
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#4417

Posted 17 May 2014 - 06:05 AM

Hi guys, I was bored a couple days ago and decided to do this because well whatthehell it only took 3 hours,

it's supposed to be tommy in the 70's, back when he was ready to be known as the harwood butcher.

70%20stommy.jpg

I was thinking about expanding it as a big mod with Portland in the 70s so I also started making a map for that, but i'm not sure if its worth it

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universetwisters
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#4418

Posted 17 May 2014 - 03:58 PM

^ It looks pretty good. I think a tye dye shirt or fringe jacket would be more suitable though ;)


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#4419

Posted 19 May 2014 - 12:11 AM

That kinda looks like Kelso from That70sShow. Nice.


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#4420

Posted 19 May 2014 - 02:29 AM

@TripleAs

I think you nailed how young Tommy would look.


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#4421

Posted 19 May 2014 - 09:04 PM Edited by Frank.s, 19 May 2014 - 09:39 PM.

Looks nice, i see the face is supposed to be smoother because he's younger but maybe it's a little too smooth? Add a tiny bit of noise or something. For a few hours work i can't complain though. :)
I'd be willing to help out on that '70s LC project, SA Engine i presume? I hope so.

Here are some random but off-topic mapping examples of what i've done in the past, i can do mission scm scripting too. I "cleaned up" the SALC version of LC (isolated the map only files, removed some random non-cannon clutter, restored the quad-tree optimisation of the collisions and other boring crap like that) for the ROCS teams mod. That map could be used as a stable base to begin making the new version of '70's Liberty.

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#4422

Posted 30 May 2014 - 09:24 PM

can any body tell mr wher is the link pleas  :r*:


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#4423

Posted 31 May 2014 - 05:35 PM

Of what xD


indra.
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#4424

Posted 08 July 2014 - 11:15 AM Edited by indra., 10 July 2014 - 11:49 AM.

 something i've been working on

2 headed mutant zombie or something..

Spoiler

yeah its sculptris..not so professional program...i ever tried mudbox and zbrush before...but its too hard for me...

 

______________________________________________________________________________________________________________

update..:

retopoligized and texture(wip)....the skin still too look like human...i want to make it more pale, more scary..

Spoiler

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#4425

Posted 10 July 2014 - 11:41 AM

update :

riet7t.jpg

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#4426

Posted 10 July 2014 - 12:43 PM

@Indra, Are you going to break symmetry at all? I think it would make him a lot scarier. Imagine one shrunken head or something lol


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#4427

Posted 10 July 2014 - 12:55 PM

yeah..i did planning to do that after its rigged..shrink one head or change the shape a little.. :)


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#4428

Posted 10 July 2014 - 01:00 PM

Yeah good. It's looking great.


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#4429

Posted 11 July 2014 - 03:31 AM Edited by indra., 11 July 2014 - 09:09 AM.

thanks man...

update :
rigged and some little changes... 

 

281rti.jpg

 

 

ingame test:

35db9z5.jpg

 

2u7au1l.jpg

 

it seem the normal map wont show corectly in game...

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#4430

Posted 11 July 2014 - 07:09 PM

Looks nice Indra, I think it looks fine even without the normal map.

By the way, is that one crooked finger intentional or just part of the rigging? (the little finger on the left in the last picture).


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#4431

Posted 11 July 2014 - 07:17 PM

@kalvin
Peds little fingers always do stupid sh*t
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#4432

Posted 12 July 2014 - 01:42 AM Edited by indra., 12 July 2014 - 02:42 AM.

Looks nice Indra, I think it looks fine even without the normal map.

By the way, is that one crooked finger intentional or just part of the rigging? (the little finger on the left in the last picture).

 

thanks...the model rigged with ped's skeleton...ped skeleton doesn't have bones for the little finger, so ped's litle finger will move together with the ring finger....make it look weird..

 

anyway i've re exported the model using ofio...now the normal map work good... it seem the error occurs in Gims...i hope they will fix it soon...

oqybkn.jpg

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#4433

Posted 12 July 2014 - 07:06 AM

Normals are working well!

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#4434

Posted 21 July 2014 - 08:59 PM

Nice work on that disgrace to humanity! aha, the normal's turned out nice. here is something i have been working on, a titan inspired by god of war 2iibh3c.jpg

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#4435

Posted 22 July 2014 - 05:54 PM

Nice model there @indra!

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#4436

Posted 22 July 2014 - 06:27 PM

I think i'll share this in here too...

Doing a likeness sculpt as a practice for my recent character project. Turned okay, i guess, and decided to made this for sh*t and giggles...

a_likeness_sculpt_by_yuliuskrisna-d7rqw0

 

And this is my recent project
ZBSr9hw.png

 

Game res version is probably finished around this week. If GTA V ever got a decent mod tool, i will gladly back at modding GTA.

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#4437

Posted 22 July 2014 - 06:46 PM

I think i'll share this in here too...

Doing a likeness sculpt as a practice for my recent character project. Turned okay, i guess, and decided to made this for sh*t and giggles...

 

That seriously looks like James McCaffrey but with a crap ton of white hair :p
QhERkYx.jpg?1

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69_black_69
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#4438

Posted 22 July 2014 - 06:56 PM

Nah, it's Gandalf. Could push the likeness a little bit more, but 3ds max on my laptop couldn't handle high res mesh to be rendered properly.
Yeah, looks similiar but McCaffrey didn't have those big eye bag though.


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#4439

Posted 23 July 2014 - 01:57 AM

I think i'll share this in here too...

Doing a likeness sculpt as a practice for my recent character project. Turned okay, i guess, and decided to made this for sh*t and giggles...

 

 

And this is my recent project

 

Game res version is probably finished around this week. If GTA V ever got a decent mod tool, i will gladly back at modding GTA.

 

its look good already...just ned more wrinkle i think...if you  remove the beard, change the hair, he can be magneto too...btw how do you made the hair?...is that polygonal?


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#4440

Posted 23 July 2014 - 02:48 PM Edited by 69_black_69, 23 July 2014 - 09:19 PM.

@Indra
Wrinkle is already done via mudbox, but if i import it to 3ds max, it lag so hard. So i need to lower the subdivison.
Hair is via hair and fur, just for fun, since i dont really know what i was doing.

 

EDIT:

u4GQFbA.jpg

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