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Questions about interiors

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nerner
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#31

Posted 09 May 2009 - 08:40 PM

So... Just curious, how would I go about changing all markers for interiors into black, or white, or yellow? If that is even possible...

Upaluppa
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#32

Posted 09 May 2009 - 08:46 PM Edited by Upaluppa, 09 May 2009 - 08:49 PM.

This is the correct cheat:
CODE
#cheat Yellow Markers
static mark;
mark = 0x8c62EA0;
setchar(mark+0x2c, 255, 216, 0);


user posted image
user posted image

Here are black & white ones:

CODE
#cheat Black Markers
static mark;
mark = 0x8c62EA0;
setchar(mark+0x2c, 0, 0, 0);

#cheat White Markers
static mark;
mark = 0x8c62EA0;
setchar(mark+0x2c, 255, 255, 255);
Altough I`m not sure if black and white work...
Just try it out !

In fact you can give them any color you want !

nerner
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#33

Posted 09 May 2009 - 08:49 PM

Does that change all markers Yellow? Or just the one closest to you?

Upaluppa
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#34

Posted 09 May 2009 - 08:50 PM Edited by Upaluppa, 09 May 2009 - 08:53 PM.

It changes all markers to yellow !

The problem is, that the marker (If you want to spawn it to a place of your choice, like an hidden interior entrance) will only work, if a marker is actually near you, otherwise it won`t appear !

Sorry, but that`s the problem with the marker cheats...

nerner
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#35

Posted 09 May 2009 - 08:58 PM

I have forwarded this to the cheat development archive thread, so it won't get ignored in the future, hope that thats okay with you!

Upaluppa
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#36

Posted 09 May 2009 - 09:07 PM

Sure, no problem !
I`ve added some more colors for them, by the way !

nerner
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#37

Posted 09 May 2009 - 09:08 PM

QUOTE (Upaluppa @ May 9 2009, 21:07)
Sure, no problem !
I`ve added some more colors for them, by the way !

I saw that, already replied to it! biggrin.gif

Chucklehofft
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#38

Posted 11 May 2009 - 09:21 PM

how do i get into the interiors (like lance's house) with the cheatdevice?

Chucklehofft
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#39

Posted 11 May 2009 - 09:38 PM

never mind, i found out how.


sorry for the double post.

nerner
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#40

Posted 12 May 2009 - 03:44 PM

You use mission select, then kill yourself or get busted whilst in the interior, and then just super jump and step through walls to get there. Just thought I would tell you anyway.

telneting
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#41

Posted 12 May 2009 - 07:24 PM

right im gettin this marker thing now, well kinda
but if what your saying is true which it surely is; about walking into the marker and it spawning you near/in the interior
wouldn't you have to need the interior to load ITSELF? as surely it will just spawn you like the teleport cheat yes?

nerner
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#42

Posted 12 May 2009 - 07:38 PM

Some interiors are mission specific, in those cases, you would need to find a way to load that interior. But others, like the Mendez mansion, and the Stadium, can be done without lots of complicated cheats, just like a teleport.

telneting
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#43

Posted 12 May 2009 - 10:21 PM Edited by telneting, 13 May 2009 - 11:50 AM.

as we all know mate, the only way to load up an interior is to start the mission, supposadly you cant load it with a code like the lcs version
without having a crack at any1 here,
if someone would just create a code to sort my method out their wouldn't even be a need for this topic!!!111!1ONE11!1

1) Store a taxi in garage and save
2) Load up and STEP THROUGHT THE WALL and into the garage make sure your still in your savehouse
3) IMPORTANT, you must set the marker on the closest road of the interior SOUTH of the one your visiting
(Eg so for Cleaning house which is the barracks mission youd need to set it inline with the interior but ON the road.)
4) Do the mission and then while its loading teleport to the marker
5) you will teleport to the road now use step throught walls till you get to the interior (or hover cars code version)

this is the only known method to actually load a mission interior! that i know of anyway, bar getting wasted wich only works for lances house, that birds appartment that place where u kidnap forbes and a few others, (not havin a crack at this, i think its incredible and its also easy)
what im saying is the getting wasted method is actually ingenious, BUT it only works for a few interiors,
if someone could crack my method then their you are we can then view ALL the interiors!

oh and Gurner cheers for your post in my other topic but i got a reply for you mate thanks in advance

nerner
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#44

Posted 13 May 2009 - 03:26 PM

QUOTE (telneting @ May 12 2009, 22:21)
as we all know mate, the only way to load up an interior is to start the mission, supposadly you cant load it with a code like the lcs version
without having a crack at any1 here,
if someone would just create a code to sort my method out their wouldn't even be a need for this topic!!!111!1ONE11!1

1) Store a taxi in garage and save
2) Load up and STEP THROUGHT THE WALL and into the garage make sure your still in your savehouse
3) IMPORTANT, you must set the marker on the closest road of the interior SOUTH of the one your visiting
(Eg so for Cleaning house which is the barracks mission youd need to set it inline with the interior but ON the road.)
4) Do the mission and then while its loading teleport to the marker
5) you will teleport to the road now use step throught walls till you get to the interior (or hover cars code version)

this is the only known method to actually load a mission interior! that i know of anyway, bar getting wasted wich only works for lances house, that birds appartment that place where u kidnap forbes and a few others, (not havin a crack at this, i think its incredible and its also easy)
what im saying is the getting wasted method is actually ingenious, BUT it only works for a few interiors,
if someone could crack my method then their you are we can then view ALL the interiors!

oh and Gurner cheers for your post in my other topic but i got a reply for you mate thanks in advance

The stadium interior, and the mendez mansion,are always loaded, so there is no need for that method with regards to those places.

telneting
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#45

Posted 13 May 2009 - 04:38 PM Edited by telneting, 13 May 2009 - 04:40 PM.

yes if i didnt make my self clear enought sorry, but we ALL know about the mansion and the stadium, we ALL know that them interiors are in blue hell, so theirs not really any point in bringing them up,
im going on about the ones that arn't

nerner
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#46

Posted 13 May 2009 - 04:43 PM

Your method is a decent one, but I have a better idea, for a cheat. This one will allow you to walk around interiors as well.

telneting
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#47

Posted 13 May 2009 - 05:25 PM

yea thats what im on about man, only prob is mine wont let you walk about in em all it does is allow the interior to load, if their was a code created for mine like one that can make you exit the vechile and walk around in free roam then thats what i think would crack this case,
we need a way that can get the interior to load preferably without being on a mission but someones tried the same method as lcs and says it doesnt work

nerner
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#48

Posted 13 May 2009 - 06:01 PM

Read my contribution to the cheat development thread for my ideas on how to get into all interiors.

telneting
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#49

Posted 13 May 2009 - 06:19 PM Edited by telneting, 13 May 2009 - 06:23 PM.

send me link please pal, also with that skin mod changing, i open it up and edit them in that yaie but how the hell do i save the file????????? their isnt even a save option!!111 (where youve put save the moddified img file)

nerner
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#50

Posted 13 May 2009 - 07:54 PM

Use UMDGen and just drag the modified .IMG file in there. And also it autosaves the archive when you select close archive, so no save button is needed.

Upaluppa
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#51

Posted 14 May 2009 - 07:42 AM Edited by Upaluppa, 14 May 2009 - 04:52 PM.

Alright guys, I`ve decided to turn nerners idea about enterable interiors into a proper Cheatdevice cheat !
I`ve already made the Mendez Mansion enterable !

Looks like it`s going to work well so far:
CODE
#cheat Interior 1: Mendez Mansion Maindoor
static Enter;
XEnter1 = 17.55;
YEnter1 = 1151.16;
ZEnter1 = 23.53;
XEnter2 = 17.22;
YEnter2 = 1153.69;
ZEnter2 = -193.79;
if(!Enter){
Enter = 1;}
checkxEnter1 = XEnter1 - getfloat(pobj+0x30);
checkyEnter1 = YEnter1 - getfloat(pobj+0x34);
checkzEnter1 = ZEnter1 - getfloat(pobj+0x38);
if(sqrt(checkxEnter1*checkxEnter1+checkyEnter1*checkyEnter1+checkzEnter1*checkzEnter1) < 1){
setfloat(pobj+0x30,XEnter2,YEnter2,ZEnter2);}
static Exit;
XExit1 = 17.22;
YExit1 = 1149.71;
ZExit1 = -193.79;
XExit2 = 17.34;
YExit2 = 1147.48;
ZExit2 = 23.53;
if(!Exit){
Exit = 1;}
checkxExit1 = XExit1 - getfloat(pobj+0x30);
checkyExit1 = YExit1 - getfloat(pobj+0x34);
checkzExit1 = ZExit1 - getfloat(pobj+0x38);
if(sqrt(checkxExit1*checkxExit1+checkyExit1*checkyExit1+checkzExit1*checkzExit1) < 1){
setfloat(pobj+0x30,XExit2,YExit2,ZExit2);}

#cheat Interior 1: Mendez Mansion Backdoor
static Enter;
XEnter1 = 22.81;
YEnter1 = 1185.83;
ZEnter1 = 19.55;
XEnter2 = 35.78;
YEnter2 = 1166.48;
ZEnter2 = -200.19;
if(!Enter){
Enter = 1;}
checkxEnter1 = XEnter1 - getfloat(pobj+0x30);
checkyEnter1 = YEnter1 - getfloat(pobj+0x34);
checkzEnter1 = ZEnter1 - getfloat(pobj+0x38);
if(sqrt(checkxEnter1*checkxEnter1+checkyEnter1*checkyEnter1+checkzEnter1*checkzEnter1) < 1){
setfloat(pobj+0x30,XEnter2,YEnter2,ZEnter2);}
static Exit;
XExit1 = 38.68;
YExit1 = 1165.86;
ZExit1 = -200.19;
XExit2 = 22.89;
YExit2 = 1189.25;
ZExit2 = 19.64;
if(!Exit){
Exit = 1;}
checkxExit1 = XExit1 - getfloat(pobj+0x30);
checkyExit1 = YExit1 - getfloat(pobj+0x34);
checkzExit1 = ZExit1 - getfloat(pobj+0x38);
if(sqrt(checkxExit1*checkxExit1+checkyExit1*checkyExit1+checkzExit1*checkzExit1) < 1){
setfloat(pobj+0x30,XExit2,YExit2,ZExit2);}

#cheat Interior 1: Mendez Mansion Stairs to Cellar
static Down;
XDown1 = 28.69;
YDown1 = 1176.42;
ZDown1 = -200.19;
XDown2 = 28.76;
YDown2 = 1171.24;
ZDown2 = -200.19;
if(!Down){
Down = 1;}
checkxDown1 = XDown1 - getfloat(pobj+0x30);
checkyDown1 = YDown1 - getfloat(pobj+0x34);
checkzDown1 = ZDown1 - getfloat(pobj+0x38);
if(sqrt(checkxDown1*checkxDown1+checkyDown1*checkyDown1+checkzDown1*checkzDown1) < 1){
setfloat(pobj+0x30,XDown2,YDown2,ZDown2);}
static Up;
XUp1 = 28.71;
YUp1 = 1174.68;
ZUp1 = -200.19;
XUp2 = 28.72;
YUp2 = 1180.05;
ZUp2 = -197.51;
if(!Up){
Up = 1;}
checkxUp1 = XUp1 - getfloat(pobj+0x30);
checkyUp1 = YUp1 - getfloat(pobj+0x34);
checkzUp1 = ZUp1 - getfloat(pobj+0x38);
if(sqrt(checkxUp1*checkxUp1+checkyUp1*checkyUp1+checkzUp1*checkzUp1) < 1){
setfloat(pobj+0x30,XUp2,YUp2,ZUp2);}

#cheat Interior 1: Mendez Mansion Ambience Music
if(getfloat(pplayer+0x38) <= -100.00){
setchar(0x8bb11dc,7);
setchar(0x9a6341b,7);}

You must activate all of them together to make it work !
I`ll turn them into one single cheat when I`m done with all interiors !

What do you think of my ambience music ?
I really like the idea of adding background music to the Mendez house, since you could also hear it playing during the "Domo Arrigato Domestoboto" mission !

More interiors follow later ! (Marty`s trailer, anyone ?) cool.gif

Here`s some info about the entrance markers:
CODE
Pointer to Marker
static mark;
mark = 0x08c62EA0;

Mark the Player
setfloat(mark, getfloat(pplayer+0x30), getfloat(pplayer+0x34),  getfloat(pplayer+0x38) +
1);

Markercolor
setchar(0x8c62ecc, 30); //Red
setchar(0x8c62ecd, 255); //Green
setchar(0x8c62ece, 255); //Blue

Color Notes
mark = 0x08c62EA0;

setchar(mark+0x2c, 255, 0, 0);

setchar(mark+0x2c, 1E, FF, FF);

147205792

44

Standard Markercolor:

8c62ecc = 1E
8c62ecc = FF
8c62ecc = FF

I`ll use them for the interior mod, if I get them to spawn everywhere ! (I`m working on it)

nerner
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#52

Posted 14 May 2009 - 03:37 PM

Nice, you might need to use another method for mission specific interiors though, how about adding all of the pointers to your hacking doc's?

Upaluppa
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#53

Posted 14 May 2009 - 04:56 PM

I already did long ago !
I've just updated the cheat, by the way !

You should try it, it works so perfectly well !

The Hotel Suite is going to be the next one !
And maybe I'll also add Marty's Trailer ! (If I can fix the weird camera position inside)

I guess you didn't even know that the interior of Marty's Trailer is always loaded !
It's hard to get a look of the inside with step trough walls because of the camera...

nerner
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#54

Posted 14 May 2009 - 04:58 PM

QUOTE (Upaluppa @ May 14 2009, 16:56)
I already did long ago !
I've just updated the cheat, by the way !

You should try it, it works so perfectly well !

The Hotel Suite is going to be the next one !
And maybe I'll also add Marty's Trailer ! (If I can fix the weird camera position inside)

I guess you didn't even know that the interior of Marty's Trailer is always loaded !
It's hard to get a look of the inside with step trough walls because of the camera...

Oh I did! I know a lot, step through walls is a hobby of mine! biggrin.gif

nkjellman
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#55

Posted 14 May 2009 - 09:00 PM

Maybe some one could make a cheat that locks the camre into a position for Martys traler. Do one for Recardo D house so you can get on the roof like in vice city.

telneting
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#56

Posted 14 May 2009 - 10:32 PM

without trying to bitch here, without trying this cheat for myself,
isn't the mendez mantion enterable anyway?

personally i think you should just stuff the hotel suite and other places, and just get crackin with the ones we cant enter

good woork keep it up icon14.gif

nerner
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#57

Posted 15 May 2009 - 06:18 AM

Yes it is, but it adds a degree of realism to be able to just walk up to the door and go inside, and it is just easier to go to those places to test if the method actually works.

nkjellman
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#58

Posted 15 May 2009 - 08:39 PM

The boat interior where you save Lance is also in blue hell but its not loaded. I used a trick where I stand next to a wall and go into free aim. Also I used the step thrugh walls cheat. Hope this info helps> smile.gif

nerner
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#59

Posted 16 May 2009 - 08:45 AM

Maybe we could build a wall, and make it solid?

the modding-dutch-guy
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#60

Posted 16 May 2009 - 08:54 AM

i want to get in lance his house how to and howto get in kingknuts? Shifty41s_beerhatsmilie2.gif




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