[REL] Lowered Full-Winged Dodo Flight Path
Posted 02 May 2009 - 01:05 PM Edited by dingleman, 06 May 2009 - 07:11 AM.
Anyway I found this little hidden feature quite interesting and I decided to incorporate it more into GTA III as it is something that could add to the mayhem of shooting down police helicopters, then seeing a dodo and blowing that up as well, so I decided to lower the height at which it fly’s throughout the city.
This mod simply lowers the path of the full winged dodo's that fly randomly around Liberty City by 55 Z Coordinates, making them about approximately 10 meters (10.9 yards) altitude off the ground at average. This makes seeing the plane easier as it becomes visible from further away since its closer to the player altitude wise, and it is low enough to make it easy to be aware one is actually flying around you. And also it of course makes it much easier to aim and shoot at .
Posted 02 May 2009 - 01:24 PM
Posted 02 May 2009 - 01:25 PM
Posted 02 May 2009 - 01:42 PM
|QUOTE (badboy_zay @ May 3 2009, 00:24)|
|nice work but gtabeta3 already make it for his GTA 3 beta mod|
Yeah well this is for people who don't wanna download 100mb of data for this tweak alone.. Besides, his mod swaps the flying dodo's path and model with the big passenger plane's in order to make them explodable so you cant actually shoot down dodos in the beta mod.
Posted 03 May 2009 - 02:02 AM
Posted 03 May 2009 - 07:29 AM
|QUOTE (dingleman @ May 3 2009, 03:02)|
|Argh come on GTAGarage. How long does it usually take to be approved? It's been about 13 hours :S|
Around 24 hours I'm afraid. Took me over that to just upload images to it.
Posted 05 May 2009 - 12:49 PM
Download and good luck!
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