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Grand Theft Auto Las Venturas

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TommyMufc-Champs
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#331

Posted 18 February 2011 - 07:04 AM

QUOTE (Jacky Fiend @ Feb 17 2011, 21:07)
Why has this thread been bumped?

Just seeing If your ever going to bring It back?

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#332

Posted 03 July 2011 - 06:38 PM

I'd rather have it set in the present day (or at least after 2000!) than 1970's, then you can have modern vehicles, music and other stuff!

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#333

Posted 04 July 2011 - 04:34 AM

Great post! I really like lost towns and towns with history and stuff like that, it was written in a great way. It gave me the feeling of a hollywood script. But some tips: You could add the vehicle Manufacturers to the vehicle list, and the name "Johnny" could be replaced by something like: "Banco" "Henry" "Tony (Antonio)" "Bruno". Thanks for your great post, it reminded me how non-creative I am compared to others tounge.gif .

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#334

Posted 01 February 2014 - 01:53 AM

I was re-reading this and getting all nostalgic so thought I'd give this thread a bump, just in case anybody was as interested in it still as I am!


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#335

Posted 01 February 2014 - 09:20 AM

Still the best case for a Grand Theft Auto game in Las Venturas! Arguably one of the best examples of how well a GTA in the 70s could work, too.

 

I remember the story and the entire feel of this topic fondly but what strikes me reading it again is how well the setting works and how much effort you put into it.

There's not only the gaudy glitz and glamor of Las Venturas but the industrial towns, the rivers, the air fields, the military villages, the Sherman Dam. It just goes to show there is much more to a Las Venturas setting than casinos and resorts.


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#336

Posted 01 February 2014 - 10:42 AM

Thanks Tyla! I actually put a lot more effort into researching the surrounding area because I felt most people already had a feel for Las Vegas, and most people at least had played San Andreas so knew Las Venturas and what that could offer. Las Venturas was remarkably under utitlised in San Andreas so I wanted to show it's true potential.


TheUnholy
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#337

Posted 03 February 2014 - 12:49 AM

Liked the phone system, is how it should be in 70's. And well multiplayer mods for a concept like this.  :^:


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#338

Posted 03 February 2014 - 12:53 PM

I've been thinking about rewriting the plot for this. Coming back and re-reading it five years later (I only just realised it's been that long, wow!) is making me cringe. There are definetly some aspects of the story I'd change, and parts I'd like to expand on.

 

The first thing I want to change is why Johnny Sorrentino is in Las Venturas in the first place. Having him sent to Las Venturas because he is "one of Sonny Cangelosi's most loyal and trusted men" makes him sound to perfect. I'd rather have a more well-rounded character with flaws that come up throughout the story. I was thinking of having him sent to Las Venturas as a form of punishment. Think about it, Las Venturas is in decline, since the legalisation of gambling in Ocean City (Atlantic City) in 1976, millions of dollars of revenue that would be going through the mob's hands are now being funnelled into Ocean City (which at the time is largely under control of the Holton Mob).

 

How about if Johnny Sorrentino was sent to Las Venturas as punishment after sleeping with a made man's wife? He obviously wants Johnny killed, but Sonny Cangelosi refuses, out of respect of Johnny's father, Mario Sorrentino and his uncle Frankie Calrone. Instead Sonny decides to send Johnny to Las Venturas where he can live out the rest of his days in a dust-filled town on the verge of financial collapse.

 

For me, at least, that would make for a more interesting story than "Johnny Sorrentino was such a good mobster that the boss sent him to go make more money because he was so good at it"! What do other people think?


Tyla
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#339

Posted 03 February 2014 - 01:25 PM

Ha. Adds a whole new dimension of sleaze, befitting of the setting in my opinion. I like it. Johnny Sorrentino is a grifter, I agree it does suit him a lot better than being the golden boy of the Gambettis.


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#340

Posted 03 February 2014 - 01:36 PM Edited by Omnia sunt Communia, 03 February 2014 - 02:26 PM.

Exactly what I was thinking. May have a go at re-writing the storyline soon. Keep your eyes peeled!

 

I also just had a look back through the last couple of pages and saw all the kind tributes to me after I left, was very touching. :p

 

For all of those who are interested, here is a sneak peak of the new plot I'm working on:

 

“Welcome to Fabulous Las Venturas!” That's the sign that greeted Johnny Sorrentino upon his arrival in the City of Sin. Banished from Liberty City by the Gambetti Family, Johnny must spend the rest of his days in exile in the desert city. What was once considered the New Frontier by the Mafia Families, Las Venturas has come under hard times since the legalisation of gambling in Ocean City in 1976. Can Johnny find his fortunes and return to Liberty City? Or will he be stuck in the City of Sin for ever?

 

Johnny Sorrentino made a name for himself back in Liberty City, but for all the wrong reasons. A member of the Gambetti Family, Johnny had a reputation for being a troublemaker. His only saving grace was his silver tongue and the fact that he was the son of Mario Sorrentino, a famous mob boss who brought success to the Family in the 1950s through investments in casinos in Las Venturas.

 

His luck ran out however when he slept with Giovanni Ancelotti's wife. Giovanni, the nephew of the Ancelotti Family's Don, wanted Johnny dead. To prevent war breaking out amongst the Families, Sonny Cangelosi – leader of the Gambetti Family – agreed to send Johnny to Las Venturas. The Family's interests in the city were already failing and Sonny couldn't imagine how Johnny could make them any worse.

 

For anybody who may not of noticed, Giovanni Ancelotti is the head of the Ancelotti Crime Family in GTA IV and "father" of Grace Ancelotti who you kidnap and hold for ransom. Of course the fact that Grace was born in 1977 has nothing to do with Johnny Sorrentino. ;)


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#341

Posted 03 February 2014 - 03:11 PM

For anybody who may not of noticed, Giovanni Ancelotti is the head of the Ancelotti Crime Family in GTA IV and "father" of Grace Ancelotti who you kidnap and hold for ransom. Of course the fact that Grace was born in 1977 has nothing to do with Johnny Sorrentino. ;)

Johnny The Fox, you sly bastard! :pp

She's got her father's mouth that girl.

 

Love the sound of this already. Definitely ramping up the sleaze factor.


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#342

Posted 03 February 2014 - 04:11 PM Edited by Money Over Bullshit, 03 February 2014 - 04:14 PM.

I know this is an old topic but I must say I really like it and I'm glad to see you're getting back into it. I especially like your naming conventions and I got most of the references straight away. My personal favourite is Muskrat... it just seems like something Rockstar would actually call a town :) I was however suprised not to see Paradise and Winchester mentioned since in real life these towns contain the Las Vegas strip. If you were to include them may I suggest Eden (after the famous Garden of Eden) for Paradise and Remington for Winchester (since both are real life arms manufacturers). I also like the allusion to Johnny being Gracie's father haha although its not out of the question that he would have fathered her at nearly 50 years old it seems kind of weird for her to have a dad who is old enough to be her grandfather.


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#343

Posted 03 February 2014 - 06:32 PM

I was however suprised not to see Paradise and Winchester mentioned since in real life these towns contain the Las Vegas strip. If you were to include them may I suggest Eden (after the famous Garden of Eden) for Paradise and Remington for Winchester (since both are real life arms manufacturers).

 

Paradise and Winchester have both been incorporated into Las Venturas in this version of the city. Considering that they are both cities that exist within the city limits of Las Vegas (which were pretty much set up as a way to siphon money from the casinos) I thought it would be overly confusing to seperate them. They will definietly be areas within Las Venturas though. And those names make sense!

 

I have to give a big shout out to Tyla for going through the Vehicles list and updating it/fixing any broken links as well as formatting it into a lovely new table! That inspired me to do the same with the Weapons list. Go have a look!


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#344

Posted 03 February 2014 - 07:08 PM

 

I was however suprised not to see Paradise and Winchester mentioned since in real life these towns contain the Las Vegas strip. If you were to include them may I suggest Eden (after the famous Garden of Eden) for Paradise and Remington for Winchester (since both are real life arms manufacturers).

 

Paradise and Winchester have both been incorporated into Las Venturas in this version of the city. Considering that they are both cities that exist within the city limits of Las Vegas (which were pretty much set up as a way to siphon money from the casinos) I thought it would be overly confusing to seperate them. They will definietly be areas within Las Venturas though. And those names make sense!

 

Technically they're seperate areas but I suppose you could have them as kind of incorporated neighbours within the city of Las Venturas the same way El Burro Heights and Cypress flats etc. exist within the larger area of East Los Santos in GTA V.

 

Also I noticed a little mistake in your description of the Lupisella family, you refer to the casino they own as Caligula's Palace rather than Nero's Palace. Was there a particular reason you picked the Lupisella's as the antagonists in this story or was it purely due to their non appearence in GTA IV?


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#345

Posted 04 February 2014 - 01:22 AM

I'm planning on rewriting the story and gang section. It makes sense for the most powerful gang in the city at the time to be a version of the Chicago Outfit, because they pretty much ran Las Vegas at the time (although the entire city was in decline and the mafia was loosing their influence in the city, which I want to feature more in the storyline).

 

Basically I want to redo the entire story to make it more realistic, and interesting. I wrote the original story over five years ago! My story telling skills have obviously improved since then!


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#346

Posted 04 February 2014 - 03:06 PM

I'm planning on rewriting the story and gang section. It makes sense for the most powerful gang in the city at the time to be a version of the Chicago Outfit, because they pretty much ran Las Vegas at the time (although the entire city was in decline and the mafia was loosing their influence in the city, which I want to feature more in the storyline).

 

Basically I want to redo the entire story to make it more realistic, and interesting. I wrote the original story over five years ago! My story telling skills have obviously improved since then!

Yeah that makes the most sense. The Outfit stayed in Las Vegas right into the 80s (as seen in the film Casino) but the Mafia's presence there had been declining since the 1960s. The three mafia families being there in 1992 in GTA San Andreas was way off the mark but limited mafia presence in the late 70s does make sense.


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#347

Posted 05 February 2014 - 01:13 AM

I've made some major (and minor changes) to this thread:

  • I've changed the name of the county from Las Venturas County to Heinze County, named after F. Augustus Heinze, industralist and one of the three "Copper Kings" (alongside William A. Clark who the real life Clark County in which Las Vegas is situated is named after);
  • Expanded the description of Las Venturas;
  • Rewrote or expanded the descriptions for several of other cities and towns/villages in Heinze County (including most notably Clarkson, Torchlight and Muskrat);
  • Removed the "Story" and "Gangs" section to be re-written and replaced at a later date;
  • Added a new "Synopsis"

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#348

Posted 06 February 2014 - 09:33 PM

I'm liking the expanded locale descriptions. It's as if I'm reading a brief history of Nevada. An updated story/synopsis cannot come sooner. Don't tease us, mate!


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#349

Posted 06 February 2014 - 09:46 PM

all you need is a mod team and you would be set on either the San andreas or IV Rage engine...

 

You could expand the GTA SA las venturaz with the help of a Map modder and go from there


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#350

Posted 06 February 2014 - 09:54 PM

 las venturaz 

 

"Las Venturaz"? Can't say I heard of Venturaz before.


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#351

Posted 08 February 2014 - 03:16 AM

Along with the story I've been thinking about revamping the gameplay features. The ones up there at the moment were thought up in 2008 just after Grand Theft Auto IV had been released, technology (and GTA) have come a long way since then! What I'm beginning to wonder now, is what new gameplay features could I add to make Las Venturas stand out from other titles in the series? Suggestions?


Tyla
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#352

Posted 09 February 2014 - 05:01 AM



Along with the story I've been thinking about revamping the gameplay features. The ones up there at the moment were thought up in 2008 just after Grand Theft Auto IV had been released, technology (and GTA) have come a long way since then! What I'm beginning to wonder now, is what new gameplay features could I add to make Las Venturas stand out from other titles in the series? Suggestions?

I'll probably be able to suggest better after you post the updated story. Not that I'm overly eager to see you post it or anything... :whistle:

 

New features? I'd like to think there were a way you could work sports rigging into a mini-game. The extent of the gambling you have now is great (although, why not throw in the geegees and the dogs?) but I would love to see something to do with the actual fixing of contests. After all, Venturas always wins.

 

Johnny acting as a bodyguard to celebrities would be fun. And also ideal to showing the dark fame elements of Las Venturas and the tragic doped up basket cases taking year long residency there. More focus on celebrity usually doesn't appeal to me, but who would turn their nose up as playing minder to a Frank Sinatra/Rat Pack parody?

 

Pimping is perfect for the setting. Especially with Johnny Sorrentino's history.

 

Side missions centered around unions would be great given their role in Vegas and general association with the Mafia. What about this: Johnny is introduced to a Union Boss a few missions in. This Union Boss is a long-time associate of the Midwestern crime family; way back to days when the Mafia acquired funds to aid in constructing the casinos in the first place. Maybe Johnny can do him a few favors. Sorrentino negotiates himself a no-show job as part and parcel of the deal, and the player will now recieve $500 a week upon completion of the first mission. Later rewards would be a company car and the ability to call on the Union Boss for quick cash ($10,000) similar to how one can telephone Francis McReary to get rid of a wanted level. The company car would be flash, unique and bulletproof. I'm thinking the sedan variant of the Thundercougarfalconbird.

 

Union missions would typically revolve around blackmail plots, destroying businesses, strikebreaking, intimidating, delivering payoffs, so on.

 

Extortion absolutely needs an update beyond the outdated Godfather game system. You can turn it on it's head. Why not shift focus onto shaking down big business, rather than Mom and Pop?

This mini-game is due a complete overhaul. I'm thinking a feature that feels like a game of chance; encapsulates the rush and risk of placing a very big bet. Instead of going into a store, slapping around the owner and pocketing $300 a week for playing standover man, you'd actually have to invest money beforehand in a thought out scheme to pull off a successful shakedown.

 

Let's say Johnny wants to extort The Pink Swan casino. The easiest way to cripple their business would be to sew dissent within the caterers and the performers unions, right? After all, what's a casino without food and cheap entertainment? Johnny needs to wager 10k on each union boss arranging a strike: $20,000 total. Then there are thugs he could hire to harass employers, the owner's family. Another 5k. He could hire a private detective to stalk out intimate details of the owner's private life, his liasons with that waitress. 10k. In the end, the chips Johnny brings to the table determines whether the casino balks or fulfils his demands. He might get 100k and a one grand a week from now on.

 

And this doesn't have to be exclusive to casinos. Look to the oil derricks out in the desert; the airport; the construction sites springing up throughout the map. As the description suggests, the new breed of crook is the legitimate businessman. Target them all.

 

The Heist System could work well here, but centered around larcenies and general breaking & entering opposed to bank jobs - just look to Joe Pesci's character in Casino. He had his own little crew going out and burglarising the whole damn town. I see that for Johnny. Personally, I would transplant the whole thing from GTAV and alter the crew members to better reflect the times.

 

Hacker - Gunman - Driver would become and expand to: Engineer - Strongarm - Safecracker - Decoy - Spotter - Explosives.

Johnny would also need to acquire a fence before going on the rob. All could be optional recruits, bar the fence.

 

Engineers and Safecrackers replace the Hacker. An engineer can disable alarms by cutting the relay (often through a phoneline in the 70s) and the safecrackers talents would be required to bypass secured rooms, vaults - all whilst maintaining a quiet approach. Employing an Explosives expert would contrast this as your loud approach.

 

The strongarm would be your go-to muscle to gain you entry by force, to control anyone you should encounter.

 

Decoys and Spotters are Johnny's eyes and ears. A decoy will divert attention, take control of crash cars (used if you encounter a pursuit) and scout a location before you enter to see if anyone is in - simply by knocking the door, rattling the windows. Spotters stand out front. Alert you to any police, prowl cars.

 

You could invent a proper black market to encompass all this.


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#353

Posted 09 February 2014 - 05:11 AM Edited by Omnia sunt Communia, 09 February 2014 - 05:39 AM.

Woah! Thanks Tyla! There's a lot of useful stuff in there I can definietly use. I was planning on doing away with the extortion/protection racket aspect of the game anyway. The Mafia were running legitimate businesses in Las Vegas and skimming millions of dollars off the top. Don't think they needed to shake up small businesses anymore. They were playing with the big boys now.

 

I was reading up on Tony Spilotro and I was thinking about including a string of robbery missions in the game somewhere. I don't know whether to make Johnny the mastermind behind it, or whether he just works for a Spilotro-esque character. Probably the latter.

 

After discovering a old GTA Las Venturas poster I made a while back (now added to the first post), I decided to have a go at making some more. Especially keen on making some in the style of vintage travel posters. Here's what I've got so far:

 

1qMqnYg.jpg

 

MfUpW1j.jpg

YezkMt5.jpg

ZrQZTv7.jpg

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Ss4gogeta0
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#354

Posted 09 February 2014 - 09:42 PM

Well I started trying to do a quick gta SA mod based on this (nothing too fancy, just a lv based mod with the weapons, and I will be adding the gangs u post aswell) mainly doing it to kill boredom... will release it here when I finish (might do some dyom aswell has d on the story ;) )
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Omnia sunt Communia
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#355

Posted 10 February 2014 - 01:32 AM

I've been reading everything I can about the Mafia in Las Vegas around 1977. Basically, what I've learned from all this, is that I'm going to have to completely overhaul the story for Las Venturas! From what I can tell, the New York Families had little-to-no involvement in Las Vegas following Howard Hughes spending spree in 1967.

 

The major players in Vegas circa 1977 were the Chicago Outfit, the Miwaukee, St. Louis, Kansas City and Cleveland Crime Families. They didn't own the casinos outright, but operated them via companies like the Argent Corporation or Trans-Sterling Corporation, skimming money off the top before it had chance to be counted.

 

I'm still trying to work out how to adapt the story to fit the setting. If anybody can help, feel free to drop some suggestions. I'm wondering whether I should keep Johnny as a member of the Gambetti Family at all - or whether he should be a member of one of the Mid-West Crime Families instead. I will also need to include the Teamsters Union and the various front organisations.

 

Lots to think about!

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Tyla
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#356

Posted 10 February 2014 - 09:48 AM

You've got options. Don't rule out tieing Johnny in with one of the Liberty City families if that's the way you want to go. Being as the Chicago Outfit are the only organization outside of the Five Families to hold a seat on the Mafia Commission it wouldn't be totally unplausible for you to connect the two. The Outfit had allies with the Genoveses (Pavanos) - why not switch them up for the Gambettis?

 

Also interesting is that the Genoveses and the Outfit used to communicate through messengers going between New York and Chicago: the Outfit would source guys from the Cleveland Crime Family to handle their end in NY. One of these could once well have been Johnny, who made his f*ck up in LC and was banished out to Venturas. You could exploit it as a basis of incorporating all three organizations into your story.


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#357

Posted 11 February 2014 - 10:38 AM Edited by TheUnholy, 11 February 2014 - 10:39 AM.

I don't think a little bit of an imagination would ruin everything. I don't know if New York Mob was active in Las Vegas during early 90's, but you see in San Andreas that Leones and Sindaccos (two strong families from East Coast, Liberty City) are running the wealthiest casino in Las Venturas. I know III Era was more prone to a imagination based on generic real-life but I don't see much of a problem.

 

Chicago Outfit is a good idea as well, I think the movie Casino could be a well source of imagination, one of the best movies I've ever seen. The Mafia is not my profession (I guess my thing is crack epidemic Era, street gangs and drug cartels) but there's what I may be able to say.


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#358

Posted 21 March 2014 - 11:25 PM

Woah! Thanks Tyla! There's a lot of useful stuff in there I can definietly use. I was planning on doing away with the extortion/protection racket aspect of the game anyway. The Mafia were running legitimate businesses in Las Vegas and skimming millions of dollars off the top. Don't think they needed to shake up small businesses anymore. They were playing with the big boys now.

 

I was reading up on Tony Spilotro and I was thinking about including a string of robbery missions in the game somewhere. I don't know whether to make Johnny the mastermind behind it, or whether he just works for a Spilotro-esque character. Probably the latter.

 

After discovering a old GTA Las Venturas poster I made a while back (now added to the first post), I decided to have a go at making some more. Especially keen on making some in the style of vintage travel posters. Here's what I've got so far:

 

1qMqnYg.jpg

 

MfUpW1j.jpg

YezkMt5.jpg

ZrQZTv7.jpg

 

Damn and I thought this was never coming back... sort of brings back the feel of the old GTA NeXt days hahaha anyway good stuff please keep it updated man if you can cause I am loving the idea. Infact, I am watching Casino right now.


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#359

Posted 2 weeks ago

What happened to this? Jackie hasn't logged in since March.





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