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Grand Theft Auto Las Venturas

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Omnia sunt Communia
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#1

Posted 28 April 2009 - 05:47 PM Edited by Omnia sunt Communia, 24 February 2014 - 01:24 AM.

Rockstar Games Presents
1z4wvnt.jpg
THEME SONG

 

"Welcome to Fabulous Las Venturas!"

 

 

Setting
Grand Theft Auto Las Venturas is set in the fictional Heinze County, San Andreas during 1977. The county is made up of mostly dry arid desert with a small area of forest surrounding Mount Carolina, the highest point in the county, located north-west of Las Venturas. Other notable landmarks include the Sherman Dam to the east of the county, The Lost City of San Andreas to the north; Red Falls Springs and the mysterious Area 69.

Las Venturas is the county seat and the largest city. Famous for its legalised gambling and casinos, Las Venturas has fallen on hard times recently. With the legalisation of gambling in Ocean City, NJ, Las Venturas has been losing thousands of dollars of revenue that would otherwise pass through its many casinos and gambling establishments.

 

Once a two-bit desert town Las Venturas struck gold when it legalized gambling in 1931 but it was several years before things really kicked off. The Mafia moved in and started investing money into Las Venturas, helping it grow from a small town to a gambling mecca and Entertainment Capital of the World. The Mafia still hold a majority stake in Las Venturas though their influence has been waning ever since their profit margins started to slip.

 

A new breed of crook has moved into Las Venturas now: The legitimate businessman. As the Mafia begin to loose control of the city they have been sweeping up after them, buying several of the formely Mafia run casinos. While some still deseperatly hold on to the old ways, others are beginning to doubt their place in the grand scheme of things.

 

Other locations within Las Venturas County include:

Cities:

  • Rock City (Boulder City)
    • Founded in 1932 to house labourers working on the nearby Sherman Dam, Rock City has since grown into a thriving community. Despite it's close proximity to Las Venturas the city forbids gambling and prostitution; the rare exception within Heinze County.

      Rock City houses most of the Las Venturas work force who commute between the cities on a daily basis. It is regarded as a more humble, family-friendly substitute to the glitz and glam of Las Venturas. The majority of Rock City's income comes from tourism - flouting itself as "The Backbone of Las Venturas" due to it's strong work ethic and history.
  • Clarkson (Henderson)
    • Nestled comfortably on the south-east edge of Las Venturas, Clarkson is a large industrial city that is responsible for the majority of production within Heinze County. During World War II Clarkson's magnesium industry boomed, supplying the United States with 60% of it's magnesium demand.

       

      Following the war the city fell on hard times and the government was forced to invest large sums of money into Clarkson to prevent it becoming war surplus property. Magnesium production began again and rose steadily over the decades. Clarkson has since developed into a bustling city which boasts major shopping mall, movie theatres, restaurants and casino resorts.

  • Muskrat (Mesquite)
    • Settled by Mormons in 1880 Muskrat is a quiet little town located on the northern tip of Heinze County. The city is currently experiencing a massive economic boom thanks to real-estate tycoon and media mogul, Waldorf Meyer, who has moved into the quaint little town and plans to turn it into a major tourist destination that would rival Las Venturas.

Villages/Towns:

  • Red Falls (Indian Springs)
    • Named after the nearby Red Falls Springs, the town is home to the Red Falls Air Force Auxiliary Field which lies within the Nelson Air Force Range. Nearby attractions include the San Andreas Test Site - a nuclear proving ground - and the strange and mysterious Area 69.
  • Venus (Mercury)
    • Built by the United States Department of Energy, Venus lies within the San Andreas Test Site, and houses the areas employees. The village is off-limit to members of the public.
  • Torchlight (Searchlight)
    • Located on the southern edge of Heinze County, Torchlight was once the centre of a massive gold rush which saw the town expand to exponential sizes. It once boasted a population rivalling Las Venturas but its popularity sunk when the gold ore deposits ran dry. It now acts as a resting stop for people travelling out of the county and offers a large amount of low-cost motels and hotel suites. The remnants of its previous life still haunt it in the form of abandoned mine shafts dotted around the outskirts of the town.

  • Underton (Overton)
    • Situated due north of the Sherman Dam, Underton is home to a large public airport, the largest of it's kind in the badlands. It is believed to be used by drug traffickers to move narcotics in and out of county though county police have dismissed these claims as "depressing."

      Underton is also situated near the famous "Lost City of San Andreas", a Ancient Native American Village that has since been abandoned and turned into a tourist destination. The town also homes the Lost City Museum, built to house artifacts taken from the site. It is also the southern most town in the Muddy Valley that stretches down from Muddy Waters.
  • Shawdale (Logandale)
    • Shawdale is the home of the Las Venturas County Fair and Rodeo, an annual event that draws a large crowd from around the county. It is also the location of the Mongrels M.C. Clubhouse, the biggest outlaw motorcycle gang in the county as well as Vinnie's Auto-Parts Garage.
  • Muddy Waters (Moapa Town)
    • Named after the Muddy River that flows through into the Muddy Valley, Muddy Waters is a small village that doesn't ask much for much in terms of excitement or attractions.
  • Mount Carolina (Mount Charleston)
    • Situated at the base of Mt. Carolina, from which it takes its name, Mount Carolina is a quiet mountain retreat popular with tourists and natives alike. It houses many hiking trails and campsites as well as a array of authentic rustic cabins and hotels.

_________________________________________________________________________

Gameplay


Coming Soon...

_________________________________________________________________________

Multiplayer

  • Game Modes
    • Deathmatch
    • Team Deathmatch
    • Chop Till You Drop: Similar too Car Jack City from GTA IV. Vinnie Tyler wants cars for his chop shop business and it's up to you too get them for him. Bring vehicles back to his garage in Shawdale in order to earn cash (price paid depends on vehicle and condition). Vinnie will tell also you about specific cars dotted around Las Venturas; these cars bring in a significantly higher price then regular cars and are much sought after. Be the first to nab them and earn yourself a hefty cash bonus. The person with the most money at the end of the round wins.
    • Team Chop Till You Drop
    • Smuggler's Run: The Mongrels need their narcotics moved across Las Venturas and you're just the man for the job! Pick up the package of drugs and transport it to the drop-off zone in order to earn money. Be warned though; other players will try and kill you in order to claim the courier charge for themselves. The winner is the person with the most money at the end of the round.
    • Team Smuggler's Run
    • Deal of the Century: The NeXt equivalent to Deal Breaker. In Deal of the Century (DotC) you and your team of four must perform a successful drug deal with the other team. You will spawn at one end of the map and must meet the other team in the middle - once there though the deal goes sour and you're forced to fight for your lives! Steal the drugs and money and take it back to your safehouse in order to win.

_________________________________________________________________________

Vehicles


Sports CarsMuscle CarsCoupesSedans/WagonsOff Road/Vans
Banshee
Bravura
Bullet
Cheetah
Comet
Elegy
Flash
Futo GT
Infernus
Rebla
Sabre
Sentinel
Sultan GT
Super GT
Turismo
Twister
Windsor
Buffalo
Coquette
Dukes
Eleanor
Jester
Phoenix
Picador
Ruiner
Sabre GT
Stallion
Tampa
Vigero
Blista Compact
Buccaneer
Bug
Club
Esperanto
Feltzer
Goblin
Lokus
Manana
Peyote
PMP 300
Premier
Rhapsody
Thundercougarfalconbird
Tornado
Uranus
Virgo
Volt
Voodoo
Admiral
Chavos
Cognoscenti
Emperor
Futo
Greenwood
Hakumai
Ingot
Intruder
Love Wagon
Marbelle
Merit
Oceanic
Oracle
Perennial
Pinnacle
Presidente
Primo
Regina
Schafter
Solair
Stafford
Stretch
Vincent
Washington
Willard
Bobcat
Boxville
Burrito
Contender
Huntley
Landstalker
Mesa
Rancher
Securicar
Slamvan
EmergencyPublic ServiceBikesBoatsHelicopters
Ambulance
Enforcer
Fire Truck
Police Cruiser
Police Maverick
Police Patrol
Bus
Cabby
Mr. Tasty
Romero
Taxi
Trashmaster
Angel
Freeway
Hellfury
Sanchez
Zombie
Air Tug
Dinghy
Jetmax
Marquis
Predator
Reefer
Speedo
Squalo
Tropic
Tug Boat
Annihilator
Maverick

_________________________________________________________________________


Weapons

 

PistolsSub-Machine GunsShotgunsAssault Rifles
.38 Revolver
M1911
Colt Python
M3 "Grease Gun"
Uzi
MP5
Ithaca 37
Remington 870
Lupara
Ruger AC556
M16A1
AK-47
Sniper RiflesHeavy WeaponsExplosivesMelee
M1903 Springfield
Winchester Model 70
M21
Flamethrower
M249 SAW
RPG-7
M79 Grenade Launcher
Molotov Cocktail
M67 Grenade
Pipe Bomb
Dynamite
Coming Soon...

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Omnia sunt Communia
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#2

Posted 28 April 2009 - 05:48 PM Edited by Omnia sunt Communia, 24 February 2014 - 01:21 AM.

Synopsis

 

“Welcome to Fabulous Las Venturas!” That's the sign that greeted Eddie Sorrentino upon his arrival in the City of Sin. Banished from Liberty City by the Gambetti Family, Eddie must spend the rest of his days in exile in the desert city. What was once considered the New Frontier by the Mafia Families, Las Venturas has come under hard times recently. Can Eddie find his fortunes and return to Liberty City? Or will he be stuck here forever?

Story

 

Coming Soon...

 

Gangs

 

Coming Soon...

 

 

Credits

  • I would like to give my warmest thanks, and credit to the following people:
    • visionist: For inspiring the idea, based on his original neXt idea: Las Venturas 1977 thread
    • Tyla: For giving unprecidented help with the cars, radio and overall feel of the game
    • TheFrank: For helping extensively with the car list
    • CCPD: For supplying me with a beautiful looking logo
    • General Goose: For being a constant supply of ideas and suggestions
    • sethpenguin: For giving suggestions

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#3

Posted 28 April 2009 - 05:50 PM

There be a lotta work there.

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#4

Posted 28 April 2009 - 05:51 PM

QUOTE (General Goose @ Apr 28 2009, 18:50)
There be a lotta work there.

colgate.gif

Thank you. There's lots more to come yet. wink.gif

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#5

Posted 28 April 2009 - 08:20 PM

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Jacky you Legend

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#6

Posted 28 April 2009 - 08:27 PM

I'm guessing you'll play as a mafia guy.

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#7

Posted 28 April 2009 - 10:38 PM

QUOTE (Sergi @ Apr 28 2009, 21:27)
I'm guessing you'll play as a mafia guy.

That you do.

I updated the second post with a synopsis and basic outline of the story. I hope you all enjoy it. I've been working hard on it for the last couple of days.

If there is anyone who would like to make a suggestion or hand over some fresh criticism then don't be afraid; I don't bite. wink.gif

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#8

Posted 28 April 2009 - 10:42 PM

Awesome story.

Needs a bit more beefing up, but as it's a synopsis (and a very good one at that), I can't wait for more.

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#9

Posted 28 April 2009 - 10:46 PM

Thank you General Goose.

I'm planning on updating and adding some new gameplay aspects before I work on the story some more - there are a few things I'd like to include (weapons, cars, clothes etc.) before I start solidifying the plot.

I was wondering if your genius mind has come up with anything you could add to the topic? I've seen the work you did in Lincoln State and I would love it if you could channel some of that into here. smile.gif

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#10

Posted 28 April 2009 - 10:49 PM

It'll take a bit longer.

Thing is, my friend obsessing about his recent visit to the DC region taught me a lot about the area and inspired me to write a GTA based there. Corse, I thought it was crap eventually, but some ideas I liked.

It'll take me a while to get some stuff for Las Venturas.

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#11

Posted 28 April 2009 - 10:50 PM

QUOTE (General Goose @ Apr 28 2009, 23:49)
It'll take me a while to get some stuff for Las Venturas.

No problem. I'm willing to wait, since your ideas are pure gold.

While we're waiting, what aspect would people like to see expanded next? Vehicles? Weapons? Clothes? Stores? Etc.

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#12

Posted 28 April 2009 - 10:51 PM

Weapons and Stores.

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#13

Posted 28 April 2009 - 10:56 PM

I'm looking forward to seeing how this turns out. I've always liked the idea of a GTA set in the 70's. A gritty Venturas/Vegas setting seems perfect.

Clothing/Stores/Interiors could be a good place to start. A lot of seedy, dodgy joints. I'm working on something 70's myself, and veichles can be a real treat. Being the era it is, there's a load of great muscle cars to include.

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#14

Posted 28 April 2009 - 10:58 PM

Hmm. Las venturas seems good. Maybe you could get grope for that date to make you a map.

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#15

Posted 28 April 2009 - 10:58 PM Edited by Jacky Fiend, 28 April 2009 - 11:07 PM.

I'll work on weapons first, since those are the most important. This is what I'm planning on having so far:

Slot 1 - Hands
Fists
Brass Knuckles

Slot 2 - Melee
Baseball Bat
Knife
Meat Cleaver
Hammer
Screwdriver
Pool Cue

Slot 3 - Pistols
.38 Revolver
.45 Magnum
Beretta 93R

Slot 4 - Sub-Machine Guns

Tommy Gun
Mac-10
MP5

Slot 5 - Shotguns

Pump Shotgun
Sawn-off

Slot 6 - Assault Rifles
Ruger AC55
M16
AK-47 (maybe, but would be very rare)

QUOTE (Tyla @ Apr 28 2009, 23:56)
I'm looking forward to seeing how this turns out. I've always liked the idea of a GTA set in the 70's. A gritty Venturas/Vegas setting seems perfect.

Clothing/Stores/Interiors could be a good place to start. A lot of seedy, dodgy joints. I'm working on something 70's myself, and veichles can be a real treat. Being the era it is, there's a load of great muscle cars to include.


Thank you, I have to thank visionist for inspiring me to make this thread. Him and Johnny Sindacco from San Andreas. This story was originally going to be his back before GTA IV was released.

I'm working on weapons at the moment, though I'll probably work on either clothes or vehicles next. I can't wait to trawl through the various muscle cars and attach a GTA name to 'em.

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#16

Posted 28 April 2009 - 11:06 PM Edited by Dragonex100, 28 April 2009 - 11:08 PM.

QUOTE (Jacky Fiend @ Apr 28 2009, 22:58)
I'll work on weapons first, since those are the most important. This is what I'm planning on having so far:

Slot 1 - Hands
Fists
Brass Knuckles

Slot 2 - Melee
Baseball Bat
Knife
Meat Cleaver
Hammer
Screwdriver
Pool Cue

Slot 3 - Pistols
.38 Revolver
.45 Magnum
Beretta 93R

Slot 4 - Sub-Machine Guns

Tommy Gun
Mac-10
MP5

Slot 5 - Shotguns

Pump Shotgun
Sawn-off

Slot 6 - Assault Rifles
Ruger AC55
M16
AK-47 (maybe, but would be very rare)

You should also add an RPG to the weapons section. It was around back then. Same with the flamethrower, and grenades and molotovs and such. Basicly, you need more weapons.

Heres a list of what you need to add:
Chainsaw
RPG
Sniper Rifle
Spas12 shotgun
Flamethrower
Grenade
Molotov
Grenade Launcher

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#17

Posted 28 April 2009 - 11:09 PM Edited by Jacky Fiend, 28 April 2009 - 11:11 PM.

QUOTE (Dragonex100 @ Apr 29 2009, 00:06)
You should also add an RPG to the weapons section. It was around back then. Same with the flamethrower, and grenades and molotovs and such. Basicly, you need more weapons.

I thought those were a given, really. You're right though they will be included. I'm not sure what other weapons to include though - and whether or not the ones I have included are realistic considering the location and time period.

QUOTE
Chainsaw
RPG
Sniper Rifle
Spas12 shotgun
Flamethrower
Grenade
Molotov
Grenade Launcher


I'm not sure about including a chainsaw, since back then they would of been huge and heavy. It wouldn't be easy to carry one around and use it offensively. As for the Spas-12: It was produced until 1979.

QUOTE
What about an old "Grease Gun"?


I love it! I'm going to do some research and look too including it.

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#18

Posted 28 April 2009 - 11:09 PM

What about an old "Grease Gun"?

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#19

Posted 28 April 2009 - 11:12 PM

QUOTE (Jacky Fiend @ Apr 28 2009, 23:09)
QUOTE (Dragonex100 @ Apr 29 2009, 00:06)
You should also add an RPG to the weapons section. It was around back then. Same with the flamethrower, and grenades and molotovs and such. Basicly, you need more weapons.

I thought those were a given, really. You're right though they will be included. I'm not sure what other weapons to include though - and whether or not the ones I have included are realistic considering the location and time period.

It's all realistic. As long as you don't have the M4. It didn't exist at the time.

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#20

Posted 28 April 2009 - 11:16 PM

I'm looking to include an low, mid and high level weapon (at least) in each class. For sub-machine guns it would go: Tommy Gun (low); Grease Gun (mid); Mac-10 (high).

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#21

Posted 28 April 2009 - 11:17 PM

QUOTE (Jacky Fiend @ Apr 28 2009, 23:16)
I'm looking to include an low, mid and high level weapon (at least) in each class. For sub-machine guns it would go: Tommy Gun (low); Grease Gun (mid); Mac-10 (high).

But what about the MP5?

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#22

Posted 28 April 2009 - 11:20 PM

QUOTE (Dragonex100 @ Apr 29 2009, 00:17)
QUOTE (Jacky Fiend @ Apr 28 2009, 23:16)
I'm looking to include an low, mid and high level weapon (at least) in each class. For sub-machine guns it would go: Tommy Gun (low); Grease Gun (mid); Mac-10 (high).

But what about the MP5?

I decided to leave it out because I don't think it would of been that popular in the 1970s, especially amongst criminals. It only began production in 1966 and I don't think it would of seeped into the black market that quickly.

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#23

Posted 28 April 2009 - 11:22 PM

QUOTE (Jacky Fiend @ Apr 28 2009, 23:20)
QUOTE (Dragonex100 @ Apr 29 2009, 00:17)
QUOTE (Jacky Fiend @ Apr 28 2009, 23:16)
I'm looking to include an low, mid and high level weapon (at least) in each class. For sub-machine guns it would go: Tommy Gun (low); Grease Gun (mid); Mac-10 (high).

But what about the MP5?

I decided to leave it out because I don't think it would of been that popular in the 1970s, especially amongst criminals. It only began production in 1966 and I don't think it would of seeped into the black market that quickly.

Maybe, but I'm sure the SWAT would of used it back then.

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#24

Posted 28 April 2009 - 11:26 PM

I remember watching The Sweeney movie on telly not too long ago. The hitmen in that were wielding full sized Uzi's. The film really portrayed them as a lethal weapon, blasting through doors and such. One scene involved rounding up three mechanics at a scrap yard, and them being executed by the Uzi. For that reason I think the Uzi would be better than the Mac-10, or at least more suited to a mobster.

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#25

Posted 28 April 2009 - 11:27 PM Edited by Jacky Fiend, 28 April 2009 - 11:54 PM.

QUOTE (Dragonex100 @ Apr 29 2009, 00:22)
QUOTE (Jacky Fiend @ Apr 28 2009, 23:20)
QUOTE (Dragonex100 @ Apr 29 2009, 00:17)
QUOTE (Jacky Fiend @ Apr 28 2009, 23:16)
I'm looking to include an low, mid and high level weapon (at least) in each class. For sub-machine guns it would go: Tommy Gun (low); Grease Gun (mid); Mac-10 (high).

But what about the MP5?

I decided to leave it out because I don't think it would of been that popular in the 1970s, especially amongst criminals. It only began production in 1966 and I don't think it would of seeped into the black market that quickly.

Maybe, but I'm sure the SWAT would of used it back then.

You're right. I wouldn't want you to be unable to pick up a weapon the police are using, that would be unfair. Maybe I could remove the Tommy Gun, move the Grease Gun and Mac-10 down and include the MP5 as a high-level sub-machine gun?

QUOTE
I remember watching The Sweeney movie on telly not too long ago. The hitmen in that were wielding full sized Uzi's. The film really portrayed them as a lethal weapon, blasting through doors and such. One scene involved rounding up three mechanics at a scrap yard, and them being executed by the Uzi. For that reason I think the Uzi would be better than the Mac-10, or at least more suited to a mobster.


I included the Mac-10 because I remembered somebody talking about it in another topic regarding weapons in the 1970s. They said it would of been classed as an high-power, valued weapon back then; unlike the common piece of machinery it as seen as now.

Considering it was developed between 1970-75 I expect the Uzi to be more prominent. Thank you. smile.gif

Here is what I'm looking at, sub-machine gun wise:
  • Low: Grease Gun (M3)
  • Mid: Uzi
  • High: MP5

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#26

Posted 29 April 2009 - 12:02 AM

Cool . Good idea.

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#27

Posted 29 April 2009 - 12:05 AM

What about shotguns? I was thinking:
  • Low: Break-action Shotgun
  • Mid: Pump-action Shotgun
  • High: Sawn-off Shotgun
Or something like that.

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#28

Posted 29 April 2009 - 12:21 AM

Depending how old-school the Gambetti's are, a Lupara Shotgun could fit in well, it's basically a sawn-off.

QUOTE
Lupara is an Italian word used to refer to a sawed-off shotgun of the break-open type. It is traditionally associated with Cosa Nostra, the Italian organized crime group dominant in Sicily for their use of it in vendettas, defense such as its use against Mussolini's army when he decided to break up the Sicilian mafioso network and hunting.[1]

The shortened barrel (or barrels) of a lupara lend themselves to easier handling in wooded areas, or to easier concealment and indoor employment in urban areas. The lack of choke contributes to a wider spread of shot when the weapon is fired.


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#29

Posted 29 April 2009 - 12:23 AM

Are you stalking me Tyla? Because I was reading the exact same article - and thinking the exact same thing just as you posted that. mercie_blink.gif

I agree though, the Lupara should be the high-range shotgun:
  • Low: Break-action Shotgun
  • Mid: Pump-action Shotgun
  • High: Lupara (Sawn-off)

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#30

Posted 29 April 2009 - 01:09 AM

Sounds like a good idea. icon14.gif

QUOTE
Robberies
Store robberies make a welcome return from Vice City. To rob a store simply walk in and aim your gun at the cashier. A bar will appear at the top of the screen indicating the cashier's fear level. The more afraid he is, the more money he will hand over, be warned though; once that bar reaches red he will set off the alarm and you'll have the police to deal with.

Everybody has their breaking point and it varies from person to person. Different weapons will also raise a person's fear level differently. Aiming a pistol at a person might not scare them as much as assault rifle but it will certainly work alot better than a knife or baseball bat.


If you are able to own (or extort) stores, I have a neat idea. Those store could be robbed at random times. Kinda like when a rival gang would attack your turf in SA. Hopefully you wouldn't have to fly across the map this time. Anyways a criminal or rival gang would rob the store and you would have a certain amount of time to save the day, or loose an amount of cash.

The welcome return of the hardware store would be nice for all the melee style weapons.

And instead of the internet, I want some numbers in the phonebook/billboards that you can actually call this time! Johnny could make some funny prank phone calls biggrin.gif




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