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yuri624
  • yuri624

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#181

Posted 15 January 2014 - 10:49 PM

I'd like to see some kind of converter for save games between the PC and iOS versions of GTA 3, VC and SA.

Unfortunately I dont really have a clue how to edit the save files myself, so a small tool for that would be awesome. Thanks for your time in advance.


lpgunit
  • lpgunit

    It's L, as in Lpgunit, not I.

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#182

Posted 15 January 2014 - 11:22 PM

I'd like to see some kind of converter for save games between the PC and iOS versions of GTA 3, VC and SA.

Unfortunately I dont really have a clue how to edit the save files myself, so a small tool for that would be awesome. Thanks for your time in advance.

That would be more or less unlikely as the scripts for the PC version are different compared to the mobile port.


yuri624
  • yuri624

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#183

Posted 16 January 2014 - 12:01 AM

 

I'd like to see some kind of converter for save games between the PC and iOS versions of GTA 3, VC and SA.

Unfortunately I dont really have a clue how to edit the save files myself, so a small tool for that would be awesome. Thanks for your time in advance.

That would be more or less unlikely as the scripts for the PC version are different compared to the mobile port.

 

 

Well, I just tried to google that topic and pretty much all I found is that both save files seem to be very similar. Can you give me any hint how to open the save files without getting gibberish like (when I open it)?:

 

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lpgunit
  • lpgunit

    It's L, as in Lpgunit, not I.

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#184

Posted 16 January 2014 - 02:48 AM

I'd like to see some kind of converter for save games between the PC and iOS versions of GTA 3, VC and SA.
Unfortunately I dont really have a clue how to edit the save files myself, so a small tool for that would be awesome. Thanks for your time in advance.

That would be more or less unlikely as the scripts for the PC version are different compared to the mobile port.

 
Well, I just tried to google that topic and pretty much all I found is that both save files seem to be very similar. Can you give me any hint how to open the save files without getting gibberish like (when I open it)?:


The same files appear to be similar, but they're different based on the fact that they're made for a certain MAIN.SCM version, and since the aforementioned script is different on the iOS version converting saves from PC to mobile isn't that trivial.

SyntheticNoodles
  • SyntheticNoodles

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#185

Posted 19 January 2014 - 05:12 PM

Hello, forum.

I'd like to ask for alternatives fo this two tools: Silent's ASI Loader and Sacky's SA Limit Adjuster.

Looks like they don't want to work in pair for me, or maybe it's just one of them, I don't really know.


Markuza
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#186

Posted 08 April 2014 - 03:43 PM Edited by Markuza97, 15 April 2014 - 01:58 PM.

Texture names are stored inside model (.dff) file.

I would like a tool that allows us to open model file and rename used textures.

 

I know RwAnalyze can do that, but it takes too long.

 

I did it.


markusizr
  • markusizr

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#187

Posted 13 April 2014 - 09:16 PM Edited by markusizr, 13 April 2014 - 09:19 PM.

i need quality roads for vc because the  game gives white palms :/ and i stuck 4 days plz help


nWo51289
  • nWo51289

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#188

Posted 16 May 2014 - 07:42 AM Edited by nWo51289, 16 May 2014 - 07:44 AM.

I'm just gonna try my luck and hope someone is interested in doing this:

 

I made a batch script (not the best but it works #NothingSpecialGramps) that goes through a IDE file, copies the ID number for whatever model that has been defined and changes the ID (if it is different in the IPL) for that model in the IPL file. Here is the script if anyone is interested in trying it out. (make sure whatever IDE file is renamed to test1.ide & the IPL changed to test2.ipl, or you can change the names in the actual script)

@ECHO OFF
SETLOCAL
:: remove variables starting $
FOR  /F "delims==" %%a In ('set $ 2^>Nul') DO SET "%%a="
FOR /f "tokens=1,2delims=," %%a IN (test1.ide) DO SET "$%%a=%%b"
(
FOR /f "tokens=1,2*delims=," %%a IN (test2.ipl) DO (
 SET "replaced="
 FOR  /F "tokens=1*delims=$=" %%r In ('set $') DO IF "%%b"=="%%s" SET replaced=Y&ECHO(%%r,%%b,%%c
 IF NOT DEFINED replaced ECHO(%%a,%%b,%%c
 )
)>newfile.ipl
GOTO :EOF

While the above does make it quicker and easier to copy model IDs from IDE to IPL, the problem is I can only do it one at a time, and a lot of the time the model is in more than one IPL. If anyone is interested, could someone make a tool/batch/anything! etc. that can go through all of the IDEs model IDs & copy/paste that ID to the corresponding model in whatever IPLs it has been defined in?

 

Thanks for reading & cheers 


DK22Pac
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#189

Posted 01 June 2014 - 10:19 PM

Maybe if you'll explain a bit better... Just in words, without any code.

nWo51289
  • nWo51289

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#190

Posted 04 June 2014 - 09:02 AM

Thought I explained it fine, wanted a tool to transfer IDs from IDEs to IPLs. Anyway I've updated my batch script (rubbish but it works) so its fine now.


stef538
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#191

Posted 04 June 2014 - 02:09 PM

I would like to see a tool that let us edit any PTFX in GTA IV.


dxivilea
  • dxivilea

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#192

Posted 15 June 2014 - 10:37 AM

Can someone edit the sa vc iii limit adjuster to change the number of cars - http://gtaforums.com...-on-added-cars/


-ATP-
  • -ATP-

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#193

Posted 19 August 2014 - 07:32 PM

Hey,

I would like to have a 3ds Max-Script that is able to import/export San Andreas carrec-files, with the possibilly to link cars in max to it and let them follow the path.


cj2000
  • cj2000

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#194

Posted 30 September 2014 - 01:20 PM Edited by cj2000, 30 September 2014 - 01:22 PM.

At the moment there are many diferent limitadjusters for hacking diferent limits, some of them are even opensorce. So if we want to hack all limits that can be hacked now, more then hal a dozen of tools are needed. Can someone make some kind of universal limitadjuster, that can adjust all the limits at once. So here a list of limits the tool should be able to hack:

1. Map bounds and number of objects, that can be placed on the map, also outside standard bounds.

2. Ped limit.

3. Vehicle limit that contain the number of models, handling lines, carcols and veiclesounds.

4. Weapon limit (something like the weaponlimitadjuster)

Like I said, some of the limitadjusters are opensorce, so their sources could be used for this tool.


Jinx.
  • Jinx.

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#195

Posted 30 September 2014 - 01:26 PM

Open Limit Adjuster

cj2000
  • cj2000

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#196

Posted 01 October 2014 - 11:25 AM

Open Limit Adjuster

I know about this Limit Adjuster, but it seems not to be able to solve all the problems from my list.





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