Project Nevada fixes the issues with poor automatic weapon performance by virtue of massively decreasing the HP multiplier of enemies as they level up. With that set low a three-round burst from an assault carbine or 10mm SMG is fatal to all but the most elite human troops. Three rounds in the face of an NCR soldier or legion recruit and you'll be wiping eyeball paste off your shoes.
Most of them will never see the light of day as I never end up fully happy with them but I'll stick some images of some working weapon projects I've been doing on here later.
Here's a selection. If anyone wants the .nif files, they're welcome to them. You might have to sort the texture paths and GECK integration yourself though.Black Asp
12.7 mm handgun, based on the LAR Grizzly .50 AE. Basically a more powerful 12.7mm pistol, offset with lower durability and the fact it can't be silenced. Mods are a match barrel, hair trigger and extended magazine. Shown here with barrel and trigger.Copperhead V-Match
.308 version of the Service Rifle, based on the Armalite AR-10T. I think I've posted it before, basically it trades lower fire rate, magazine size, durability and a higher weight for higher damage and a nifty critical bonus. Can be fitted with a mid-range scope, forged receiver and lightweight sniper stock. Shown here in both unmodified and fully modified form.Copperhead SAERTR
Effectively a Copperhead V-Match turned up to 11, this is based on the KAC SR-25/M110 SASS. Same principle as above, but heavier, less durable and slower firing still, in exchange for more damage and the ability to mount a silencer. Comes as standard with a target-style peep sight, can be upgraded with a very high magnification scope, aforementioned silencer and forged receiver. Similar performance to the CoS Silencer Rifle from OWB. Shown here unmodified and modified.Fenrir
A reworking of a released mod so that it no longer uses third-party resources (apart from Millennia's textures), .308 bolt-action sniper rifle. Small magazine, AMR animations for a very low fire rate (one round every two seconds), offset with high damage and high crit. Modifies with a silencer, custom bolt and match barrel.Frontier Rifle
Based on the Ruger M77 Frontier scout rifle, a more versatile version of the Hunting Rifle. Lighter, more accurate and found earlier in the game, it's limited by the lack of silencer and small magazine size, but fully modified fires faster and does more damage than the HR. Mounts a mid-range scope, plus a muzzle brake and custom action.Jormugand
Custom long-range target rifle, based on the Tubb 2000 in 6.5 Creedmoor form. Fires custom rounds crafted from limited-availability cases found littered around the map (around 180 at last count). Reasonably fast-firing with high damage, extreme critical damage, armour penetration on part with 5mm and a huge critical multiplier, it's almost as heavy as an anti-materiel rifle and has the highest degradation rate of any weapon in the game (40hp). Designed as a tactical weapon, the idea is that you limit use to extremely high-value target missions as without the right crafting bits (and a steady supply of very limited availability cases) it effectively becomes deadweight. Ammo must be hand-loaded, comes in two varieties- one with bonus damage but even higher weapon damage. Can be fitted with a custom bolt, target scope and forged receiver.Enhanced Battle Rifle
Another rework of an existing release, this is based on the Mk14 Mod 0 and M39 Enhanced Marksman Rifle. Think This Machine with a magazine and better accuracy, plus the ability to mount a mid-range scope, silencer and 20-round magazine.Mjolnir
Yet another rework of an existing release, this is an anti-materiel rifle for connoisseurs based on the Accuracy International AX-50. Smaller magazine, same damage, but zero spread, lower weight requirement and a higher critical bonus, it's designed to make carrying a .50 BMG rifle a realistic prospect for characters with lower strength requirements (a strength of 8 a la the original rifle is ridiculous). Can be fitted with a higher magnification scope, custom action and a muzzle brake for a bit more punch when you absolutely, positively have to sneak-critical decapitate a deathclaw alpha from 1000yds.Velociraptor
Thread regulars will have seen this before, based on the CZ-550 in .577 Tyrannosaur. Ever though "gee, this anti-material rifle doesn't quite hit the spot"? Ever though "man, what I really wish I had was a 12lb hunting rifle that out-classes every weapon in the game in single-shot damage?" Well now you can! Three round magazine, slow rate of fire but catastrophically high single shot damage. Even with standard FMJ rounds, a high-level character with a decent critical bonus can one-shot a deathclaw mother without a sneak attack. Can be fitted with custom bolt, mid-range scope and muzzle brake (again, even MORE power). Four ammo types- FMJ (moderate armour bypass), hollow point (2x DT, 1.5x damage), man-stopper (4 reduced damage .22 submunitions with an increased spread, handy for turning people into pulp when they sneak up on you) or monometal (even more damage, even more DT bypass but extreme weapon degradation. You can only fire about 5 magazines of these before your weapon becomes unusable!)As-yet unnamed
Similar to the Jormugand, big cartridge with a small bullet, little magazine and lots of punch. Mods are going to be bolt, polymer furniture and big scope...