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[IV|rel] VIP Kill&Rescue

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HippieCommunist
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#1

Posted 16 April 2009 - 11:40 PM Edited by HippieCommunist, 28 April 2010 - 12:01 AM.

Contact Missions 1.998:
- - - - - - - - - - - - - -

pick a mission using Next/Last Mission keys, then just follow the instructions

press ContactKey to accept/restart mission (also starts/skips missions in police cars)
press Last/NextMissionKey to change/cancel the mission

while in any police vehicle:
press ContactKey to start a Random vigilante mission
press Last/NextMissionKey to start patroling mode (a mode in which you locate and eliminate criminal threats)

*sound the horn to make the contact come closer

-added support for TBOGT
+TBOGT cars and peds models added (must set TBOGTarsenal=1)
+buzzard in enforcer's Heli list
+added cars from TBOGT in Vehicle Theft missions
+weapons for both guards and enemies (they are abit more rare, but its worth it)
+yes it means terrorists now use grenade launchers!
+TBOGTarsenal ini option (set to 1 only if you play TBOGT, TLAD weapons are not yet included)
+enforcer option for Professional weapons (comes with a parachute!)

+added ability to call backup while on vanilla missions (in EFLC you often need the backup)

+added QuickStart/Finish ini feature to skip meeting/setting-up the mission giver/rewarder

+fixed the enemies stuck in mid-air bug and made them guard different directions (not just brainlessly always facing the North like in vanilla vigilante missions =\ )

+new mission: Surveillance!
-more mission outcomes

+GreyWantedDrop is now a separate .asi.
-added ini for the rate of the grey wanted stars to drop

-new ini options!

-bombs added
+press LastMissionKey while ducking to put a bomb (practice arming/disarming bombs before doing the vigilante missions)
+press LastMissionKey while on patrol (in police vehicle) to start a random patrol mission

- press 1-8 while aiming at any guard to make him change his weapon class (without switching)
+press 9 while aiming at any guard to make him hold position
+press 0 at any guard to make him use all weapons (guard switching weapons by himself)

- aim at any guard to select him (see his blip changes color to confirm)
+press/hold '+/=' to heal him
+press/hold '-/_' to dismiss him

- press 'backspace' while aiming at any guard to change the team's formation
+added ini options for spreading out range and default guard's formation

- delivery mission is now harder

+ no more invisible enemies

- police clears faster

-** spelling checks ** (never endS!)

- added AutoSave ini option =]

- proper hight(Z) checks when meeting contacts/clients/etc (no more selling drugs to lower/higher invisible Blips)

- guards are now alot more 'intelligent' (no need to sound horns, or aim them to always reminding them to shoot)

- press ContactKey while on a mission to call for backup
+while wearing the prison outfit you will call prisoners backup

- no more epileptic contacts standing on chairs/benches

- aim at your guards to remind them to follow you (in case they get stuck on high/low places or in water)

- difference between wearing LSD when buying enforcements (police troops will use shotguns aswell for CQB)

- dont forget that holding the horn while starting Patrol mode changes into lsd uniform.

- marker is green/orange/red indicates the friend's health

- the price of Heal All affected by amount of healing there is to be done (it still says 10, 000$ as a top value to pay) - player 3000$+every member 1000$+vehicle repair 4000$

- targets now call for help - see if they can get some backup

- more random crap!

- aim at the Enforcement friend to get the Wanted survival mission (the final price will be dispayed and increase only when wanted stars arn't gray)
+you will recive ammo every 5~6 seconds as bonus for surviving

- 'Bribe' feature.

- you can lay a bomb by ducking and pressing LastMissionKey
+disarming bombs by just ducking near it (enemy bombs give cash bonus once disarmed)

- foot patroling cops will notice drug deals

**+** rebalanced - less grenades, patrol missions upgraded, Enforcement: wanted rebalanced.

- see if you can find the secret muggers mission =]

*MAJOR code reconstruction/bugs fixed - runs smoother now.


***SPECIAL THANKS***
*to aru for making an idiot-proof scripthook.
*to gorgonut for his help and involvment.
*************************************

paypal donations will be very much appreciated:

have a blast!
  • AngryAmoeba likes this

Zybba
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#2

Posted 16 April 2009 - 11:46 PM

This sounds and looks really cool! But I think I will test it tommorow.

HippieCommunist
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#3

Posted 16 April 2009 - 11:49 PM

hhhmmm.... well ok... tounge2.gif

the cool part is the instant action and the mess it attracts devil.gif

Anna&I
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#4

Posted 17 April 2009 - 12:13 AM

Thanks , another great mod. Will you be updating your Body Guard Recruit MOD ?

r0b
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#5

Posted 17 April 2009 - 03:40 AM

sounds awesome man, i will have a go tomorrow icon14.gif

Zanantic
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#6

Posted 17 April 2009 - 06:04 AM

this mod doesnt work for me, i'm using the 1.0.3 version of GTA4 and i copied the 103 ASI file to the GTA directory. When i click the start key (in which i believe its the button J), nothing happens

r0b
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#7

Posted 17 April 2009 - 06:37 AM

same here, no idea which key is 'startkey' ??? confused.gif

HippieCommunist
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#8

Posted 17 April 2009 - 06:55 AM

ok, fixed try it now guys...

~Vic Vance~
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#9

Posted 17 April 2009 - 07:03 AM

Looks great, I'll download it right away.!

grtz
Tom

r0b
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#10

Posted 17 April 2009 - 07:19 AM

works great now man, button J for those who didn't know (i use the 360 controller) so i wouldnt tounge2.gif

awesome mod man thanks icon14.gif

HippieCommunist
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#11

Posted 17 April 2009 - 12:02 PM

glad u like!

play it and tell me what u think rolleyes.gif

every now and then an extra passenger in the back surprises you with a glock in the FACE suicidal.gif

CHARLES007
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#12

Posted 17 April 2009 - 12:13 PM

great¡@job!
But what is the STARTKEY?

HippieCommunist
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#13

Posted 17 April 2009 - 12:17 PM

"J" man monocle.gif

hey r0b i remember now, u make nice skins turn.gif
nothing new coming out? biggrin.gif

~Vic Vance~
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#14

Posted 17 April 2009 - 01:14 PM

Oke, I've finally tried it out and it rocks!
Superb!!

@HippieCommunist: And nobody even noticed I make IV clothing while I have a sig full of publicitiy for it.

grtz
Tom

DoKeR
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#15

Posted 17 April 2009 - 06:36 PM

nice ! I'm trying this

there's not much to do after finishing the game so mods like this are very welcome icon14.gif

Zybba
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#16

Posted 18 April 2009 - 11:57 AM

I like this mod.

It is cool that the health of the enemies can be set.

Daniel_Von_Rommel
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#17

Posted 19 April 2009 - 03:33 PM

I like it, maybe you could merge this and one of those bodyguard mods? They never worked for me :\

Also, maybe get a "teeny" bit less cops? I mean, kinda hard with 6 stars xD

HippieCommunist
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#18

Posted 19 April 2009 - 08:33 PM Edited by HippieCommunist, 19 April 2009 - 08:52 PM.

lol wanted level isnt manipulated with this mod... mostly there are cop pedtype as drivers so they are alerted like cops...
its totally up to the player to decide with how many wanted starts they finish the mission with... sigh.gif

and its totally compatible with my BG mod tounge2.gif they shoot enemys and not the rescued VIP Shifty41s_beerhatsmilie2.gif

Anna&I
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#19

Posted 19 April 2009 - 09:08 PM

Hippie has the bodyguard mod been updated yet ?

Joweh
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#20

Posted 19 April 2009 - 09:14 PM

Does this mod works on MP?

It looks nice!

Daniel_Von_Rommel
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#21

Posted 19 April 2009 - 10:10 PM

I'll try YOUR bodyguard mod now. The one I used before was a .Net script and they never worked for me. Hope it works wow.gif

Dhatz
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#22

Posted 30 April 2009 - 10:48 PM

i guess there is not such a key as start key in 1.0.1,so it doesn't work for me.(don't bother telling me i should update, the 2 is messed up and the 3 supports less mods)

Acheron538
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#23

Posted 03 May 2009 - 12:56 AM

I was wondering if in the next version of VIP kill/rescue, if there could be a way that you could:

a) Select the vehicle they spawn in [the armored cars are pretty ridiculous when you are on a Sanchez with a friend riding bitch]
-and-
b) Have two seperate keys for rescue/kill missions.

I know you may have been trying to keep it simple keybind-wise, but it still can be.

Hold F8 - Kill mission
Hold F9 - Rescue mission

Shift+F8 - Previous Vehicle
Shift+F9 - Next Vehicle

Among those choices could be the armored car, the limo, the cab, a van, the Porsche, the Sultan, etc etc.

Maybe even a motorcycle or two as well. In the motorbike's case, it would be cool if the VIP was driving and the bodyguard was riding bitch.

If this is all possible, I would be ecstatic. I have been trying to use your mod in movie making, but it is rather irritating because i have to keep retrying until a limo spawns and waiting until the vehicle gets out of range each time.

HippieCommunist
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#24

Posted 04 May 2009 - 05:14 PM

*updated - new onfoot vip kill mission... cool.gif
+ini option for critical hits

dont kill the onfoot vip right away see what he does... he can surprise sometimes! colgate.gif

tell me what u ppl think monocle.gif

Acheron538
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#25

Posted 04 May 2009 - 05:52 PM


Testing it out now, but did you see this? Or was it just a bad idea?

QUOTE (Acheron538 @ May 3 2009, 00:56)
I was wondering if in the next version of VIP kill/rescue, if there could be a way that you could:

a) Select the vehicle they spawn in [the armored cars are pretty ridiculous when you are on a Sanchez with a friend riding bitch]
-and-
b) Have two seperate keys for rescue/kill missions.

I know you may have been trying to keep it simple keybind-wise, but it still can be.

Hold F8 - Kill mission
Hold F9 - Rescue mission

Shift+F8 - Previous Vehicle
Shift+F9 - Next Vehicle

Among those choices could be the armored car, the limo, the cab, a van, the Porsche, the Sultan, etc etc.

Maybe even a motorcycle or two as well. In the motorbike's case, it would be cool if the VIP was driving and the bodyguard was riding bitch.

If this is all possible, I would be ecstatic. I have been trying to use your mod in movie making, but it is rather irritating because i have to keep retrying until a limo spawns and waiting until the vehicle gets out of range each time.

HippieCommunist
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#26

Posted 04 May 2009 - 05:59 PM

no i think its a great idea... i just really love randomness inlove.gif
someday tough... when ill have more time Shifty41s_beerhatsmilie2.gif

and give it a go, i also updated the vip from the carmissions to try to run away ph34r.gif

oh and the reward for a successful assassination is around 5K... (niko's price biggrin.gif )
tough the price grows if the VIP is armed/dangerous.

Anna&I
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#27

Posted 04 May 2009 - 06:01 PM

Thanks , I can't wait to try this out.
Do you think it would be possible to create a enemy spawner, where once activated a group of enemies on foot or in cars come and attack you in spurts until the mod is deactivated.

HippieCommunist
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#28

Posted 04 May 2009 - 06:11 PM

yeah i think its been done in LUA by chamber

i forgot to add:
+-added condition in player is killed he gets some cash penalty.
biggrin.gif

Acheron538
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#29

Posted 04 May 2009 - 06:13 PM

Er, the on foot worked great..


Twice..


I killed the guy twice, and then the script stopped working on foot, and only worked in vehicle after that.

From what little I got to experience, it was good.


HippieCommunist
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#30

Posted 04 May 2009 - 06:15 PM

oh

its not working only if theres... no1 to KILL lol.gif




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