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GTA United's Vice City in HQ

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#1

Posted 04 April 2009 - 05:29 PM

Hey, i've made a mod for GTA United's Vice City...
I really hated the bright roads and sh*t... So first i made black roads, and then i found it pretty cool, and tought it would be great to have HQ buildings and other sh*t too and so it went...

Some pics :
user posted image


user posted image
user posted image
user posted image

SLAYERMAGGOT
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#2

Posted 04 April 2009 - 05:42 PM

This looks beautiful to me, but i think you need permission from the GTA United mod team for modifying their work

me85653
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#3

Posted 04 April 2009 - 05:48 PM

is it this GTA UNITED or VICECITY2SANANDREAS colgate.gif
VICECITY2SANANDREAS is beter colgate.gif GTA UNITED not beter sad.gif

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#4

Posted 04 April 2009 - 06:01 PM

I need premission? Oh damn ill try asking then...

And i moded GTA U, because of SAMP cool.gif

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#5

Posted 04 April 2009 - 06:41 PM

uhmm... did you just learn how to add noise? blush.gif

nah... seriously.... it's good that you're changing the textures for some HQ ones, but it seems like they're too sharp and that doesn't look good mercie_blink.gif

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#6

Posted 04 April 2009 - 07:32 PM

Just awesome, keep the good work on! When you on with Vice city, go with Liberty City icon14.gif

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#7

Posted 04 April 2009 - 07:41 PM

are thoes Crysis palm trees?! *drop tear from hapiness*

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#8

Posted 04 April 2009 - 07:43 PM

Is me or you using Srt3 texture's ?! (streets+sidewalks)
The pictures showes allready that.

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#9

Posted 05 April 2009 - 08:35 AM

Its not crysis palms, and not SRT, even tough i wanted to make it as similiar to SRT as possible

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#10

Posted 05 April 2009 - 08:39 AM

Then from where you have them, if they looking exactly like in Srt3, and from anywhere alse you can't get them, they are unique, specialy the sidewalk?

Daan17
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#11

Posted 05 April 2009 - 03:46 PM

Nice You're making Vice City HD. The textures are too much granulated (I don't know how to determine that)

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#12

Posted 05 April 2009 - 03:55 PM

Textures might be a bit grainy but it must be the lack of AA that makes it look really grainy/bad...

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#13

Posted 05 April 2009 - 04:41 PM

Looks so grainy.

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#14

Posted 05 April 2009 - 05:09 PM

Well actually its not just grain, its trieng to be a like "detail" or so...

user posted image

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#15

Posted 05 April 2009 - 05:28 PM

Nice

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#16

Posted 05 April 2009 - 05:38 PM

QUOTE (me85653 @ Apr 4 2009, 17:48)
is it this GTA UNITED or VICECITY2SANANDREAS colgate.gif
VICECITY2SANANDREAS is beter colgate.gif GTA UNITED not beter sad.gif

Why is VC2SA better then GTA:U?

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#17

Posted 05 April 2009 - 10:21 PM Edited by rap918, 06 April 2009 - 07:13 AM.

QUOTE (Evj @ Apr 5 2009, 17:38)
QUOTE (me85653 @ Apr 4 2009, 17:48)
is it this GTA UNITED or VICECITY2SANANDREAS colgate.gif
VICECITY2SANANDREAS is beter colgate.gif GTA UNITED not beter  sad.gif

Why is VC2SA better then GTA:U?

VC2SA is part of GTA UNITED(VC2SA-LC2SA). Shifty41s_beerhatsmilie2.gif

@_F_: ''Vice City in HQ'' looks pretty good smile.gif i use 1024x1024(10%)
and 2048x2048(90%) ''pixeled'' textures,and you?????? happy.gif

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#18

Posted 06 April 2009 - 09:41 AM

dude youre using high resolution textures and i looks to pixelated confused.gif

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#19

Posted 06 April 2009 - 09:47 AM

QUOTE (Narcis_speed6 @ Apr 6 2009, 09:41)
dude youre using high resolution textures and i looks to pixelated confused.gif

I'll agree with that guy :3

I think 512x512 should be enough..

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#20

Posted 06 April 2009 - 10:19 AM

QUOTE (Chris_lolwut @ Apr 6 2009, 09:47)
QUOTE (Narcis_speed6 @ Apr 6 2009, 09:41)
dude youre using high resolution textures and i looks to pixelated confused.gif

I'll agree with that guy :3

I think 512x512 should be enough..

i don't think like you confused.gif realistic textures are future of GTA series, for sure Shifty41s_beerhatsmilie2.gif
for now, we have only reallistic player mods(like T.I. KingOfTheSouth.....etc.), great collection of hq cars for SA,
amazing vegetation(like project oblivion.....), realistic-very pixeled peds(amazing dff's)etc... icon14.gif
But what with a lot of buildings, grounds, roads, signs.......??????
we need more enterable buildings, houses, car saloons, new disco club, etc. icon14.gif
ViceReality-i have one big problem:
how to add realistic textures on bad DFF?.....night is dark and scary sad.gif
i trying to add buildings with illumination(''nightly windows'' etc.)
with ''nice'' dff's-realistic textures icon14.gif

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#21

Posted 06 April 2009 - 10:27 AM

QUOTE (rap918 @ Apr 6 2009, 10:19)
QUOTE (Chris_lolwut @ Apr 6 2009, 09:47)
QUOTE (Narcis_speed6 @ Apr 6 2009, 09:41)
dude youre using high resolution textures and i looks to pixelated confused.gif

I'll agree with that guy :3

I think 512x512 should be enough..

i don't think like you confused.gif realistic textures are future of GTA series, for sure Shifty41s_beerhatsmilie2.gif
for now, we have only reallistic player mods(like T.I. KingOfTheSouth.....etc.), great collection of hq cars for SA,
amazing vegetation(like project oblivion.....), realistic-very pixeled peds(amazing dff's)etc... icon14.gif
But what with a lot of buildings, grounds, roads, signs.......??????
we need more enterable buildings, houses, car saloons, new disco club, etc. icon14.gif
ViceReality-i have one big problem:
how to add realistic textures on bad DFF?.....night is dark and scary sad.gif
i trying to add buildings with illumination(''nightly windows'' etc.)
with ''nice'' dff's-realistic textures icon14.gif

as you see the T.I mod dosent use f*cking huge textures and dosent look so pixelated
so try to stick to 512 textures (my oppinion)

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#22

Posted 06 April 2009 - 10:46 AM

QUOTE (Narcis_speed6 @ Apr 6 2009, 10:27)
QUOTE (rap918 @ Apr 6 2009, 10:19)
QUOTE (Chris_lolwut @ Apr 6 2009, 09:47)
QUOTE (Narcis_speed6 @ Apr 6 2009, 09:41)
dude youre using high resolution textures and i looks to pixelated confused.gif

I'll agree with that guy :3

I think 512x512 should be enough..

i don't think like you confused.gif realistic textures are future of GTA series, for sure Shifty41s_beerhatsmilie2.gif
for now, we have only reallistic player mods(like T.I. KingOfTheSouth.....etc.), great collection of hq cars for SA,
amazing vegetation(like project oblivion.....), realistic-very pixeled peds(amazing dff's)etc... icon14.gif
But what with a lot of buildings, grounds, roads, signs.......??????
we need more enterable buildings, houses, car saloons, new disco club, etc. icon14.gif
ViceReality-i have one big problem:
how to add realistic textures on bad DFF?.....night is dark and scary sad.gif
i trying to add buildings with illumination(''nightly windows'' etc.)
with ''nice'' dff's-realistic textures icon14.gif

as you see the T.I mod dosent use f*cking huge textures and dosent look so pixelated
so try to stick to 512 textures (my oppinion)

finally Shifty41s_beerhatsmilie2.gif , you mean a one f*cking right thing icon14.gif

T.I mod doesnt use f*cking huge textures icon14.gif
it's because of one f*cking reason:
complete new player dff's and T.I. doesn't have ''big size'' like size of ground, roads etc.....
you don't must ''add'' huge textures in
''player mod'' type of retexturing(512x512 is enough good and great:^: )
happy.gif
well cookie.gif , 512x512 pixels for player's jacket is a same thing like 2048x2048 for ground etc.

anyway, T.I.P. player.img is about 350 mb, not like ''old'' CJ-about 60 mb confused.gif

so pixelated???? if you have great PC with graphic card 512 mb, RAM memory 1-2 GB
huge retextured mod looks amazing happy.gif





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#23

Posted 06 April 2009 - 01:25 PM

they look too grainy. i don't like them because of this.

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#24

Posted 06 April 2009 - 02:14 PM

The trees look good but beyond that bored.gif

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#25

Posted 06 April 2009 - 05:00 PM

QUOTE (_F_ @ Apr 5 2009, 17:09)
Well actually its not just grain, its trieng to be a like "detail" or so...

user posted image



try to add something ''clear'' like this: confused.gif

user posted image

soory for quote and big picture ph34r.gif

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#26

Posted 06 April 2009 - 05:43 PM

IMO they are like too smooth, but windows are great icon14.gif

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#27

Posted 06 April 2009 - 06:36 PM Edited by rap918, 06 April 2009 - 06:44 PM.

here is a few textures(examples) from VC reality,
if you want put this textures on your mod and see effects smile.gif

user posted image

user posted image

user posted image

user posted image

user posted image

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#28

Posted 10 April 2009 - 04:55 PM

Well anyways... if someone wants to test it out then heres the link...
http://upit.to/file:...-HQ-Vol-1.0.rar

Also, i decided to keep working on this project, doing windows HD too now.

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#29

Posted 11 April 2009 - 09:24 PM

nice ''test'' release, keep it up! icon14.gif

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#30

Posted 13 April 2009 - 08:22 PM

any progress? smile.gif




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