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Max Payne 3

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Poll: For which platform will you buy Max Payne 3? (784 member(s) have cast votes)

For which platform will you buy Max Payne 3?

  1. PlayStation 3 (206 votes [28.89%])

    Percentage of vote: 28.89%

  2. Xbox 360 (222 votes [31.14%])

    Percentage of vote: 31.14%

  3. PC (285 votes [39.97%])

    Percentage of vote: 39.97%

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cp1dell
  • cp1dell

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#4561

Posted 11 September 2017 - 10:35 PM Edited by cp1dell, 11 September 2017 - 11:42 PM.

Latest Windows 10 update? Display settings including DSR won't stick until you restart the machine. i.e. enable DSR, restart, then resolutions should be available.

 
Still not showing up in the game. It's strange, I've seen people enable it in-game no problem

EDIT: Updated to latest drivers and it works now. Sadly my 970 isn't good enough for 4K, oh well. Maybe next upgrade.

Spider-Vice
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#4562

Posted 25 October 2017 - 03:48 PM Edited by Spider-Vice, 25 October 2017 - 03:48 PM.

1953bb6380d93198e7abb312a0d5ddfe--max-pa

 

By Mike Bear, freelance concept artist whose clients include Rockstar. Early MP3 sketchbook art, only found on Pinterest as his blog post was long deleted.

https://www.pinteres...225880049841270

http://archive.is/PKN8s(Pinterest itself doesn't want to be archived, bugs out)

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.Emmi
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#4563

Posted 25 October 2017 - 04:17 PM

Nice find, art looks great!


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#4564

Posted 25 October 2017 - 04:27 PM

https://snoops3d.weebly.com/

http://archive.is/jKrMy

 

Dj7GcrH.jpg

 

Imgur Album of everything

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Vrock_wave
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#4565

Posted 3 weeks ago

View of some very early cars Max Payne 3

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Gummy 
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#4566

Posted 2 weeks ago

How have you been spawning these maps/vehicles/weapons? aside from the debug menu.


Vrock_wave
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#4567

Posted 2 weeks ago

How have you been spawning these maps/vehicles/weapons? aside from the debug menu.

I just use open formats. OpenIV allows you to build your levels but only without your own new collisions. There are no longer any auxiliary programs you only need OpenIV and a notepad, and knowledge of building levels. 

debug menu does not allow here to do any things except viewing the levels, the bulk of the DEV menu's capabilities are blocked in sco scripts.

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B_Smiles
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#4568

Posted 2 weeks ago

I assume there is NO debug menu for the xbox360 version, right? Or did the patch take care of that?

Vrock_wave
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#4569

Posted 2 weeks ago

I assume there is NO debug menu for the xbox360 version, right? Or did the patch take care of that?

I've never had open archives of console versions of Max Payne 3 but I think it can be included 


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#4570

Posted 2 weeks ago

I assume there is NO debug menu for the xbox360 version, right? Or did the patch take care of that?

I've never had open archives of console versions of Max Payne 3 but I think it can be included 
Only wondering because somebody said spamming LB RB before the menu appears would unlock it.
Sigh maybe i should delete everything and try again..
Ps see that the bus wreck models have been recycled in gtav

Vrock_wave
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#4571

Posted 2 weeks ago Edited by Vrock_wave, 2 weeks ago.

 

 

I assume there is NO debug menu for the xbox360 version, right? Or did the patch take care of that?

I've never had open archives of console versions of Max Payne 3 but I think it can be included 
Only wondering because somebody said spamming LB RB before the menu appears would unlock it.
Sigh maybe i should delete everything and try again..
Ps see that the bus wreck models have been recycled in gtav

 

Yes before it worked on pc, but after patches it fixed. As for the models in gtav many models of props from mp3

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Spider-Vice
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#4572

Posted 2 weeks ago

 

 

I assume there is NO debug menu for the xbox360 version, right? Or did the patch take care of that?

I've never had open archives of console versions of Max Payne 3 but I think it can be included 
Only wondering because somebody said spamming LB RB before the menu appears would unlock it.
Sigh maybe i should delete everything and try again..
Ps see that the bus wreck models have been recycled in gtav

 

You don't need to spam LB RB before the menu appears, you can do it while the menu is loaded, however, Rockstar has patched this IIRC. If there's anyway of installing the unpatched version, you can try it then.


B_Smiles
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#4573

Posted 2 weeks ago

[quote name="Spider-Vice" post="1069942284" timestamp="1511521276"]
 [/quote]
You don't need to spam LB RB before the menu appears, you can do it while the menu is loaded, however, Rockstar has patched this IIRC. If there's anyway of installing the unpatched version, you can try it then.[/quote]

Ah okay, I thought as much. Thanks for verifying.

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#4574

Posted 2 weeks ago

They patched it on the PC version at least. It's possible the debug menu was a leftover in the PC code (assuming replacing the UI configuration files wouldn't be enough to make it appear on consoles), it may not even be present on the Xbox.


Vrock_wave
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#4575

Posted 2 weeks ago

1 Beta npc (test ped)

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Vrock_wave
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#4576

Posted A week ago Edited by Vrock_wave, A week ago.

I tried a small LC piece (convert)

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Ash_735
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#4577

Posted A week ago

Not bad, I can almost hear Take-Two hiring the PI's right now to track you down.

PS: Also, Limp Bizkit? :D
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Vrock_wave
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#4578

Posted A week ago Edited by Vrock_wave, A week ago.

Not bad, I can almost hear Take-Two hiring the PI's right now to track you down.

PS: Also, Limp Bizkit? :D

Limp Bizkit it's just for fun :lol:  I do not plan to make a public mod this is more for interest. first of all I plan to copy one central island of Manhattan

 

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#4579

Posted A week ago

It's interesting how strikingly similar to IV it looks, it's like a mish-mash of both games. Which it is, engine-wise.
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Vrock_wave
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#4580

Posted A week ago

It's interesting how strikingly similar to IV it looks, it's like a mish-mash of both games. Which it is, engine-wise.

yes they are very similar even in the structure of the assembly, it turned out that even water.dat do not need to convert it just works straight from GTA 4 :lol:

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