[REL|III-VC-SA] Prelight your map in one click
Posted 01 May 2009 - 04:27 AM
Posted 01 May 2009 - 04:45 AM
|QUOTE (kal-el5676 @ May 1 2009, 01:27)|
|anyone elses go bout 25% then freeze? how long is this suppose to take?|
Thats weird, it just takes a few minutes or me, and it works perfectly.
Posted 01 May 2009 - 04:47 AM
Posted 27 June 2009 - 06:00 AM
Posted 27 June 2009 - 07:25 AM
Also what were the settings for exposure control pls.
Posted 27 June 2009 - 09:25 AM Edited by supermortalhuman, 27 June 2009 - 09:31 AM.
Also, camera is facing +y/north there - it seems like light is where it shouldn't be as well, but really, I just followed the steps as simple as possible. Only thing lit in the scene is that blob of objects, the rest is unlit.
Posted 27 June 2009 - 02:35 PM
Posted 27 June 2009 - 04:08 PM
Posted 27 June 2009 - 07:06 PM
Posted 27 June 2009 - 07:38 PM
|QUOTE (ParoXum @ Jun 27 2009, 12:26)|
|Is the texture used white by purpose ?|
No, actually they are the same texture as the pavement on the roads. I just used that because I could tile/face map it and easily see the different faces (from closer, of course)
I saw puma mention diffuse - I did lighting only, no diffuse, and did not do a night channel.
Posted 27 June 2009 - 10:35 PM Edited by supermortalhuman, 28 June 2009 - 08:22 PM.
I'll try the flag one (1 - Wet Effect?) and see what happens for fun, will try the solution again with the marked changes, thanks man it's a real help.
Made it look better, but still might end up a lot better as the screen not lit by surfaces but vertex instead, but
It's the same lighting, I didn't run it again yet, screen is just with the flag: Why did the wet effect flag change the light to softer, less bright? Will lighting by face mean I need to be more careful about how my models will triangulate?
And why are we using diffuse too? For color bouncing?
Posted 30 June 2009 - 09:09 AM
|It's the same lighting, I didn't run it again yet, screen is just with the flag: Why did the wet effect flag change the light to softer, less bright?|
The wet effect flag isnt what it's called right on GTAModding Wikis. It is in fact the flag that tell the game wether it has to double the vertex color values on the models or not. Which result in a darker prelight when you put flag 1.
Flag 1 : Simple Color values (more like in 3Dsmax viewport)
Flag 0 : Double Color values (less shadowing)
|Will lighting by face mean I need to be more careful about how my models will triangulate?|
No, when you lit by face, the modeller assign vertex colors using the objects smoothing groups. It means that when there's a hard edge on your mesh, it will be kept in the prelight. Giving you more details and sharpness in your prelight. Also lit by face is better to ensure lower polygoned models will still have sharp shadowing while vertex cannot achieve that.
When you lit by vertex, the modeller just stores one averaged value by vertex, which can explains why the shadows/diffuse parts gets smoothed like in your screenshot, when you watch the bottom on the boxes.
|And why are we using diffuse too? For color bouncing?|
Yes. If you select lighting only you will only store illumination. Using diffuse you get the full shadowing/color bouncing you could see by rendering.
In general follow the preset I shown on the previous post picture and it'll render fine with all your mesh details.
Posted 30 June 2009 - 09:44 AM
Thanks again ParoXum
Posted 13 October 2009 - 10:45 PM
Posted 14 October 2009 - 07:54 AM
Of course don't delete the light-source if you want the scene to be lit..
Posted 14 October 2009 - 09:25 PM
Posted 15 October 2009 - 08:37 AM
Posted 15 October 2009 - 08:40 AM
Posted 06 December 2009 - 10:52 AM
Posted 11 January 2011 - 07:21 PM
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