San Andreas Cleo3 Skeletons mod
Posted 22 March 2009 - 03:02 PM Edited by The Lol_CJ, 31 March 2009 - 02:47 PM.
Posted 22 March 2009 - 03:07 PM
Moved to Mission Coding Discussion.
You might want to check the link, it seems to be broken.
Posted 22 March 2009 - 03:19 PM
Posted 22 March 2009 - 03:24 PM
Posted 22 March 2009 - 04:03 PM
Posted 22 March 2009 - 08:01 PM
Posted 22 March 2009 - 08:24 PM
Posted 22 March 2009 - 08:39 PM
|QUOTE (james227uk @ Mar 22 2009, 20:31)|
|wtf guys.... he's posted a mod. Not asking for help|
OMG, wrong forum, must go to showroom
Posted 22 March 2009 - 09:01 PM
Posted 22 March 2009 - 10:48 PM Edited by The Lol_CJ, 22 March 2009 - 10:54 PM.
Posted 22 March 2009 - 10:50 PM
Posted 22 March 2009 - 11:43 PM Edited by ZAZ, 23 March 2009 - 04:37 PM.
|QUOTE (The Lol_CJ @ Mar 22 2009, 22:52)|
|This mod is not my mod, I am giving him† reputation†|
I saw skeletons last night or maybe I was in delirium and now I back see this annoying topic
It makes me furious. Please lock it.
Posted 23 March 2009 - 01:57 AM Edited by xander3000, 23 March 2009 - 04:16 AM.
|This mod is not my mod, I am giving him reputation†|
I know you do have good intensions, but already i posted this mod in the Mod showroom and in gtagarage.com, so this is not needed. Thank you anyway....
|yeah the game crashes sometimes|
I don't have idea if is my mod who crashes your game, Maybe.. This is my first script, the only bug i founded in this mod, i already posted in the topic from the mod showroom
| The mod dont work. The script is wrong |
The special actors are not loaded
opcode 023C: is missing
This script isn't wrong!
the Opcode "023C:" can be found at the string 0043 in the skeleton.cs
|023C: load_special_actor 'SKE' as 6 // models 290-299|
Check it out!
And this topic is not needed, this must have be locked.
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