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Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#1081

Posted 17 September 2009 - 06:48 PM

QUOTE (ChooseAGoodOne @ Sep 14 2009, 09:14)
No problem mate !

By the way, if you wonder why you can`t see the weapon your bodyguard is carrying, it`s because the game doesn`t load the weapon model directly.

It should work fine anyways and if you let him enter a vehicle his weapon becomes visible !

He`ll attack everyone you`re aiming at ! (Not in manual aim tough, only auto aim works !)

Are you trying to copy me !? mercie_blink.gif

BreadBasket
  • BreadBasket

    Punk-ass Bitch

  • BUSTED!
  • Joined: 12 Aug 2009

#1082

Posted 17 September 2009 - 06:57 PM

That was why I wondered if you had two accounts... Sorry for the misunderstanding...

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#1083

Posted 17 September 2009 - 07:10 PM

QUOTE (BreadBasket @ Sep 17 2009, 18:57)
That was why I wondered if you had two accounts... Sorry for the misunderstanding...

Yeah, I'm wondering what that was about...

He just responded to that post, that was directed at me.
He even copied the empty space infront of !'s, like I'm doing it usually...

I'm not going to report him, but still, this was weird...

pengman
  • pengman

    Rat

  • Members
  • Joined: 22 Jun 2009

#1084

Posted 17 September 2009 - 10:21 PM

It didn't seem to relate to the posts above? Maybe he copied and pasted it from something you said one time?

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#1085

Posted 04 October 2009 - 06:51 PM Edited by Upaluppa, 04 October 2009 - 06:55 PM.

This will be my last post here at gtaf...
Goodbye to everybody here, it's been a great time with you, but nothing lasts forever, right ?

I'm no longer releasing my cheats here...
All cheatdevelopers have moved to Nerner's Cheatsync Remade
Look there, if you want to meet me and the other guys of the Cheatdevice crew again ! wink.gif

the modding-dutch-guy
  • the modding-dutch-guy

    My PSN: A0101010101

  • Members
  • Joined: 14 May 2009

#1086

Posted 09 November 2009 - 05:26 PM

im back at GTAF but im still more active at cheat synce i made a cheat Vice's Row expansion cheat it adds some guns here it is



#cheat Vice's Row Expansion Cheat 1
//it adds some more guns around the "church" have fun
pickup = 0x08C6A330;
setfloat(pickup, 14.45,-1196.38,10.47);
setint(pickup + 0x2C, 99999);
setshort(pickup + 0x34, 0x016A);
setchar(pickup + 0x38, 0x03);
pickup += 0x40;
setfloat(pickup, 0.59,-1194.14,10.47);
setint(pickup + 0x2C, 999999);
setshort(pickup + 0x34, 0x015C);
setchar(pickup + 0x38, 0x03);
pickup += 0x40;
setfloat(pickup, -16.56,-1207.27,21.29);
setint(pickup + 0x2C, 999999);
setshort(pickup + 0x34, 0x0163);
setchar(pickup + 0x38, 0x03);
pickup += 0x40;
setfloat(pickup, 23.06,-1192.61,10.46);
setint(pickup + 0x2C, 999999);
setshort(pickup + 0x34,0x0170);
setchar(pickup + 0x38, 0x03);




first activate this cheat then the Vice's Row cheat here is the Vice's Row cheat"



#cheat Vice's Row
//based on saints row 1's church
//Be Sure To Wear The Leisure Suit Its A Bit Purple,LOL.
//Made By The Modding-DutchGuy
pspawn = 0x08E81290;
setint(pspawn, 269);
setfloat(pspawn + 4, 0x4,18.97,-1228.06,10.47);
pickup = 0x08C6A330;
pspawn += 0x30;
setint(pspawn, 275);
setfloat(pspawn + 4, -1208.15,24.28);
pickup = 0x08C6A330;
setfloat(pickup, 10.41,-1203.93,20.02);
setint(pickup + 0x2C, 99999);
setshort(pickup + 0x34, 0x015D);
setchar(pickup + 0x38, 0x03);
pickup += 0x40;
setfloat(pickup, 4.12,-1231.30,20.00);
setint(pickup + 0x2C, 99999);
setshort(pickup + 0x34, 0x0165);
setchar(pickup + 0x38, 0x03);
pickup += 0x40;
setfloat(pickup, 10.41,-1203.93,20.02);
setint(pickup + 0x2C, 99999);
setshort(pickup + 0x34, 0x015D);
setchar(pickup + 0x38, 0x03);
pickup += 0x40;
setfloat(pickup, 6.02,-1201.37,10.47);
setint(pickup + 0x2C, 99999);
setshort(pickup + 0x34, 0x0164);
setchar(pickup + 0x38, 0x03);
pickup += 0x40;
setfloat(pickup, 6.11,-1203.10,10.47);
setint(pickup + 0x2C, 99999);
setshort(pickup + 0x34, 0x0169);
setchar(pickup + 0x38, 0x03);
pickup += 0x40;
setfloat(pickup, 4.48,-1208.73,10.47);
setint(pickup + 0x2C, 99999);
setshort(pickup + 0x34,0x015A);
setchar(pickup + 0x38, 0x03);
moveto(-0.62,-1198.13,21.87); object(0x1CA6,0,0,180);
move(5.20,-0.01,0.00); object(0x1CA6,0,0,180);
move(0.00,0.00,-4.20); object(0x1CA6,0,0,180);
move(-4.20,0.01,0.00); object(0x1CA6,0,0,180);
move(1.10,-0.00,-1.10); object(0x1CA6,0,0,180);
move(0.00,0.00,-2.10); object(0x1CA6,0,270,180);
move(7.07,0.07,0.00); object(0x1CA6,0,270,176);
move(-6.62,-23.89,8.50); object(0x1CA6,265,0,175);
move(7.67,0.62,0.00); object(0x1CA6,265,0,175);
move(-0.42,5.14,0.00); object(0x1CA6,265,0,175);
move(-6.28,-0.51,0.00); object(0x1CA6,265,0,175);
move(-0.38,4.67,0.00); object(0x1CA6,265,0,175);
move(5.18,0.42,0.00); object(0x1CA6,265,0,175);
move(-5.70,4.27,0.00); object(0x1CA6,265,0,272);
move(4.64,1.62,0.00); object(0x1CA6,265,0,272);
move(1.84,-3.56,0.00); object(0x1CA6,265,0,223);
move(-0.38,-9.06,0.10); object(0x1CA6,265,0,356);
move(-4.29,-0.29,0.00); object(0x1CA6,265,0,356);
move(-0.66,-4.98,0.00); object(0x1CA6,265,0,356);
move(2.99,0.21,0.00); object(0x1CA6,265,0,356);
move(7.13,24.70,5.50); object(0x1CA6,180,270,5);
move(0.12,-4.30,0.00); object(0x1CA6,180,270,89);
move(-3.96,-0.22,0.30); object(0x1CA6,180,270,177);
move(0.04,4.48,0.00); object(0x1CA6,180,270,272);
move(1.71,1.18,4.80); object(0x1CA6,85,180,358);
move(-8.27,-1.26,-11.00); object(0x1CA6,80,180,2);
move(-0.37,2.99,0.00); object(0x1CA6,80,180,2);
move(-1.32,-1.84,-11.80); object(0x1CD4,0,0,261);
move(3.24,-0.63,0.00); object(0x1CD4,0,0,271);
move(5.07,-25.82,1.80); object(0x1CD6,270,180,187);
move(-2.69,13.36,0.70); object(0x1CE1,180,180,272);
move(-0.00,-1.80,0.00); object(0x1CE2,180,180,272);
move(-0.02,-1.92,0.00); object(0x1CE4,180,180,271);
move(7.05,-9.95,0.50); object(0x1CEA,0,180,276);
move(0.00,0.00,0.60); object(0x1CEB,0,180,276);
move(-1.48,4.00,-1.70); object(0x1CEC,0,0,214);
move(-0.01,-8.12,0.00); object(0x1CF0,0,0,339);
move(-1.23,-0.13,0.00); object(0x1CF0,0,0,1);
move(-0.55,8.46,0.00); object(0x1CF6,0,0,359);
move(-14.23,8.06,0.00); object(0x1CF8,0,0,356);
move(0.83,-5.06,0.00); object(0x1CF8,0,0,356);
move(16.13,-9.79,-0.10); object(0x1CFC,0,0,91);
move(-1.52,-4.77,3.10); object(0x1D04,0,0,139);
move(-3.81,-0.03,0.00); object(0x1D04,0,0,172);
move(-3.93,0.25,0.00); object(0x1D04,0,0,216);
move(-4.25,0.75,0.00); object(0x1D04,0,0,248);
move(0.07,26.14,-6.30); object(0x1D04,0,0,335);
move(1.66,-15.68,0.00); object(0x1D04,0,0,188);
move(7.61,-3.02,8.90); object(0x1CD6,265,0,2);
move(3.24,-4.56,0.60); object(0x1CFA,0,0,177);
move(-2.20,-0.11,0.00); object(0x1CFA,0,0,177);
move(-0.15,20.69,-0.10); object(0x1D00,0,0,178);
move(1.72,-6.23,0.10); object(0x1D00,0,0,322);
move(-5.40,-19.48,4.50); object(0x1D05,0,0,169);
teleport(2.61,-1193.92,10.46);



hope u enjoy both cheats !!!

Tyalis
  • Tyalis

    Player Hater

  • Members
  • Joined: 29 Jan 2009

#1087

Posted 28 November 2009 - 07:58 PM

Can somebody please make a cheat what makes the Perfect Traction button cheats hop as big as in Liberty City Stories?That would be awesome smile.gif

Tyalis
  • Tyalis

    Player Hater

  • Members
  • Joined: 29 Jan 2009

#1088

Posted 01 December 2009 - 03:06 PM

Can anybody help me?Please sad.gif

justinx
  • justinx

    THE FORUMS

  • Members
  • Joined: 07 Aug 2009

#1089

Posted 08 January 2010 - 07:24 PM

hey i know this topic is kinda dead and my psp is dead ...so anybody like my constructions?? plz add them to your cheat list..heheh

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#1090

Posted 10 January 2010 - 03:40 PM

QUOTE (justinx @ Jan 8 2010, 20:24)
hey i know this topic is kinda dead and my psp is dead ...so anybody like my constructions?? plz add them to your cheat list..heheh

Why did you bump this topic? It has been proven that having it on the first page has next to no impact whatsoever on whether or not people put your cheats on their cheat list. If people want to try out your cheats, I'm sure they will, no real need to advertise.

Cheers, nernbag

bob107107
  • bob107107

    Player Hater

  • Members
  • Joined: 08 Jan 2010

#1091

Posted 18 January 2010 - 05:01 AM

can anyone fix it?
#cheat Saw Blade
//Bump into cars to collect them, then use O to spin them
//extremely fast, knocking out everything in their way!
static car1;
static car2;
static car3;
static car4;
static started;
static touch2;
static touch3;
static touch4;
if(!started){
angle = 0;
started = 1;
}
if(buttons & CTRL_RTRIGGER){
if(press & CTRL_UP)
 car1 = 0;
if(press & CTRL_RIGHT)
 car2 = 0;
if(press & CTRL_DOWN)
 car3 = 0;
if(press & CTRL_LEFT)
 car4 = 0;
}
if(buttons & CTRL_CIRCLE){
revspeed = 6;
rotspeed = 5;
} else{
revspeed = 1;
rotspeed = .1;
}
touch1 = getint(pobj+0x150);
if(car1)
touch2 = getint(car1+0x150);
if(car2)
touch3 = getint(car2+0x150);
if(car3)
touch4 = getint(car3+0x150);
if(touch1 && touch1 != pcar && touch1 != car1 ?amp;& touch1 != car2 ?amp;& touch1 != car3 ?amp;& touch1 != car4 && getshort(touch1 + 0x56) >= 170 && getshort(touch1 + 0x56) <= 280){
if(!car1)
 car1 = touch1;
else if(!car2)
 car2 = touch1;
else if(!car3)
 car3 = touch1;
else if(!car4)
 car4 = touch1;
}
if(touch2 && touch2 != pcar && touch2 != car1 ?amp;& touch2 != car2 ?amp;& touch2 != car3 ?amp;& touch2 != car4 && getshort(touch2 + 0x56) >= 170 && getshort(touch2 + 0x56) <= 280){
if(!car1)
 car1 = touch2;
else if(!car2)
 car2 = touch2;
else if(!car3)
 car3 = touch2;
else if(!car4)
 car4 = touch2;
}
if(touch3 && touch3 != pcar && touch3 != car1 ?amp;& touch3 != car2 ?amp;& touch3 != car3 ?amp;& touch3 != car4 && getshort(touch3 + 0x56) >= 170 && getshort(touch3 + 0x56) <= 280){
if(!car1)
 car1 = touch3;
else if(!car2)
 car2 = touch3;
else if(!car3)
 car3 = touch3;
else if(!car4)
 car4 = touch3;
}
if(touch4 && touch4 != pcar && touch4 != car1 ?amp;& touch4 != car2 ?amp;& touch4 != car3 ?amp;& touch4 != car4 && getshort(touch4 + 0x56) >= 170 && getshort(touch4 + 0x56) <= 280){
if(!car1)
 car1 = touch4;
else if(!car2)
 car2 = touch4;
else if(!car3)
 car3 = touch4;
else if(!car4)
 car4 = touch4;
}
angle+=revspeed;
if(angle > 360)
angle = 0;
if(car1){
setfloat(car1 + 0x08, 0);
??setfloat(car1 + 0x18, 0);
setfloat(car1+0x140, 0, 0, -0.00083);
setfloat(car1 + 0x20, 0, 0, 1);
setfloat(car1 + 0x70, 0, 0, rotspeed);
setfloat(car1 + 0x27c, 100000);
setfloat(car1+0x30, getfloat(pobj+0x30) + cos(angle)*10, getfloat(pobj+0x34) + sin(angle)*10, getfloat(pobj+0x38) + 0.25);
}
if(car2){
setfloat(car2 + 0x08, 0);
??setfloat(car2 + 0x18, 0);
setfloat(car2+0x140, 0, 0, -0.00083);
setfloat(car2 + 0x20, 0, 0, 1);
setfloat(car2 + 0x70, 0, 0, rotspeed);
setfloat(car2 + 0x27c, 100000);
setfloat(car2+0x30, getfloat(pobj+0x30) + cos(angle+90)*10, getfloat(pobj+0x34) + sin(angle+90)*10, getfloat(pobj+0x38) + 0.25);
}
if(car3){
setfloat(car3 + 0x08, 0);
??setfloat(car3 + 0x18, 0);
setfloat(car3+0x140, 0, 0, -0.00083);
setfloat(car3 + 0x20, 0, 0, 1);
setfloat(car3 + 0x70, 0, 0, rotspeed);
setfloat(car3 + 0x27c, 100000);
setfloat(car3+0x30, getfloat(pobj+0x30) + cos(angle+180)*10, getfloat(pobj+0x34) + sin(angle+180)*10, getfloat(pobj+0x38) + 0.25);
}
if(car4){
setfloat(car4 + 0x08, 0);
??setfloat(car4 + 0x18, 0);
setfloat(car4+0x140, 0, 0, -0.00083);
setfloat(car4 + 0x20, 0, 0, 1);
setfloat(car4 + 0x70, 0, 0, rotspeed);
setfloat(car4 + 0x27c, 100000);
setfloat(car4+0x30, getfloat(pobj+0x30) + cos(angle+270)*10, getfloat(pobj+0x34) + sin(angle+270)*10, getfloat(pobj+0x38) + 0.25);
}
#off
car1 = car2 = car3 = car4 = started = 0;

bob107107
  • bob107107

    Player Hater

  • Members
  • Joined: 08 Jan 2010

#1092

Posted 09 February 2010 - 01:34 PM Edited by bob107107, 11 February 2010 - 06:31 AM.

here's a spawn cheat
#cheat Car Spawner
CODE
playerx = getfloat(pplayer + 0x30);
playery = getfloat(pplayer + 0x34);
playerz = getfloat(pplayer + 0x38);
setchar(0x8BAEDB8, '%', 'd', 0);
setchar(0x8BAEDC0, '%', 'd', 0);
static start;
if (!start){
pobject = 212;
start = 1;
money = getint(0x08E81290);}
setint(0x08bde55c, money, money);
setint(0x08bde55c, pobject, pobject);
if (buttons & CTRL_LTRIGGER && pressfast & CTRL_LEFT){
pobject = pobject-1;}
if (buttons & CTRL_LTRIGGER && pressfast & CTRL_RIGHT){
pobject = pobject+1;}
if (buttons & CTRL_RTRIGGER && pressfast & CTRL_LEFT){
pobject = pobject-50;}
if (buttons & CTRL_RTRIGGER && pressfast & CTRL_RIGHT){
pobject = pobject+50;}
pspawn = 0x08E81290;
if(press & CTRL_DOWN)
{
if(pobject <= 170)
pobject = 170;
if(pobject >= 279)
pobject = 279;
setint( pspawn , pobject);
setfloat(pspawn + 4, playerx, playery, playerz);
pspawn = pspawn + 0x30;
}
#off
setint(0x08bde55c,  99999999,  99999999);
setchar(0x8BAEDB8,  '%',  '0',  '8',  'd',  '$',  0);
setchar(0x8BAEDC0,  '$',  '%',  '0',  '8',  'd',  0);

anisebal
  • anisebal

    Player Hater

  • Members
  • Joined: 22 Feb 2010

#1093

Posted 22 February 2010 - 10:47 AM

I know the siplest way for cheat in the game for the PC here are the some,
Cheat Effect
THUGSTOOLS All ''light'' weapons
PROFESSIONALTOOLS All ''medium'' weapons
NUTTERTOOLS All ''heavy'' weapons
ASPIRINE Full Health
PRECIOUSPROTECTION Full Armor
ICANTTAKEITANYMORE Commit Suicide
YOUWONTTAKEMEALIVE Raise Wanted Level
LEAVEMEALONE Decrease Wanted Level
FANNYMAGNET Ladies Man, Women Follow You
CERTAINDEATH Makes you smoke a cigarette
DEEPFRIEDMARSBARS Makes Tommy fatter
PROGRAMMER Gives Tommy girly arms/legs
STILLLIKEDRESSINGUP Change Skin/Clothes
CHEATSHAVEBEENCRACKED Play as Ricardo Diaz
LOOKLIKELANCE Play as Lance Vance
MYSONISALAWYER Play as Ken Rosenberg
ILOOKLIKEHILARY Play as Hilary King
ROCKANDROLLMAN Play as Love Fist character (Jezz Torent)
WELOVEOURDICK Play as Love Fist character (Dick)
ONEARMEDBANDIT Play as Phil Cassidy
IDONTHAVETHEMONEYSONNY Play as Sonny Forelli
FOXYLITTLETHING Play as Mercedes
PANZER Spawn a Rhino
TRAVELINSTYLE Spawn a Bloodring Banger
GETTHEREQUICKLY Spawn a Bloodring Banger #2
GETTHEREFAST Spawn a Sabre Turbo
GETTHEREVERYFASTINDEED Spawn a Hotring Racer
GETTHEREAMAZINGLYFAST Spawn a Hotring Racer #2
THELASTRIDE Spawn a Romero's Hearse
ROCKANDROLLCAR Spawn Love Fist's Limo
RUBBISHCAR Spawn a Trashmaster
BETTERTHANWALKING Spawn a Caddie
BIGBANG Blow up nearby cars
MIAMITRAFFIC Aggressive Drivers
AHAIRDRESSERSCAR All cars are pink
IWANTITPAINTEDBLACK All cars are black
COMEFLYWITHME Cars can fly
GRIPISEVERYTHING Perfect Handling
GREENLIGHT All traffic lights are green
SEAWAYS Cars can drive/hover over water
WHEELSAREALLINEED Only the wheels of a car are visible
LOADSOFLITTLETHINGS Sportscars have big wheels
ALOVELYDAY Sunny/Clear Weather
APLEASANTDAY Light Clouds
ABITDRIEG Dense Clouds
CANTSEEATHING Foggy Weather
CATSANDDOGS Stormy Weather
LIFEISPASSINGMEBY Speed up game clock
ONSPEED Makes everything faster
BOOOOOORING Makes everything slower
FIGHTFIGHTFIGHT Peds Riot
NOBODYLIKESME Peds Hate You
OURGODGIVENRIGHTTOBEARARMS Peds Carry Guns
CHICKSWITHGUNS Girls Carry Guns
CHASESTAT Shows Media Level (when 2+ stars)
AIRSHIP Fast boats can fly for short periods of time

Hope this will benefit to you all guys.
I need to know that is there any new version that in GTA is come out?

Canoxa
  • Canoxa

    Woosh.

  • Zaibatsu
  • Joined: 08 Oct 2004
  • None

#1094

Posted 22 February 2010 - 01:29 PM

QUOTE (anisebal @ Feb 22 2010, 11:47)
I know the siplest way for cheat in the game for the PC here are the some,

This topic is for Cheat Device cheats only.

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#1095

Posted 22 February 2010 - 06:15 PM

Hello anisebal. I think you meant to post those cheats in the Vice City section. It is located here

MTL
  • MTL

    GTA outbreak 3 rigger

  • Members
  • Joined: 09 May 2009

#1096

Posted 10 August 2010 - 12:12 AM

theres any new zombie hack with the animation if yes that would be so cool

baclaine
  • baclaine

    The Regenerator

  • Members
  • Joined: 17 Apr 2009

#1097

Posted 11 August 2010 - 09:42 PM

lolpol

Metalboy321
  • Metalboy321

    Player Hater

  • Members
  • Joined: 19 Aug 2010

#1098

Posted 19 August 2010 - 09:51 PM Edited by Metalboy321, 19 August 2010 - 09:55 PM.

can someone maybe fix this code it says error when i try to activate it but idk why and i am not good at coding if u can id really appreciate it
#cheat Turbo Atomic Nuke
//ID: 19569
//Score: 62
//Author: psphacker108
//Category: Environment
//Description: Turbo Atomic Nuke! Can you say Boom? Look at the video teleport's you to rocket launcher and the Turbo Atomic Nuke is not far away. Added Rocket Fire effect's for that special touch. Credit to DDM for the fire effect. Fire will slow down the game I recommend 333MHZ for the fix, More Code's to be released in the next few day's.
//
//Image: http://i66.photobuck...8/video1-27.gif
//Time: 24/04/2007 06:59:44
//Working: Yes
setchar(0x9569fb0, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xff);
setchar(0x958fb0, 0x00, 0x00, 0xff);
{
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, -593.40, -462.94, 11.29);
setchar(0x08be3a60, 1);
setfloat(0x08be3a70, -595.08, -458.48, 11.29);
setchar(0x08be3aa0, 1);
setfloat(0x08be3ab0, -595.14, -455.58, 11.29);
}
moveto(-567.89, -488.01, 16.28); object(0x01C2, 0, 40, 85);
move(0.14, -1.49, 1.50); object(0x01C2, 0, 40, 85);
move(0.17, -1.89, 0.00); object(0x01C2, 0, 145, 85);
move(0.09, -1.00, -1.60); object(0x01C2, 0, 145, 85);
move(3.29, 3.24, -4.51); object(0x01C2, 0, 145, 86);
move(0.07, -1.00, 0.00); object(0x01C2, 0, 145, 86);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 145, 86);
move(246.09, 100.05, 0.51); object(0x01C2, 0, 145, 14);
move(0.78, -0.19, 0.00); object(0x01C2, 0, 145, 14);
move(0.39, -0.09, 0.00); object(0x01C2, 0, 145, 14);
move(-23.12, -4.82, -1.54); object(0x01C2, 0, 145, 267);
move(-0.05, 1.00, 0.00); object(0x01C2, 0, 145, 267);
move(-0.03, 0.70, 0.00); object(0x01C2, 0, 145, 267);
move(6.56, -12.08, -0.00); object(0x01C2, 0, 145, 185);
move(-0.90, 0.08, 0.00); object(0x01C2, 0, 145, 185);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 145, 185);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 145, 185);
also i cant get the character change cheat to work i do what it says nerner told me what to do but it still wont work n idk why

T Z A R
  • T Z A R

    Player Hater

  • Members
  • Joined: 25 Apr 2010

#1099

Posted 12 January 2011 - 05:25 AM

QUOTE (Upaluppa @ Mar 15 2009, 20:59)
Here`s a cheat made by me:
CODE
#cheat Activate Unused Vehicles
pspawn = 0x08E81290;
setint(pspawn, 279); //Green VCPD Maverick
setfloat(pspawn + 0x4, -891.41, -678.49, 25.43, 0); //Little Havanna Policestation
pspawn += 0x30;
setint(pspawn, 213); //Maverick
setfloat(pspawn + 0x4, -471.83, 1260.18, 79.75, 0); //Downtown Building
pspawn += 0x30;
setint(pspawn, 263); //Sea Sparrow
setfloat(pspawn + 0x4, 294.74, 270.19, 17.70, 0); //Mercedez House
pspawn += 0x30;
setint(pspawn, 260); //VCN Maverick
setfloat(pspawn + 0x4, -468.84, 1123.74, 64.75, 90); //VCN Building
pspawn += 0x30;
setint(pspawn, 188); //Armadillo
setfloat(pspawn + 0x4, -877.69, 1510.09, 33.04, 180); //Near Stadium
pspawn += 0x30;
setint(pspawn, 263); //Sea Sparrow
setfloat(pspawn + 0x4, -1127.23, 1513.63, 11.98, 0); //Stadium Helipad
pspawn += 0x30;
setint(pspawn, 213); //Maverick
setfloat(pspawn + 0x4, -853.55, 1355.21, 69.55, 180); //Hyman Condo
pspawn += 0x30;
setint(pspawn, 262); //Sparrow
setfloat(pspawn + 0x4, -906.43, 1021.04, 78.18, 0); //V-Rock Building
pspawn += 0x30;
setint(pspawn, 275); //Hunter
setfloat(pspawn + 0x4, -1684.62, -124.43, 14.62, 90); //Fort Baxter
pspawn += 0x30;
setint(pspawn, 221); //Ammo Truck
setfloat(pspawn + 0x4, -1761.37, -283.23, 14.84, 270); //Fort Baxter
pspawn += 0x30;
setint(pspawn, 173); //Autogyro
setfloat(pspawn + 0x4, -358.14, -575.16, 38.93, 90); //Diaz Mansion
pspawn += 0x30;
setint(pspawn, 188); //Armadillo
setfloat(pspawn + 0x4, -70.43, -1608.43, 12.21, 0); //Lances House
pspawn += 0x30;
setint(pspawn, 208); //Domestobot
setfloat(pspawn + 0x4, 300.87, -255.07, 11.44, 180); //Autoscooter
pspawn += 0x30;
setint(pspawn, 268); //FBI Rancher
setfloat(pspawn + 4, -977.09, 260.31, 10.79, 270); //Behind Little Haiti Fidl
pspawn += 0x30;
setint(pspawn, 198); //Hover Craft
setfloat(pspawn + 0x4, -300.94, -602.55, 12.83, 180); //Diaz Pool
pspawn += 0x30;
setint(pspawn, 185); //Speeder (Fast)
setfloat(pspawn + 0x4, -595.83, -1508.85, 6.50, 270); //Boatyard
pspawn += 0x30;
setint(pspawn, 178); //Boy BMX
setfloat(pspawn + 0x4, 345.79, -724.25, 10.29, 270); //DPB Security
pspawn += 0x30;
setint(pspawn, 179); //Girly BMX
setfloat(pspawn + 0x4, 347.37, -729.52, 10.40, 270); //DPB Security
pspawn += 0x30;
off()
It`s probably nothing special to you...
But this cheat brings back good memories, it`s the FIRST (working) cheat I`ve ever created for the VCS Cheatdevice. wink.gif
Enjoy !

Does this make like them drive around in streets?

liangnv
  • liangnv

    Player Hater

  • Members
  • Joined: 13 Jan 2011

#1100

Posted 13 January 2011 - 06:33 AM Edited by liangnv, 13 January 2011 - 06:36 AM.

wow.gif wow, how can you know the code?
i want to learn.







________________
user posted image
wii games, cheap wii games, buy wii games

yuanyelss
  • yuanyelss

    Player Hater

  • Members
  • Joined: 24 Jan 2011

#1101

Posted 24 January 2011 - 08:24 AM

You`ll especially notice it at the golfclub, because normally there`s never more then one Caddy driving around there.More and more cars will appear on the streets until there are too much......

chojak
  • chojak

    Player Hater

  • Members
  • Joined: 21 Apr 2010

#1102

Posted 01 February 2011 - 05:28 PM

topic: http://www.gtaforums...&f=222&t=468777
This cheat adds (race) ghostTown.

ScreenShot:
user posted imageuser posted imageuser posted image





Code:
CODE

;GhostTown race for VCS cheatdevice ver. PRO-ALPHA (Code in bulding)
;this is a line of comment
;Copy this file or code: x/cheats/vcs/ghost-town.txt
;Ghost Town in the VCS with all effect added By ChojaK.
;Tested on the psp software:
;5.03 GEN-C
;5.03 PROME-3
;5.50 GEN-D3
;5.50 PROME-4
;6.20 TN-C
#cheat Teleport
teleport(505.75, -1735.15, 9.76);

#cheat GhostTown (By ChojaK) ALFA VERSION!!!
moveto(487.82,-1722.34,11.81);  object(0x1CA6,0,0,280);
move(-1.41,-7.98,0.00);  object(0x1CA6,0,0,280);
move(-1.20,-6.80,0.00);  object(0x1CA6,0,0,280);
move(3.64,20.59,0.00);  object(0x1CA6,0,0,280);
move(1.18,6.70,0.00);  object(0x1CA6,0,0,280);
move(0.92,5.22,0.00);  object(0x1CA6,0,0,280);
move(0.00,0.00,3.70);  object(0x1CA6,0,0,280);
move(-1.50,-8.47,0.00);  object(0x1CA6,0,0,280);
move(-1.65,-9.36,0.00);  object(0x1CA6,0,0,280);
move(-1.72,-9.75,0.00);  object(0x1CA6,0,0,280);
move(-0.87,-4.93,0.00);  object(0x1CA6,0,0,280);
move(-0.78,-4.43,0.00);  object(0x1CA6,0,0,280);
move(0.00,0.00,-4.20);  object(0x1CA6,0,0,280);
move(9.75,38.03,-0.90);  object(0x1CA6,0,0,5);
move(9.77,-0.78,0.00);  object(0x1CA6,0,0,5);
move(9.47,-0.75,0.00);  object(0x1CA6,0,0,5);
move(8.97,-0.71,0.00);  object(0x1CA6,0,0,5);
move(9.87,-0.79,0.00);  object(0x1CA6,0,0,5);
move(10.07,-0.80,0.00);  object(0x1CA6,0,0,5);
move(10.57,-0.84,0.00);  object(0x1CA6,0,0,5);
move(9.67,-0.77,0.00);  object(0x1CA6,0,0,5);
move(9.97,-0.79,0.00);  object(0x1CA6,0,0,5);
move(10.07,-0.80,0.00);  object(0x1CA6,0,0,5);
move(7.67,-0.61,0.00);  object(0x1CA6,0,0,5);
move(0.00,0.00,4.10);  object(0x1CA6,0,0,5);
move(-8.77,0.70,0.00);  object(0x1CA6,0,0,5);
move(-9.47,0.75,0.00);  object(0x1CA6,0,0,5);
move(-10.17,0.81,0.00);  object(0x1CA6,0,0,5);
move(1.30,-0.10,0.00);  object(0x1CA6,0,0,5);
move(-11.06,0.88,0.00);  object(0x1CA6,0,0,5);
move(-9.17,0.73,0.00);  object(0x1CA6,0,0,5);
move(-10.27,0.82,0.00);  object(0x1CA6,0,0,5);
move(2.99,-0.24,0.00);  object(0x1CA6,0,0,5);
move(-12.46,0.99,0.00);  object(0x1CA6,0,0,5);
move(-9.57,0.76,0.00);  object(0x1CA6,0,0,5);
move(-1.50,0.12,0.00);  object(0x1CA6,0,0,5);
move(-8.67,0.69,0.00);  object(0x1CA6,0,0,5);
move(-9.17,0.73,0.00);  object(0x1CA6,0,0,5);
move(-7.59,-40.44,-3.60);  object(0x1CA6,0,0,222);
move(6.13,-5.46,0.00);  object(0x1CA6,0,0,222);
move(6.28,-5.59,0.00);  object(0x1CA6,0,0,222);
move(5.50,-4.07,1.70);  object(0x1CA6,0,0,220);
move(6.26,-1.90,-2.80);  object(0x1CA6,0,0,152);
move(6.54,3.45,0.00);  object(0x1CA6,0,0,152);
move(6.90,3.64,0.00);  object(0x1CA6,0,0,152);
move(2.30,1.21,0.00);  object(0x1CA6,0,0,152);
move(0.00,0.00,3.90);  object(0x1CA6,0,0,152);
move(-6.54,-3.45,0.00);  object(0x1CA6,0,0,152);
move(-6.28,-3.31,0.00);  object(0x1CA6,0,0,152);
move(-2.56,-1.35,0.00);  object(0x1CA6,0,0,152);
move(-5.60,0.63,0.00);  object(0x1CA6,0,0,221);
move(-5.38,4.64,0.00);  object(0x1CA6,0,0,221);
move(-5.15,4.44,0.00);  object(0x1CA6,0,0,221);
move(-5.45,4.70,0.00);  object(0x1CA6,0,0,221);
move(-2.50,2.16,0.00);  object(0x1CA6,0,0,221);
moveto(603.53,-1776.22,7.33);  object(0x1CB2,0,270,291);
move(7.32,-2.79,0.00);  object(0x1CB2,0,270,291);
move(8.21,-3.13,0.00);  object(0x1CB2,0,270,291);
move(7.98,-2.92,0.00);  object(0x1CB2,0,270,291);
move(9.07,-3.53,0.00);  object(0x1CB2,0,270,291);
move(8.69,-3.29,0.00);  object(0x1CB2,0,270,291);
move(7.30,-2.77,0.00);  object(0x1CB2,0,270,291);
move(10.96,-4.15,0.00);  object(0x1CB2,0,270,291);
move(6.03,-2.28,0.00);  object(0x1CB2,0,270,291);
move(9.27,-3.51,0.00);  object(0x1CB2,0,270,291);
move(10.89,-4.13,0.00);  object(0x1CB2,0,270,291);
move(9.25,-3.51,0.00);  object(0x1CB2,0,270,291);
move(8.32,-3.15,0.00);  object(0x1CB2,0,270,291);
move(12.88,-4.88,0.00);  object(0x1CB2,0,270,291);
move(9.01,-3.42,0.00);  object(0x1CB2,0,270,291);
move(11.53,-4.37,0.00);  object(0x1CB2,0,270,291);
move(13.14,-4.98,0.00);  object(0x1CB2,0,270,291);
move(9.68,-3.67,0.00);  object(0x1CB2,0,270,291);
move(6.16,-2.47,0.00);  object(0x1CB2,85,110,186);
move(12.33,-2.30,4.50);  object(0x1CB2,85,110,186);
move(9.11,-2.35,3.10);  object(0x1CB2,85,110,186);
move(13.42,-3.35,2.10);  object(0x1CB2,0,270,282);
move(9.99,-2.05,0.00);  object(0x1CB2,0,270,282);
move(10.04,-1.98,0.00);  object(0x1CB2,0,270,282);
move(13.27,-2.65,0.00);  object(0x1CB2,0,270,282);
move(13.27,-3.10,0.00);  object(0x1CB2,0,270,282);
move(13.31,-2.53,0.00);  object(0x1CB2,0,270,282);
move(11.71,-2.12,0.00);  object(0x1CB2,0,270,279);
move(12.12,-1.91,0.00);  object(0x1CB2,0,270,279);
move(13.85,-2.18,0.00);  object(0x1CB2,0,270,280);
move(13.82,-2.11,0.00);  object(0x1CB2,0,270,280);
move(13.55,-2.32,0.00);  object(0x1CB2,0,270,280);
move(13.72,-2.45,0.00);  object(0x1CB2,0,270,280);
move(13.45,-2.48,0.00);  object(0x1CB2,0,270,280);
move(6.74,-0.98,0.00);  object(0x1CB2,0,270,278);
move(10.92,-1.86,0.00);  object(0x1CB2,0,270,278);
move(12.21,-1.52,0.00);  object(0x1CB2,0,270,278);
move(10.17,-1.55,0.00);  object(0x1CB2,0,270,278);
move(12.19,-1.91,0.00);  object(0x1CB2,0,270,278);
move(13.11,-1.79,0.00);  object(0x1CB2,0,270,278);
move(13.23,-1.78,0.00);  object(0x1CB2,0,270,278);
move(7.76,2.50,0.00);  object(0x1CB2,0,270,233);
move(2.15,-3.99,0.00);  object(0x1CB2,0,270,239);
move(-5.04,8.27,0.00);  object(0x1CB2,0,270,239);
move(12.24,1.22,0.00);  object(0x1CB2,0,270,239);
move(11.94,7.21,0.00);  object(0x1CB2,0,270,239);
move(10.98,6.77,0.00);  object(0x1CB2,0,270,239);
move(11.88,6.77,0.00);  object(0x1CB2,0,270,239);
move(4.10,8.43,0.00);  object(0x1CB2,0,270,178);
move(-45.28,-43.15,1.70);  object(0x1CB2,0,190,59);
move(11.86,7.44,0.10);  object(0x1CB2,0,190,56);
//end bright
//road to sky
moveto(1088.34,-1839.92,17.17);  object(0x1CAA,0,0,354);
move(-0.14,6.89,2.60);  object(0x1CAA,0,0,358);
move(0.11,7.03,2.40);  object(0x1CAA,0,0,1);
move(1.04,7.38,2.90);  object(0x1CAA,0,0,11);
move(2.60,8.21,2.90);  object(0x1CAA,0,0,19);
move(3.08,8.73,3.70);  object(0x1CAA,0,0,19);
move(2.98,8.79,3.40);  object(0x1CAA,0,0,25);
move(3.99,8.47,3.60);  object(0x1CAA,0,0,25);
move(3.82,8.14,3.30);  object(0x1CAA,0,0,25);
move(3.67,7.59,3.10);  object(0x1CAA,0,0,26);
move(4.15,8.11,3.60);  object(0x1CAA,0,0,27);
move(4.21,8.10,3.50);  object(0x1CAA,0,0,28);
move(4.92,6.95,2.90);  object(0x1CAA,0,0,43);
move(4.82,4.66,2.70);  object(0x1CAA,0,0,48);
move(7.15,6.35,3.10);  object(0x1CAA,0,0,48);
move(6.58,5.95,3.50);  object(0x1CAA,0,0,52);
move(7.33,5.70,3.60);  object(0x1CAA,0,0,52);
move(7.31,5.71,3.00);  object(0x1CAA,0,0,52);
move(7.62,5.86,3.00);  object(0x1CAA,0,0,52);
move(7.15,4.96,3.00);  object(0x1CAA,0,0,65);
move(7.76,2.38,2.90);  object(0x1CAA,0,0,83);
move(8.99,0.45,2.90);  object(0x1CAA,0,0,88);
move(8.73,-0.26,2.90);  object(0x1CAA,0,0,100);
move(9.21,-1.68,3.50);  object(0x1CAA,0,0,100);
move(6.84,-3.08,2.70);  object(0x1CAA,0,0,117);
move(6.05,-3.47,2.60);  object(0x1CB2,0,270,206);
move(4.76,-2.35,0.00);  object(0x1CB2,0,270,206);
move(5.65,-2.79,0.00);  object(0x1CB2,0,270,206);
move(5.11,-2.53,0.00);  object(0x1CB2,0,270,206);
move(5.20,-2.57,0.00);  object(0x1CB2,0,270,206);
move(5.11,-2.53,0.00);  object(0x1CB2,0,270,206);
move(5.29,-2.61,0.00);  object(0x1CB2,0,270,206);
move(4.67,-2.30,0.00);  object(0x1CB2,0,270,206);
move(5.29,-2.61,0.00);  object(0x1CB2,0,270,206);
move(5.29,-2.61,0.00);  object(0x1CB2,0,270,206);
move(5.38,-2.66,0.00);  object(0x1CB2,0,270,206);
move(4.58,-2.26,0.00);  object(0x1CB2,0,270,206);
move(5.38,-2.66,0.00);  object(0x1CB2,0,270,206);
move(5.70,11.53,0.00);  object(0x1CB2,0,270,206);
move(-5.56,2.74,0.00);  object(0x1CB2,0,270,206);
move(-5.02,2.47,0.00);  object(0x1CB2,0,270,206);
move(0.00,0.00,0.00);  object(0x1CB2,0,270,206);
move(-4.76,2.34,0.00);  object(0x1CB2,0,270,206);
move(-4.79,2.50,0.00);  object(0x1CB2,0,270,206);
move(-5.20,2.56,0.00);  object(0x1CB2,0,270,206);
move(-4.84,2.39,0.00);  object(0x1CB2,0,270,206);
move(-5.74,2.83,0.00);  object(0x1CB2,0,270,206);
move(-5.11,2.52,0.00);  object(0x1CB2,0,270,206);
move(-4.76,2.34,0.00);  object(0x1CB2,0,270,206);
move(-4.76,2.34,0.00);  object(0x1CB2,0,270,206);
move(-3.59,1.77,0.00);  object(0x1CB2,0,270,206);
move(-2.51,1.24,0.00);  object(0x1CB2,0,270,206);
move(-5.11,2.52,0.00);  object(0x1CB2,0,270,206);
move(5.83,11.83,0.00);  object(0x1CB2,0,270,206);
move(5.38,-2.65,0.00);  object(0x1CB2,0,270,206);
move(6.01,-2.96,0.00);  object(0x1CB2,0,270,206);
move(5.47,-2.70,0.00);  object(0x1CB2,0,270,206);
move(5.83,-2.87,0.00);  object(0x1CB2,0,270,206);
move(5.56,-2.74,0.00);  object(0x1CB2,0,270,206);
move(5.56,-2.74,0.00);  object(0x1CB2,0,270,206);
move(5.11,-2.52,0.00);  object(0x1CB2,0,270,206);
move(5.38,-2.65,0.00);  object(0x1CB2,0,270,206);
move(5.83,-2.87,0.00);  object(0x1CB2,0,270,206);
move(5.29,-2.61,0.00);  object(0x1CB2,0,270,206);
move(5.92,-2.92,0.00);  object(0x1CB2,0,270,206);
//end road to sky
//First hauses added.
moveto(1258.50,-1703.77,86.51);  object(0x1D08,0,0,292);
move(105.39,-14.42,64.10);  object(0x1D30,0,0,87);
move(-126.07,18.98,-56.20);  object(0x1D2E,0,0,296);
move(31.88,-32.68,0.00);  object(0x1D2D,0,0,203);
move(0.00,0.00,4.50);  object(0x1D2D,0,0,203);
move(0.00,0.00,3.90);  object(0x1D2D,0,0,203);
move(0.00,0.00,0.00);  object(0x1D2D,0,0,203);
move(0.00,0.00,3.80);  object(0x1D2D,0,0,203);
move(3.63,-0.12,0.00);  object(0x1D2D,0,0,161);
move(4.79,0.21,0.00);  object(0x1D2D,0,0,132);
move(1.83,2.11,0.00);  object(0x1D2D,0,0,105);
move(-0.52,3.81,0.00);  object(0x1D2D,0,0,60);
move(-2.30,2.05,0.00);  object(0x1D2D,0,0,24);
move(0.00,0.00,-4.40);  object(0x1D2D,0,0,24);
move(0.00,0.00,-4.20);  object(0x1D2D,0,0,24);
move(0.00,0.00,-4.40);  object(0x1D2D,0,0,24);
move(-1.92,3.99,13.40);  object(0x1D2D,0,0,61);
move(119.83,9.17,0.00);  object(0x1D2C,0,0,18);
move(-2.56,-7.50,0.00);  object(0x1D2C,0,0,39);
move(-9.17,-3.74,0.00);  object(0x1D2C,0,0,92);
move(-9.59,0.27,0.00);  object(0x1D2C,0,0,92);
move(23.49,26.68,0.00);  object(0x1D2C,0,0,8);
//end first hauses
//add very big ghost object
moveto(1292.02,-1738.17,96.61);  object(0x1CB2,270,70,31);
move(10.34,-6.09,4.30);  object(0x1CB2,270,70,31);
move(9.55,-5.40,3.80);  object(0x1CB2,270,70,31);
move(8.58,-5.14,3.70);  object(0x1CB2,270,70,31);
move(94.24,63.02,-1.50);  object(0x1CB2,270,90,95);
move(-4.45,0.43,0.00);  object(0x1CB2,270,90,95);
move(-4.14,0.54,0.00);  object(0x1CB2,270,90,95);
move(-4.69,0.39,0.00);  object(0x1CB2,270,90,94);
move(-4.22,0.48,0.00);  object(0x1CB2,270,90,94);
move(-6.13,0.39,0.00);  object(0x1CB2,270,90,94);
move(-5.58,0.35,0.00);  object(0x1CB2,270,90,94);
move(-6.14,0.39,0.00);  object(0x1CB2,270,90,94);
move(-5.85,0.38,0.00);  object(0x1CB2,270,90,93);
move(-5.44,0.33,0.00);  object(0x1CB2,270,90,93);
move(-0.84,-13.78,0.00);  object(0x1CB2,270,90,93);
move(6.10,-0.37,0.00);  object(0x1CB2,270,90,93);
move(5.96,-0.36,0.00);  object(0x1CB2,270,90,93);
move(6.34,-0.39,0.00);  object(0x1CB2,270,90,93);
move(4.92,-0.30,0.00);  object(0x1CB2,270,90,93);
move(6.15,-0.38,0.00);  object(0x1CB2,270,90,93);
move(5.79,-0.35,0.00);  object(0x1CB2,270,90,93);
move(5.58,-0.34,0.00);  object(0x1CB2,270,90,93);
move(5.14,-0.31,0.00);  object(0x1CB2,270,90,93);
move(4.03,-0.25,0.00);  object(0x1CB2,270,90,93);
move(-50.01,-9.27,0.00);  object(0x1CB2,270,90,93);
move(6.32,-0.39,0.00);  object(0x1CB2,270,90,93);
move(5.66,-0.35,0.00);  object(0x1CB2,270,90,93);
move(6.71,-0.41,0.00);  object(0x1CB2,270,90,93);
move(4.96,-0.30,0.00);  object(0x1CB2,270,90,93);
move(1.72,-0.11,0.00);  object(0x1CB2,270,90,93);
move(5.73,-0.35,0.00);  object(0x1CB2,270,90,93);
move(4.73,-0.29,0.00);  object(0x1CB2,270,90,93);
move(4.30,-0.26,0.00);  object(0x1CB2,270,90,93);
move(4.49,-0.27,0.00);  object(0x1CB2,270,90,93);
move(-0.76,-12.69,0.00);  object(0x1CB2,270,90,271);
move(-0.08,-8.90,0.00);  object(0x1CB2,270,90,271);
move(-5.55,0.05,0.00);  object(0x1CB2,270,90,271);
move(-5.38,0.04,0.00);  object(0x1CB2,270,90,271);
move(-5.26,0.04,0.00);  object(0x1CB2,270,90,271);
move(-5.87,0.05,0.00);  object(0x1CB2,270,90,271);
move(-5.76,0.05,0.00);  object(0x1CB2,270,90,271);
move(-6.13,0.05,0.00);  object(0x1CB2,270,90,271);
move(-6.28,0.05,0.00);  object(0x1CB2,270,90,271);
move(-5.34,0.05,0.00);  object(0x1CB2,270,90,271);
move(0.00,11.68,0.00);  object(0x1CB2,270,90,86);
move(7.22,0.49,0.00);  object(0x1CB2,270,90,86);
move(8.19,0.55,0.00);  object(0x1CB2,270,90,86);
move(5.46,0.37,0.00);  object(0x1CB2,270,90,86);
move(3.98,0.27,0.00);  object(0x1CB2,270,90,86);
move(-5.21,-0.35,0.00);  object(0x1CB2,270,90,86);
move(18.12,-3.55,0.00);  object(0x1CB2,270,90,348);
move(-8.65,0.26,0.00);  object(0x1CB2,270,90,316);
move(5.79,4.81,0.00);  object(0x1CB2,270,90,350);
move(-34.13,36.32,0.00);  object(0x1D2D,270,90,320);
move(-1.93,-8.58,0.00);  object(0x1D2D,270,90,272);
move(-0.31,-8.30,0.00);  object(0x1D2D,270,90,272);
move(-0.29,-7.70,0.00);  object(0x1D2D,270,90,272);
move(14.18,32.62,-0.20);  object(0x1D2D,270,90,349);
move(47.24,-24.63,8.00);  object(0x1D2C,270,90,168);
moveto(1368.56,-1732.41,108.15);  object(0x1CB2,0,0,358);
move(0.22,-6.49,0.00);  object(0x1CB2,0,0,358);
move(-38.30,-17.65,1.80);  object(0x1CB2,0,280,28);
move(5.19,-2.42,-0.60);  object(0x1CB2,0,90,32);
move(5.44,-3.46,0.00);  object(0x1CB2,0,90,32);
move(3.78,-1.73,0.00);  object(0x1CB2,0,90,20);
move(5.58,8.29,0.00);  object(0x1CB2,0,90,36);
move(-3.98,2.94,0.00);  object(0x1CB2,0,90,36);
move(-6.94,-9.14,0.00);  object(0x1CB2,0,90,110);
moveto(1392.74,-1681.64,105.95);  object(0x1CD5,0,0,202);
move(4.44,11.25,0.00);  object(0x1CD5,0,0,202);
move(4.19,10.64,0.00);  object(0x1CD5,0,0,202);
move(4.08,10.31,0.00);  object(0x1CD5,0,0,202);
move(4.07,10.29,0.00);  object(0x1CD5,0,0,201);
move(3.82,9.71,0.00);  object(0x1CD5,0,0,201);
move(3.74,9.50,0.00);  object(0x1CD5,0,0,201);
move(3.93,10.01,0.00);  object(0x1CD5,0,0,201);
move(4.13,10.64,0.00);  object(0x1CD5,0,0,201);
move(2.95,6.52,0.00);  object(0x1CD5,0,0,212);
move(5.99,9.63,0.00);  object(0x1CD5,0,0,212);
move(4.41,7.08,0.00);  object(0x1CD5,0,0,212);
move(5.40,8.67,0.00);  object(0x1CD5,0,0,212);
move(5.02,8.06,0.00);  object(0x1CD5,0,0,212);
move(5.52,8.86,0.00);  object(0x1CD5,0,0,212);
move(5.96,9.58,0.00);  object(0x1CD5,0,0,212);
move(5.81,9.33,0.00);  object(0x1CD5,0,0,212);
move(5.01,8.05,0.00);  object(0x1CD5,0,0,212);
move(5.97,9.59,0.00);  object(0x1CD5,0,0,212);
move(4.91,7.88,0.00);  object(0x1CD5,0,0,212);
move(5.51,8.84,0.00);  object(0x1CD5,0,0,212);
move(4.50,6.12,0.00);  object(0x1CB2,0,270,128);
move(3.51,4.49,0.00);  object(0x1CB2,0,270,128);
move(3.38,4.34,0.00);  object(0x1CB2,0,270,128);
move(3.94,5.05,0.00);  object(0x1CB2,0,270,128);
move(3.94,5.05,0.00);  object(0x1CB2,0,270,128);
move(3.51,4.49,0.00);  object(0x1CB2,0,270,128);
move(3.63,4.65,0.00);  object(0x1CB2,0,270,128);
move(3.75,4.81,0.00);  object(0x1CB2,0,270,128);
move(3.63,4.65,0.00);  object(0x1CB2,0,270,128);
move(-6.64,5.18,0.00);  object(0x1CB2,0,270,128);
move(-3.69,-4.73,0.00);  object(0x1CB2,0,270,128);
move(-3.45,-4.42,0.00);  object(0x1CB2,0,270,128);
move(-3.38,-4.34,0.00);  object(0x1CB2,0,270,128);
move(-3.32,-4.26,0.00);  object(0x1CB2,0,270,128);
move(-3.94,-5.05,0.00);  object(0x1CB2,0,270,128);
move(-3.63,-4.65,0.00);  object(0x1CB2,0,270,128);
move(-3.94,-5.05,0.00);  object(0x1CB2,0,270,128);
move(-3.75,-4.81,0.00);  object(0x1CB2,0,270,128);
move(-11.33,8.83,0.00);  object(0x1CB2,0,270,128);
move(4.03,4.47,0.00);  object(0x1CB2,0,270,128);
move(4.06,5.20,0.00);  object(0x1CB2,0,270,128);
move(4.06,5.20,0.00);  object(0x1CB2,0,270,128);
move(3.75,4.81,0.00);  object(0x1CB2,0,270,128);
move(3.63,4.65,0.00);  object(0x1CB2,0,270,128);
move(3.81,4.89,0.00);  object(0x1CB2,0,270,128);
move(3.14,4.02,0.00);  object(0x1CB2,0,270,128);
move(2.83,3.63,0.00);  object(0x1CB2,0,270,128);
move(-0.52,-59.90,0.00);  object(0x1CB2,0,270,309);
move(3.72,4.58,0.00);  object(0x1CB2,0,270,309);
move(3.34,4.11,0.00);  object(0x1CB2,0,270,309);
move(4.03,4.97,0.00);  object(0x1CB2,0,270,309);
move(3.78,4.66,0.00);  object(0x1CB2,0,270,309);
move(3.84,4.74,0.00);  object(0x1CB2,0,270,309);
move(2.10,2.93,0.00);  object(0x1CB2,0,270,309);
move(3.91,4.81,0.00);  object(0x1CB2,0,270,309);
move(3.59,4.43,0.00);  object(0x1CB2,0,270,309);
move(0.66,2.04,0.00);  object(0x1CB2,0,270,309);
moveto(1500.98,-1505.27,109.72);  object(0x1D20,275,355,179);
move(-20.07,14.02,-4.90);  object(0x1D21,180,180,126);
move(-8.24,6.04,0.00);  object(0x1D21,180,180,126);
move(0.00,0.00,6.70);  object(0x1D21,180,180,126);
move(8.68,-6.36,0.20);  object(0x1D21,180,180,126);
move(0.00,0.00,6.80);  object(0x1D21,180,180,126);
move(-8.84,6.48,0.00);  object(0x1D21,180,180,126);
move(4.72,6.45,0.00);  object(0x1D21,180,180,126);
move(0.00,0.00,-7.10);  object(0x1D21,180,180,126);
move(0.00,0.00,-5.70);  object(0x1D21,180,180,126);
move(17.21,-2.69,0.00);  object(0x1D21,180,180,126);
move(0.00,0.00,7.20);  object(0x1D21,180,180,126);
move(0.00,0.00,6.00);  object(0x1D21,180,180,126);
move(-12.81,9.39,-12.50);  object(0x1D21,180,180,126);
move(0.00,0.00,-0.50);  object(0x1D21,180,180,126);
move(0.00,0.00,5.70);  object(0x1D21,180,180,126);
move(0.00,0.00,6.80);  object(0x1D21,180,180,126);
moveto(1520.22,-1498.28,99.09);  object(0x1D28,0,0,167);
move(11.56,9.80,0.00);  object(0x1D28,0,0,131);
move(4.40,21.03,0.00);  object(0x1D28,0,0,80);
move(0.00,0.00,6.10);  object(0x1D28,0,0,80);
move(0.00,0.00,6.70);  object(0x1D28,0,0,80);
move(-53.17,17.87,-9.00);  object(0x1D28,0,0,116);
move(8.01,13.44,0.00);  object(0x1D28,0,0,133);
move(-1.02,-0.41,3.50);  object(0x1D28,0,0,133);
move(-10.46,-20.19,-4.20);  object(0x1D2B,0,0,69);
moveto(1522.95,-1443.23,104.49);  object(0x1CD5,0,0,40);
move(6.74,8.17,0.00);  object(0x1CD5,0,0,40);
move(5.73,6.95,0.00);  object(0x1CD5,0,0,40);
move(5.68,6.88,0.00);  object(0x1CD5,0,0,40);
move(6.21,7.53,0.00);  object(0x1CD5,0,0,40);
move(6.25,7.58,0.00);  object(0x1CD5,0,0,40);
move(6.71,8.14,0.00);  object(0x1CD5,0,0,40);
move(6.38,7.74,0.00);  object(0x1CD5,0,0,40);
move(6.87,8.33,0.00);  object(0x1CD5,0,0,40);
move(6.17,7.48,0.00);  object(0x1CD5,0,0,40);
move(6.14,7.45,0.00);  object(0x1CD5,0,0,40);
move(6.77,8.20,0.00);  object(0x1CD5,0,0,40);
move(6.12,7.42,0.00);  object(0x1CD5,0,0,40);
moveto(1601.33,-1349.09,104.21);  object(0x1CD5,0,0,196);
move(1.51,6.65,0.00);  object(0x1CD5,0,0,190);
move(-1.04,10.18,0.50);  object(0x1CD5,0,0,160);
move(-3.98,10.77,0.00);  object(0x1CD5,0,0,160);
move(-3.69,9.98,0.00);  object(0x1CD5,0,0,160);
move(-3.92,10.63,0.00);  object(0x1CD5,0,0,160);
move(-3.06,9.26,0.23);  object(0x1CD5,0,0,162);
move(-2.98,9.24,0.00);  object(0x1CD5,0,0,162);
move(-3.39,6.63,0.00);  object(0x1CD5,0,0,152);
move(-5.52,10.25,0.00);  object(0x1CD5,0,0,152);
move(-5.25,9.75,0.00);  object(0x1CD5,0,0,152);
move(-5.41,10.06,0.00);  object(0x1CD5,0,0,152);
move(-4.56,8.48,0.00);  object(0x1CD5,0,0,152);
move(-4.86,9.03,0.00);  object(0x1CD5,0,0,152);
move(0.00,0.00,0.00);  object(0x1CD5,10,0,152);
move(-4.36,8.16,0.60);  object(0x1CD5,10,0,152);
move(-4.00,7.39,1.50);  object(0x1CD5,10,0,152);
move(-4.58,8.57,1.80);  object(0x1CD5,10,0,151);
move(-3.58,6.50,1.20);  object(0x1CD5,10,0,151);
move(-4.48,7.59,1.60);  object(0x1CD5,10,0,152);
move(-4.52,8.89,1.20);  object(0x1CD5,5,0,152);
move(-4.20,8.70,0.50);  object(0x1CD5,0,0,158);
move(-5.23,7.35,0.00);  object(0x1CB2,0,270,67);
move(-2.38,5.51,0.00);  object(0x1CB2,0,270,67);
move(-2.30,5.32,0.00);  object(0x1CB2,0,270,67);
move(-10.62,-4.57,0.00);  object(0x1CB2,0,270,66);
move(2.28,-5.23,0.00);  object(0x1CB2,0,270,66);
move(2.51,-5.78,0.00);  object(0x1CB2,0,270,66);
move(-8.28,-3.56,0.20);  object(0x1CB2,0,270,66);
move(-2.34,5.31,-0.20);  object(0x1CB2,0,270,66);
move(-2.24,5.67,-0.00);  object(0x1CB2,0,270,65);
move(5.75,5.88,1.80);  object(0x1CB2,0,180,246);
move(9.70,4.27,0.00);  object(0x1CB2,0,180,246);
move(2.61,1.15,0.00);  object(0x1CB2,0,180,246);
move(7.98,-1.20,0.00);  object(0x1CB2,0,180,157);
move(3.57,-8.62,0.00);  object(0x1CB2,0,180,157);
move(6.14,-2.75,0.10);  object(0x1CB2,0,180,244);
move(-18.04,-7.59,0.30);  object(0x1CB2,0,180,65);
move(-11.83,-5.39,0.00);  object(0x1CB2,0,180,67);
move(-7.15,16.84,0.00);  object(0x1CB2,0,180,67);
moveto(1489.27,-1173.38,113.68);  object(0x1CAA,0,0,235);
move(-5.80,-4.03,3.00);  object(0x1CAA,0,0,235);
move(-6.32,-4.40,2.90);  object(0x1CAA,0,0,235);
move(-6.33,-6.03,2.70);  object(0x1CAA,0,0,221);
move(-5.14,-5.92,3.30);  object(0x1CAA,0,0,221);
move(-4.55,-5.24,2.90);  object(0x1CAA,0,0,221);
move(-5.78,-6.66,3.70);  object(0x1CAA,0,0,221);
move(-5.94,-6.89,3.40);  object(0x1CAA,0,0,221);
move(-5.76,-6.68,3.50);  object(0x1CAA,0,0,221);
move(-5.05,-7.03,3.30);  object(0x1CAA,0,0,213);
move(-4.58,-6.98,3.10);  object(0x1CAA,0,0,213);
move(-4.07,-6.21,3.00);  object(0x1CAA,0,0,213);
move(-4.89,-7.46,3.10);  object(0x1CAA,0,0,213);
move(-5.08,-7.75,3.30);  object(0x1CAA,0,0,213);
move(-5.10,-7.78,3.30);  object(0x1CAA,0,0,213);
move(-5.85,-6.16,2.80);  object(0x1CB2,0,270,123);
move(-3.17,-4.42,0.00);  object(0x1CB2,0,270,122);
move(-3.43,-5.41,0.00);  object(0x1CB2,0,270,122);
move(-3.54,-5.58,0.00);  object(0x1CB2,0,270,122);
move(-3.16,-4.98,0.00);  object(0x1CB2,0,270,122);
move(-3.38,-5.32,0.00);  object(0x1CB2,0,270,122);
move(-3.32,-5.24,0.00);  object(0x1CB2,0,270,122);
move(-3.16,-4.98,0.00);  object(0x1CB2,0,270,122);
move(-3.16,-4.98,0.00);  object(0x1CB2,0,270,122);
move(-3.32,-5.24,0.00);  object(0x1CB2,0,270,122);
move(-3.05,-4.81,0.00);  object(0x1CB2,0,270,122);
move(-3.00,-4.73,0.00);  object(0x1CB2,0,270,122);
move(-9.89,6.28,0.00);  object(0x1CB2,0,270,122);
move(3.59,5.66,0.00);  object(0x1CB2,0,270,122);
move(3.27,5.15,0.00);  object(0x1CB2,0,270,122);
move(3.00,4.73,0.00);  object(0x1CB2,0,270,122);
move(2.95,4.65,0.00);  object(0x1CB2,0,270,122);
move(2.95,4.65,0.00);  object(0x1CB2,0,270,122);
move(3.54,5.58,0.00);  object(0x1CB2,0,270,122);
move(3.38,5.32,0.00);  object(0x1CB2,0,270,122);
move(3.05,4.81,0.00);  object(0x1CB2,0,270,122);
move(2.89,4.56,0.00);  object(0x1CB2,0,270,122);
move(3.11,4.90,0.00);  object(0x1CB2,0,270,122);
move(3.59,5.66,0.00);  object(0x1CB2,0,270,122);
move(-11.50,7.30,0.00);  object(0x1CB2,0,270,122);
move(-3.38,-5.32,0.00);  object(0x1CB2,0,270,122);
move(-3.48,-5.49,0.00);  object(0x1CB2,0,270,122);
move(-3.05,-4.81,0.00);  object(0x1CB2,0,270,122);
move(-3.48,-5.49,0.00);  object(0x1CB2,0,270,122);
move(-3.59,-5.66,0.00);  object(0x1CB2,0,270,122);
move(-3.43,-5.41,0.00);  object(0x1CB2,0,270,122);
move(-3.59,-5.66,0.00);  object(0x1CB2,0,270,122);
move(-3.48,-5.49,0.00);  object(0x1CB2,0,270,122);
move(-3.48,-5.49,0.00);  object(0x1CB2,0,270,122);
move(-3.54,-5.58,0.00);  object(0x1CB2,0,270,122);
move(-0.80,-1.27,0.00);  object(0x1CB2,0,270,122);
move(32.35,-20.53,0.00);  object(0x1CB2,0,270,122);
move(2.89,4.56,0.00);  object(0x1CB2,0,270,122);
move(3.27,5.15,0.00);  object(0x1CB2,0,270,122);
move(3.05,4.81,0.00);  object(0x1CB2,0,270,122);
move(3.05,4.81,0.00);  object(0x1CB2,0,270,122);
move(3.38,5.32,0.00);  object(0x1CB2,0,270,122);
move(3.54,5.58,0.00);  object(0x1CB2,0,270,122);
move(3.43,5.41,0.00);  object(0x1CB2,0,270,122);
move(3.22,5.07,0.00);  object(0x1CB2,0,270,122);
move(3.38,5.32,0.00);  object(0x1CB2,0,270,122);
move(3.27,5.15,0.00);  object(0x1CB2,0,270,122);
move(2.89,4.56,0.00);  object(0x1CB2,0,270,122);
moveto(1396.16,-1338.85,160.98);  object(0x1CB2,0,270,124);
move(3.07,4.57,0.00);  object(0x1CB2,0,270,124);
move(3.46,5.15,0.00);  object(0x1CB2,0,270,123);
move(3.19,4.60,0.00);  object(0x1CB2,0,270,123);
move(3.58,5.88,0.00);  object(0x1CB2,0,270,123);
moveto(1345.60,-1751.75,109.39);  object(0x1CB2,0,270,215);
move(-4.99,3.51,0.00);  object(0x1CB2,0,270,215);
move(9.00,-6.34,0.00);  object(0x1CB2,0,270,215);
move(4.50,-3.17,0.00);  object(0x1CB2,0,270,215);
move(4.67,5.95,0.00);  object(0x1CB2,0,270,211);
move(-5.90,3.57,0.00);  object(0x1CB2,0,270,211);
move(-1.86,8.29,0.00);  object(0x1CB2,0,270,211);
move(5.17,-3.05,0.00);  object(0x1CB2,0,270,211);
move(-3.09,13.39,0.00);  object(0x1CB2,0,270,209);
move(-7.12,-9.10,0.00);  object(0x1CB2,0,270,194);
//<!----------------otherefffectforthismod:---------------->
//setshort(0x98a325a, 1, 'C','h','o','j','a','K', 0);
setshort(0x08e90DD8, 1, ' ','C','r','e','a','t','e','d',' ','B','y','

','C','h','o','j','a','K', 0);
pspawn = 0x08E81290;
setint(pspawn, 212);
setfloat(pspawn + 4, 518.63, -1742.86, 9.51);
pspawn += 0x30;
off();
//END PRO-ALPHA CODE


tobu24
  • tobu24

    "Apes with ego trips."

  • Members
  • Joined: 21 May 2004

#1103

Posted 06 March 2011 - 10:33 PM

I just wanted to thankyou guys who've made these amazing cheats! I didn't see this posted but the Bodyguard mod posted also serves as a great way to upgrade your gang member's weapons. You simply after enabling bodyguard mod, recruit your gang members, and after you get into a vehicle they will come out with the weapon you've selected. You can do this for all of your gang members but make sure you press up and x after each recruit. They won't leave you unless they're civilians. Again, I want to thank Upp and the rest of the modders here and I'm just sorry that I'm late to the party. Oh, and fyi, you can actually recruit gang members for empire missions thanks to bodyguard mod.
Thanks

T Z A R
  • T Z A R

    Player Hater

  • Members
  • Joined: 25 Apr 2010

#1104

Posted 10 April 2011 - 02:46 AM

QUOTE (Upaluppa @ Mar 15 2009, 20:59)
Here`s a cheat made by me:
CODE
#cheat Activate Unused Vehicles
pspawn = 0x08E81290;
setint(pspawn, 279); //Green VCPD Maverick
setfloat(pspawn + 0x4, -891.41, -678.49, 25.43, 0); //Little Havanna Policestation
pspawn += 0x30;
setint(pspawn, 213); //Maverick
setfloat(pspawn + 0x4, -471.83, 1260.18, 79.75, 0); //Downtown Building
pspawn += 0x30;
setint(pspawn, 263); //Sea Sparrow
setfloat(pspawn + 0x4, 294.74, 270.19, 17.70, 0); //Mercedez House
pspawn += 0x30;
setint(pspawn, 260); //VCN Maverick
setfloat(pspawn + 0x4, -468.84, 1123.74, 64.75, 90); //VCN Building
pspawn += 0x30;
setint(pspawn, 188); //Armadillo
setfloat(pspawn + 0x4, -877.69, 1510.09, 33.04, 180); //Near Stadium
pspawn += 0x30;
setint(pspawn, 263); //Sea Sparrow
setfloat(pspawn + 0x4, -1127.23, 1513.63, 11.98, 0); //Stadium Helipad
pspawn += 0x30;
setint(pspawn, 213); //Maverick
setfloat(pspawn + 0x4, -853.55, 1355.21, 69.55, 180); //Hyman Condo
pspawn += 0x30;
setint(pspawn, 262); //Sparrow
setfloat(pspawn + 0x4, -906.43, 1021.04, 78.18, 0); //V-Rock Building
pspawn += 0x30;
setint(pspawn, 275); //Hunter
setfloat(pspawn + 0x4, -1684.62, -124.43, 14.62, 90); //Fort Baxter
pspawn += 0x30;
setint(pspawn, 221); //Ammo Truck
setfloat(pspawn + 0x4, -1761.37, -283.23, 14.84, 270); //Fort Baxter
pspawn += 0x30;
setint(pspawn, 173); //Autogyro
setfloat(pspawn + 0x4, -358.14, -575.16, 38.93, 90); //Diaz Mansion
pspawn += 0x30;
setint(pspawn, 188); //Armadillo
setfloat(pspawn + 0x4, -70.43, -1608.43, 12.21, 0); //Lances House
pspawn += 0x30;
setint(pspawn, 208); //Domestobot
setfloat(pspawn + 0x4, 300.87, -255.07, 11.44, 180); //Autoscooter
pspawn += 0x30;
setint(pspawn, 268); //FBI Rancher
setfloat(pspawn + 4, -977.09, 260.31, 10.79, 270); //Behind Little Haiti Fidl
pspawn += 0x30;
setint(pspawn, 198); //Hover Craft
setfloat(pspawn + 0x4, -300.94, -602.55, 12.83, 180); //Diaz Pool
pspawn += 0x30;
setint(pspawn, 185); //Speeder (Fast)
setfloat(pspawn + 0x4, -595.83, -1508.85, 6.50, 270); //Boatyard
pspawn += 0x30;
setint(pspawn, 178); //Boy BMX
setfloat(pspawn + 0x4, 345.79, -724.25, 10.29, 270); //DPB Security
pspawn += 0x30;
setint(pspawn, 179); //Girly BMX
setfloat(pspawn + 0x4, 347.37, -729.52, 10.40, 270); //DPB Security
pspawn += 0x30;
off()
It`s probably nothing special to you...
But this cheat brings back good memories, it`s the FIRST (working) cheat I`ve ever created for the VCS Cheatdevice. wink.gif
Enjoy !

for this cheat upaluppa
where is
Sparrow-V-Rock Building
BMX-DPB Security
FBI Rancher-Behind Little Haiti Fidl
Domestobot-Autoscooter
where are these locations? could i please have a map or something

T Z A R
  • T Z A R

    Player Hater

  • Members
  • Joined: 25 Apr 2010

#1105

Posted 10 April 2011 - 03:20 AM

QUOTE (T Z A R @ Jan 12 2011, 05:25)
QUOTE (Upaluppa @ Mar 15 2009, 20:59)
Here`s a cheat made by me:
CODE
#cheat Activate Unused Vehicles
pspawn = 0x08E81290;
setint(pspawn, 279); //Green VCPD Maverick
setfloat(pspawn + 0x4, -891.41, -678.49, 25.43, 0); //Little Havanna Policestation
pspawn += 0x30;
setint(pspawn, 213); //Maverick
setfloat(pspawn + 0x4, -471.83, 1260.18, 79.75, 0); //Downtown Building
pspawn += 0x30;
setint(pspawn, 263); //Sea Sparrow
setfloat(pspawn + 0x4, 294.74, 270.19, 17.70, 0); //Mercedez House
pspawn += 0x30;
setint(pspawn, 260); //VCN Maverick
setfloat(pspawn + 0x4, -468.84, 1123.74, 64.75, 90); //VCN Building
pspawn += 0x30;
setint(pspawn, 188); //Armadillo
setfloat(pspawn + 0x4, -877.69, 1510.09, 33.04, 180); //Near Stadium
pspawn += 0x30;
setint(pspawn, 263); //Sea Sparrow
setfloat(pspawn + 0x4, -1127.23, 1513.63, 11.98, 0); //Stadium Helipad
pspawn += 0x30;
setint(pspawn, 213); //Maverick
setfloat(pspawn + 0x4, -853.55, 1355.21, 69.55, 180); //Hyman Condo
pspawn += 0x30;
setint(pspawn, 262); //Sparrow
setfloat(pspawn + 0x4, -906.43, 1021.04, 78.18, 0); //V-Rock Building
pspawn += 0x30;
setint(pspawn, 275); //Hunter
setfloat(pspawn + 0x4, -1684.62, -124.43, 14.62, 90); //Fort Baxter
pspawn += 0x30;
setint(pspawn, 221); //Ammo Truck
setfloat(pspawn + 0x4, -1761.37, -283.23, 14.84, 270); //Fort Baxter
pspawn += 0x30;
setint(pspawn, 173); //Autogyro
setfloat(pspawn + 0x4, -358.14, -575.16, 38.93, 90); //Diaz Mansion
pspawn += 0x30;
setint(pspawn, 188); //Armadillo
setfloat(pspawn + 0x4, -70.43, -1608.43, 12.21, 0); //Lances House
pspawn += 0x30;
setint(pspawn, 208); //Domestobot
setfloat(pspawn + 0x4, 300.87, -255.07, 11.44, 180); //Autoscooter
pspawn += 0x30;
setint(pspawn, 268); //FBI Rancher
setfloat(pspawn + 4, -977.09, 260.31, 10.79, 270); //Behind Little Haiti Fidl
pspawn += 0x30;
setint(pspawn, 198); //Hover Craft
setfloat(pspawn + 0x4, -300.94, -602.55, 12.83, 180); //Diaz Pool
pspawn += 0x30;
setint(pspawn, 185); //Speeder (Fast)
setfloat(pspawn + 0x4, -595.83, -1508.85, 6.50, 270); //Boatyard
pspawn += 0x30;
setint(pspawn, 178); //Boy BMX
setfloat(pspawn + 0x4, 345.79, -724.25, 10.29, 270); //DPB Security
pspawn += 0x30;
setint(pspawn, 179); //Girly BMX
setfloat(pspawn + 0x4, 347.37, -729.52, 10.40, 270); //DPB Security
pspawn += 0x30;
off()
It`s probably nothing special to you...
But this cheat brings back good memories, it`s the FIRST (working) cheat I`ve ever created for the VCS Cheatdevice. wink.gif
Enjoy !

Does this make like them drive around in streets?

can i have a map of where there located




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