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Durka Durka Mahn
  • Durka Durka Mahn

    Hello there...

  • Members
  • Joined: 14 Feb 2006

#1

Posted 14 March 2009 - 10:51 PM Edited by Durka Durka Mahn, 14 March 2009 - 10:59 PM.

Here you can post your finished, working cheats. Please do not post beta/unfinished cheats here! Post those in the Cheat Development section!

I'll start us off...

Fun cheat I just made:

Saw Blade

user posted image

Description:
Use up to four cars to destroy the city of Vice, spinning them around you or your car at insane speed, flinging unsuspecting pedestrians and drivers into the sky!!

Usage:
Turn the cheat on, bump into cars to "pick them up," then hold O to "rev" the engine of the saw.

To drop a car, hold the R button and use the d-pad to drop each one.

CODE
#cheat Saw Blade
//Bump into cars to collect them, then use O to spin them
//extremely fast, knocking out everything in their way!
static car1;
static car2;
static car3;
static car4;
static started;
static touch2;
static touch3;
static touch4;
if(!started){
angle = 0;
started = 1;
}
if(buttons & CTRL_RTRIGGER){
if(press & CTRL_UP)
 car1 = 0;
if(press & CTRL_RIGHT)
 car2 = 0;
if(press & CTRL_DOWN)
 car3 = 0;
if(press & CTRL_LEFT)
 car4 = 0;
}
if(buttons & CTRL_CIRCLE){
revspeed = 6;
rotspeed = 5;
} else{
revspeed = 1;
rotspeed = .1;
}
touch1 = getint(pobj+0x150);
if(car1)
touch2 = getint(car1+0x150);
if(car2)
touch3 = getint(car2+0x150);
if(car3)
touch4 = getint(car3+0x150);
if(touch1 && touch1 != pcar && touch1 != car1  && touch1 != car2  && touch1 != car3  && touch1 != car4 && getshort(touch1 + 0x56) >= 170 && getshort(touch1 + 0x56) <= 280){
if(!car1)
 car1 = touch1;
else if(!car2)
 car2 = touch1;
else if(!car3)
 car3 = touch1;
else if(!car4)
 car4 = touch1;
}
if(touch2 && touch2 != pcar && touch2 != car1  && touch2 != car2  && touch2 != car3  && touch2 != car4 && getshort(touch2 + 0x56) >= 170 && getshort(touch2 + 0x56) <= 280){
if(!car1)
 car1 = touch2;
else if(!car2)
 car2 = touch2;
else if(!car3)
 car3 = touch2;
else if(!car4)
 car4 = touch2;
}
if(touch3 && touch3 != pcar && touch3 != car1  && touch3 != car2  && touch3 != car3  && touch3 != car4 && getshort(touch3 + 0x56) >= 170 && getshort(touch3 + 0x56) <= 280){
if(!car1)
 car1 = touch3;
else if(!car2)
 car2 = touch3;
else if(!car3)
 car3 = touch3;
else if(!car4)
 car4 = touch3;
}
if(touch4 && touch4 != pcar && touch4 != car1  && touch4 != car2  && touch4 != car3  && touch4 != car4 && getshort(touch4 + 0x56) >= 170 && getshort(touch4 + 0x56) <= 280){
if(!car1)
 car1 = touch4;
else if(!car2)
 car2 = touch4;
else if(!car3)
 car3 = touch4;
else if(!car4)
 car4 = touch4;
}
angle+=revspeed;
if(angle > 360)
angle = 0;
if(car1){
setfloat(car1 + 0x08, 0);
    setfloat(car1 + 0x18, 0);
setfloat(car1+0x140, 0, 0, -0.00083);
setfloat(car1 + 0x20, 0, 0, 1);
setfloat(car1 + 0x70, 0, 0, rotspeed);
setfloat(car1 + 0x27c, 100000);
setfloat(car1+0x30, getfloat(pobj+0x30) + cos(angle)*10, getfloat(pobj+0x34) + sin(angle)*10, getfloat(pobj+0x38) + 0.25);
}
if(car2){
setfloat(car2 + 0x08, 0);
    setfloat(car2 + 0x18, 0);
setfloat(car2+0x140, 0, 0, -0.00083);
setfloat(car2 + 0x20, 0, 0, 1);
setfloat(car2 + 0x70, 0, 0, rotspeed);
setfloat(car2 + 0x27c, 100000);
setfloat(car2+0x30, getfloat(pobj+0x30) + cos(angle+90)*10, getfloat(pobj+0x34) + sin(angle+90)*10, getfloat(pobj+0x38) + 0.25);
}
if(car3){
setfloat(car3 + 0x08, 0);
    setfloat(car3 + 0x18, 0);
setfloat(car3+0x140, 0, 0, -0.00083);
setfloat(car3 + 0x20, 0, 0, 1);
setfloat(car3 + 0x70, 0, 0, rotspeed);
setfloat(car3 + 0x27c, 100000);
setfloat(car3+0x30, getfloat(pobj+0x30) + cos(angle+180)*10, getfloat(pobj+0x34) + sin(angle+180)*10, getfloat(pobj+0x38) + 0.25);
}
if(car4){
setfloat(car4 + 0x08, 0);
    setfloat(car4 + 0x18, 0);
setfloat(car4+0x140, 0, 0, -0.00083);
setfloat(car4 + 0x20, 0, 0, 1);
setfloat(car4 + 0x70, 0, 0, rotspeed);
setfloat(car4 + 0x27c, 100000);
setfloat(car4+0x30, getfloat(pobj+0x30) + cos(angle+270)*10, getfloat(pobj+0x34) + sin(angle+270)*10, getfloat(pobj+0x38) + 0.25);
}
#off
car1 = car2 = car3 = car4 = started = 0;



Touch of Death 2

Description:
Touch a car and the driver and passengers will all fall out, leaving you with an easy steal!

Usage:
Turn the cheat on and start bumping into unsuspecting drivers!

CODE
#cheat Touch of Death 2
coll = getint(pobj+0x150);
if(coll&&getshort(coll+0x56) >= 170 && getshort(coll+0x56) <= 280){
for(i=0; i<4; i++){
person=getint(coll+0x384+(i*0x4));
if(person!=pplayer&&person){
 setfloat(person + 0x4e4, 0);
 setchar(person + 0x894, 0x26);
    }
}
}



Theft of Deat

Description:
Tired of running after those cars that look so nice you just have to get your hands on them? Well, never again will you be unable to successfully steal a car!

Usage:
Turn the cheat on and attempt to carjack someone. They and their passengers will instantly fall dead, out of the car!

CODE
#cheat Theft of Death
ptheft = getint(pplayer+0x450);
if(ptheft){
  for(i=0; i<4; i++){
      person=getint(ptheft+0x384+(i*0x4));
      if(person!=pplayer&&person){
          setfloat(person + 0x4e4, 0);
          setchar(person + 0x894, 0x26);
      }
  }
}



Float Away Cars!

Description:
Tired of seeing all that traffic on the road? Well, kiss them goodbye! With this cheat, any car you touch will begin floating away!

Usage:
Turn the cheat on and start touching cars, you'll see!

CODE
#cheat Float Away Cars!
static touch;
if(getint(pobj+0x150))
  touch=getint(pobj+0x150);
if(touch)
  if(getshort(touch+0x56)<280)
      sethex(touch+0xEC, 0x20);
if(getchar(pcar+0xEC)==0x20)
  sethex(pcar+0xEC,0x22);



The Ultimate VCS Weapon Upgrade Pack

Description:
Ever wish your shotgun shot as fast as a minigun? Well, now it can!

Usage:
Turn the individual cheats on according to that weapon slot to upgrade them to shoot as fast as a minigun and have some other bonuses.

CODE
#cheat Sub Machine Gun Upgrade Pack
for(i=0; i<4; i++){
sub=0x095FFCE0+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();

#cheat Shotgun Upgrade Pack
for(i=0; i<3; i++){
sub=0x095FFB90+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();

#cheat Machine Gun Upgrade Pack
for(i=0; i<2; i++){
sub=0x095FFEA0+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();

#cheat Pistol Upgrade Pack
for(i=0; i<2; i++){
sub=0x095FFAB0+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's sp
}
off();

#cheat Thrown Weapon Upgrade Pack
for(i=0; i<6; i++){
sub=0x095FF7A0+(i*0x70);
setchar(sub+0x0, 0x46); //Allow manual aiming
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setshort(sub+0x40, 0x0E);//Allow run and shoot
setfloat(sub+0x44, 0.25, 0.25, 0.25);//Set firing speed to Minigun's speed
}
off();

#cheat Heavy Weapon Upgrade Pack
for(i=0; i<4; i++){
sub=0x09600060+(i*0x70);
setchar(sub+0x0, 0x46); //Allow manual aiming
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
//setshort(sub+0x40, 0x0E);//Allow run and shoot
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();


Enjoy!

WingedWarrior
  • WingedWarrior

  • Members
  • Joined: 28 Sep 2008

#2

Posted 14 March 2009 - 10:56 PM

Is there any word of getting CheatSync up and running again?

btw, this and the Cheat Development topics really need a pin

Durka Durka Mahn
  • Durka Durka Mahn

    Hello there...

  • Members
  • Joined: 14 Feb 2006

#3

Posted 14 March 2009 - 11:00 PM

ADe said something about it ages ago, and I don't think it will ever be coming back..so.. confused.gif

I'm going to ask Waterbottle tonight whenever he gets on if he'd like to make a new CheatSync-like app and website, with a wiki that makes it easier for new cheat scripters to learn how to make cheats.

WingedWarrior
  • WingedWarrior

  • Members
  • Joined: 28 Sep 2008

#4

Posted 14 March 2009 - 11:02 PM

Well I know Upaluppa has his own site, listing his cheats and current developments so I don't see why we couldn't do that exact same, just with a free domain site.

Durka Durka Mahn
  • Durka Durka Mahn

    Hello there...

  • Members
  • Joined: 14 Feb 2006

#5

Posted 14 March 2009 - 11:12 PM

K, I'm creating one now on wetpaint, called "VCS Cracked Open."

I'm probably going to keep it open for everyone to edit, so if they find something they can go in and add it.

WingedWarrior
  • WingedWarrior

  • Members
  • Joined: 28 Sep 2008

#6

Posted 14 March 2009 - 11:14 PM

Cool. I know my fair share of hosting and maintaining a site.

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#7

Posted 14 March 2009 - 11:28 PM Edited by Upaluppa, 14 March 2009 - 11:36 PM.

Hey, that`s cool !
Great news...

This will help us to get more people interested in creating cheats again !
I`m so glad you`re back DDM !

This means my efforts to relive the Cheatdevice were more than a waste of time like I tought at first. icon14.gif
I would like to help you with the site if it`s ok for you !

But I don`t think it`s necessairy for me to repost all my cheats again on this new site since I already have my own...
Well I`ll think about it and let you know tomorrow !

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#8

Posted 15 March 2009 - 05:32 PM

The saw cheat sounds a lot like a blendo cheat, except that you can control it with O.

Durka Durka Mahn
  • Durka Durka Mahn

    Hello there...

  • Members
  • Joined: 14 Feb 2006

#9

Posted 15 March 2009 - 06:29 PM

Blendo only uses one car, leaving you vulnerable from the sides and back. This was designed to keep you untouchable from all angles, and it does, even against tanks!

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#10

Posted 15 March 2009 - 08:16 PM Edited by nerner, 15 March 2009 - 08:41 PM.

QUOTE (Durka Durka Mahn @ Mar 15 2009, 18:29)
Blendo only uses one car, leaving you vulnerable from the sides and back. This was designed to keep you untouchable from all angles, and it does, even against tanks!

Thank you!!

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#11

Posted 15 March 2009 - 08:59 PM Edited by Upaluppa, 20 March 2009 - 02:46 PM.

Here`s a cheat made by me:
CODE
#cheat Activate Unused Vehicles
pspawn = 0x08E81290;
setint(pspawn, 279); //Green VCPD Maverick
setfloat(pspawn + 0x4, -891.41, -678.49, 25.43, 0); //Little Havanna Policestation
pspawn += 0x30;
setint(pspawn, 213); //Maverick
setfloat(pspawn + 0x4, -471.83, 1260.18, 79.75, 0); //Downtown Building
pspawn += 0x30;
setint(pspawn, 263); //Sea Sparrow
setfloat(pspawn + 0x4, 294.74, 270.19, 17.70, 0); //Mercedez House
pspawn += 0x30;
setint(pspawn, 260); //VCN Maverick
setfloat(pspawn + 0x4, -468.84, 1123.74, 64.75, 90); //VCN Building
pspawn += 0x30;
setint(pspawn, 188); //Armadillo
setfloat(pspawn + 0x4, -877.69, 1510.09, 33.04, 180); //Near Stadium
pspawn += 0x30;
setint(pspawn, 263); //Sea Sparrow
setfloat(pspawn + 0x4, -1127.23, 1513.63, 11.98, 0); //Stadium Helipad
pspawn += 0x30;
setint(pspawn, 213); //Maverick
setfloat(pspawn + 0x4, -853.55, 1355.21, 69.55, 180); //Hyman Condo
pspawn += 0x30;
setint(pspawn, 262); //Sparrow
setfloat(pspawn + 0x4, -906.43, 1021.04, 78.18, 0); //V-Rock Building
pspawn += 0x30;
setint(pspawn, 275); //Hunter
setfloat(pspawn + 0x4, -1684.62, -124.43, 14.62, 90); //Fort Baxter
pspawn += 0x30;
setint(pspawn, 221); //Ammo Truck
setfloat(pspawn + 0x4, -1761.37, -283.23, 14.84, 270); //Fort Baxter
pspawn += 0x30;
setint(pspawn, 173); //Autogyro
setfloat(pspawn + 0x4, -358.14, -575.16, 38.93, 90); //Diaz Mansion
pspawn += 0x30;
setint(pspawn, 188); //Armadillo
setfloat(pspawn + 0x4, -70.43, -1608.43, 12.21, 0); //Lances House
pspawn += 0x30;
setint(pspawn, 208); //Domestobot
setfloat(pspawn + 0x4, 300.87, -255.07, 11.44, 180); //Autoscooter
pspawn += 0x30;
setint(pspawn, 268); //FBI Rancher
setfloat(pspawn + 4, -977.09, 260.31, 10.79, 270); //Behind Little Haiti Fidl
pspawn += 0x30;
setint(pspawn, 198); //Hover Craft
setfloat(pspawn + 0x4, -300.94, -602.55, 12.83, 180); //Diaz Pool
pspawn += 0x30;
setint(pspawn, 185); //Speeder (Fast)
setfloat(pspawn + 0x4, -595.83, -1508.85, 6.50, 270); //Boatyard
pspawn += 0x30;
setint(pspawn, 178); //Boy BMX
setfloat(pspawn + 0x4, 345.79, -724.25, 10.29, 270); //DPB Security
pspawn += 0x30;
setint(pspawn, 179); //Girly BMX
setfloat(pspawn + 0x4, 347.37, -729.52, 10.40, 270); //DPB Security
pspawn += 0x30;
off()
It`s probably nothing special to you...
But this cheat brings back good memories, it`s the FIRST (working) cheat I`ve ever created for the VCS Cheatdevice. wink.gif
Enjoy !

Durka Durka Mahn
  • Durka Durka Mahn

    Hello there...

  • Members
  • Joined: 14 Feb 2006

#12

Posted 15 March 2009 - 10:07 PM

CODE
#cheat Always Have Headshot (Using Manual Aim)
static lastaimed;
paim = getint(pplayer + 0x81C);
if(paim && paim != 0x09914520)
lastaimed = paim;
if(getint(pplayer + 0x81C) == 0x09914520 && lastaimed)
setfloat(0x09914520 + 0x30, getfloat(lastaimed + 0x30), getfloat(lastaimed + 0x34), getfloat(lastaimed + 0x38) + 0.625);


Aim at a ped, then hit R + Down to go into manual aim mode. The cheat will then target the ped's head, giving you an easy kill.

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#13

Posted 15 March 2009 - 10:47 PM Edited by Upaluppa, 16 March 2009 - 01:11 AM.

More traffic on the streets:
CODE
#cheat Increased Traffic
setchar(0x08BB329C, 0x00);

This cheat increases the amount of traffic on the streets to the maximum !
You`ll especially notice it at the golfclub, because normally there`s never more then one Caddy driving around there.
More and more cars will appear on the streets until there are too much.
If that`s the case the first car that appeared will simply vanish, making room for a new one...

Here`s a reverse of the cheat:
CODE
#cheat No Traffic
setchar(0x08BB329C, 0xFF);

Parked cars will spawn as usuall, it only affects the traffic on the steets !

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#14

Posted 19 March 2009 - 07:29 PM Edited by Upaluppa, 20 March 2009 - 10:50 AM.

Here comes the Bodyguard Mod:
CODE
#cheat Bodyguard Mod
setshort(0x08BF81FE, 'B', 'o', 'd', 'y', 'g', 'u', 'a', 'r', 'd', ' ', 'M', 'o', 'd', 0);
pped = getint(0x08BA1D70);
static yourped;
if(pped&&!yourped && press & CTRL_UP)
yourped=pped;
if(yourped){
static mark;
mark = 0x08c62EA0;
setfloat(mark, getfloat(yourped+0x30), getfloat(yourped+0x34),
getfloat(yourped+0x38) +
1);
setchar(mark+0x2c, 0, 0, 255);
setchar(mark+0x3B, 0x3F);
setchar(mark+0x4F, 0x02);
setint(yourped+0x5d8, 0x00ffffff);
setint(yourped+0x5f4, 0x00ffffff);
setint(yourped+0x610, 0x00ffffff);
setint(yourped+0x5bc, 0x00ffffff);
setint(yourped+0x62c, 0x00ffffff);
setint(yourped+0x648, 0x00ffffff);
setint(yourped+0x664, 0x00ffffff);
setint(yourped+0x680, 0x00ffffff);
setchar(yourped+0x87c, 0x1e);
if(!pcar){
if(getint(yourped+0x480))
setchar(yourped+0x894, 0x10);
else{
pped = getint(0x08BA1D70);
if(pped && pped != yourped){
static enemy;          
enemy=pped;
if(enemy){
setchar(yourped+0x894, 0x8);
setint(yourped+0x890, enemy);
health = getfloat(enemy+0x4e4);
if(health == 0){
enemy=0;
setchar(yourped+0x894, 0xC);
setint(yourped+0x890, pplayer);}}}
else{
setchar(yourped+0x894, 0xC);
setint(yourped+0x890, pplayer); }}}
else{
if(!getint(yourped+0x480))
setchar(yourped+0x894, 0x11);
setint(yourped+0x484, pcar);  
setint(yourped+0x450, pcar);}
if(yourped){
health2 = getfloat(yourped+0x4e4);
if(health2 == 0){
yourped=0;}}}

Target a ped and press up to recruit him as your bodyguard.
You can only have one bodyguard at once.

Activate one of these cheats and target your bodyguard to equip him with a weapon of your choice:
CODE
#cheat Fist
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x578, 0x00);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x00);}}

#cheat Brass Knuckles
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x578, 0x01);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x00);}}

#cheat Butterfly Knife
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x594, 0x02);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x01);}}

#cheat Golf Club
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x594, 0x03);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x01);}}

#cheat Night Stick
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x594, 0x04);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x01);}}

#cheat Knife
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x594, 0x05);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x01);}}

#cheat Baseball Bat
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x594, 0x06);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x01);}}

#cheat Axe
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x594, 0x07);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x01);}}

#cheat Gaff Hook
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x594, 0x08);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x01);}}

#cheat Mechetty
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x594, 0x09);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x01);}}

#cheat Katana
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x594, 0x0a);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x01);}}

#cheat Chainsaw
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x594, 0x0b);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x01);}}

#cheat Grenades
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5B0, 0x0c);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x02);}}

#cheat Remote Grenades
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5B0, 0x0d);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x02);}}

#cheat Landmines
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5B0, 0x0e);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x02);}}

#cheat Nothing
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5B0, 0x0f);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x02);}}

#cheat Teargas
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5B0, 0x10);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x02);}}

#cheat Molotov Cocktails
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5B0, 0x11);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x02);}}

#cheat Rocket
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5B0, 0x12);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x02);}}

#cheat Pistol
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5CC, 0x13);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x03);}}

#cheat Equalizer
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5CC, 0x14);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x03);}}

#cheat Shotgun
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5E8, 0x15);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x04);}}

#cheat Spaz 12
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5E8, 0x16);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x04);}}

#cheat Stubby Shotgun
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x5E8, 0x17);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x04);}}

#cheat Scorpion
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x604, 0x18);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x05);}}

#cheat SMG
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x604, 0x19);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x05);}}

#cheat Uzi
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x604, 0x1A);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x05);}}

#cheat MP5
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x604, 0x1B);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x05);}}

#cheat M16
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x620, 0x1C);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x06);}}

#cheat AK47
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x620, 0x1D);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x06);}}

#cheat Rocket Launcher
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x63C, 0x20);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x07);}}

#cheat Flamethrower
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x63C, 0x21);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x07);}}

#cheat Machinegun
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x63C, 0x22);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x07);}}

#cheat Minigun
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x63C, 0x23);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x07);}}

#cheat Sniper Rifle
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x658, 0x1E);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x08);}}

#cheat Laser Sniper Rifle
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x658, 0x1F);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x08);}}

#cheat Binoculars
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x674, 0x27);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x09);}}

#cheat Camera
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x674, 0x26);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x09);}}

#cheat Heli Cannon
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x674, 0x25);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x09);}}

#cheat Remote Detonator
pped = getint(0x08BA1D70);
if(pped){
pguard = getchar(pped + 0x894);
if(pped&&pguard == 0xC){
setchar(pped+0x674, 0x24);
setchar(pped+0x87c, 0x1e);
setchar(pped+0x789, 0x09);}}

Only activate one of the weapon cheats to prevent crashes !

Your bodyguard attacks everyone you aim at.
If you want to get rid of him just kill him.

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#15

Posted 19 March 2009 - 07:36 PM Edited by nerner, 19 March 2009 - 07:38 PM.

Nice, it is really completely reworked. Still can't wait for the lear jet though, and for some reason this thread is really wide on my browser?

Still no luck with ZLIB. angry.gif

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#16

Posted 19 March 2009 - 07:41 PM

It`s probably because of the huge list of weapons you can give the bodyguard.
I`ve worked on the Learjet today, but I screwed it up somewhere, I just can`t find the reason for the weird position of the plane...

I`ll restart it again and hope to get it right this time !
I`ll probably release it this weekend, it just depends on the dodo handling cheat...
If I`m able to convert it for VCS then everything is alright, if not it`ll take some more time before I`ll release the cheat.

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#17

Posted 19 March 2009 - 07:44 PM

QUOTE (Upaluppa @ Mar 19 2009, 19:41)
It`s probably because of the huge list of weapons you can give the bodyguard.
I`ve worked on the Learjet today, but I screwed it up somewhere, I just can`t find the reason for the weird position of the plane...

I`ll restart it again and hope to get it right this time !
I`ll probably release it this weekend, it just depends on the dodo handling cheat...
If I`m able to convert it for VCS then everything is alright, if not it`ll take some more time before I`ll release the cheat.

O.K then, i still can't wait for it though. I am going to make a small effort to make a weight changer cheat. As i feel like an imposter in a cheat development thread when i have only made about 10 cheats.

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#18

Posted 19 March 2009 - 08:20 PM Edited by Upaluppa, 23 March 2009 - 03:19 PM.

Here`s an updated version of my Chase mission:

CODE
#cheat The Chase
pspawn = 0x08E81290;
setint(pspawn, 233);
setfloat(pspawn + 0x4, -573.63, -1493.63, 7.00, 250);
pspawn += 0x30;
setint(pspawn, 233);
setfloat(pspawn + 0x4, -570.13, -1497.54, 7.00, 250);
moveto(-593.20,-1495.44,7.03); object(0x1CCF,0,0,25);
move(-4.34,-18.61,-0.18); object(0x1CD5,0,0,292);
move(-9.58,4.48,0.00); object(0x1CE3,0,0,201);
move(0.04,0.02,0.50); object(0x1CE5,0,0,201);
move(0.00,0.00,0.30); object(0x1CE5,0,0,201);
move(0.00,0.00,0.20); object(0x1CE5,0,0,201);
move(0.00,0.00,0.20); object(0x1CE5,0,0,201);
move(0.00,0.00,0.20); object(0x1CE5,0,0,201);
move(0.00,0.00,0.20); object(0x1CE5,0,0,201);
move(0.00,0.00,-1.40); object(0x1CE5,0,0,201);
move(-0.68,20.03,-0.30); object(0x1ced,0,0,332);
move(-12.91,-4.64,3.20); object(0x1d4b,0,0,292);
move(13.50,-14.65,-3.00); object(0x1D4D,0,0,202);
move(13.03,13.80,0.00); object(0x1D4F,0,0,50);
move(-5.86,-15.19,0.00); object(0x1ced,0,0,202);
move(6.40,16.06,0.00); object(0x0262,0,0,12);
move(-2.56,1.27,-0.10); object(0x0259,0,0,357);
pped = getint(0x08BA1D70);
static yourped;
if(pped&&!yourped)
yourped=pped;
if(yourped){
setshort(0x08E92FFC, 'T', 'h', 'e', ' ', 'C', 'h', 'a', 's', 'e');
setshort(0x08E931FC, 'T', 'h', 'e', ' ', 'C', 'h', 'a', 's', 'e');
setshort(0x08E933FC, 'T', 'h', 'e', ' ', 'C', 'h', 'a', 's', 'e');
setchar(0x09f69054, 1);
setchar(0x08BB329C, 0xFF);
setchar(0x8bb3e00, 0x5);
setchar(0x8bb3df8, 0x5);
setchar(0x8bb458c, 0x5);
setchar(0x08E93604, 0x1);}
if(yourped && press & CTRL_UP){
state = 1;
setfloat(yourped+0x4E4, 200.0);
setfloat(yourped+0x4E8, 200.0);
setfloat(pplayer+0x30, -607.57);
setfloat(pplayer+0x34, -1496.12);
setfloat(pplayer+0x38, 7.45);
setfloat(yourped+0x30, -608.65);
setfloat(yourped+0x34, -1500.83);
setfloat(yourped+0x38, 7.25);
setchar(yourped+0x894, 0xC);
setint(yourped+0x890, pplayer);}
if(yourped&&state == 1);{
setshort(0x08e90bd8, 1, 'G', 'e', 't', ' ', 'o', 'n', 't', 'o', ' ', 'a', ' ',
'J', 'e', 't', 's', 'k', 'i', ' ', '!', 0);}
if(yourped && pcar && !getint(yourped+0x480)){
setchar(yourped+0x894, 0x17);
setchar(yourped+0x894, 0x12);
setint(yourped+0x484, pcar);
setint(yourped+0x450, pcar);}
if(yourped && getint(yourped+0x480)){
setint(pplayer+0x610, 0x00ffffff);
setchar(pplayer+0xCB8, 0x05);
setchar(pplayer+0x604, 0x18);
setshort(0x08e90bd8, 1, 'K', 'i', 'l', 'l', ' ', 't', 'h', 'i', 's', ' ', 'P',
'r', 'i', 'c', 'k', ' ', 'b', 'e', 'f', 'o', 'r', 'e', ' ', 'h', 'e', ' ', 'g',
'e', 't', 's', ' ', 'a', 'w', 'a', 'y', ' ', '!', 0);}
if(yourped){
health = getfloat(yourped+0x4e4);
if(health == 0){
setshort(0x08e90DD8, 1, ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'p', 'a',
's', 's', 'e', 'd', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', '2', '5', '0', '0', '$', ' ', '!',0);
setint(0x08bde55c, getint(0x08bde55c)+2500);
playerx = getfloat(pplayer + 0x030);
playery = getfloat(pplayer + 0x034);
playerz = getfloat(pplayer + 0x038);
teleport(playerx, playery, playerz);}}

Target a ped and press up to start the mission...

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#19

Posted 19 March 2009 - 08:21 PM

Is the custom mission thread still going? Or is this thread taking it's place.

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#20

Posted 19 March 2009 - 08:25 PM Edited by Upaluppa, 20 March 2009 - 01:57 PM.

Well I tought we should continue in this thread from now on since the Custom Missions thread is getting so big, so it`s easier to navigate...
I`ve uploaded the most recent versions of all the cheats I posted in the old thread on my website, so I don`t think we need it anymore.

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#21

Posted 19 March 2009 - 08:27 PM

QUOTE (Upaluppa @ Mar 19 2009, 20:25)
Well I tought we should continue in this thread from now on since the Custom Missions thread is getting so big, so it`s easier to navigate...
I`ve uploaded the most recent versions of all the cheats I posted in the old thread on my website, so I don`t think we need it anymore.

Fair enough, R.I.P the old thread.

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#22

Posted 19 March 2009 - 08:28 PM

cryani.gif Oh well, I hope this one get`s as big as the old one !

Durka Durka Mahn
  • Durka Durka Mahn

    Hello there...

  • Members
  • Joined: 14 Feb 2006

#23

Posted 19 March 2009 - 08:38 PM Edited by Durka Durka Mahn, 19 March 2009 - 09:13 PM.

Found a few fun cheats.

user posted image

user posted image

user posted image

CODE
#cheat Push Vehicles
setfloat(pplayer + 0xD0, 250000.0); //Pedestrian's Weight or Mass
setfloat(pplayer + 0xE0, 0.2); //Force exempt on object with lower weight when colliding
#off
setfloat(pplayer + 0xD0, 70.0);
setfloat(pplayer + 0xE0, 0.05);

#cheat Throw Vehicles
setfloat(pplayer + 0xD0, 250000.0);
setfloat(pplayer + 0xE0, 50.0);
#off
setfloat(pplayer + 0xD0, 70.0);
setfloat(pplayer + 0xE0, 0.05);

#cheat Larger Jumps
setfloat(pplayer + 0xD0, 15.0);
#off
setfloat(pplayer + 0xD0, 70.0);

#cheat Super Jumps
setfloat(pplayer + 0xD0, 1.0);
#off
setfloat(pplayer + 0xD0, 70.0);

#cheat Insanely High Jumps
setfloat(pplayer + 0xD0, .01);
#off
setfloat(pplayer + 0xD0, 70.0);

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#24

Posted 19 March 2009 - 08:47 PM Edited by Upaluppa, 20 March 2009 - 10:57 AM.

What does Throw Vehicles do ? notify.gif
EDIT:
Nevermind, I just saw the gif.

Thanks, that`s some funny stuff you created there ! icon14.gif

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#25

Posted 20 March 2009 - 12:16 PM Edited by Upaluppa, 20 March 2009 - 05:58 PM.

I`ve fixed DDM`s Dodo Cars cheat:
CODE
#cheat Dodo Cars
if (buttons & CTRL_CROSS){                                                                              
boost = 1.0;                                                                
thrust = boost * 0.00333;                                                                    
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);          
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);          
setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * thrust);          
if (getshort(pcar + 0x0058) >= 202 && getshort(pcar + 0x0058) <= 210)    
setfloat(pcar + 0x0078, -0.03 * xstick);}
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar +
0x144) * getfloat(pcar + 0x144));
if(speed>0.50){
if(!(buttons & CTRL_SQUARE) && buttons & CTRL_CROSS){
thrust = 0.00333;
setfloat(pcar+0x70,  ystick * getfloat(pcar) / 32);
setfloat(pcar+0x74,  ystick * getfloat(pcar+4) / 32);
setfloat(pcar+0x78, -xstick / 8);
setfloat(pcar + 0x0140,  getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * (0.1*thrust));          
setfloat(pcar + 0x0144,  getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * (0.1*thrust));
setfloat(pcar + 0x0148,  getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * (4*thrust));
if(ystick){
Xdeg = getfloat(pcar) * -10 * ystick;
Ydeg = getfloat(pcar+4) * -10 * ystick;}
else Ydeg = Xdeg = 0;}}

Here`s some fistfight action for you:
CODE
#cheat Angry Ped
static mark;
mark = 0x08c62EA0;
pped = getint(0x08BA1D70);
static yourped;
if(pped&&!yourped)
yourped=pped;
if(yourped){
setchar(yourped+0x578, 0x0);
setchar(yourped+0x87c, 0x1e);
setchar(yourped+0x789, 0x00);
setchar(yourped+0x894, 0x8);
setint(yourped+0x890, pplayer);
setchar(mark+0x2c, 255, 0, 0);
setfloat(mark, getfloat(yourped+0x30), getfloat(yourped+0x34), getfloat(yourped+0x38) +
1);
health = getfloat(yourped+0x4e4);
if(health == 0){
setchar(mark+0x2c, 30, 255, 255);
setfloat(mark, 0, 0, 0);
setshort(0x08e90DD8, 1, 'P', 'a', 'w', 'n', 'e', 'd', ' ', 'h', 'i', 'm',
' ', '!',0);
setint(0x08bde55c, getint(0x08bde55c)+5);
setfloat(yourped+0x4e4, 0);
yourped=0;}}
#off
setchar(mark+0x2c, 30, 255, 255);
setshort(0x08e90DD8, 1, 'L', 'o', 'o', 's', 'e', 'r', ' ', '!',0);
setchar(yourped+0x894, 0x0);
setchar(yourped+0x8B4, 0x0);
yourped=0;

Target someone and he starts to attack you.
Kill him to get a little extra money !

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#26

Posted 20 March 2009 - 08:42 PM Edited by nerner, 20 March 2009 - 09:02 PM.

This should work:

CODE
#cheat All cars are lowriders
//Made by nerner
setfloat(0x962e7a0+0x80, -0.01);
setfloat(0x962eb20+0x80, -0.01);
setfloat(0x962ea40+0x80, -0.01);
setfloat(0x962ec00+0x80, -0.01);
setfloat(0x96334A0+0x80, -0.01);
setfloat(0x962ece0+0x80, -0.01);
setfloat(0x962edc0+0x80, -0.01);
setfloat(0x962f060+0x80, -0.01);
setfloat(0x962f300+0x80, -0.01);
setfloat(0x962f140+0x80, -0.01);
setfloat(0x962ef80+0x80, -0.01);
setfloat(0x962f220+0x80, -0.01);
setfloat(0x962eea0+0x80, -0.01);
setfloat(0x962f3e0+0x80, -0.01);
setfloat(0x962f4c0+0x80, -0.01);
setfloat(0x962f680+0x80, -0.01);
setfloat(0x962f920+0x80, -0.01);
setfloat(0x962fa00+0x80, -0.01);
setfloat(0x962fbc0+0x80, -0.01);
setfloat(0x962fca0+0x80, -0.01);
setfloat(0x962fae0+0x80, -0.01);
setfloat(0x962fd80+0x80, -0.01);
setfloat(0x962fe60+0x80, -0.01);
setfloat(0x962ff40+0x80, -0.01);
setfloat(0x9630100+0x80, -0.01);
setfloat(0x9630020+0x80, -0.01);
setfloat(0x96301e0+0x80, -0.01);
setfloat(0x9634340+0x80, -0.01);
setfloat(0x9634180+0x80, -0.01);
setfloat(0x9630720+0x80, -0.01);
setfloat(0x96309c0+0x80, -0.01);
setfloat(0x96302c0+0x80, -0.01);
setfloat(0x96303a0+0x80, -0.01);
setfloat(0x9630560+0x80, -0.01);
setfloat(0x9630480+0x80, -0.01);
setfloat(0x9630640+0x80, -0.01);
setfloat(0x9630800+0x80, -0.01);
setfloat(0x96308e0+0x80, -0.01);
setfloat(0x9630aa0+0x80, -0.01);
setfloat(0x9630b80+0x80, -0.01);
setfloat(0x9630c60+0x80, -0.01);
setfloat(0x9631280+0x80, -0.01);
setfloat(0x96310c0+0x80, -0.01);
setfloat(0x9630fe0+0x80, -0.01);
setfloat(0x96311a0+0x80, -0.01);
setfloat(0x9631440+0x80, -0.01);
setfloat(0x9631740+0x80, -0.01);
setfloat(0x9631820+0x80, -0.01);
setfloat(0x9631ba0+0x80, -0.01);
setfloat(0x9631660+0x80, -0.01);
setfloat(0x96319e0+0x80, -0.01);
setfloat(0x9631c80+0x80, -0.01);
setfloat(0x9631d60+0x80, -0.01);
setfloat(0x9631f60+0x80, -0.01);
setfloat(0x9631e40+0x80, -0.01);
setfloat(0x9631ac0+0x80, -0.01);
setfloat(0x96323c0+0x80, -0.01);
setfloat(0x96322e0+0x80, -0.01);
setfloat(0x9632120+0x80, -0.01);
setfloat(0x9632200+0x80, -0.01);
setfloat(0x96324a0+0x80, -0.01);
setfloat(0x9632580+0x80, -0.01);
setfloat(0x9632660+0x80, -0.01);
setfloat(0x9632820+0x80, -0.01);
setfloat(0x9632900+0x80, -0.01);
setfloat(0x96329e0+0x80, -0.01);
setfloat(0x9632ac0+0x80, -0.01);
setfloat(0x9632f20+0x80, -0.01);
setfloat(0x9633000+0x80, -0.01);
setfloat(0x96332e0+0x80, -0.01);
setfloat(0x9633120+0x80, -0.01);
setfloat(0x96333c0+0x80, -0.01);
setfloat(0x96334a0+0x80, -0.01);
setfloat(0x9633200+0x80, -0.01);
setfloat(0x9633880+0x80, -0.01);
setfloat(0x96340a0+0x80, -0.01);
setfloat(0x9633d20+0x80, -0.01);
setfloat(0x9633ee0+0x80, -0.01);
setfloat(0x9633fc0+0x80, -0.01);
setfloat(0x9634260+0x80, -0.01);
setfloat(0x9634420+0x80, -0.01);
setfloat(0x9634500+0x80, -0.01);
setfloat(0x9634800+0x80, -0.01);

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#27

Posted 20 March 2009 - 08:51 PM Edited by Upaluppa, 20 March 2009 - 08:55 PM.

Cool, it works !
Even on bikes. suicidal.gif

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#28

Posted 20 March 2009 - 08:57 PM Edited by nerner, 20 March 2009 - 09:04 PM.

QUOTE (Upaluppa @ Mar 20 2009, 20:51)
Cool, it works !
Even on bikes. suicidal.gif

Just curious, does it work on the Rhino, because that would be cool, and i appear to have misplaced my USB cable... suicidal.gif

Yes it does!!
The body is lowered to almost the floor.

nerner
  • nerner

    OG

  • BUSTED!
  • Joined: 05 Jul 2008

#29

Posted 20 March 2009 - 09:13 PM Edited by nerner, 21 March 2009 - 10:21 AM.

CODE
#cheat High gravity only works on cars
//Made by nerner
setfloat(0x962e7a0+0xbc, 15000);
setfloat(0x962eb20+0xbc, 15000);
setfloat(0x962ea40+0xbc, 15000);
setfloat(0x962ec00+0xbc, 15000);
setfloat(0x96334A0+0xbc, 15000);
setfloat(0x962ece0+0xbc, 15000);
setfloat(0x962edc0+0xbc, 15000);
setfloat(0x962f060+0xbc, 15000);
setfloat(0x962f300+0xbc, 15000);
setfloat(0x962f140+0xbc, 15000);
setfloat(0x962ef80+0xbc, 15000);
setfloat(0x962f220+0xbc, 15000);
setfloat(0x962eea0+0xbc, 15000);
setfloat(0x962f3e0+0xbc, 15000);
setfloat(0x962f4c0+0xbc, 15000);
setfloat(0x962f680+0xbc, 15000);
setfloat(0x962f920+0xbc, 15000);
setfloat(0x962fa00+0xbc, 15000);
setfloat(0x962fbc0+0xbc, 15000);
setfloat(0x962fca0+0xbc, 15000);
setfloat(0x962fae0+0xbc, 15000);
setfloat(0x962fd80+0xbc, 15000);
setfloat(0x962fe60+0xbc, 15000);
setfloat(0x962ff40+0xbc, 15000);
setfloat(0x9630100+0xbc, 15000);
setfloat(0x9630020+0xbc, 15000);
setfloat(0x96301e0+0xbc, 15000);
setfloat(0x9634340+0xbc, 15000);
setfloat(0x9634180+0xbc, 15000);
setfloat(0x9630720+0xbc, 15000);
setfloat(0x96309c0+0xbc, 15000);
setfloat(0x96302c0+0xbc, 15000);
setfloat(0x96303a0+0xbc, 15000);
setfloat(0x9630560+0xbc, 15000);
setfloat(0x9630480+0xbc, 15000);
setfloat(0x9630640+0xbc, 15000);
setfloat(0x9630800+0xbc, 15000);
setfloat(0x96308e0+0xbc, 15000);
setfloat(0x9630aa0+0xbc, 15000);
setfloat(0x9630b80+0xbc, 15000);
setfloat(0x9630c60+0xbc, 15000);
setfloat(0x9631280+0xbc, 15000);
setfloat(0x96310c0+0xbc, 15000);
setfloat(0x9630fe0+0xbc, 15000);
setfloat(0x96311a0+0xbc, 15000);
setfloat(0x9631440+0xbc, 15000);
setfloat(0x9631740+0xbc, 15000);
setfloat(0x9631820+0xbc, 15000);
setfloat(0x9631ba0+0xbc, 15000);
setfloat(0x9631660+0xbc, 15000);
setfloat(0x96319e0+0xbc, 15000);
setfloat(0x9631c80+0xbc, 15000);
setfloat(0x9631d60+0xbc, 15000);
setfloat(0x9631f60+0xbc, 15000);
setfloat(0x9631e40+0xbc, 15000);
setfloat(0x9631ac0+0xbc, 15000);
setfloat(0x96323c0+0xbc, 15000);
setfloat(0x96322e0+0xbc, 15000);
setfloat(0x9632120+0xbc, 15000);
setfloat(0x9632200+0xbc, 15000);
setfloat(0x96324a0+0xbc, 15000);
setfloat(0x9632580+0xbc, 15000);
setfloat(0x9632660+0xbc, 15000);
setfloat(0x9632820+0xbc, 15000);
setfloat(0x9632900+0xbc, 15000);
setfloat(0x96329e0+0xbc, 15000);
setfloat(0x9632ac0+0xbc, 15000);
setfloat(0x9632f20+0xbc, 15000);
setfloat(0x9633000+0xbc, 15000);
setfloat(0x96332e0+0xbc, 15000);
setfloat(0x9633120+0xbc, 15000);
setfloat(0x96333c0+0xbc, 15000);
setfloat(0x96334a0+0xbc, 15000);
setfloat(0x9633200+0xbc, 15000);
setfloat(0x9633880+0xbc, 15000);
setfloat(0x96340a0+0xbc, 15000);
setfloat(0x9633d20+0xbc, 15000);
setfloat(0x9633ee0+0xbc, 15000);
setfloat(0x9633fc0+0xbc, 15000);
setfloat(0x9634260+0xbc, 15000);
setfloat(0x9634420+0xbc, 15000);
setfloat(0x9634500+0xbc, 15000);
setfloat(0x9634800+0xbc, 15000);

Upaluppa
  • Upaluppa

    Warlock

  • Members
  • Joined: 20 Jan 2009

#30

Posted 20 March 2009 - 09:21 PM

Nice one !
Doesn`t work with bikes ? mercie_blink.gif
I wonder why...

I`m tyred, I`ll try it tomorrow ! yawn.gif




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