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# Cheat Releases

1,104 replies to this topic
Durka Durka Mahn
• ##### Durka Durka Mahn

Hello there...

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• Joined: 14 Feb 2006

### #1 Posted 14 March 2009 - 10:51 PM Edited by Durka Durka Mahn, 14 March 2009 - 10:59 PM.

Here you can post your finished, working cheats. Please do not post beta/unfinished cheats here! Post those in the Cheat Development section!

I'll start us off...

Description:
Use up to four cars to destroy the city of Vice, spinning them around you or your car at insane speed, flinging unsuspecting pedestrians and drivers into the sky!!

Usage:
Turn the cheat on, bump into cars to "pick them up," then hold O to "rev" the engine of the saw.

To drop a car, hold the R button and use the d-pad to drop each one.

 CODE #cheat Saw Blade//Bump into cars to collect them, then use O to spin them//extremely fast, knocking out everything in their way!static car1;static car2;static car3;static car4;static started;static touch2;static touch3;static touch4;if(!started){ angle = 0; started = 1;}if(buttons & CTRL_RTRIGGER){ if(press & CTRL_UP)  car1 = 0; if(press & CTRL_RIGHT)  car2 = 0; if(press & CTRL_DOWN)  car3 = 0; if(press & CTRL_LEFT)  car4 = 0;}if(buttons & CTRL_CIRCLE){ revspeed = 6; rotspeed = 5;} else{ revspeed = 1; rotspeed = .1;}touch1 = getint(pobj+0x150);if(car1) touch2 = getint(car1+0x150);if(car2) touch3 = getint(car2+0x150);if(car3) touch4 = getint(car3+0x150);if(touch1 && touch1 != pcar && touch1 != car1  && touch1 != car2  && touch1 != car3  && touch1 != car4 && getshort(touch1 + 0x56) >= 170 && getshort(touch1 + 0x56) <= 280){ if(!car1)  car1 = touch1; else if(!car2)  car2 = touch1; else if(!car3)  car3 = touch1; else if(!car4)  car4 = touch1;}if(touch2 && touch2 != pcar && touch2 != car1  && touch2 != car2  && touch2 != car3  && touch2 != car4 && getshort(touch2 + 0x56) >= 170 && getshort(touch2 + 0x56) <= 280){ if(!car1)  car1 = touch2; else if(!car2)  car2 = touch2; else if(!car3)  car3 = touch2; else if(!car4)  car4 = touch2;}if(touch3 && touch3 != pcar && touch3 != car1  && touch3 != car2  && touch3 != car3  && touch3 != car4 && getshort(touch3 + 0x56) >= 170 && getshort(touch3 + 0x56) <= 280){ if(!car1)  car1 = touch3; else if(!car2)  car2 = touch3; else if(!car3)  car3 = touch3; else if(!car4)  car4 = touch3;}if(touch4 && touch4 != pcar && touch4 != car1  && touch4 != car2  && touch4 != car3  && touch4 != car4 && getshort(touch4 + 0x56) >= 170 && getshort(touch4 + 0x56) <= 280){ if(!car1)  car1 = touch4; else if(!car2)  car2 = touch4; else if(!car3)  car3 = touch4; else if(!car4)  car4 = touch4;}angle+=revspeed;if(angle > 360) angle = 0;if(car1){ setfloat(car1 + 0x08, 0);     setfloat(car1 + 0x18, 0); setfloat(car1+0x140, 0, 0, -0.00083); setfloat(car1 + 0x20, 0, 0, 1); setfloat(car1 + 0x70, 0, 0, rotspeed); setfloat(car1 + 0x27c, 100000); setfloat(car1+0x30, getfloat(pobj+0x30) + cos(angle)*10, getfloat(pobj+0x34) + sin(angle)*10, getfloat(pobj+0x38) + 0.25);}if(car2){ setfloat(car2 + 0x08, 0);     setfloat(car2 + 0x18, 0); setfloat(car2+0x140, 0, 0, -0.00083); setfloat(car2 + 0x20, 0, 0, 1); setfloat(car2 + 0x70, 0, 0, rotspeed); setfloat(car2 + 0x27c, 100000); setfloat(car2+0x30, getfloat(pobj+0x30) + cos(angle+90)*10, getfloat(pobj+0x34) + sin(angle+90)*10, getfloat(pobj+0x38) + 0.25);}if(car3){ setfloat(car3 + 0x08, 0);     setfloat(car3 + 0x18, 0); setfloat(car3+0x140, 0, 0, -0.00083); setfloat(car3 + 0x20, 0, 0, 1); setfloat(car3 + 0x70, 0, 0, rotspeed); setfloat(car3 + 0x27c, 100000); setfloat(car3+0x30, getfloat(pobj+0x30) + cos(angle+180)*10, getfloat(pobj+0x34) + sin(angle+180)*10, getfloat(pobj+0x38) + 0.25);}if(car4){ setfloat(car4 + 0x08, 0);     setfloat(car4 + 0x18, 0); setfloat(car4+0x140, 0, 0, -0.00083); setfloat(car4 + 0x20, 0, 0, 1); setfloat(car4 + 0x70, 0, 0, rotspeed); setfloat(car4 + 0x27c, 100000); setfloat(car4+0x30, getfloat(pobj+0x30) + cos(angle+270)*10, getfloat(pobj+0x34) + sin(angle+270)*10, getfloat(pobj+0x38) + 0.25);}#offcar1 = car2 = car3 = car4 = started = 0;

Touch of Death 2

Description:
Touch a car and the driver and passengers will all fall out, leaving you with an easy steal!

Usage:
Turn the cheat on and start bumping into unsuspecting drivers!

 CODE #cheat Touch of Death 2coll = getint(pobj+0x150);if(coll&&getshort(coll+0x56) >= 170 && getshort(coll+0x56) <= 280){for(i=0; i<4; i++){ person=getint(coll+0x384+(i*0x4)); if(person!=pplayer&&person){  setfloat(person + 0x4e4, 0);  setchar(person + 0x894, 0x26);     }}}

Theft of Deat

Description:
Tired of running after those cars that look so nice you just have to get your hands on them? Well, never again will you be unable to successfully steal a car!

Usage:
Turn the cheat on and attempt to carjack someone. They and their passengers will instantly fall dead, out of the car!

 CODE #cheat Theft of Deathptheft = getint(pplayer+0x450);if(ptheft){   for(i=0; i<4; i++){       person=getint(ptheft+0x384+(i*0x4));       if(person!=pplayer&&person){           setfloat(person + 0x4e4, 0);           setchar(person + 0x894, 0x26);       }   }}

Float Away Cars!

Description:
Tired of seeing all that traffic on the road? Well, kiss them goodbye! With this cheat, any car you touch will begin floating away!

Usage:
Turn the cheat on and start touching cars, you'll see!

 CODE #cheat Float Away Cars!static touch;if(getint(pobj+0x150))   touch=getint(pobj+0x150);if(touch)   if(getshort(touch+0x56)<280)       sethex(touch+0xEC, 0x20);if(getchar(pcar+0xEC)==0x20)   sethex(pcar+0xEC,0x22);

The Ultimate VCS Weapon Upgrade Pack

Description:
Ever wish your shotgun shot as fast as a minigun? Well, now it can!

Usage:
Turn the individual cheats on according to that weapon slot to upgrade them to shoot as fast as a minigun and have some other bonuses.

 CODE #cheat Sub Machine Gun Upgrade Packfor(i=0; i<4; i++){sub=0x095FFCE0+(i*0x70);setchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gunsetfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed}off();#cheat Shotgun Upgrade Packfor(i=0; i<3; i++){sub=0x095FFB90+(i*0x70);setchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gunsetfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed}off();#cheat Machine Gun Upgrade Packfor(i=0; i<2; i++){sub=0x095FFEA0+(i*0x70);setchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gunsetfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed}off();#cheat Pistol Upgrade Packfor(i=0; i<2; i++){sub=0x095FFAB0+(i*0x70);setchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gunsetfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's sp}off();#cheat Thrown Weapon Upgrade Packfor(i=0; i<6; i++){sub=0x095FF7A0+(i*0x70);setchar(sub+0x0, 0x46); //Allow manual aimingsetchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gunsetshort(sub+0x40, 0x0E);//Allow run and shootsetfloat(sub+0x44, 0.25, 0.25, 0.25);//Set firing speed to Minigun's speed}off();#cheat Heavy Weapon Upgrade Packfor(i=0; i<4; i++){sub=0x09600060+(i*0x70);setchar(sub+0x0, 0x46); //Allow manual aimingsetchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gun//setshort(sub+0x40, 0x0E);//Allow run and shootsetfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed}off();

Enjoy!

WingedWarrior
• ##### WingedWarrior

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• Joined: 28 Sep 2008

### #2 Posted 14 March 2009 - 10:56 PM

Is there any word of getting CheatSync up and running again?

btw, this and the Cheat Development topics really need a pin

Durka Durka Mahn
• ##### Durka Durka Mahn

Hello there...

• Members
• Joined: 14 Feb 2006

### #3 Posted 14 March 2009 - 11:00 PM

ADe said something about it ages ago, and I don't think it will ever be coming back..so..

I'm going to ask Waterbottle tonight whenever he gets on if he'd like to make a new CheatSync-like app and website, with a wiki that makes it easier for new cheat scripters to learn how to make cheats.

WingedWarrior
• ##### WingedWarrior

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• Joined: 28 Sep 2008

### #4 Posted 14 March 2009 - 11:02 PM

Well I know Upaluppa has his own site, listing his cheats and current developments so I don't see why we couldn't do that exact same, just with a free domain site.

Durka Durka Mahn
• ##### Durka Durka Mahn

Hello there...

• Members
• Joined: 14 Feb 2006

### #5 Posted 14 March 2009 - 11:12 PM

K, I'm creating one now on wetpaint, called "VCS Cracked Open."

I'm probably going to keep it open for everyone to edit, so if they find something they can go in and add it.

WingedWarrior
• ##### WingedWarrior

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• Joined: 28 Sep 2008

### #6 Posted 14 March 2009 - 11:14 PM

Cool. I know my fair share of hosting and maintaining a site.

Upaluppa
• ##### Upaluppa

Warlock

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• Joined: 20 Jan 2009

### #7 Posted 14 March 2009 - 11:28 PM Edited by Upaluppa, 14 March 2009 - 11:36 PM.

Hey, that`s cool !
Great news...

This will help us to get more people interested in creating cheats again !
I`m so glad you`re back DDM !

This means my efforts to relive the Cheatdevice were more than a waste of time like I tought at first.
I would like to help you with the site if it`s ok for you !

But I don`t think it`s necessairy for me to repost all my cheats again on this new site since I already have my own...
Well I`ll think about it and let you know tomorrow !

nerner
• ##### nerner

OG

• BUSTED!
• Joined: 05 Jul 2008

### #8 Posted 15 March 2009 - 05:32 PM

The saw cheat sounds a lot like a blendo cheat, except that you can control it with O.

Durka Durka Mahn
• ##### Durka Durka Mahn

Hello there...

• Members
• Joined: 14 Feb 2006

### #9 Posted 15 March 2009 - 06:29 PM

Blendo only uses one car, leaving you vulnerable from the sides and back. This was designed to keep you untouchable from all angles, and it does, even against tanks!

nerner
• ##### nerner

OG

• BUSTED!
• Joined: 05 Jul 2008

### #10 Posted 15 March 2009 - 08:16 PM Edited by nerner, 15 March 2009 - 08:41 PM.

 QUOTE (Durka Durka Mahn @ Mar 15 2009, 18:29) Blendo only uses one car, leaving you vulnerable from the sides and back. This was designed to keep you untouchable from all angles, and it does, even against tanks!

Thank you!!

Upaluppa
• ##### Upaluppa

Warlock

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• Joined: 20 Jan 2009

### #11 Posted 15 March 2009 - 08:59 PM Edited by Upaluppa, 20 March 2009 - 02:46 PM.

Here`s a cheat made by me:
 CODE #cheat Activate Unused Vehiclespspawn = 0x08E81290;setint(pspawn, 279); //Green VCPD Mavericksetfloat(pspawn + 0x4, -891.41, -678.49, 25.43, 0); //Little Havanna Policestationpspawn += 0x30;setint(pspawn, 213); //Mavericksetfloat(pspawn + 0x4, -471.83, 1260.18, 79.75, 0); //Downtown Buildingpspawn += 0x30;setint(pspawn, 263); //Sea Sparrowsetfloat(pspawn + 0x4, 294.74, 270.19, 17.70, 0); //Mercedez Housepspawn += 0x30;setint(pspawn, 260); //VCN Mavericksetfloat(pspawn + 0x4, -468.84, 1123.74, 64.75, 90); //VCN Buildingpspawn += 0x30;setint(pspawn, 188); //Armadillosetfloat(pspawn + 0x4, -877.69, 1510.09, 33.04, 180); //Near Stadiumpspawn += 0x30;setint(pspawn, 263); //Sea Sparrowsetfloat(pspawn + 0x4, -1127.23, 1513.63, 11.98, 0); //Stadium Helipadpspawn += 0x30;setint(pspawn, 213); //Mavericksetfloat(pspawn + 0x4, -853.55, 1355.21, 69.55, 180); //Hyman Condopspawn += 0x30;setint(pspawn, 262); //Sparrowsetfloat(pspawn + 0x4, -906.43, 1021.04, 78.18, 0); //V-Rock Buildingpspawn += 0x30;setint(pspawn, 275); //Huntersetfloat(pspawn + 0x4, -1684.62, -124.43, 14.62, 90); //Fort Baxterpspawn += 0x30;setint(pspawn, 221); //Ammo Trucksetfloat(pspawn + 0x4, -1761.37, -283.23, 14.84, 270); //Fort Baxterpspawn += 0x30;setint(pspawn, 173); //Autogyrosetfloat(pspawn + 0x4, -358.14, -575.16, 38.93, 90); //Diaz Mansionpspawn += 0x30;setint(pspawn, 188); //Armadillosetfloat(pspawn + 0x4, -70.43, -1608.43, 12.21, 0); //Lances Housepspawn += 0x30;setint(pspawn, 208); //Domestobotsetfloat(pspawn + 0x4, 300.87, -255.07, 11.44, 180); //Autoscooterpspawn += 0x30;setint(pspawn, 268); //FBI Ranchersetfloat(pspawn + 4, -977.09, 260.31, 10.79, 270); //Behind Little Haiti Fidlpspawn += 0x30;setint(pspawn, 198); //Hover Craftsetfloat(pspawn + 0x4, -300.94, -602.55, 12.83, 180); //Diaz Poolpspawn += 0x30;setint(pspawn, 185); //Speeder (Fast)setfloat(pspawn + 0x4, -595.83, -1508.85, 6.50, 270); //Boatyardpspawn += 0x30;setint(pspawn, 178); //Boy BMXsetfloat(pspawn + 0x4, 345.79, -724.25, 10.29, 270); //DPB Securitypspawn += 0x30;setint(pspawn, 179); //Girly BMXsetfloat(pspawn + 0x4, 347.37, -729.52, 10.40, 270); //DPB Securitypspawn += 0x30;off()
It`s probably nothing special to you...
But this cheat brings back good memories, it`s the FIRST (working) cheat I`ve ever created for the VCS Cheatdevice.
Enjoy !

Durka Durka Mahn
• ##### Durka Durka Mahn

Hello there...

• Members
• Joined: 14 Feb 2006

### #12 Posted 15 March 2009 - 10:07 PM

 CODE #cheat Always Have Headshot (Using Manual Aim)static lastaimed;paim = getint(pplayer + 0x81C);if(paim && paim != 0x09914520) lastaimed = paim;if(getint(pplayer + 0x81C) == 0x09914520 && lastaimed) setfloat(0x09914520 + 0x30, getfloat(lastaimed + 0x30), getfloat(lastaimed + 0x34), getfloat(lastaimed + 0x38) + 0.625);

Aim at a ped, then hit R + Down to go into manual aim mode. The cheat will then target the ped's head, giving you an easy kill.

Upaluppa
• ##### Upaluppa

Warlock

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• Joined: 20 Jan 2009

### #13 Posted 15 March 2009 - 10:47 PM Edited by Upaluppa, 16 March 2009 - 01:11 AM.

More traffic on the streets:
 CODE #cheat Increased Trafficsetchar(0x08BB329C, 0x00);

This cheat increases the amount of traffic on the streets to the maximum !
You`ll especially notice it at the golfclub, because normally there`s never more then one Caddy driving around there.
More and more cars will appear on the streets until there are too much.
If that`s the case the first car that appeared will simply vanish, making room for a new one...

Here`s a reverse of the cheat:
 CODE #cheat No Trafficsetchar(0x08BB329C, 0xFF);

Parked cars will spawn as usuall, it only affects the traffic on the steets !

Upaluppa
• ##### Upaluppa

Warlock

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• Joined: 20 Jan 2009

### #14 Posted 19 March 2009 - 07:29 PM Edited by Upaluppa, 20 March 2009 - 10:50 AM.

Here comes the Bodyguard Mod:
 CODE #cheat Bodyguard Modsetshort(0x08BF81FE, 'B', 'o', 'd', 'y', 'g', 'u', 'a', 'r', 'd', ' ', 'M', 'o', 'd', 0);pped = getint(0x08BA1D70); static yourped;if(pped&&!yourped && press & CTRL_UP)yourped=pped; if(yourped){static mark;mark = 0x08c62EA0;setfloat(mark, getfloat(yourped+0x30), getfloat(yourped+0x34),getfloat(yourped+0x38) +1);setchar(mark+0x2c, 0, 0, 255);setchar(mark+0x3B, 0x3F);setchar(mark+0x4F, 0x02);setint(yourped+0x5d8, 0x00ffffff);setint(yourped+0x5f4, 0x00ffffff);setint(yourped+0x610, 0x00ffffff);setint(yourped+0x5bc, 0x00ffffff);setint(yourped+0x62c, 0x00ffffff);setint(yourped+0x648, 0x00ffffff);setint(yourped+0x664, 0x00ffffff);setint(yourped+0x680, 0x00ffffff);setchar(yourped+0x87c, 0x1e);if(!pcar){if(getint(yourped+0x480))setchar(yourped+0x894, 0x10);else{pped = getint(0x08BA1D70);if(pped && pped != yourped){static enemy;           enemy=pped;if(enemy){setchar(yourped+0x894, 0x8);setint(yourped+0x890, enemy);health = getfloat(enemy+0x4e4);if(health == 0){enemy=0;setchar(yourped+0x894, 0xC);setint(yourped+0x890, pplayer);}}}else{setchar(yourped+0x894, 0xC); setint(yourped+0x890, pplayer); }}}else{if(!getint(yourped+0x480))setchar(yourped+0x894, 0x11); setint(yourped+0x484, pcar);  setint(yourped+0x450, pcar);}if(yourped){health2 = getfloat(yourped+0x4e4);if(health2 == 0){yourped=0;}}}

Target a ped and press up to recruit him as your bodyguard.
You can only have one bodyguard at once.

Activate one of these cheats and target your bodyguard to equip him with a weapon of your choice:
 CODE #cheat Fistpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x578, 0x00);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x00);}}#cheat Brass Knucklespped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x578, 0x01);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x00);}}#cheat Butterfly Knifepped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x594, 0x02);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x01);}}#cheat Golf Clubpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x594, 0x03);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x01);}}#cheat Night Stickpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x594, 0x04);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x01);}}#cheat Knifepped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x594, 0x05);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x01);}}#cheat Baseball Batpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x594, 0x06);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x01);}}#cheat Axepped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x594, 0x07);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x01);}}#cheat Gaff Hookpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x594, 0x08);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x01);}}#cheat Mechettypped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x594, 0x09);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x01);}}#cheat Katanapped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x594, 0x0a);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x01);}}#cheat Chainsawpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x594, 0x0b);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x01);}}#cheat Grenadespped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5B0, 0x0c);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x02);}}#cheat Remote Grenadespped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5B0, 0x0d);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x02);}}#cheat Landminespped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5B0, 0x0e);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x02);}}#cheat Nothingpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5B0, 0x0f);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x02);}}#cheat Teargaspped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5B0, 0x10);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x02);}}#cheat Molotov Cocktailspped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5B0, 0x11);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x02);}}#cheat Rocketpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5B0, 0x12);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x02);}}#cheat Pistolpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5CC, 0x13);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x03);}}#cheat Equalizerpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5CC, 0x14);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x03);}}#cheat Shotgunpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5E8, 0x15);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x04);}}#cheat Spaz 12pped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5E8, 0x16);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x04);}}#cheat Stubby Shotgunpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x5E8, 0x17);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x04);}}#cheat Scorpionpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x604, 0x18);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x05);}}#cheat SMGpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x604, 0x19);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x05);}}#cheat Uzipped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x604, 0x1A);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x05);}}#cheat MP5pped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x604, 0x1B);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x05);}}#cheat M16pped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x620, 0x1C);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x06);}}#cheat AK47pped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x620, 0x1D);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x06);}}#cheat Rocket Launcherpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x63C, 0x20);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x07);}}#cheat Flamethrowerpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x63C, 0x21);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x07);}}#cheat Machinegunpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x63C, 0x22);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x07);}}#cheat Minigunpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x63C, 0x23);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x07);}}#cheat Sniper Riflepped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x658, 0x1E);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x08);}}#cheat Laser Sniper Riflepped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x658, 0x1F);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x08);}}#cheat Binocularspped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x674, 0x27);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x09);}}#cheat Camerapped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x674, 0x26);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x09);}}#cheat Heli Cannonpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x674, 0x25);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x09);}}#cheat Remote Detonatorpped = getint(0x08BA1D70);if(pped){pguard = getchar(pped + 0x894);if(pped&&pguard == 0xC){setchar(pped+0x674, 0x24);setchar(pped+0x87c, 0x1e);setchar(pped+0x789, 0x09);}}

Only activate one of the weapon cheats to prevent crashes !

Your bodyguard attacks everyone you aim at.
If you want to get rid of him just kill him.

nerner
• ##### nerner

OG

• BUSTED!
• Joined: 05 Jul 2008

### #15 Posted 19 March 2009 - 07:36 PM Edited by nerner, 19 March 2009 - 07:38 PM.

Nice, it is really completely reworked. Still can't wait for the lear jet though, and for some reason this thread is really wide on my browser?

Still no luck with ZLIB.

Upaluppa
• ##### Upaluppa

Warlock

• Members
• Joined: 20 Jan 2009

### #16 Posted 19 March 2009 - 07:41 PM

It`s probably because of the huge list of weapons you can give the bodyguard.
I`ve worked on the Learjet today, but I screwed it up somewhere, I just can`t find the reason for the weird position of the plane...

I`ll restart it again and hope to get it right this time !
I`ll probably release it this weekend, it just depends on the dodo handling cheat...
If I`m able to convert it for VCS then everything is alright, if not it`ll take some more time before I`ll release the cheat.

nerner
• ##### nerner

OG

• BUSTED!
• Joined: 05 Jul 2008

### #17 Posted 19 March 2009 - 07:44 PM

 QUOTE (Upaluppa @ Mar 19 2009, 19:41) It`s probably because of the huge list of weapons you can give the bodyguard.I`ve worked on the Learjet today, but I screwed it up somewhere, I just can`t find the reason for the weird position of the plane...I`ll restart it again and hope to get it right this time !I`ll probably release it this weekend, it just depends on the dodo handling cheat...If I`m able to convert it for VCS then everything is alright, if not it`ll take some more time before I`ll release the cheat.

O.K then, i still can't wait for it though. I am going to make a small effort to make a weight changer cheat. As i feel like an imposter in a cheat development thread when i have only made about 10 cheats.

Upaluppa
• ##### Upaluppa

Warlock

• Members
• Joined: 20 Jan 2009

### #18 Posted 19 March 2009 - 08:20 PM Edited by Upaluppa, 23 March 2009 - 03:19 PM.

Here`s an updated version of my Chase mission:

 CODE #cheat The Chasepspawn = 0x08E81290;setint(pspawn, 233);setfloat(pspawn + 0x4, -573.63, -1493.63, 7.00, 250);pspawn += 0x30;setint(pspawn, 233);setfloat(pspawn + 0x4, -570.13, -1497.54, 7.00, 250);moveto(-593.20,-1495.44,7.03); object(0x1CCF,0,0,25);move(-4.34,-18.61,-0.18); object(0x1CD5,0,0,292);move(-9.58,4.48,0.00); object(0x1CE3,0,0,201);move(0.04,0.02,0.50); object(0x1CE5,0,0,201);move(0.00,0.00,0.30); object(0x1CE5,0,0,201);move(0.00,0.00,0.20); object(0x1CE5,0,0,201);move(0.00,0.00,0.20); object(0x1CE5,0,0,201);move(0.00,0.00,0.20); object(0x1CE5,0,0,201);move(0.00,0.00,0.20); object(0x1CE5,0,0,201);move(0.00,0.00,-1.40); object(0x1CE5,0,0,201);move(-0.68,20.03,-0.30); object(0x1ced,0,0,332);move(-12.91,-4.64,3.20); object(0x1d4b,0,0,292);move(13.50,-14.65,-3.00); object(0x1D4D,0,0,202);move(13.03,13.80,0.00); object(0x1D4F,0,0,50);move(-5.86,-15.19,0.00); object(0x1ced,0,0,202);move(6.40,16.06,0.00); object(0x0262,0,0,12);move(-2.56,1.27,-0.10); object(0x0259,0,0,357);pped = getint(0x08BA1D70);static yourped;if(pped&&!yourped)yourped=pped;if(yourped){setshort(0x08E92FFC, 'T', 'h', 'e', ' ', 'C', 'h', 'a', 's', 'e');setshort(0x08E931FC, 'T', 'h', 'e', ' ', 'C', 'h', 'a', 's', 'e');setshort(0x08E933FC, 'T', 'h', 'e', ' ', 'C', 'h', 'a', 's', 'e');setchar(0x09f69054, 1);setchar(0x08BB329C, 0xFF);setchar(0x8bb3e00, 0x5);setchar(0x8bb3df8, 0x5);setchar(0x8bb458c, 0x5);setchar(0x08E93604, 0x1);}if(yourped && press & CTRL_UP){state = 1;setfloat(yourped+0x4E4, 200.0);setfloat(yourped+0x4E8, 200.0);setfloat(pplayer+0x30, -607.57);setfloat(pplayer+0x34, -1496.12);setfloat(pplayer+0x38, 7.45);setfloat(yourped+0x30, -608.65);setfloat(yourped+0x34, -1500.83);setfloat(yourped+0x38, 7.25);setchar(yourped+0x894, 0xC);setint(yourped+0x890, pplayer);}if(yourped&&state == 1);{setshort(0x08e90bd8, 1, 'G', 'e', 't', ' ', 'o', 'n', 't', 'o', ' ', 'a', ' ','J', 'e', 't', 's', 'k', 'i', ' ', '!', 0);}if(yourped && pcar && !getint(yourped+0x480)){setchar(yourped+0x894, 0x17);setchar(yourped+0x894, 0x12);setint(yourped+0x484, pcar);setint(yourped+0x450, pcar);}if(yourped && getint(yourped+0x480)){setint(pplayer+0x610, 0x00ffffff);setchar(pplayer+0xCB8, 0x05);setchar(pplayer+0x604, 0x18);setshort(0x08e90bd8, 1, 'K', 'i', 'l', 'l', ' ', 't', 'h', 'i', 's', ' ', 'P','r', 'i', 'c', 'k', ' ', 'b', 'e', 'f', 'o', 'r', 'e', ' ', 'h', 'e', ' ', 'g','e', 't', 's', ' ', 'a', 'w', 'a', 'y', ' ', '!', 0);}if(yourped){health = getfloat(yourped+0x4e4);if(health == 0){setshort(0x08e90DD8, 1, ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'p', 'a','s', 's', 'e', 'd', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',' ', ' ', ' ', ' ', ' ', '2', '5', '0', '0', '\$', ' ', '!',0);setint(0x08bde55c, getint(0x08bde55c)+2500);playerx = getfloat(pplayer + 0x030);playery = getfloat(pplayer + 0x034);playerz = getfloat(pplayer + 0x038);teleport(playerx, playery, playerz);}}

Target a ped and press up to start the mission...

nerner
• ##### nerner

OG

• BUSTED!
• Joined: 05 Jul 2008

### #19 Posted 19 March 2009 - 08:21 PM

Is the custom mission thread still going? Or is this thread taking it's place.

Upaluppa
• ##### Upaluppa

Warlock

• Members
• Joined: 20 Jan 2009

### #20 Posted 19 March 2009 - 08:25 PM Edited by Upaluppa, 20 March 2009 - 01:57 PM.

Well I tought we should continue in this thread from now on since the Custom Missions thread is getting so big, so it`s easier to navigate...
I`ve uploaded the most recent versions of all the cheats I posted in the old thread on my website, so I don`t think we need it anymore.

nerner
• ##### nerner

OG

• BUSTED!
• Joined: 05 Jul 2008

### #21 Posted 19 March 2009 - 08:27 PM

 QUOTE (Upaluppa @ Mar 19 2009, 20:25) Well I tought we should continue in this thread from now on since the Custom Missions thread is getting so big, so it`s easier to navigate...I`ve uploaded the most recent versions of all the cheats I posted in the old thread on my website, so I don`t think we need it anymore.

Fair enough, R.I.P the old thread.

Upaluppa
• ##### Upaluppa

Warlock

• Members
• Joined: 20 Jan 2009

### #22 Posted 19 March 2009 - 08:28 PM

Oh well, I hope this one get`s as big as the old one !

Durka Durka Mahn
• ##### Durka Durka Mahn

Hello there...

• Members
• Joined: 14 Feb 2006

### #23 Posted 19 March 2009 - 08:38 PM Edited by Durka Durka Mahn, 19 March 2009 - 09:13 PM.

Found a few fun cheats.

 CODE #cheat Push Vehiclessetfloat(pplayer + 0xD0, 250000.0); //Pedestrian's Weight or Masssetfloat(pplayer + 0xE0, 0.2); //Force exempt on object with lower weight when colliding#offsetfloat(pplayer + 0xD0, 70.0);setfloat(pplayer + 0xE0, 0.05);#cheat Throw Vehiclessetfloat(pplayer + 0xD0, 250000.0);setfloat(pplayer + 0xE0, 50.0);#offsetfloat(pplayer + 0xD0, 70.0);setfloat(pplayer + 0xE0, 0.05);#cheat Larger Jumpssetfloat(pplayer + 0xD0, 15.0);#offsetfloat(pplayer + 0xD0, 70.0);#cheat Super Jumpssetfloat(pplayer + 0xD0, 1.0);#offsetfloat(pplayer + 0xD0, 70.0);#cheat Insanely High Jumpssetfloat(pplayer + 0xD0, .01);#offsetfloat(pplayer + 0xD0, 70.0);

Upaluppa
• ##### Upaluppa

Warlock

• Members
• Joined: 20 Jan 2009

### #24 Posted 19 March 2009 - 08:47 PM Edited by Upaluppa, 20 March 2009 - 10:57 AM.

What does Throw Vehicles do ?
EDIT:
Nevermind, I just saw the gif.

Thanks, that`s some funny stuff you created there !

Upaluppa
• ##### Upaluppa

Warlock

• Members
• Joined: 20 Jan 2009

### #25 Posted 20 March 2009 - 12:16 PM Edited by Upaluppa, 20 March 2009 - 05:58 PM.

I`ve fixed DDM`s Dodo Cars cheat:
 CODE #cheat Dodo Carsif (buttons & CTRL_CROSS){                                                                               boost = 1.0;                                                                thrust = boost * 0.00333;                                                                    setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);          setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);          setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * thrust);          if (getshort(pcar + 0x0058) >= 202 && getshort(pcar + 0x0058) <= 210)     setfloat(pcar + 0x0078, -0.03 * xstick);}speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar +0x144) * getfloat(pcar + 0x144));if(speed>0.50){if(!(buttons & CTRL_SQUARE) && buttons & CTRL_CROSS){thrust = 0.00333;setfloat(pcar+0x70,  ystick * getfloat(pcar) / 32);setfloat(pcar+0x74,  ystick * getfloat(pcar+4) / 32);setfloat(pcar+0x78, -xstick / 8);setfloat(pcar + 0x0140,  getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * (0.1*thrust));          setfloat(pcar + 0x0144,  getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * (0.1*thrust)); setfloat(pcar + 0x0148,  getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * (4*thrust));if(ystick){Xdeg = getfloat(pcar) * -10 * ystick;Ydeg = getfloat(pcar+4) * -10 * ystick;}else Ydeg = Xdeg = 0;}}

Here`s some fistfight action for you:
 CODE #cheat Angry Pedstatic mark;mark = 0x08c62EA0;pped = getint(0x08BA1D70);static yourped;if(pped&&!yourped)yourped=pped;if(yourped){setchar(yourped+0x578, 0x0);setchar(yourped+0x87c, 0x1e);setchar(yourped+0x789, 0x00);setchar(yourped+0x894, 0x8);setint(yourped+0x890, pplayer);setchar(mark+0x2c, 255, 0, 0);setfloat(mark, getfloat(yourped+0x30), getfloat(yourped+0x34), getfloat(yourped+0x38) +1);health = getfloat(yourped+0x4e4);if(health == 0){setchar(mark+0x2c, 30, 255, 255);setfloat(mark, 0, 0, 0);setshort(0x08e90DD8, 1, 'P', 'a', 'w', 'n', 'e', 'd', ' ', 'h', 'i', 'm',' ', '!',0);setint(0x08bde55c, getint(0x08bde55c)+5);setfloat(yourped+0x4e4, 0);yourped=0;}}#offsetchar(mark+0x2c, 30, 255, 255);setshort(0x08e90DD8, 1, 'L', 'o', 'o', 's', 'e', 'r', ' ', '!',0);setchar(yourped+0x894, 0x0);setchar(yourped+0x8B4, 0x0);yourped=0;

Target someone and he starts to attack you.
Kill him to get a little extra money !

nerner
• ##### nerner

OG

• BUSTED!
• Joined: 05 Jul 2008

### #26 Posted 20 March 2009 - 08:42 PM Edited by nerner, 20 March 2009 - 09:02 PM.

This should work:

 CODE #cheat All cars are lowriders//Made by nernersetfloat(0x962e7a0+0x80, -0.01);setfloat(0x962eb20+0x80, -0.01);setfloat(0x962ea40+0x80, -0.01);setfloat(0x962ec00+0x80, -0.01);setfloat(0x96334A0+0x80, -0.01);setfloat(0x962ece0+0x80, -0.01);setfloat(0x962edc0+0x80, -0.01);setfloat(0x962f060+0x80, -0.01);setfloat(0x962f300+0x80, -0.01);setfloat(0x962f140+0x80, -0.01);setfloat(0x962ef80+0x80, -0.01);setfloat(0x962f220+0x80, -0.01);setfloat(0x962eea0+0x80, -0.01);setfloat(0x962f3e0+0x80, -0.01);setfloat(0x962f4c0+0x80, -0.01);setfloat(0x962f680+0x80, -0.01);setfloat(0x962f920+0x80, -0.01);setfloat(0x962fa00+0x80, -0.01);setfloat(0x962fbc0+0x80, -0.01);setfloat(0x962fca0+0x80, -0.01);setfloat(0x962fae0+0x80, -0.01);setfloat(0x962fd80+0x80, -0.01);setfloat(0x962fe60+0x80, -0.01);setfloat(0x962ff40+0x80, -0.01);setfloat(0x9630100+0x80, -0.01);setfloat(0x9630020+0x80, -0.01);setfloat(0x96301e0+0x80, -0.01);setfloat(0x9634340+0x80, -0.01);setfloat(0x9634180+0x80, -0.01);setfloat(0x9630720+0x80, -0.01);setfloat(0x96309c0+0x80, -0.01);setfloat(0x96302c0+0x80, -0.01);setfloat(0x96303a0+0x80, -0.01);setfloat(0x9630560+0x80, -0.01);setfloat(0x9630480+0x80, -0.01);setfloat(0x9630640+0x80, -0.01);setfloat(0x9630800+0x80, -0.01);setfloat(0x96308e0+0x80, -0.01);setfloat(0x9630aa0+0x80, -0.01);setfloat(0x9630b80+0x80, -0.01);setfloat(0x9630c60+0x80, -0.01);setfloat(0x9631280+0x80, -0.01);setfloat(0x96310c0+0x80, -0.01);setfloat(0x9630fe0+0x80, -0.01);setfloat(0x96311a0+0x80, -0.01);setfloat(0x9631440+0x80, -0.01);setfloat(0x9631740+0x80, -0.01);setfloat(0x9631820+0x80, -0.01);setfloat(0x9631ba0+0x80, -0.01);setfloat(0x9631660+0x80, -0.01);setfloat(0x96319e0+0x80, -0.01);setfloat(0x9631c80+0x80, -0.01);setfloat(0x9631d60+0x80, -0.01);setfloat(0x9631f60+0x80, -0.01);setfloat(0x9631e40+0x80, -0.01);setfloat(0x9631ac0+0x80, -0.01);setfloat(0x96323c0+0x80, -0.01);setfloat(0x96322e0+0x80, -0.01);setfloat(0x9632120+0x80, -0.01);setfloat(0x9632200+0x80, -0.01);setfloat(0x96324a0+0x80, -0.01);setfloat(0x9632580+0x80, -0.01);setfloat(0x9632660+0x80, -0.01);setfloat(0x9632820+0x80, -0.01);setfloat(0x9632900+0x80, -0.01);setfloat(0x96329e0+0x80, -0.01);setfloat(0x9632ac0+0x80, -0.01);setfloat(0x9632f20+0x80, -0.01);setfloat(0x9633000+0x80, -0.01);setfloat(0x96332e0+0x80, -0.01);setfloat(0x9633120+0x80, -0.01);setfloat(0x96333c0+0x80, -0.01);setfloat(0x96334a0+0x80, -0.01);setfloat(0x9633200+0x80, -0.01);setfloat(0x9633880+0x80, -0.01);setfloat(0x96340a0+0x80, -0.01);setfloat(0x9633d20+0x80, -0.01);setfloat(0x9633ee0+0x80, -0.01);setfloat(0x9633fc0+0x80, -0.01);setfloat(0x9634260+0x80, -0.01);setfloat(0x9634420+0x80, -0.01);setfloat(0x9634500+0x80, -0.01);setfloat(0x9634800+0x80, -0.01);

Upaluppa
• ##### Upaluppa

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### #27 Posted 20 March 2009 - 08:51 PM Edited by Upaluppa, 20 March 2009 - 08:55 PM.

Cool, it works !
Even on bikes.

nerner
• ##### nerner

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### #28 Posted 20 March 2009 - 08:57 PM Edited by nerner, 20 March 2009 - 09:04 PM.

 QUOTE (Upaluppa @ Mar 20 2009, 20:51) Cool, it works !Even on bikes.

Just curious, does it work on the Rhino, because that would be cool, and i appear to have misplaced my USB cable...

Yes it does!!
The body is lowered to almost the floor.

nerner
• ##### nerner

OG

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### #29 Posted 20 March 2009 - 09:13 PM Edited by nerner, 21 March 2009 - 10:21 AM.

 CODE #cheat High gravity only works on cars//Made by nernersetfloat(0x962e7a0+0xbc, 15000);setfloat(0x962eb20+0xbc, 15000);setfloat(0x962ea40+0xbc, 15000);setfloat(0x962ec00+0xbc, 15000);setfloat(0x96334A0+0xbc, 15000);setfloat(0x962ece0+0xbc, 15000);setfloat(0x962edc0+0xbc, 15000);setfloat(0x962f060+0xbc, 15000);setfloat(0x962f300+0xbc, 15000);setfloat(0x962f140+0xbc, 15000);setfloat(0x962ef80+0xbc, 15000);setfloat(0x962f220+0xbc, 15000);setfloat(0x962eea0+0xbc, 15000);setfloat(0x962f3e0+0xbc, 15000);setfloat(0x962f4c0+0xbc, 15000);setfloat(0x962f680+0xbc, 15000);setfloat(0x962f920+0xbc, 15000);setfloat(0x962fa00+0xbc, 15000);setfloat(0x962fbc0+0xbc, 15000);setfloat(0x962fca0+0xbc, 15000);setfloat(0x962fae0+0xbc, 15000);setfloat(0x962fd80+0xbc, 15000);setfloat(0x962fe60+0xbc, 15000);setfloat(0x962ff40+0xbc, 15000);setfloat(0x9630100+0xbc, 15000);setfloat(0x9630020+0xbc, 15000);setfloat(0x96301e0+0xbc, 15000);setfloat(0x9634340+0xbc, 15000);setfloat(0x9634180+0xbc, 15000);setfloat(0x9630720+0xbc, 15000);setfloat(0x96309c0+0xbc, 15000);setfloat(0x96302c0+0xbc, 15000);setfloat(0x96303a0+0xbc, 15000);setfloat(0x9630560+0xbc, 15000);setfloat(0x9630480+0xbc, 15000);setfloat(0x9630640+0xbc, 15000);setfloat(0x9630800+0xbc, 15000);setfloat(0x96308e0+0xbc, 15000);setfloat(0x9630aa0+0xbc, 15000);setfloat(0x9630b80+0xbc, 15000);setfloat(0x9630c60+0xbc, 15000);setfloat(0x9631280+0xbc, 15000);setfloat(0x96310c0+0xbc, 15000);setfloat(0x9630fe0+0xbc, 15000);setfloat(0x96311a0+0xbc, 15000);setfloat(0x9631440+0xbc, 15000);setfloat(0x9631740+0xbc, 15000);setfloat(0x9631820+0xbc, 15000);setfloat(0x9631ba0+0xbc, 15000);setfloat(0x9631660+0xbc, 15000);setfloat(0x96319e0+0xbc, 15000);setfloat(0x9631c80+0xbc, 15000);setfloat(0x9631d60+0xbc, 15000);setfloat(0x9631f60+0xbc, 15000);setfloat(0x9631e40+0xbc, 15000);setfloat(0x9631ac0+0xbc, 15000);setfloat(0x96323c0+0xbc, 15000);setfloat(0x96322e0+0xbc, 15000);setfloat(0x9632120+0xbc, 15000);setfloat(0x9632200+0xbc, 15000);setfloat(0x96324a0+0xbc, 15000);setfloat(0x9632580+0xbc, 15000);setfloat(0x9632660+0xbc, 15000);setfloat(0x9632820+0xbc, 15000);setfloat(0x9632900+0xbc, 15000);setfloat(0x96329e0+0xbc, 15000);setfloat(0x9632ac0+0xbc, 15000);setfloat(0x9632f20+0xbc, 15000);setfloat(0x9633000+0xbc, 15000);setfloat(0x96332e0+0xbc, 15000);setfloat(0x9633120+0xbc, 15000);setfloat(0x96333c0+0xbc, 15000);setfloat(0x96334a0+0xbc, 15000);setfloat(0x9633200+0xbc, 15000);setfloat(0x9633880+0xbc, 15000);setfloat(0x96340a0+0xbc, 15000);setfloat(0x9633d20+0xbc, 15000);setfloat(0x9633ee0+0xbc, 15000);setfloat(0x9633fc0+0xbc, 15000);setfloat(0x9634260+0xbc, 15000);setfloat(0x9634420+0xbc, 15000);setfloat(0x9634500+0xbc, 15000);setfloat(0x9634800+0xbc, 15000);

Upaluppa
• ##### Upaluppa

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### #30 Posted 20 March 2009 - 09:21 PM

Nice one !
Doesn`t work with bikes ?
I wonder why...

I`m tyred, I`ll try it tomorrow !

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